osb/source/game/scripting/StarPlayerLuaBindings.cpp

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#include "StarPlayerLuaBindings.hpp"
#include "StarClientContext.hpp"
#include "StarItem.hpp"
#include "StarItemDatabase.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerInventory.hpp"
#include "StarPlayerTech.hpp"
#include "StarPlayerLog.hpp"
#include "StarQuestManager.hpp"
#include "StarWarping.hpp"
#include "StarStatistics.hpp"
#include "StarPlayerUniverseMap.hpp"
#include "StarJsonExtra.hpp"
namespace Star {
LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
LuaCallbacks callbacks;
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callbacks.registerCallback("save", [player]() { return player->diskStore(); });
callbacks.registerCallback("load", [player](Json const& data) {
auto saved = player->diskStore();
try { player->diskLoad(data); }
catch (StarException const&) {
player->diskLoad(saved);
throw;
}
});
callbacks.registerCallback( "humanoidIdentity", [player]() { return player->humanoid()->identity().toJson(); });
callbacks.registerCallback("setHumanoidIdentity", [player](Json const& id) { player->setIdentity(HumanoidIdentity(id)); });
callbacks.registerCallback( "bodyDirectives", [player]() { return player->identity().bodyDirectives; });
callbacks.registerCallback("setBodyDirectives", [player](String const& str) { player->setBodyDirectives(str); });
callbacks.registerCallback( "emoteDirectives", [player]() { return player->identity().emoteDirectives; });
callbacks.registerCallback("setEmoteDirectives", [player](String const& str) { player->setEmoteDirectives(str); });
callbacks.registerCallback( "hairGroup", [player]() { return player->identity().hairGroup; });
callbacks.registerCallback("setHairGroup", [player](String const& str) { player->setHairGroup(str); });
callbacks.registerCallback( "hairType", [player]() { return player->identity().hairType; });
callbacks.registerCallback("setHairType", [player](String const& str) { player->setHairType(str); });
callbacks.registerCallback( "hairDirectives", [player]() { return player->identity().hairDirectives; });
callbacks.registerCallback("setHairDirectives", [player](String const& str) { player->setHairDirectives(str); });
callbacks.registerCallback( "facialHairGroup", [player]() { return player->identity().facialHairGroup; });
callbacks.registerCallback("setFacialHairGroup", [player](String const& str) { player->setFacialHairGroup(str); });
callbacks.registerCallback( "facialHairType", [player]() { return player->identity().facialHairType; });
callbacks.registerCallback("setFacialHairType", [player](String const& str) { player->setFacialHairType(str); });
callbacks.registerCallback( "facialHairDirectives", [player]() { return player->identity().facialHairDirectives; });
callbacks.registerCallback("setFacialHairDirectives", [player](String const& str) { player->setFacialHairDirectives(str); });
callbacks.registerCallback("hair", [player]() {
HumanoidIdentity const& identity = player->identity();
return luaTupleReturn(identity.hairGroup, identity.hairType, identity.hairDirectives);
});
callbacks.registerCallback("facialHair", [player]() {
HumanoidIdentity const& identity = player->identity();
return luaTupleReturn(identity.facialHairGroup, identity.facialHairType, identity.facialHairDirectives);
});
callbacks.registerCallback("facialMask", [player]() {
HumanoidIdentity const& identity = player->identity();
return luaTupleReturn(identity.facialMaskGroup, identity.facialMaskType, identity.facialMaskDirectives);
});
callbacks.registerCallback("setFacialHair", [player](Maybe<String> const& group, Maybe<String> const& type, Maybe<String> const& directives) {
if (group && type && directives)
player->setFacialHair(*group, *type, *directives);
else {
if (group) player->setFacialHairGroup(*group);
if (type) player->setFacialHairType(*type);
