2023-06-20 04:33:09 +00:00
|
|
|
#ifndef STAR_ENTITY_MAP_HPP
|
|
|
|
#define STAR_ENTITY_MAP_HPP
|
|
|
|
|
|
|
|
#include "StarSpatialHash2D.hpp"
|
|
|
|
#include "StarEntity.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
STAR_CLASS(EntityMap);
|
|
|
|
STAR_CLASS(TileEntity);
|
|
|
|
STAR_CLASS(InteractiveEntity);
|
|
|
|
|
|
|
|
STAR_EXCEPTION(EntityMapException, StarException);
|
|
|
|
|
|
|
|
// Class used by WorldServer and WorldClient to store entites organized in a
|
|
|
|
// spatial hash. Provides convenient ways of querying entities based on
|
|
|
|
// different selection criteria.
|
|
|
|
//
|
|
|
|
// Several of the methods in EntityMap take callbacks or filters that will be
|
|
|
|
// called while iterating over internal structures. They are all designed so
|
|
|
|
// that adding new entities is safe to do from the callback, but removing
|
|
|
|
// entities is never safe to do from any callback function.
|
|
|
|
class EntityMap {
|
|
|
|
public:
|
|
|
|
static float const SpatialHashSectorSize;
|
|
|
|
static int const MaximumEntityBoundBox;
|
|
|
|
|
|
|
|
// beginIdSpace and endIdSpace is the *inclusive* range for new enittyIds.
|
|
|
|
EntityMap(Vec2U const& worldSize, EntityId beginIdSpace, EntityId endIdSpace);
|
|
|
|
|
|
|
|
// Get the next free id in the entity id space.
|
|
|
|
EntityId reserveEntityId();
|
2023-07-22 12:31:04 +00:00
|
|
|
// Or a specific one, can fail.
|
|
|
|
Maybe<EntityId> maybeReserveEntityId(EntityId entityId);
|
|
|
|
// If it doesn't matter that we don't get the one want
|
|
|
|
EntityId reserveEntityId(EntityId entityId);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
// Add an entity to this EntityMap. The entity must already be initialized
|
|
|
|
// and have a unique EntityId returned by reserveEntityId.
|
|
|
|
void addEntity(EntityPtr entity);
|
|
|
|
EntityPtr removeEntity(EntityId entityId);
|
|
|
|
|
|
|
|
size_t size() const;
|
|
|
|
List<EntityId> entityIds() const;
|
|
|
|
|
|
|
|
// Iterates through the entity map optionally in the given order, updating
|
|
|
|
// the spatial information for each entity along the way.
|
|
|
|
void updateAllEntities(EntityCallback const& callback = {}, function<bool(EntityPtr const&, EntityPtr const&)> sortOrder = {});
|
|
|
|
|
|
|
|
// If the given unique entity is in this map, then return its entity id
|
|
|
|
EntityId uniqueEntityId(String const& uniqueId) const;
|
|
|
|
|
|
|
|
EntityPtr entity(EntityId entityId) const;
|
|
|
|
EntityPtr uniqueEntity(String const& uniqueId) const;
|
|
|
|
|
|
|
|
// Queries entities based on metaBoundBox
|
|
|
|
List<EntityPtr> entityQuery(RectF const& boundBox, EntityFilter const& filter = {}) const;
|
|
|
|
|
|
|
|
// A fuzzy query of the entities at this position, sorted by closeness.
|
|
|
|
List<EntityPtr> entitiesAt(Vec2F const& pos, EntityFilter const& filter = {}) const;
|
|
|
|
|
|
|
|
List<TileEntityPtr> entitiesAtTile(Vec2I const& pos, EntityFilterOf<TileEntity> const& filter = {}) const;
|
|
|
|
|
|
|
|
// Sort of a fuzzy line intersection test. Tests if a given line intersects
|
|
|
|
// the bounding box of any entities, and returns them.
|
|
|
|
List<EntityPtr> entityLineQuery(Vec2F const& begin, Vec2F const& end, EntityFilter const& filter = {}) const;
|
|
|
|
|
|
|
|
// Callback versions of query functions.
|
|
|
|
void forEachEntity(RectF const& boundBox, EntityCallback const& callback) const;
|
|
|
|
void forEachEntityLine(Vec2F const& begin, Vec2F const& end, EntityCallback const& callback) const;
|
|
|
|
// Returns tile-based entities that occupy the given tile position.
|
|
|
|
void forEachEntityAtTile(Vec2I const& pos, EntityCallbackOf<TileEntity> const& callback) const;
|
|
|
|
|
|
|
|
// Iterate through all the entities, optionally in the given sort order.
