2023-06-20 04:33:09 +00:00
|
|
|
#ifndef STAR_GAME_TIMERS_HPP
|
|
|
|
#define STAR_GAME_TIMERS_HPP
|
|
|
|
|
|
|
|
#include "StarGameTypes.hpp"
|
|
|
|
#include "StarJson.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
struct GameTimer {
|
|
|
|
GameTimer();
|
|
|
|
explicit GameTimer(float time);
|
|
|
|
|
|
|
|
float time;
|
|
|
|
float timer;
|
|
|
|
|
2023-08-15 03:38:40 +00:00
|
|
|
bool tick(float dt = GlobalTimestep); // returns true if time is up
|
|
|
|
bool wrapTick(float dt = GlobalTimestep); // auto resets
|
2023-06-20 04:33:09 +00:00
|
|
|
void reset();
|
|
|
|
void setDone();
|
|
|
|
void invert();
|
|
|
|
|
|
|
|
bool ready() const;
|
|
|
|
float percent() const;
|
|
|
|
};
|
|
|
|
|
|
|
|
DataStream& operator>>(DataStream& ds, GameTimer& gt);
|
|
|
|
DataStream& operator<<(DataStream& ds, GameTimer const& gt);
|
|
|
|
|
|
|
|
struct SlidingWindow {
|
|
|
|
SlidingWindow();
|
|
|
|
SlidingWindow(float windowSize, size_t resolution, float initialValue);
|
|
|
|
|
|
|
|
GameTimer sampleTimer;
|
|
|
|
float windowSize;
|
|
|
|
size_t resolution;
|
|
|
|
|
|
|
|
float currentMin;
|
|
|
|
float currentMax;
|
|
|
|
float currentAverage;
|
|
|
|
|
|
|
|
size_t currentIndex;
|
|
|
|
std::vector<float> window;
|
|
|
|
|
|
|
|
void reset(float initialValue);
|
|
|
|
void update(function<float()> sampleFunction);
|
|
|
|
void update(float newValue);
|
|
|
|
void processUpdate(float newValue);
|
|
|
|
|
|
|
|
float min();
|
|
|
|
float max();
|
|
|
|
float average();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Keeps long term track of elapsed time based on epochTime.
|
|
|
|
class EpochTimer {
|
|
|
|
public:
|
|
|
|
EpochTimer();
|
|
|
|
explicit EpochTimer(Json json);
|
|
|
|
|
|
|
|
Json toJson() const;
|
|
|
|
|
|
|
|
void update(double newEpochTime);
|
|
|
|
|
|
|
|
double elapsedTime() const;
|
|
|
|
void setElapsedTime(double elapsedTime);
|
|
|
|
|
|
|
|
friend DataStream& operator>>(DataStream& ds, EpochTimer& et);
|
|
|
|
friend DataStream& operator<<(DataStream& ds, EpochTimer const& et);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Maybe<double> m_lastSeenEpochTime;
|
|
|
|
double m_elapsedTime;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|