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# include "StarTextPainter.hpp"
# include "StarJsonExtra.hpp"
# include <regex>
namespace Star {
namespace Text {
String stripEscapeCodes ( String const & s ) {
String regex = strf ( " \\ %s[^;]*%s " , CmdEsc , EndEsc ) ;
return std : : regex_replace ( s . utf8 ( ) , std : : regex ( regex . utf8 ( ) ) , " " ) ;
}
String preprocessEscapeCodes ( String const & s ) {
bool escape = false ;
auto result = s . utf8 ( ) ;
size_t escapeStartIdx = 0 ;
for ( size_t i = 0 ; i < result . size ( ) ; i + + ) {
auto & c = result [ i ] ;
if ( c = = CmdEsc | | c = = StartEsc ) {
escape = true ;
escapeStartIdx = i ;
}
if ( ( c < = SpecialCharLimit ) & & ! ( c = = StartEsc ) )
escape = false ;
if ( ( c = = EndEsc ) & & escape )
result [ escapeStartIdx ] = StartEsc ;
}
return { result } ;
}
String extractCodes ( String const & s ) {
bool escape = false ;
StringList result ;
String escapeCode ;
for ( auto c : preprocessEscapeCodes ( s ) ) {
if ( c = = StartEsc )
escape = true ;
if ( c = = EndEsc ) {
escape = false ;
for ( auto command : escapeCode . split ( ' , ' ) )
result . append ( command ) ;
escapeCode = " " ;
}
if ( escape & & ( c ! = StartEsc ) )
escapeCode . append ( c ) ;
}
if ( ! result . size ( ) )
return " " ;
return " ^ " + result . join ( " , " ) + " ; " ;
}
}
TextPositioning : : TextPositioning ( ) {
pos = Vec2F ( ) ;
hAnchor = HorizontalAnchor : : LeftAnchor ;
vAnchor = VerticalAnchor : : BottomAnchor ;
}
TextPositioning : : TextPositioning ( Vec2F pos , HorizontalAnchor hAnchor , VerticalAnchor vAnchor ,
Maybe < unsigned > wrapWidth , Maybe < unsigned > charLimit )
: pos ( pos ) , hAnchor ( hAnchor ) , vAnchor ( vAnchor ) , wrapWidth ( wrapWidth ) , charLimit ( charLimit ) { }
TextPositioning : : TextPositioning ( Json const & v ) {
pos = v . opt ( " position " ) . apply ( jsonToVec2F ) . value ( ) ;
hAnchor = HorizontalAnchorNames . getLeft ( v . getString ( " horizontalAnchor " , " left " ) ) ;
vAnchor = VerticalAnchorNames . getLeft ( v . getString ( " verticalAnchor " , " top " ) ) ;
wrapWidth = v . optUInt ( " wrapWidth " ) ;
charLimit = v . optUInt ( " charLimit " ) ;
}
Json TextPositioning : : toJson ( ) const {
return JsonObject {
{ " position " , jsonFromVec2F ( pos ) } ,
{ " horizontalAnchor " , HorizontalAnchorNames . getRight ( hAnchor ) } ,
{ " verticalAnchor " , VerticalAnchorNames . getRight ( vAnchor ) } ,
{ " wrapWidth " , jsonFromMaybe ( wrapWidth ) }
} ;
}
TextPositioning TextPositioning : : translated ( Vec2F translation ) const {
return { pos + translation , hAnchor , vAnchor , wrapWidth , charLimit } ;
}
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TextPainter : : TextPainter ( RendererPtr renderer , TextureGroupPtr textureGroup )
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: m_renderer ( renderer ) ,
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m_fontTextureGroup ( textureGroup ) ,
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m_fontSize ( 8 ) ,
m_lineSpacing ( 1.30f ) ,
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m_renderSettings ( { FontMode : : Normal , Vec4B : : filled ( 255 ) , " hobo " } ) ,
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m_splitIgnore ( " \t " ) ,
m_splitForce ( " \n \v " ) ,
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m_nonRenderedCharacters ( " \n \v \r " ) {
auto assets = Root : : singleton ( ) . assets ( ) ;
auto defaultFont = assets - > font ( " /hobo.ttf " ) ;
for ( auto & fontPath : assets - > scanExtension ( " ttf " ) ) {
auto font = assets - > font ( fontPath ) ;
if ( font = = defaultFont )
continue ;
auto fileName = AssetPath : : filename ( fontPath ) ;
addFont ( font - > clone ( ) , fileName . substr ( 0 , fileName . findLast ( " . " ) ) ) ;
}
m_fontTextureGroup . addFont ( defaultFont - > clone ( ) , " hobo " , true ) ;
}
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RectF TextPainter : : renderText ( String const & s , TextPositioning const & position ) {
if ( position . charLimit ) {
