2023-06-20 04:33:09 +00:00
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#include "StarSky.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarCelestialDatabase.hpp"
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#include "StarCelestialGraphics.hpp"
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#include "StarAssets.hpp"
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#include "StarTime.hpp"
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#include "StarRandomPoint.hpp"
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#include "StarMixer.hpp"
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#include "StarCompression.hpp"
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namespace Star {
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Sky::Sky() {
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m_settings = Root::singleton().assets()->json("/sky.config");
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m_starFrames = m_settings.queryInt("stars.frames");
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m_starList = jsonToStringList(m_settings.query("stars.list"));
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m_hyperStarList = jsonToStringList(m_settings.query("stars.hyperlist"));
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m_netInit = false;
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m_netGroup.addNetElement(&m_skyParametersNetState);
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m_netGroup.addNetElement(&m_skyTypeNetState);
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m_netGroup.addNetElement(&m_timeNetState);
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m_netGroup.addNetElement(&m_flyingTypeNetState);
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m_netGroup.addNetElement(&m_enterHyperspaceNetState);
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m_netGroup.addNetElement(&m_startInWarpNetState);
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m_netGroup.addNetElement(&m_worldMoveNetState);
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m_netGroup.addNetElement(&m_starMoveNetState);
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m_netGroup.addNetElement(&m_warpPhaseNetState);
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m_netGroup.addNetElement(&m_flyingTimerNetState);
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m_netGroup.setNeedsLoadCallback(bind(&Sky::readNetStates, this));
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m_netGroup.setNeedsStoreCallback(bind(&Sky::writeNetStates, this));
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}
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Sky::Sky(SkyParameters const& skyParameters, bool inOrbit) : Sky() {
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m_skyParameters = skyParameters;
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m_skyParametersUpdated = true;
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if (inOrbit)
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m_skyType = SkyType::Orbital;
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else
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m_skyType = m_skyParameters.skyType;
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}
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void Sky::startFlying(bool enterHyperspace, bool startInWarp) {
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if (startInWarp)
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m_flyingType = FlyingType::Warp;
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else
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m_flyingType = FlyingType::Disembarking;
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m_flyingTimer = 0;
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m_enterHyperspace = enterHyperspace;
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m_startInWarp = startInWarp;
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}
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void Sky::stopFlyingAt(Maybe<SkyParameters> dest) {
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m_destWorld = dest;
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}
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void Sky::jumpTo(SkyParameters skyParameters) {
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m_skyParameters = skyParameters;
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m_skyParametersUpdated = true;
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}
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pair<ByteArray, uint64_t> Sky::writeUpdate(uint64_t fromVersion) {
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return m_netGroup.writeNetState(fromVersion);
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}
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void Sky::readUpdate(ByteArray data) {
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m_netGroup.readNetState(move(data));
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}
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void Sky::stateUpdate() {
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if (m_lastFlyingType != m_flyingType) {
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m_flyingTimer = 0.0f;
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if (m_flyingType == FlyingType::Warp) {
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m_warpPhase = WarpPhase::SpeedingUp;
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if (m_startInWarp) {
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if (m_enterHyperspace)
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m_warpPhase = WarpPhase::Maintain;
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else
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m_flyingTimer = speedupTime();
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m_lastWarpPhase = m_warpPhase;
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}
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float maxVelocity = m_settings.queryFloat("flyMaxVelocity");
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m_worldMoveOffset = Vec2F::withAngle(m_pathRotation, maxVelocity / 2.0 * speedupTime());
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m_starMoveOffset = Vec2F::withAngle(0, (maxVelocity * m_settings.queryFloat("starVelocityFactor")) / 2.0 * speedupTime());
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} else if (m_flyingType == FlyingType::Arriving) {
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m_sentSFX = false;
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m_worldOffset = {};
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m_starOffset = {};
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}
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}
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if (m_lastWarpPhase != m_warpPhase) {
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m_flyingTimer = 0.0f;
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if (m_warpPhase == WarpPhase::SpeedingUp)
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m_sentSFX = false;
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else if (m_warpPhase == WarpPhase::Maintain)
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enterHyperspace();
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else if (m_warpPhase == WarpPhase::SlowingDown)
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exitHyperspace();
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}
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m_lastFlyingType = m_flyingType;
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m_lastWarpPhase = m_warpPhase;
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}
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2023-07-20 14:58:49 +00:00
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void Sky::update(double dt) {
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2023-06-20 04:33:09 +00:00
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if (m_referenceClock) {
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m_time = m_referenceClock->time();
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if (!m_clockTrackingTime) {
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m_clockTrackingTime = m_time;
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} else {
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// If our reference clock is set, and we have a valid tracking time, then
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// the dt should be driven by the reference clock.
