55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
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#ifndef STAR_NET_ELEMENT_SYNC_GROUP_HPP
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#define STAR_NET_ELEMENT_SYNC_GROUP_HPP
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#include "StarNetElementGroup.hpp"
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namespace Star {
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// NetElementGroup class that works with NetElements that are not automatically
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// kept up to date with working data, and users need to be notified when to
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// synchronize with working data.
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class NetElementSyncGroup : public NetElementGroup {
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public:
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void enableNetInterpolation(float extrapolationHint = 0.0f) override;
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void disableNetInterpolation() override;
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void tickNetInterpolation(float dt) override;
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void netStore(DataStream& ds) const override;
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void netLoad(DataStream& ds) override;
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bool writeNetDelta(DataStream& ds, uint64_t fromStep) const override;
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void readNetDelta(DataStream& ds, float interpolationTime = 0.0f) override;
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void blankNetDelta(float interpolationTime = 0.0f) override;
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protected:
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// Notifies when data needs to be pulled from NetElements, load is true if
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// this is due to a netLoad call
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virtual void netElementsNeedLoad(bool load);
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// Notifies when data needs to be pushed to NetElements
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virtual void netElementsNeedStore();
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private:
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bool m_hasRecentChanges = false;
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float m_recentDeltaTime = 0.0f;
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bool m_recentDeltaWasBlank = false;
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};
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// Same as a NetElementSyncGroup, except instead of protected methods, calls
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// optional callback functions.
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class NetElementCallbackGroup : public NetElementSyncGroup {
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public:
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void setNeedsLoadCallback(function<void(bool)> needsLoadCallback);
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void setNeedsStoreCallback(function<void()> needsStoreCallback);
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private:
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void netElementsNeedLoad(bool load) override;
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void netElementsNeedStore() override;
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function<void(bool)> m_netElementsNeedLoad;
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function<void()> m_netElementsNeedStore;
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};
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}
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#endif
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