unsigned charLimit = * position . charLimit ;
return doRenderText ( s , position , true , & charLimit ) ;
} else {
return doRenderText ( s , position , true , nullptr ) ;
}
}
RectF TextPainter : : renderLine ( String const & s , TextPositioning const & position ) {
if ( position . charLimit ) {
unsigned charLimit = * position . charLimit ;
return doRenderLine ( s , position , true , & charLimit ) ;
} else {
return doRenderLine ( s , position , true , nullptr ) ;
}
}
RectF TextPainter : : renderGlyph ( String : : Char c , TextPositioning const & position ) {
return doRenderGlyph ( c , position , true ) ;
}
RectF TextPainter : : determineTextSize ( String const & s , TextPositioning const & position ) {
return doRenderText ( s , position , false , nullptr ) ;
}
RectF TextPainter : : determineLineSize ( String const & s , TextPositioning const & position ) {
return doRenderLine ( s , position , false , nullptr ) ;
}
RectF TextPainter : : determineGlyphSize ( String : : Char c , TextPositioning const & position ) {
return doRenderGlyph ( c , position , false ) ;
}
int TextPainter : : glyphWidth ( String : : Char c ) {
return m_fontTextureGroup . glyphWidth ( c , m_fontSize ) ;
}
int TextPainter : : stringWidth ( String const & s ) {
int width = 0 ;
bool escape = false ;
for ( String : : Char c : Text : : preprocessEscapeCodes ( s ) ) {
if ( c = = Text : : StartEsc )
escape = true ;
if ( ! escape )
width + = glyphWidth ( c ) ;
if ( c = = Text : : EndEsc )
escape = false ;
}
return width ;
}
StringList TextPainter : : wrapText ( String const & s , Maybe < unsigned > wrapWidth ) {
String text = Text : : preprocessEscapeCodes ( s ) ;
unsigned lineStart = 0 ; // Where does this line start ?
unsigned lineCharSize = 0 ; // how many characters in this line ?
unsigned linePixelWidth = 0 ; // How wide is this line so far
bool inEscapeSequence = false ;
unsigned splitPos = 0 ; // Where did we last see a place to split the string ?
unsigned splitWidth = 0 ; // How wide was the string there ?
StringList lines ; // list of renderable string lines
// loop through every character in the string
for ( auto character : text ) {
// this up here to deal with the (common) occurance that the first charcter
// is an escape initiator
if ( character = = Text : : StartEsc )
inEscapeSequence = true ;
if ( inEscapeSequence ) {
lineCharSize + + ; // just jump straight to the next character, we don't care what it is.
if ( character = = Text : : EndEsc )
inEscapeSequence = false ;
} else {
lineCharSize + + ; // assume at least one character if we get here.
// is this a linefeed / cr / whatever that forces a line split ?
if ( m_splitForce . find ( String ( character ) ) ! = NPos ) {
// knock one off the end because we don't render the CR
lines . push_back ( text . substr ( lineStart , lineCharSize - 1 ) ) ;
lineStart + = lineCharSize ; // next line starts after the CR
lineCharSize = 0 ; // with no characters in it.
linePixelWidth = 0 ; // No width
splitPos = 0 ; // and no known splits.
} else {
int charWidth = glyphWidth ( character ) ;
// is it a place where we might want to split the line ?
if ( m_splitIgnore . find ( String ( character ) ) ! = NPos ) {
splitPos = lineStart + lineCharSize ; // this is the character after the space.
splitWidth = linePixelWidth + charWidth ; // the width of the string at
// the split point, i.e. after the space.
}
// would the line be too long if we render this next character ?
if ( wrapWidth & & ( linePixelWidth + charWidth ) > * wrapWidth ) {
// did we find somewhere to split the line ?
if ( splitPos ) {
lines . push_back ( text . substr ( lineStart , ( splitPos - lineStart ) - 1 ) ) ;
unsigned stringEnd = lineStart + lineCharSize ;
lineCharSize = stringEnd - splitPos ; // next line has the characters after the space.
unsigned stringWidth = ( linePixelWidth - splitWidth ) ;
linePixelWidth = stringWidth + charWidth ; // and is as wide as the bit after the space.
lineStart = splitPos ; // next line starts after the space
splitPos = 0 ; // split is used up.