if (directives) player->setFacialHairDirectives(*directives);
}
});
callbacks.registerCallback("setFacialMask", [player](Maybe<String> const& group, Maybe<String> const& type, Maybe<String> const& directives) {
if (group && type && directives)
player->setFacialMask(*group, *type, *directives);
else {
if (group) player->setFacialMaskGroup(*group);
if (type) player->setFacialMaskType(*type);
if (directives) player->setFacialMaskDirectives(*directives);
}
});
callbacks.registerCallback("setHair", [player](Maybe<String> const& group, Maybe<String> const& type, Maybe<String> const& directives) {
if (group && type && directives)
player->setHair(*group, *type, *directives);
else {
if (group) player->setHairGroup(*group);
if (type) player->setHairType(*type);
if (directives) player->setHairDirectives(*directives);
}
});
callbacks.registerCallback( "description", [player]() { return player->description(); });
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callbacks.registerCallback("setDescription", [player](String const& description) { player->setDescription(description); });
callbacks.registerCallback( "name", [player]() { return player->name(); });
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callbacks.registerCallback("setName", [player](String const& name) { player->setName(name); });
callbacks.registerCallback( "species", [player]() { return player->species(); });
callbacks.registerCallback("setSpecies", [player](String const& species) { player->setSpecies(species); });
callbacks.registerCallback( "imagePath", [player]() { return player->identity().imagePath; });
callbacks.registerCallback("setImagePath", [player](Maybe<String> const& imagePath) { player->setImagePath(imagePath); });
callbacks.registerCallback( "gender", [player]() { return GenderNames.getRight(player->gender()); });
callbacks.registerCallback("setGender", [player](String const& gender) { player->setGender(GenderNames.getLeft(gender)); });
callbacks.registerCallback( "personality", [player]() { return jsonFromPersonality(player->identity().personality); });
callbacks.registerCallback("setPersonality", [player](Json const& personalityConfig) {
Personality const& oldPersonality = player->identity().personality;
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Personality newPersonality = oldPersonality;
player->setPersonality(parsePersonality(newPersonality, personalityConfig));
});
callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
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callbacks.registerCallback("actionBarGroup", [player]() {
return luaTupleReturn(player->inventory()->customBarGroup() + 1, player->inventory()->customBarGroups());
});
callbacks.registerCallback("setActionBarGroup", [player](int group) {
player->inventory()->setCustomBarGroup((group - 1) % (unsigned)player->inventory()->customBarGroups());
});
callbacks.registerCallback("selectedActionBarSlot", [player](LuaEngine& engine) -> Maybe<LuaValue> {
if (auto barLocation = player->inventory()->selectedActionBarLocation()) {
if (auto index = barLocation.ptr<CustomBarIndex>())
return engine.luaFrom<CustomBarIndex>(*index + 1);
else
return engine.luaFrom<String>(EssentialItemNames.getRight(barLocation.get<EssentialItem>()));
}
else {
return {};
}
});
callbacks.registerCallback("setSelectedActionBarSlot", [player](MVariant<int, String> const& slot) {
auto inventory = player->inventory();
if (!slot)
inventory->selectActionBarLocation(SelectedActionBarLocation());
else if (auto index = slot.ptr<int>()) {
CustomBarIndex wrapped = (*index - 1) % (unsigned)inventory->customBarIndexes();
inventory->selectActionBarLocation(SelectedActionBarLocation(wrapped));
} else {
EssentialItem const& item = EssentialItemNames.getLeft(slot.get<String>());
inventory->selectActionBarLocation(SelectedActionBarLocation(item));
}
});
callbacks.registerCallback("actionBarSlotLink", [player](int slot, String const& handName) {
