2024-02-25 14:46:47 +00:00
|
|
|
#pragma once
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
#include "StarVariant.hpp"
|
|
|
|
#include "StarImage.hpp"
|
|
|
|
#include "StarPoly.hpp"
|
|
|
|
#include "StarJson.hpp"
|
|
|
|
#include "StarBiMap.hpp"
|
|
|
|
#include "StarRefPtr.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
STAR_EXCEPTION(RendererException, StarException);
|
|
|
|
|
|
|
|
class Texture;
|
|
|
|
typedef RefPtr<Texture> TexturePtr;
|
|
|
|
|
|
|
|
STAR_CLASS(TextureGroup);
|
|
|
|
STAR_CLASS(RenderBuffer);
|
|
|
|
STAR_CLASS(Renderer);
|
|
|
|
|
|
|
|
enum class TextureAddressing {
|
|
|
|
Clamp,
|
|
|
|
Wrap
|
|
|
|
};
|
|
|
|
extern EnumMap<TextureAddressing> const TextureAddressingNames;
|
|
|
|
|
|
|
|
enum class TextureFiltering {
|
|
|
|
Nearest,
|
|
|
|
Linear
|
|
|
|
};
|
|
|
|
extern EnumMap<TextureFiltering> const TextureFilteringNames;
|
|
|
|
|
|
|
|
// Medium is the maximum guaranteed texture group size
|
|
|
|
// Where a Medium sized texture group is expected to fill a single page Large can be used,
|
|
|
|
// but is not guaranteed to be supported by all systems.
|
|
|
|
// Where Large sized textures are not supported, a Medium one is used
|
|
|
|
enum class TextureGroupSize {
|
|
|
|
Small,
|
|
|
|
Medium,
|
|
|
|
Large
|
|
|
|
};
|
|
|
|
|
|
|
|
// Both screen coordinates and texture coordinates are in pixels from the
|
|
|
|
// bottom left to top right.
|
|
|
|
struct RenderVertex {
|
|
|
|
Vec2F screenCoordinate;
|
|
|
|
Vec2F textureCoordinate;
|
|
|
|
Vec4B color;
|
|
|
|
float param1;
|
|
|
|
};
|
|
|
|
|
2023-06-29 18:34:10 +00:00
|
|
|
class RenderTriangle {
|
|
|
|
public:
|
|
|
|
RenderTriangle() = default;
|
|
|
|
RenderTriangle(Vec2F posA, Vec2F posB, Vec2F posC, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderTriangle(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
TexturePtr texture;
|
|
|
|
RenderVertex a, b, c;
|
|
|
|
};
|
|
|
|
|
2023-06-29 18:34:10 +00:00
|
|
|
class RenderQuad {
|
|
|
|
public:
|
|
|
|
RenderQuad() = default;
|
|
|
|
RenderQuad(Vec2F posA, Vec2F posB, Vec2F posC, Vec2F posD, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad(TexturePtr tex, Vec2F minScreen, float textureScale = 1.0f, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad(TexturePtr tex, RectF const& screenCoords, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad(TexturePtr tex, Vec2F posA, Vec2F uvA, Vec2F posB, Vec2F uvB, Vec2F posC, Vec2F uvC, Vec2F posD, Vec2F uvD, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad(TexturePtr tex, RenderVertex vA, RenderVertex vB, RenderVertex vC, RenderVertex vD);
|
|
|
|
RenderQuad(RectF const& rect, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
TexturePtr texture;
|
|
|
|
RenderVertex a, b, c, d;
|
|
|
|
};
|
|
|
|
|
2023-06-29 18:34:10 +00:00
|
|
|
class RenderPoly {
|
|
|
|
public:
|
|
|
|
RenderPoly() = default;
|
|
|
|
RenderPoly(List<Vec2F> const& verts, Vec4B color, float param1 = 0.0f);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
TexturePtr texture;
|
|
|
|
List<RenderVertex> vertexes;
|
|
|
|
};
|
|
|
|
|
|
|
|
RenderQuad renderTexturedRect(TexturePtr texture, Vec2F minScreen, float textureScale = 1.0f, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad renderTexturedRect(TexturePtr texture, RectF const& screenCoords, Vec4B color = Vec4B::filled(255), float param1 = 0.0f);
|
|
|
|
RenderQuad renderFlatRect(RectF const& rect, Vec4B color, float param1 = 0.0f);
|
|
|
|
RenderPoly renderFlatPoly(PolyF const& poly, Vec4B color, float param1 = 0.0f);
|
|
|
|
|
|
|
|
typedef Variant<RenderTriangle, RenderQuad, RenderPoly> RenderPrimitive;
|
|
|
|
|
|
|
|
class Texture : public RefCounter {
|
|
|
|
public:
|
|
|
|
virtual ~Texture() = default;
|
|
|
|
|
|
|
|
virtual Vec2U size() const = 0;
|
|
|
|
virtual TextureFiltering filtering() const = 0;
|
|
|
|
virtual TextureAddressing addressing() const = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Textures may be created individually, or in a texture group. Textures in
|
|
|
|
// a texture group will be faster to render when rendered together, and will
|
|
|
|
// use less texture memory when many small textures are in a common group.