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dt = m_time - *m_clockTrackingTime;
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m_clockTrackingTime = m_time;
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}
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} else {
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m_time += dt;
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}
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m_flashTimer = std::max(0.0, m_flashTimer - dt);
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if (flying()) {
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m_flyingTimer += dt;
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if (m_flyingType == FlyingType::Disembarking) {
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bool finished;
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if (m_skyParameters.skyType == SkyType::Space)
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finished = controlledMovement(m_settings.getArray("spaceDisembarkPath"), m_settings.get("spaceDisembarkOrigin"), m_flyingTimer);
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else
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finished = controlledMovement(m_settings.getArray("disembarkPath"), m_settings.get("disembarkOrigin"), m_flyingTimer);
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if (finished) {
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m_flyingType = FlyingType::Warp;
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}
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} else if (m_flyingType == FlyingType::Arriving) {
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bool finished;
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if (m_skyParameters.skyType == SkyType::Space)
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finished = controlledMovement(m_settings.getArray("spaceArrivalPath"), m_settings.get("spaceArrivalOrigin"), m_flyingTimer);
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else
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finished = controlledMovement(m_settings.getArray("arrivalPath"), m_settings.get("arrivalOrigin"), m_flyingTimer);
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if (finished) {
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m_flyingType = FlyingType::None;
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}
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m_starOffset -= m_starOffset * m_settings.queryFloat("correctionPower");
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m_worldOffset -= m_worldOffset * m_settings.queryFloat("correctionPower");
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} else if (m_flyingType == FlyingType::Warp) {
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float percentage = 0.0;
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float dir = (int)m_warpPhase < 0 ? -1.0 : 1.0;
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if (m_warpPhase == WarpPhase::SpeedingUp)
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percentage = powf(m_flyingTimer / speedupTime(), 2.0);
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else if (m_warpPhase == WarpPhase::Maintain)
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percentage = 1.0;
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else if (m_warpPhase == WarpPhase::SlowingDown)
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percentage = powf(1 - m_flyingTimer / slowdownTime(), 2.0);
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if (percentage < 1.0) {
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m_starOffset = (dir * m_starMoveOffset * percentage).rotate(-getStarRotation());
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m_worldOffset = (dir * m_worldMoveOffset * percentage).rotate(-getWorldRotation());
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} else {
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m_starOffset += Vec2F::withAngle(-getStarRotation(), m_settings.queryFloat("flyMaxVelocity") * dt * m_settings.queryFloat("starVelocityFactor"));
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m_worldOffset = m_worldMoveOffset;
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}
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if (m_warpPhase == WarpPhase::SpeedingUp && m_flyingTimer >= speedupTime()
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&& !m_enterHyperspace
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&& m_destWorld) {
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jumpTo(m_destWorld.take());
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m_warpPhase = WarpPhase::SlowingDown;
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} else if (m_warpPhase == WarpPhase::SpeedingUp && m_flyingTimer >= speedupTime() && m_enterHyperspace) {
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m_warpPhase = WarpPhase::Maintain;
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} else if (m_warpPhase == WarpPhase::Maintain && m_flyingTimer >= m_settings.queryFloat("flyingTimer")
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&& m_destWorld) {
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jumpTo(m_destWorld.take());
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m_warpPhase = WarpPhase::SlowingDown;
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} else if (m_warpPhase == WarpPhase::SlowingDown && m_flyingTimer >= slowdownTime()) {
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m_flyingType = FlyingType::Arriving;
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}
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}
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} else {
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m_starOffset = {};
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m_worldOffset = {};
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m_pathOffset = {};
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m_worldRotation = m_pathRotation = 0;
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}
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stateUpdate();
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if (!flying())
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m_starRotation = constrainAngle(m_starRotation + dt / dayLength() * 2 * Constants::pi);
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else
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m_starRotation = 0;
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}
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void Sky::setType(SkyType skyType) {
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m_skyType = skyType;
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}
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SkyType Sky::type() const {
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return m_skyType;
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}
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bool Sky::inSpace() const {
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return m_skyType == SkyType::Orbital || m_skyType == SkyType::Warp || m_skyType == SkyType::Space;
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}
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uint64_t Sky::seed() const {
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return m_skyParameters.seed;
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}
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float Sky::dayLength() const {
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return m_skyParameters.dayLength.value(DefaultDayLength);
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}
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uint32_t Sky::day() const {
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if (!m_skyParameters.dayLength)
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return 0;