|
|
|
|
void forAllEntities(EntityCallback const& callback, function<bool(EntityPtr const&, EntityPtr const&)> sortOrder = {}) const;
|
|
|
|
|
|
|
|
// Stops searching when filter returns true, and returns the entity which
|
|
|
|
// caused it.
|
|
|
|
EntityPtr findEntity(RectF const& boundBox, EntityFilter const& filter) const;
|
|
|
|
EntityPtr findEntityLine(Vec2F const& begin, Vec2F const& end, EntityFilter const& filter) const;
|
|
|
|
EntityPtr findEntityAtTile(Vec2I const& pos, EntityFilterOf<TileEntity> const& filter) const;
|
|
|
|
|
|
|
|
// Closest entity that satisfies the given selector, if given.
|
|
|
|
EntityPtr closestEntity(Vec2F const& center, float radius, EntityFilter const& filter = {}) const;
|
|
|
|
|
|
|
|
// Returns interactive entity that is near the given world position
|
|
|
|
InteractiveEntityPtr interactiveEntityNear(Vec2F const& pos, float maxRadius = 1.5f) const;
|
|
|
|
|
|
|
|
// Whether or not any tile entity occupies this tile
|
|
|
|
bool tileIsOccupied(Vec2I const& pos, bool includeEphemeral = false) const;
|
|
|
|
|
|
|
|
// Intersects any entity's collision area
|
|
|
|
bool spaceIsOccupied(RectF const& rect, bool includeEphemeral = false) const;
|
|
|
|
|
|
|
|
// Convenience template methods that filter based on dynamic cast and deal
|
|
|
|
// with pointers to a derived entity type.
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> get(EntityId entityId) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> getUnique(String const& uniqueId) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> query(RectF const& boundBox, EntityFilterOf<EntityT> const& filter = {}) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> all(EntityFilterOf<EntityT> const& filter = {}) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> lineQuery(Vec2F const& begin, Vec2F const& end, EntityFilterOf<EntityT> const& filter = {}) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> closest(Vec2F const& center, float radius, EntityFilterOf<EntityT> const& filter = {}) const;
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> atTile(Vec2I const& pos) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
typedef SpatialHash2D<EntityId, float, EntityPtr> SpatialMap;
|
|
|
|
|
|
|
|
WorldGeometry m_geometry;
|
|
|
|
|
|
|
|
SpatialMap m_spatialMap;
|
|
|
|
BiHashMap<String, EntityId> m_uniqueMap;
|
|
|
|
|
|
|
|
EntityId m_nextId;
|
|
|
|
EntityId m_beginIdSpace;
|
|
|
|
EntityId m_endIdSpace;
|
|
|
|
|
|
|
|
List<SpatialMap::Entry const*> m_entrySortBuffer;
|
|
|
|
};
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> EntityMap::get(EntityId entityId) const {
|
|
|
|
return as<EntityT>(entity(entityId));
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> EntityMap::getUnique(String const& uniqueId) const {
|
|
|
|
return as<EntityT>(uniqueEntity(uniqueId));
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> EntityMap::query(RectF const& boundBox, EntityFilterOf<EntityT> const& filter) const {
|
|
|
|
List<shared_ptr<EntityT>> entities;
|
|
|
|
for (auto const& entity : entityQuery(boundBox, entityTypeFilter(filter)))
|
|
|
|
entities.append(as<EntityT>(entity));
|
|
|
|
|
|
|
|
return entities;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> EntityMap::all(EntityFilterOf<EntityT> const& filter) const {
|
|
|
|
List<shared_ptr<EntityT>> entities;
|
|
|
|
forAllEntities([&](EntityPtr const& entity) {
|
|
|
|
if (auto e = as<EntityT>(entity)) {
|
|
|
|
if (!filter || filter(e))
|
|
|
|
entities.append(e);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
return entities;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> EntityMap::lineQuery(Vec2F const& begin, Vec2F const& end, EntityFilterOf<EntityT> const& filter) const {
|
|
|
|
List<shared_ptr<EntityT>> entities;
|
|
|
|
for (auto const& entity : entityLineQuery(begin, end, entityTypeFilter(filter)))
|
|
|
|
entities.append(as<EntityT>(entity));
|
|
|
|
|
|
|
|
return entities;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
shared_ptr<EntityT> EntityMap::closest(Vec2F const& center, float radius, EntityFilterOf<EntityT> const& filter) const {
|
|
|
|
return as<EntityT>(closestEntity(center, radius, entityTypeFilter(filter)));
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename EntityT>
|
|
|
|
List<shared_ptr<EntityT>> EntityMap::atTile(Vec2I const& pos) const {
|
|
|
|
List<shared_ptr<EntityT>> list;
|
|
|
|
forEachEntityAtTile(pos, [&](TileEntityPtr const& entity) {
|
|
|
|
if (auto e = as<EntityT>(entity))
|
|
|
|
list.append(move(e));
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|