osb/source/game/StarBiomeDatabase.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_BIOME_DATABASE_HPP
#define STAR_BIOME_DATABASE_HPP
#include "StarBiome.hpp"
#include "StarWeatherTypes.hpp"
#include "StarSkyTypes.hpp"
namespace Star {
STAR_CLASS(BiomeDatabase);
class BiomeDatabase {
public:
BiomeDatabase();
StringList biomeNames() const;
float biomeHueShift(String const& biomeName, uint64_t seed) const;
WeatherPool biomeWeathers(String const& biomeName, uint64_t seed, float threatLevel) const;
bool biomeIsAirless(String const& biomeName) const;
SkyColoring biomeSkyColoring(String const& biomeName, uint64_t seed) const;
String biomeFriendlyName(String const& biomeName) const;
StringList biomeStatusEffects(String const& biomeName) const;
StringList biomeOres(String const& biomeName, float threatLevel) const;
StringList weatherNames() const;
WeatherType weatherType(String const& weatherName) const;
BiomePtr createBiome(String const& biomeName, uint64_t seed, float verticalMidPoint, float threatLevel) const;
private:
struct Config {
String path;
String name;
Json parameters;
};
typedef StringMap<Config> ConfigMap;
static float pickHueShiftFromJson(Json source, uint64_t seed, String const& key);
BiomePlaceables readBiomePlaceables(Json const& config, uint64_t seed, float biomeHueShift) const;
List<pair<ModId, float>> readOres(Json const& oreDistribution, float threatLevel) const;
ConfigMap m_biomes;
ConfigMap m_weathers;
};
}
#endif