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return floor(epochTime() / dayLength());
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}
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float Sky::timeOfDay() const {
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if (!m_skyParameters.dayLength)
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return 0;
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return fmod(epochTime(), (double)dayLength());
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}
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double Sky::epochTime() const {
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return m_time;
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}
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void Sky::setEpochTime(double epochTime) {
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m_time = epochTime;
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}
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float Sky::altitude() const {
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return m_altitude;
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}
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void Sky::setAltitude(float altitude) {
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m_altitude = altitude;
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}
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void Sky::setReferenceClock(ClockConstPtr const& referenceClock) {
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m_referenceClock = referenceClock;
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m_time = m_referenceClock->time();
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m_clockTrackingTime = {};
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}
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ClockConstPtr Sky::referenceClock() const {
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return m_referenceClock;
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}
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String Sky::ambientNoise() const {
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if (flying()) {
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if (m_flyingType == FlyingType::Warp && m_warpPhase == WarpPhase::Maintain) {
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return m_settings.queryString("hyperspaceAudio");
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} else {
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return m_settings.queryString("engineAudio");
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}
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}
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return "";
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}
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List<AudioInstancePtr> Sky::pullSounds() {
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List<AudioInstancePtr> res;
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if (m_flyingType == FlyingType::Warp) {
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if (m_warpPhase == WarpPhase::SpeedingUp && !m_sentSFX) {
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float triggerTime = speedupTime() - m_settings.queryFloat("enterHyperspaceAudioLeadIn");
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if (triggerTime < 0 || !m_enterHyperspace) {
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m_sentSFX = true;
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return res;
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}
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if (m_flyingTimer >= triggerTime) {
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auto assets = Root::singleton().assets();
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auto SFX = assets->audio(m_settings.queryString("enterHyperspaceAudio"));
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m_sentSFX = true;
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res.append(make_shared<AudioInstance>(*SFX));
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return res;
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}
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} else if (m_warpPhase == WarpPhase::Maintain && !m_sentSFX) {
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float triggerTime = m_settings.queryFloat("flyingTimer") - m_settings.queryFloat("exitHyperspaceAudioLeadIn");
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if (triggerTime < 0) {
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m_sentSFX = true;
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return res;
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}
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if (m_flyingTimer >= triggerTime) {
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auto assets = Root::singleton().assets();
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auto SFX = assets->audio(m_settings.queryString("exitHyperspaceAudio"));
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m_sentSFX = true;
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res.append(make_shared<AudioInstance>(*SFX));
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return res;
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}
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}
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} else if (m_flyingType == FlyingType::Arriving) {
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if (!m_sentSFX) {
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auto assets = Root::singleton().assets();
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auto SFX = assets->audio(m_settings.queryString("arrivalAudio"));
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m_sentSFX = true;
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res.append(make_shared<AudioInstance>(*SFX));
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return res;
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}
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}
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return res;
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}
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float Sky::spaceLevel() const {
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if (type() == SkyType::Atmospheric && m_skyParameters.spaceLevel && m_skyParameters.surfaceLevel) {
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float altitudeRange = *m_skyParameters.spaceLevel - *m_skyParameters.surfaceLevel;
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float relativeAltitude = m_altitude - *m_skyParameters.surfaceLevel;
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return clamp(relativeAltitude / altitudeRange, 0.0f, 1.0f);
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}
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return 1.0f;
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}
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float Sky::orbitAngle() const {
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// TODO: What should we do here? Used to divide by zero. Now is saved by
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// DefaultDayLength, but it's a hack
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return 2 * Constants::pi * timeOfDay() / dayLength();
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}
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bool Sky::isDayTime() const {
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return dayLevel() >= 0.5;
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}
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float Sky::dayLevel() const {
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// Turn the dayCycle value into a value that blends evenly between 0.0 at
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// mid-night and 1.0 at mid-day and then back again.