|
|
|
|
// Texture groups must all have the same texture parameters, and will always
|
|
|
|
// use clamped texture addressing.
|
|
|
|
class TextureGroup {
|
|
|
|
public:
|
|
|
|
virtual ~TextureGroup() = default;
|
|
|
|
|
|
|
|
virtual TextureFiltering filtering() const = 0;
|
|
|
|
virtual TexturePtr create(Image const& texture) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class RenderBuffer {
|
|
|
|
public:
|
|
|
|
virtual ~RenderBuffer() = default;
|
|
|
|
|
|
|
|
// Transforms the given primitives into a form suitable for the underlying
|
|
|
|
// graphics system and stores it for fast replaying.
|
2023-06-29 18:34:10 +00:00
|
|
|
virtual void set(List<RenderPrimitive>& primitives) = 0;
|
2023-06-20 04:33:09 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
typedef Variant<bool, int, float, Vec2F, Vec3F, Vec4F> RenderEffectParameter;
|
|
|
|
|
|
|
|
class Renderer {
|
|
|
|
public:
|
|
|
|
virtual ~Renderer() = default;
|
|
|
|
|
|
|
|
virtual String rendererId() const = 0;
|
|
|
|
virtual Vec2U screenSize() const = 0;
|
|
|
|
|
2023-07-06 13:59:18 +00:00
|
|
|
virtual void loadConfig(Json const& config) = 0;
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
// The actual shaders used by this renderer will be in a default no effects
|
|
|
|
// state when constructed, but can be overridden here. This config will be
|
|
|
|
// specific to each type of renderer, so it will be necessary to key the
|
|
|
|
// configuration off of the renderId string. This should not be called every
|
|
|
|
// frame, because it will result in a recompile of the underlying shader set.
|
2023-06-29 19:55:41 +00:00
|
|
|
virtual void loadEffectConfig(String const& name, Json const& effectConfig, StringMap<String> const& shaders) = 0;
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
// The effect config will specify named parameters and textures which can be
|
|
|
|
// set here.
|
|
|
|
virtual void setEffectParameter(String const& parameterName, RenderEffectParameter const& parameter) = 0;
|
2024-03-19 14:53:34 +00:00
|
|
|
virtual void setEffectTexture(String const& textureName, ImageView const& image) = 0;
|
2023-06-29 19:55:41 +00:00
|
|
|
virtual bool switchEffectConfig(String const& name) = 0;
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
// Any further rendering will be scissored based on this rect, specified in
|
|
|
|
// pixels
|
|
|
|
virtual void setScissorRect(Maybe<RectI> const& scissorRect) = 0;
|
|
|
|
|
|
|
|
virtual TexturePtr createTexture(Image const& texture,
|
|
|
|
TextureAddressing addressing = TextureAddressing::Clamp,
|
|
|
|
TextureFiltering filtering = TextureFiltering::Nearest) = 0;
|
|
|
|
virtual void setSizeLimitEnabled(bool enabled) = 0;
|
|
|
|
virtual void setMultiTexturingEnabled(bool enabled) = 0;
|
|
|
|
virtual TextureGroupPtr createTextureGroup(TextureGroupSize size = TextureGroupSize::Medium, TextureFiltering filtering = TextureFiltering::Nearest) = 0;
|
|
|
|
virtual RenderBufferPtr createRenderBuffer() = 0;
|
|
|
|
|
2023-06-29 18:34:10 +00:00
|
|
|
virtual List<RenderPrimitive>& immediatePrimitives() = 0;
|
2023-06-20 04:33:09 +00:00
|
|
|
virtual void render(RenderPrimitive primitive) = 0;
|
|
|
|
virtual void renderBuffer(RenderBufferPtr const& renderBuffer, Mat3F const& transformation = Mat3F::identity()) = 0;
|
|
|
|
|
|
|
|
virtual void flush() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|