osb/source/core/StarPeriodicFunction.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_PERIODIC_FUNCTION_HPP
#define STAR_PERIODIC_FUNCTION_HPP
#include "StarInterpolation.hpp"
#include "StarRandom.hpp"
namespace Star {
// Repeating, periodic function with optional period and magnitude variance.
// Each cycle of the function will randomize the min and max values of the
// function by the magnitude variance, and the period by the period variance.
// Can approximate a randomized sin wave, triangle wave, square wave, etc based
// on the weight operator provided to the value method.
template <typename Float>
class PeriodicFunction {
public:
PeriodicFunction(
Float period = 1, Float min = 0, Float max = 1, Float periodVariance = 0, Float magnitudeVariance = 0);
void update(Float delta);
template <typename WeightOperator>
Float value(WeightOperator weightOperator) const;
private:
Float m_halfPeriod;
Float m_min;
Float m_max;
Float m_halfPeriodVariance;
Float m_magnitudeVariance;
Float m_timerMax;
Float m_timer;
Float m_source;
Float m_target;
bool m_targetMode;
};
template <typename Float>
PeriodicFunction<Float>::PeriodicFunction(
Float period, Float min, Float max, Float periodVariance, Float magnitudeVariance) {
m_halfPeriod = period / 2;
m_min = min;
m_max = max;
m_halfPeriodVariance = periodVariance / 2;
m_magnitudeVariance = magnitudeVariance;
m_timerMax = m_halfPeriod;
m_timer = 0;
m_source = m_max + Random::randf(-1, 1) * m_magnitudeVariance;
m_target = m_min + Random::randf(-1, 1) * m_magnitudeVariance;
m_targetMode = true;
}
template <typename Float>
void PeriodicFunction<Float>::update(Float delta) {
m_timer -= delta;
// Only bring the timer forward once, rather than doing this in a loop. This
// makes the function behave somewhat differently than it would for deltas
// which are greater than the period, but it avoids infinite looping
if (m_timer <= 0.0f) {
m_source = m_target;
m_target = (m_targetMode ? m_max : m_min) + Random::randf(-1, 1) * m_magnitudeVariance;
m_targetMode = !m_targetMode;
m_timerMax = m_halfPeriod + Random::randf(-1, 1) * m_halfPeriodVariance;
m_timer = max(0.0f, m_timer + m_timerMax);
}
}
template <typename Float>
template <typename WeightOperator>
Float PeriodicFunction<Float>::value(WeightOperator weightOperator) const {
// This is inverted, m_timer goes from m_timerMax to 0 as the value should go
// from m_source to m_target
auto wvec = weightOperator(m_timer / m_timerMax);
return m_target * wvec[0] + m_source * wvec[1];
}
}
#endif