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float dayCycle = Sky::dayCycle();
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if (dayCycle < 1.0)
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return dayCycle / 2 + 0.5f;
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else if (dayCycle > 3.0)
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return (dayCycle - 3) / 2;
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else
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return 1.0 - (dayCycle - 1.0) / 2;
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}
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float Sky::dayCycle() const {
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// Always middle of the night in orbit or warp space.
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if (type() == SkyType::Orbital || type() == SkyType::Warp)
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return 3.0f;
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// This will misbehave badly if dayTransitionTime is greater than dayLength /
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|
// 2
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|
float transitionTime = m_settings.queryFloat("dayTransitionTime") / 2;
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|
float dayLength = Sky::dayLength();
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|
float timeOfDay = Sky::timeOfDay();
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// timeOfDay() is defined such that 0.0 is mid-dawn. For convenience, shift
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|
|
// the time of day forwards such that 0.0 is the beginning of the morning.
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|
float shiftedTime = pfmod(timeOfDay + transitionTime / 2, dayLength);
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// There are 5 times here, beginning of the morning, end of the morning,
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|
// beginning of the evening, end of the evening, and then the beginning of
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// the morning again (wrapping around).
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Array<float, 5> transitionPositions = {
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0.0f, transitionTime, dayLength / 2, dayLength / 2 + transitionTime, dayLength};
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// The values here are mid-night, mid-day, mid-day, mid-night, mid-night.
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Array<float, 5> transitionValues = {-1.0f, 1.0f, 1.0f, 3.0f, 3.0f};
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return pfmod(parametricInterpolate2(
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transitionPositions, transitionValues, shiftedTime, SinWeightOperator<float>(), BoundMode::Clamp),
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|
4.0f);
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|
}
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|
float Sky::skyAlpha() const {
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|
|
if (m_skyType != SkyType::Atmospheric) {
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|
return 0.0f;
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|
} else {
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|
float skyLevel = 1.0f - spaceLevel();
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|
return clamp(pow(skyLevel, m_settings.getFloat("skyLevelExponent")), 0.0f, 1.0f);
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}
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|
}
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|
Color Sky::environmentLight() const {
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if (m_skyType == SkyType::Orbital || m_skyType == SkyType::Warp)