auto inventory = player->inventory();
CustomBarIndex wrapped = (slot - 1) % (unsigned)inventory->customBarIndexes();
if (handName == "primary")
return inventory->customBarPrimarySlot(wrapped);
else if (handName == "alt")
return inventory->customBarSecondarySlot(wrapped);
else
throw StarException(strf("Unknown tool hand {}", handName));
});
callbacks.registerCallback("setActionBarSlotLink", [player](int slot, String const& handName, Maybe<InventorySlot> inventorySlot) {
auto inventory = player->inventory();
CustomBarIndex wrapped = (slot - 1) % (unsigned)inventory->customBarIndexes();
if (inventorySlot && !inventory->slotValid(*inventorySlot))
inventorySlot.reset();
if (handName == "primary")
inventory->setCustomBarPrimarySlot(wrapped, inventorySlot);
else if (handName == "alt")
inventory->setCustomBarSecondarySlot(wrapped, inventorySlot);
else
throw StarException(strf("Unknown tool hand {}", handName));
});
callbacks.registerCallback("itemBagSize", [player](String const& bagName) -> Maybe<unsigned> {
if (auto bag = player->inventory()->bagContents(bagName))
return (unsigned)bag->size();
else
return {};
});
callbacks.registerCallback("itemAllowedInBag", [player](String const& bagName, Json const& item) {
auto inventory = player->inventory();
auto itemDatabase = Root::singleton().itemDatabase();
if (!inventory->bagContents(bagName))
return false;
else
return inventory->itemAllowedInBag(itemDatabase->item(ItemDescriptor(item)), bagName);
});
callbacks.registerCallback("item", [player](InventorySlot const& slot) -> Maybe<Json> {
if (!player->inventory()->slotValid(slot)) return {};
if (auto item = player->inventory()->itemsAt(slot))
return itemSafeDescriptor(item).toJson();
else
return {};
});
callbacks.registerCallback("setItem", [player](InventorySlot const& slot, Json const& item) {
if (!player->inventory()->slotValid(slot)) return;
auto itemDatabase = Root::singleton().itemDatabase();
player->inventory()->setItem(slot, itemDatabase->item(ItemDescriptor(item)));
});
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callbacks.registerCallback("setDamageTeam", [player](String const& typeName, Maybe<uint16_t> teamNumber) {
player->setTeam(EntityDamageTeam(TeamTypeNames.getLeft(typeName), teamNumber.value(0)));
});
callbacks.registerCallback("say", [player](String const& message) { player->addChatMessage(message); });
callbacks.registerCallback("emote", [player](String const& emote, Maybe<float> cooldown) {
player->addEmote(HumanoidEmoteNames.getLeft(emote), cooldown);
});
callbacks.registerCallback("currentEmote", [player]() {
auto currentEmote = player->currentEmote();
return luaTupleReturn(HumanoidEmoteNames.getRight(currentEmote.first), currentEmote.second);
});
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callbacks.registerCallback("aimPosition", [player]() { return player->aimPosition(); });
callbacks.registerCallback("id", [player]() { return player->entityId(); });
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callbacks.registerCallback("uniqueId", [player]() { return player->uniqueId(); });
callbacks.registerCallback("isAdmin", [player]() { return player->isAdmin(); });
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callbacks.registerCallback("interact", [player](String const& type, Json const& configData, Maybe<EntityId> const& sourceEntityId) {
player->interact(InteractAction(type, sourceEntityId.value(NullEntityId), configData));
});
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callbacks.registerCallback("shipUpgrades", [player]() { return player->shipUpgrades().toJson(); });
callbacks.registerCallback("upgradeShip", [player](Json const& upgrades) { player->applyShipUpgrades(upgrades); });
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callbacks.registerCallback("setUniverseFlag", [player](String const& flagName) {