} else {
// don't draw the last character that puts us over the edge
lines . push_back ( text . substr ( lineStart , lineCharSize - 1 ) ) ;
lineStart + = lineCharSize - 1 ; // skip back by one to include that
// character on the next line.
lineCharSize = 1 ; // next line has that character in
linePixelWidth = charWidth ; // and is as wide as that character
}
} else {
linePixelWidth + = charWidth ;
}
}
}
}
// if we hit the end of the string before hitting the end of the line.
if ( lineCharSize > 0 )
lines . push_back ( text . substr ( lineStart , lineCharSize ) ) ;
return lines ;
}
unsigned TextPainter : : fontSize ( ) const {
return m_fontSize ;
}
void TextPainter : : setFontSize ( unsigned size ) {
m_fontSize = size ;
}
void TextPainter : : setLineSpacing ( float lineSpacing ) {
m_lineSpacing = lineSpacing ;
}
void TextPainter : : setMode ( FontMode mode ) {
m_renderSettings . mode = mode ;
}
void TextPainter : : setSplitIgnore ( String const & splitIgnore ) {
m_splitIgnore = splitIgnore ;
}
void TextPainter : : setFontColor ( Vec4B color ) {
m_renderSettings . color = move ( color ) ;
}
void TextPainter : : setProcessingDirectives ( String directives ) {
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m_renderSettings . directives = move ( directives ) ;
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}
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void TextPainter : : setFont ( String const & font ) {
m_fontTextureGroup . switchFont ( font ) ;
}
void TextPainter : : addFont ( FontPtr const & font , String const & name ) {
m_fontTextureGroup . addFont ( font , name ) ;
}
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void TextPainter : : cleanup ( int64_t timeout ) {
m_fontTextureGroup . cleanup ( timeout ) ;
}
RectF TextPainter : : doRenderText ( String const & s , TextPositioning const & position , bool reallyRender , unsigned * charLimit ) {
Vec2F pos = position . pos ;
StringList lines = wrapText ( s , position . wrapWidth ) ;
int height = ( lines . size ( ) - 1 ) * m_lineSpacing * m_fontSize + m_fontSize ;
auto savedRenderSettings = m_renderSettings ;
m_savedRenderSettings = m_renderSettings ;
if ( position . vAnchor = = VerticalAnchor : : BottomAnchor )
pos [ 1 ] + = ( height - m_fontSize ) ;
else if ( position . vAnchor = = VerticalAnchor : : VMidAnchor )
pos [ 1 ] + = ( height - m_fontSize ) / 2 ;
RectF bounds = RectF : : withSize ( pos , Vec2F ( ) ) ;
for ( auto i : lines ) {
bounds . combine ( doRenderLine ( i , { pos , position . hAnchor , position . vAnchor } , reallyRender , charLimit ) ) ;
pos [ 1 ] - = m_fontSize * m_lineSpacing ;
if ( charLimit & & * charLimit = = 0 )
break ;
}
m_renderSettings = savedRenderSettings ;
return bounds ;
}
RectF TextPainter : : doRenderLine ( String const & s , TextPositioning const & position , bool reallyRender , unsigned * charLimit ) {
String text = s ;
TextPositioning pos = position ;
if ( pos . hAnchor = = HorizontalAnchor : : RightAnchor ) {
auto trimmedString = s ;
if ( charLimit )
trimmedString = s . slice ( 0 , * charLimit ) ;
pos . pos [ 0 ] - = stringWidth ( trimmedString ) ;
pos . hAnchor = HorizontalAnchor : : LeftAnchor ;
} else if ( pos . hAnchor = = HorizontalAnchor : : HMidAnchor ) {
auto trimmedString = s ;
if ( charLimit )
trimmedString = s . slice ( 0 , * charLimit ) ;
unsigned width = stringWidth ( trimmedString ) ;
pos . pos [ 0 ] - = std : : floor ( width / 2 ) ;
pos . hAnchor = HorizontalAnchor : : LeftAnchor ;
}
bool escape = false ;
String escapeCode ;
RectF bounds = RectF : : withSize ( pos . pos , Vec2F ( ) ) ;
for ( String : : Char c : text ) {
if ( c = = Text : : StartEsc )
escape = true ;
if ( ! escape ) {
if ( charLimit ) {
if ( * charLimit = = 0 )
break ;
else
- - * charLimit ;
}
RectF glyphBounds = doRenderGlyph ( c , pos , reallyRender ) ;
bounds . combine ( glyphBounds ) ;
pos . pos [ 0 ] + = glyphBounds . width ( ) ;
} else if ( c = = Text : : EndEsc ) {
auto commands = escapeCode . split ( ' , ' ) ;
for ( auto command : commands ) {
try {
if ( command = = " reset " ) {
m_renderSettings = m_savedRenderSettings ;
} else if ( command = = " set " ) {
m_savedRenderSettings = m_renderSettings ;
} else if ( command = = " shadow " ) {
m_renderSettings . mode = ( FontMode ) ( ( int ) m_renderSettings . mode | ( int ) FontMode : : Shadow ) ;
} else if ( command = = " noshadow " ) {
m_renderSettings . mode = ( FontMode ) ( ( int ) m_renderSettings . mode & ( - 1 ^ ( int ) FontMode : : Shadow ) ) ;
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} else if ( command . beginsWith ( " font= " ) ) {
m_renderSettings . font = command . substr ( 5 ) ;
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} else if ( command . beginsWith ( " directives= " ) ) {
// Honestly this is really stupid but I just couldn't help myself
// Should probably limit in the future
m_renderSettings . directives = command . substr ( 11 ) ;
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} else {
// expects both #... sequences and plain old color names.