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|
return Color::Black;
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|
if (m_skyParameters.skyColoring.isLeft()) {
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|
auto skyColoring = m_skyParameters.skyColoring.left();
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|
Array<Vec4F, 4> colors;
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|
colors[0] = skyColoring.morningLightColor.toRgbaF();
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|
colors[1] = skyColoring.dayLightColor.toRgbaF();
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|
colors[2] = skyColoring.eveningLightColor.toRgbaF();
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|
colors[3] = skyColoring.nightLightColor.toRgbaF();
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return Color::rgbaf(listInterpolate2(colors, dayCycle(), SinWeightOperator<float>(), BoundMode::Wrap));
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|
} else {
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|
return m_skyParameters.skyColoring.right();
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|
}
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|
}
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|
Color Sky::mainSkyColor() const {
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|
if (m_skyParameters.skyColoring.isLeft())
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|
|
return m_skyParameters.skyColoring.left().mainColor;
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|
return Color::Black;
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|
}
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|
pair<Color, Color> Sky::skyRectColors() const {
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|
if (m_skyParameters.skyColoring.isLeft()) {
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|
auto skyColoring = m_skyParameters.skyColoring.left();
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|
|
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|
Array<Vec4F, 4> topColorList;
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|
topColorList[0] = skyColoring.morningColors.first.toRgbaF();
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|
topColorList[1] = skyColoring.dayColors.first.toRgbaF();
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|
topColorList[2] = skyColoring.eveningColors.first.toRgbaF();
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|
topColorList[3] = skyColoring.nightColors.first.toRgbaF();
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|
Array<Vec4F, 4> bottomColorList;
|
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|
|
bottomColorList[0] = skyColoring.morningColors.second.toRgbaF();
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|
bottomColorList[1] = skyColoring.dayColors.second.toRgbaF();
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|
bottomColorList[2] = skyColoring.eveningColors.second.toRgbaF();
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|
bottomColorList[3] = skyColoring.nightColors.second.toRgbaF();
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|
|
|
|
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|
|
float cycle = dayCycle();
|
|
|
|
auto topColor = Color::rgbaf(listInterpolate2(topColorList, cycle, SinWeightOperator<float>(), BoundMode::Wrap));
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|
|
auto bottomColor = Color::rgbaf(listInterpolate2(bottomColorList, cycle, SinWeightOperator<float>(), BoundMode::Wrap));
|
|
|
|
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|
|
float skyAlpha = Sky::skyAlpha();
|
|
|
|
topColor.setAlpha(topColor.alpha() * skyAlpha);
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|
|
bottomColor.setAlpha(bottomColor.alpha() * skyAlpha);
|
|
|