player->clientContext()->rpcInterface()->invokeRemote("universe.setFlag", flagName);
});
callbacks.registerCallback("giveBlueprint", [player](Json const& item) { player->addBlueprint(ItemDescriptor(item)); });
callbacks.registerCallback("blueprintKnown", [player](Json const& item) { return player->blueprintKnown(ItemDescriptor(item)); });
callbacks.registerCallback("makeTechAvailable", [player](String const& tech) {
player->techs()->makeAvailable(tech);
});
callbacks.registerCallback("makeTechUnavailable", [player](String const& tech) {
player->techs()->makeUnavailable(tech);
});
callbacks.registerCallback("enableTech", [player](String const& tech) {
player->techs()->enable(tech);
});
callbacks.registerCallback("equipTech", [player](String const& tech) {
player->techs()->equip(tech);
});
callbacks.registerCallback("unequipTech", [player](String const& tech) {
player->techs()->unequip(tech);
});
callbacks.registerCallback("availableTechs", [player]() {
return player->techs()->availableTechs();
});
callbacks.registerCallback("enabledTechs", [player]() {
return player->techs()->enabledTechs();
});
callbacks.registerCallback("equippedTech", [player](String typeName) {
return player->techs()->equippedTechs().maybe(TechTypeNames.getLeft(typeName));
});
callbacks.registerCallback("currency", [player](String const& currencyType) { return player->currency(currencyType); });
callbacks.registerCallback("addCurrency", [player](String const& currencyType, uint64_t amount) {
player->inventory()->addCurrency(currencyType, amount);
});
callbacks.registerCallback("consumeCurrency", [player](String const& currencyType, uint64_t amount) {
return player->inventory()->consumeCurrency(currencyType, amount);
});
callbacks.registerCallback("cleanupItems", [player]() {
player->inventory()->cleanup();
});
callbacks.registerCallback("giveItem", [player](Json const& item) {
player->giveItem(ItemDescriptor(item));
});
callbacks.registerCallback("giveEssentialItem", [player](String const& slotName, Json const& item) {
auto itemDatabase = Root::singleton().itemDatabase();
player->inventory()->setEssentialItem(EssentialItemNames.getLeft(slotName), itemDatabase->item(ItemDescriptor(item)));
});
callbacks.registerCallback("essentialItem", [player](String const& slotName) {
return itemSafeDescriptor(player->inventory()->essentialItem(EssentialItemNames.getLeft(slotName))).toJson();
});
callbacks.registerCallback("removeEssentialItem", [player](String const& slotName) {
player->inventory()->setEssentialItem(EssentialItemNames.getLeft(slotName), {});
});
callbacks.registerCallback("setEquippedItem", [player](String const& slotName, Json const& item) {
auto itemDatabase = Root::singleton().itemDatabase();
auto slot = InventorySlot(EquipmentSlotNames.getLeft(slotName));
player->inventory()->setItem(slot, itemDatabase->item(ItemDescriptor(item)));
});
callbacks.registerCallback("equippedItem", [player](String const& slotName) {
auto slot = InventorySlot(EquipmentSlotNames.getLeft(slotName));
if (auto item = player->inventory()->itemsAt(slot))
return item->descriptor().toJson();
return Json();
});
callbacks.registerCallback("hasItem", [player](Json const& item, Maybe<bool> exactMatch) {
return player->hasItem(ItemDescriptor(item), exactMatch.value(false));
});
callbacks.registerCallback("hasCountOfItem", [player](Json const& item, Maybe<bool> exactMatch) {
return player->hasCountOfItem(ItemDescriptor(item), exactMatch.value(false));
});
callbacks.registerCallback("consumeItem", [player](Json const& item, Maybe<bool> consumePartial, Maybe<bool> exactMatch) {
return player->takeItem(ItemDescriptor(item), consumePartial.value(false), exactMatch.value(false)).toJson();
});
callbacks.registerCallback("inventoryTags", [player]() {
StringMap<size_t> inventoryTags;
for (auto const& item : player->inventory()->allItems()) {
for (auto tag : item->itemTags())
++inventoryTags[tag];
}