Color c = jsonToColor ( command ) ;
c . setAlphaF ( c . alphaF ( ) * ( ( float ) m_savedRenderSettings . color [ 3 ] ) / 255 ) ;
m_renderSettings . color = c . toRgba ( ) ;
}
} catch ( JsonException & ) {
} catch ( ColorException & ) {
}
}
escape = false ;
escapeCode = " " ;
}
if ( escape & & ( c ! = Text : : StartEsc ) )
escapeCode . append ( c ) ;
}
return bounds ;
}
RectF TextPainter : : doRenderGlyph ( String : : Char c , TextPositioning const & position , bool reallyRender ) {
if ( m_nonRenderedCharacters . find ( String ( c ) ) ! = NPos )
return RectF ( ) ;
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setFont ( m_renderSettings . font ) ;
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int width = glyphWidth ( c ) ;
// Offset left by width if right anchored.
float hOffset = 0 ;
if ( position . hAnchor = = HorizontalAnchor : : RightAnchor )
hOffset = - width ;
else if ( position . hAnchor = = HorizontalAnchor : : HMidAnchor )
hOffset = - std : : floor ( width / 2 ) ;
float vOffset = 0 ;
if ( position . vAnchor = = VerticalAnchor : : VMidAnchor )
vOffset = - std : : floor ( ( float ) m_fontSize / 2 ) ;
else if ( position . vAnchor = = VerticalAnchor : : TopAnchor )
vOffset = - ( float ) m_fontSize ;
if ( reallyRender ) {
if ( ( int ) m_renderSettings . mode & ( int ) FontMode : : Shadow ) {
Color shadow = Color : : Black ;
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uint8_t alphaU = m_renderSettings . color [ 3 ] ;
if ( alphaU ! = 255 ) {
float alpha = byteToFloat ( alphaU ) ;
shadow . setAlpha ( floatToByte ( alpha * ( 1.5f - 0.5f * alpha ) ) ) ;
}
else
shadow . setAlpha ( alphaU ) ;
//Kae: Draw only one shadow glyph instead of stacking two, alpha modified to appear perceptually the same as vanilla
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renderGlyph ( c , position . pos + Vec2F ( hOffset , vOffset - 2 ) , m_fontSize , 1 , shadow . toRgba ( ) , m_renderSettings . directives ) ;
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}
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renderGlyph ( c , position . pos + Vec2F ( hOffset , vOffset ) , m_fontSize , 1 , m_renderSettings . color , m_renderSettings . directives ) ;
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}
return RectF : : withSize ( position . pos + Vec2F ( hOffset , vOffset ) , { ( float ) width , ( int ) m_fontSize } ) ;
}
void TextPainter : : renderGlyph ( String : : Char c , Vec2F const & screenPos , unsigned fontSize ,
float scale , Vec4B const & color , String const & processingDirectives ) {
if ( ! fontSize )
return ;
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const FontTextureGroup : : GlyphTexture & glyphTexture = m_fontTextureGroup . glyphTexture ( c , fontSize , processingDirectives ) ;
Vec2F offset = glyphTexture . processingOffset * ( scale * 0.5f ) ; //Kae: Re-center the glyph if the image scale was changed by the directives (it is positioned from the bottom left)
m_renderer - > render ( renderTexturedRect ( glyphTexture . texture , Vec2F ( screenPos ) + offset , scale , color , 0.0f ) ) ;
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}
}