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|
|
|
return {topColor, bottomColor};
|
|
|
|
}
|
|
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|
|
return {Color::Clear, Color::Clear};
|
|
|
|
}
|
|
|
|
|
|
|
|
Color Sky::skyFlashColor() const {
|
|
|
|
Color res = Color::White;
|
|
|
|
res.setAlphaF(m_flashTimer / m_settings.queryFloat("flashTimer"));
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Sky::flying() const {
|
|
|
|
if (m_flyingType == FlyingType::None)
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
FlyingType Sky::flyingType() const {
|
|
|
|
return m_flyingType;
|
|
|
|
}
|
|
|
|
|
|
|
|
float Sky::warpProgress() const {
|
|
|
|
if (m_flyingType == FlyingType::Warp) {
|
|
|
|
auto warpTime = speedupTime() + m_settings.queryFloat("flyingTimer") + slowdownTime();
|
|
|
|
auto timer = m_flyingTimer;
|
|
|
|
if (m_warpPhase < WarpPhase::SpeedingUp)
|
|
|
|
timer += speedupTime();
|
|
|
|
if (m_warpPhase < WarpPhase::Maintain)
|
|
|
|
timer += m_settings.queryFloat("flyingTimer");
|
|
|
|
return timer / warpTime;
|
|
|
|
}
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WarpPhase Sky::warpPhase() const {
|
|
|
|
return m_warpPhase;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Sky::inHyperspace() const {
|
|
|
|
return m_flyingType == FlyingType::Warp && m_enterHyperspace;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkyRenderData Sky::renderData() const {
|
|
|
|
SkyRenderData renderData;
|
|
|
|
renderData.settings = m_settings;
|
|
|
|
renderData.skyParameters = m_skyParameters;
|
|
|
|
renderData.type = m_skyType;
|
|
|
|
renderData.dayLevel = dayLevel();
|
|
|
|
renderData.skyAlpha = skyAlpha();
|
|
|
|
|
|
|
|
renderData.dayLength = dayLength();
|
|
|
|
renderData.timeOfDay = timeOfDay();
|
|
|
|
renderData.epochTime = epochTime();
|
|
|
|
|
|
|
|
renderData.starOffset = getStarOffset();
|
|
|
|
renderData.starRotation = getStarRotation();
|
|
|
|
renderData.worldOffset = getWorldOffset();
|
|
|
|
renderData.worldRotation = getWorldRotation();
|
|
|
|
renderData.orbitAngle = orbitAngle();
|
|
|
|
|
|
|
|
renderData.starFrames = m_starFrames;
|
|
|
|
renderData.starList = m_starList;
|
|
|
|
renderData.hyperStarList = m_hyperStarList;
|
|
|
|
|
|
|
|
renderData.environmentLight = environmentLight();
|
|
|
|
renderData.mainSkyColor = mainSkyColor();
|
|
|
|
tie(renderData.topRectColor, renderData.bottomRectColor) = skyRectColors();
|
|
|
|
renderData.flashColor = skyFlashColor();
|
|
|
|
|
|
|
|
return renderData;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sky::writeNetStates() {
|
|
|
|
if (take(m_skyParametersUpdated))
|
|
|
|
m_skyParametersNetState.set(DataStreamBuffer::serialize<Json>(m_skyParameters.toJson()));
|
|
|
|
|
|
|
|
m_skyTypeNetState.set((int)m_skyType);
|
|
|
|
m_timeNetState.set(m_time);
|
|
|
|
m_enterHyperspaceNetState.set(m_enterHyperspace);
|
|
|
|
m_startInWarpNetState.set(m_startInWarp);
|
|
|
|
|
|
|
|
m_flyingTypeNetState.set((unsigned)m_flyingType);
|
|
|
|
m_warpPhaseNetState.set((int)m_warpPhase);
|
|
|
|
|
|
|
|
m_flyingTimerNetState.set(m_flyingTimer);
|
|
|
|
m_worldMoveNetState.set(m_worldMoveOffset);
|
|
|
|
m_starMoveNetState.set(m_starMoveOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sky::readNetStates() {
|
|
|
|
if (m_skyParametersNetState.pullUpdated())
|
|
|
|
m_skyParameters = SkyParameters(DataStreamBuffer::deserialize<Json>(m_skyParametersNetState.get()));
|
|
|
|
|
|
|
|
m_skyType = (SkyType)m_skyTypeNetState.get();
|
|
|
|
m_time = m_timeNetState.get();
|
|
|
|
m_enterHyperspace = m_enterHyperspaceNetState.get();
|
|
|
|
m_startInWarp = m_startInWarpNetState.get();
|
|
|
|
|
|
|
|
m_flyingType = (FlyingType)m_flyingTypeNetState.get();
|
|
|
|
m_warpPhase = (WarpPhase)m_warpPhaseNetState.get();
|
|
|
|
stateUpdate();
|
|
|
|
|
|
|
|
if (!m_netInit) {
|
|
|
|
m_netInit = true;
|
|
|
|
|
|
|
|