return inventoryTags;
});
callbacks.registerCallback("itemsWithTag", [player](String const& tag) {
JsonArray items;
for (auto const& item : player->inventory()->allItems()) {
for (auto itemTag : item->itemTags()) {
if (itemTag == tag)
items.append(item->descriptor().toJson());
}
}
return items;
});
callbacks.registerCallback("consumeTaggedItem", [player](String const& itemTag, uint64_t count) {
for (auto const& item : player->inventory()->allItems()) {
if (item->hasItemTag(itemTag)) {
uint64_t takeCount = min(item->count(), count);
player->takeItem(item->descriptor().singular().multiply(takeCount));
count -= takeCount;
if (count == 0)
break;
}
}
});
callbacks.registerCallback("hasItemWithParameter", [player](String const& parameterName, Json const& parameterValue) {
for (auto const& item : player->inventory()->allItems()) {
if (item->instanceValue(parameterName, Json()) == parameterValue)
return true;
}
return false;
});
callbacks.registerCallback("consumeItemWithParameter", [player](String const& parameterName, Json const& parameterValue, uint64_t count) {
for (auto const& item : player->inventory()->allItems()) {
if (item->instanceValue(parameterName, Json()) == parameterValue) {
uint64_t takeCount = min(item->count(), count);
player->takeItem(item->descriptor().singular().multiply(takeCount));
count -= takeCount;
if (count == 0)
break;
}
}
});
callbacks.registerCallback("getItemWithParameter", [player](String const& parameterName, Json const& parameterValue) -> Json {
for (auto const& item : player->inventory()->allItems()) {
if (item->instanceValue(parameterName, Json()) == parameterValue)
return item->descriptor().toJson();
}
return {};
});
callbacks.registerCallback("primaryHandItem", [player]() -> Maybe<Json> {
if (!player->primaryHandItem())
return {};
return player->primaryHandItem()->descriptor().toJson();
});
callbacks.registerCallback("altHandItem", [player]() -> Maybe<Json> {
if (!player->altHandItem())
return {};
return player->altHandItem()->descriptor().toJson();
});
callbacks.registerCallback("primaryHandItemTags", [player]() -> StringSet {
if (!player->primaryHandItem())
return {};
return player->primaryHandItem()->itemTags();
});
callbacks.registerCallback("altHandItemTags", [player]() -> StringSet {
if (!player->altHandItem())
return {};
return player->altHandItem()->itemTags();
});
callbacks.registerCallback("swapSlotItem", [player]() -> Maybe<Json> {
if (!player->inventory()->swapSlotItem())
return {};
return player->inventory()->swapSlotItem()->descriptor().toJson();
});
callbacks.registerCallback("setSwapSlotItem", [player](Json const& item) {
auto itemDatabase = Root::singleton().itemDatabase();
player->inventory()->setSwapSlotItem(itemDatabase->item(ItemDescriptor(item)));
});
callbacks.registerCallback("canStartQuest",
[player](Json const& quest) { return player->questManager()->canStart(QuestArcDescriptor::fromJson(quest)); });
callbacks.registerCallback("startQuest", [player](Json const& quest, Maybe<String> const& serverUuid, Maybe<String> const& worldId) {
auto questArc = QuestArcDescriptor::fromJson(quest);
auto followUp = make_shared<Quest>(questArc, 0, player);
if (serverUuid)
followUp->setServerUuid(Uuid(*serverUuid));
if (worldId)
followUp->setWorldId(parseWorldId(*worldId));
player->questManager()->offer(followUp);
return followUp->questId();
});
callbacks.registerCallback("hasQuest", [player](String const& questId) {
return player->questManager()->hasQuest(questId);
});
callbacks.registerCallback("hasAcceptedQuest", [player](String const& questId) {
return player->questManager()->hasAcceptedQuest(questId);
});
callbacks.registerCallback("hasActiveQuest", [player](String const& questId) {
return player->questManager()->isActive(questId);
});
callbacks.registerCallback("hasCompletedQuest", [player](String const& questId) {
return player->questManager()->hasCompleted(questId);
});
callbacks.registerCallback("currentQuestWorld", [player]() -> Maybe<String> {
auto maybeQuest = player->questManager()->currentQuest();
if (maybeQuest) {
auto quest = *maybeQuest;
if (auto worldId = quest->worldId())
return printWorldId(*worldId);
}
return {};
});
callbacks.registerCallback("questWorlds", [player]() -> List<pair<String, bool>> {
List<pair<String, bool>> res;
auto maybeCurrentQuest = player->questManager()->currentQuest();
for (auto q : player->questManager()->listActiveQuests()) {
if (auto worldId = q->worldId()) {
bool isCurrentQuest = maybeCurrentQuest && maybeCurrentQuest.get()->questId() == q->questId();
res.append(pair<String, bool>(printWorldId(*worldId), isCurrentQuest));
}
}
return res;
});
callbacks.registerCallback("currentQuestLocation", [player]() -> Json {
auto maybeQuest = player->questManager()->currentQuest();
if (maybeQuest) {
if (auto questLocation = maybeQuest.get()->location())
return JsonObject{{"system", jsonFromVec3I(questLocation->first)}, {"location", jsonFromSystemLocation(questLocation->second)}};
}
return {};
});
callbacks.registerCallback("questLocations", [player]() -> List<pair<Json, bool>> {
List<pair<Json, bool>> res;
auto maybeCurrentQuest = player->questManager()->currentQuest();
for (auto q : player->questManager()->listActiveQuests()) {
if (auto questLocation = q->location()) {
bool isCurrentQuest = maybeCurrentQuest && maybeCurrentQuest.get()->questId() == q->questId();
auto locationJson = JsonObject{{"system", jsonFromVec3I(questLocation->first)}, {"location", jsonFromSystemLocation(questLocation->second)}};
res.append(pair<Json, bool>(locationJson, isCurrentQuest));
}
}
return res;
});
callbacks.registerCallback("enableMission", [player](String const& mission) {
AiState& aiState = player->aiState();
if (!aiState.completedMissions.contains(mission))
aiState.availableMissions.add(mission);
});
callbacks.registerCallback("completeMission", [player](String const& mission) {
AiState& aiState = player->aiState();
aiState.availableMissions.remove(mission);
aiState.completedMissions.add(mission);
});
callbacks.registerCallback("hasCompletedMission", [player](String const& mission) -> bool {
return player->aiState().completedMissions.contains(mission);
});
callbacks.registerCallback("radioMessage", [player](Json const& messageConfig, Maybe<float> const& delay) {
player->queueRadioMessage(messageConfig, delay.value(0));
});
callbacks.registerCallback("worldId", [player]() { return printWorldId(player->clientContext()->playerWorldId()); });
callbacks.registerCallback("serverUuid", [player]() { return player->clientContext()->serverUuid().hex(); });
callbacks.registerCallback("ownShipWorldId", [player]() { return printWorldId(ClientShipWorldId(player->uuid())); });
callbacks.registerCallback("lounge", [player](EntityId entityId, Maybe<size_t> anchorIndex) {
return player->lounge(entityId, anchorIndex.value(0));
});
callbacks.registerCallback("isLounging", [player]() { return (bool)player->loungingIn(); });
callbacks.registerCallback("loungingIn", [player]() -> Maybe<EntityId> {
if (auto anchorState = player->loungingIn())
return anchorState->entityId;
return {};
});
callbacks.registerCallback("stopLounging", [player]() { player->stopLounging(); });
callbacks.registerCallback("playTime", [player]() { return player->log()->playTime(); });
callbacks.registerCallback("introComplete", [player]() { return player->log()->introComplete(); });
callbacks.registerCallback("setIntroComplete", [player](bool complete) {
return player->log()->setIntroComplete(complete);
});
callbacks.registerCallback("warp", [player](String action, Maybe<String> animation, Maybe<bool> deploy) {
player->setPendingWarp(action, animation, deploy.value(false));
});
callbacks.registerCallback("canDeploy", [player]() {
return player->canDeploy();
});
callbacks.registerCallback("isDeployed", [player]() -> bool {