m_flyingTimer = m_flyingTimerNetState.get();
|
|
|
|
m_worldMoveOffset = m_worldMoveNetState.get();
|
|
|
|
m_starMoveOffset = m_starMoveNetState.get();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sky::enterHyperspace() {
|
|
|
|
m_flashTimer = m_settings.queryFloat("flashTimer");
|
|
|
|
setType(SkyType::Warp);
|
|
|
|
|
|
|
|
m_sentSFX = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sky::exitHyperspace() {
|
|
|
|
m_flashTimer = m_settings.queryFloat("flashTimer");
|
|
|
|
setType(SkyType::Orbital);
|
|
|
|
|
|
|
|
m_sentSFX = false;
|
|
|
|
Json originMap;
|
|
|
|
Json destMap;
|
|
|
|
if (m_skyParameters.skyType == SkyType::Space) {
|
|
|
|
originMap = m_settings.getObject("spaceArrivalOrigin");
|
|
|
|
destMap = m_settings.getArray("spaceArrivalPath")[0];
|
|
|
|
} else {
|
|
|
|
originMap = m_settings.getObject("arrivalOrigin");
|
|
|
|
destMap = m_settings.getArray("arrivalPath")[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pathOffset = jsonToVec2F(originMap.get("offset"));
|
|
|
|
m_pathRotation = originMap.get("rotation").toFloat() * Constants::deg2rad;
|
|
|
|
|
|
|
|
float maxVelocity = m_settings.queryFloat("flyMaxVelocity");
|
|
|
|
float exitDistance = maxVelocity / 2.0 * slowdownTime();
|
|
|
|
m_worldMoveOffset = Vec2F::withAngle(0, exitDistance);
|
|
|
|
m_worldOffset = m_worldMoveOffset;
|
|
|
|
|
|
|
|
exitDistance = (maxVelocity * m_settings.queryFloat("starVelocityFactor")) / 2.0 * slowdownTime();
|
|
|
|
m_starMoveOffset = Vec2F::withAngle(0, exitDistance);
|
|
|
|
m_starOffset = m_starMoveOffset;
|
|
|
|
|
|
|
|
m_worldRotation = m_starRotation = 0;
|
|
|
|
m_flyingTimer = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Sky::controlledMovement(JsonArray const& path, Json const& origin, float timeOffset) {
|
|
|
|
float previousTime = 0;
|
|
|
|
Vec2F previousOffset = jsonToVec2F(origin.get("offset"));
|
|
|
|
float previousRotation = origin.getFloat("rotation") * Constants::deg2rad;
|
|
|
|
|
|
|
|
float stepTime = 0;
|
|
|
|
Vec2F stepOffset;
|
|
|
|
float stepRotation;
|
|
|
|
for (auto const& entry : path) {
|
|
|
|
stepOffset = jsonToVec2F(entry.get("offset"));
|
|
|
|
stepRotation = entry.getFloat("rotation") * Constants::deg2rad;
|
|
|
|
stepTime += entry.getFloat("time");
|
|
|
|
|
|
|
|
if (timeOffset <= stepTime) {
|
|
|
|
float percentage = (timeOffset - previousTime) / (stepTime - previousTime);
|
|
|
|
m_pathOffset = lerp(percentage, previousOffset, stepOffset);
|
|
|
|
m_pathRotation = lerp(percentage, previousRotation, stepRotation);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
previousTime = stepTime;
|
|
|
|
previousOffset = stepOffset;
|
|
|
|
previousRotation = stepRotation;
|
|
|
|
}
|
|
|
|
// if loop wasn't broken
|
|
|
|
// then we're done with this phase of controlled movement
|
|
|
|
// signal that we're ready to head out of this system
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2F Sky::getStarOffset() const {
|
|
|
|
return (m_starOffset + m_pathOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
float Sky::getStarRotation() const {
|
|
|
|
return m_starRotation + m_pathRotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec2F Sky::getWorldOffset() const {
|
|
|
|
return m_worldOffset + m_pathOffset;
|
|
|
|
}
|
|
|
|
|
|
|
|
float Sky::getWorldRotation() const {
|
|
|
|
return m_worldRotation + m_pathRotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
float Sky::speedupTime() const {
|
|
|
|
if (m_enterHyperspace)
|
|
|
|
return m_settings.queryFloat("hyperspaceSpeedupTime");
|
|
|
|
else
|
|
|
|
return m_settings.queryFloat("speedupTime");
|
|
|
|
}
|
|
|
|
|
|
|
|
float Sky::slowdownTime() const {
|
|
|
|
if (m_enterHyperspace)
|
|
|
|
return m_settings.queryFloat("hyperspaceSlowdownTime");
|
|
|
|
else
|
|
|
|
return m_settings.queryFloat("slowdownTime");
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|