return player->isDeployed();
});
callbacks.registerCallback("confirm", [player](Json dialogConfig) {
auto pair = RpcPromise<Json>::createPair();
player->queueConfirmation(dialogConfig, pair.second);
return pair.first;
});
callbacks.registerCallback("playCinematic", [player](Json const& cinematic, Maybe<bool> unique) {
player->setPendingCinematic(cinematic, unique.value(false));
});
callbacks.registerCallback("recordEvent", [player](String const& eventName, Json const& fields) {
player->statistics()->recordEvent(eventName, fields);
});
callbacks.registerCallback("worldHasOrbitBookmark", [player](Json const& coords) -> bool {
CelestialCoordinate coordinate = CelestialCoordinate(coords);
return player->universeMap()->worldBookmark(coordinate).isValid();
});
callbacks.registerCallback("orbitBookmarks", [player]() -> List<pair<Vec3I, Json>> {
return player->universeMap()->orbitBookmarks().transformed([](pair<Vec3I, OrbitBookmark> const& p) -> pair<Vec3I, Json> {
return {p.first, p.second.toJson()};
});
});
callbacks.registerCallback("systemBookmarks", [player](Json const& coords) -> List<Json> {
CelestialCoordinate coordinate = CelestialCoordinate(coords);
return player->universeMap()->systemBookmarks(coordinate).transformed([](OrbitBookmark const& bookmark) {
return bookmark.toJson();
});
});
callbacks.registerCallback("addOrbitBookmark", [player](Json const& system, Json const& bookmarkConfig) {
CelestialCoordinate coordinate = CelestialCoordinate(system);
return player->universeMap()->addOrbitBookmark(coordinate, OrbitBookmark::fromJson(bookmarkConfig));
});
callbacks.registerCallback("removeOrbitBookmark", [player](Json const& system, Json const& bookmarkConfig) {
CelestialCoordinate coordinate = CelestialCoordinate(system);
return player->universeMap()->removeOrbitBookmark(coordinate, OrbitBookmark::fromJson(bookmarkConfig));
});
callbacks.registerCallback("teleportBookmarks", [player]() -> List<Json> {
return player->universeMap()->teleportBookmarks().transformed([](TeleportBookmark const& bookmark) -> Json {
return bookmark.toJson();
});
});
callbacks.registerCallback("addTeleportBookmark", [player](Json const& bookmarkConfig) {
return player->universeMap()->addTeleportBookmark(TeleportBookmark::fromJson(bookmarkConfig));
});
callbacks.registerCallback("removeTeleportBookmark", [player](Json const& bookmarkConfig) {
player->universeMap()->removeTeleportBookmark(TeleportBookmark::fromJson(bookmarkConfig));
});
callbacks.registerCallback("isMapped", [player](Json const& coords) {
CelestialCoordinate coordinate = CelestialCoordinate(coords);
return player->universeMap()->isMapped(coordinate);
});
callbacks.registerCallback("mappedObjects", [player](Json const& coords) -> Json {
CelestialCoordinate coordinate = CelestialCoordinate(coords);
JsonObject json;
for (auto p : player->universeMap()->mappedObjects(coordinate)) {
JsonObject object = {
{"typeName", p.second.typeName},
{"orbit", jsonFromMaybe<CelestialOrbit>(p.second.orbit, [](CelestialOrbit const& o) { return o.toJson(); })},
{"parameters", p.second.parameters}
};
json.set(p.first.hex(), object);
}
return json;
});
callbacks.registerCallback("collectables", [player](String const& collection) {
return player->log()->collectables(collection);
});
callbacks.registerCallback("getProperty", [player](String const& name, Maybe<Json> const& defaultValue) -> Json {
return player->getGenericProperty(name, defaultValue.value(Json()));
});
callbacks.registerCallback("setProperty", [player](String const& name, Json const& value) {
player->setGenericProperty(name, value);
});
callbacks.registerCallback("addScannedObject", [player](String const& objectName) -> bool {
return player->log()->addScannedObject(objectName);
});
callbacks.registerCallback("removeScannedObject", [player](String const& objectName) {
player->log()->removeScannedObject(objectName);
});
return callbacks;
}
}