2023-06-20 04:33:09 +00:00
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#include "StarPlayerInventory.hpp"
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#include "StarRoot.hpp"
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#include "StarCurrency.hpp"
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#include "StarArmors.hpp"
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#include "StarLiquidItem.hpp"
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#include "StarMaterialItem.hpp"
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#include "StarObjectItem.hpp"
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#include "StarItemDatabase.hpp"
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#include "StarPointableItem.hpp"
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#include "StarItemBag.hpp"
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#include "StarAssets.hpp"
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#include "StarJsonExtra.hpp"
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namespace Star {
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bool PlayerInventory::itemAllowedInBag(ItemPtr const& items, String const& bagType) {
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// any inventory type can have empty slots
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if (!items)
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return true;
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return checkInventoryFilter(items, bagType);
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}
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bool PlayerInventory::itemAllowedAsEquipment(ItemPtr const& item, EquipmentSlot equipmentSlot) {
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// any equipment slot can be empty
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if (!item)
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return true;
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if (equipmentSlot == EquipmentSlot::Head || equipmentSlot == EquipmentSlot::HeadCosmetic)
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return is<HeadArmor>(item);
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else if (equipmentSlot == EquipmentSlot::Chest || equipmentSlot == EquipmentSlot::ChestCosmetic)
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return is<ChestArmor>(item);
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else if (equipmentSlot == EquipmentSlot::Legs || equipmentSlot == EquipmentSlot::LegsCosmetic)
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return is<LegsArmor>(item);
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else
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return is<BackArmor>(item);
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}
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PlayerInventory::PlayerInventory() {
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auto config = Root::singleton().assets()->json("/player.config:inventory");
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auto bags = config.get("itemBags");
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auto bagOrder = bags.toObject().keys().sorted([&bags](String const& a, String const& b) {
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return bags.get(a).getInt("priority", 0) < bags.get(b).getInt("priority", 0);
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});
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for (auto name : bagOrder) {
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size_t size = bags.get(name).getUInt("size");
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m_bags[name] = make_shared<ItemBag>(size);
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m_bagsNetState[name].resize(size);
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}
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auto currenciesConfig = Root::singleton().assets()->json("/currencies.config");
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for (auto p : currenciesConfig.iterateObject())
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m_currencies[p.first] = 0;
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size_t customBarGroups = config.getUInt("customBarGroups");
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size_t customBarIndexes = config.getUInt("customBarIndexes");
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m_customBarGroup = 0;
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m_customBar.resize(customBarGroups, customBarIndexes);
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addNetElement(&m_equipmentNetState[EquipmentSlot::Head]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::Chest]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::Legs]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::Back]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::HeadCosmetic]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::ChestCosmetic]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::LegsCosmetic]);
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addNetElement(&m_equipmentNetState[EquipmentSlot::BackCosmetic]);
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for (auto& p : m_bagsNetState) {
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for (auto& e : p.second)
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addNetElement(&e);
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}
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addNetElement(&m_swapSlotNetState);
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addNetElement(&m_trashSlotNetState);
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addNetElement(&m_currenciesNetState);
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addNetElement(&m_customBarGroupNetState);
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m_customBarNetState.resize(customBarGroups, customBarIndexes);
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m_customBarNetState.forEach([this](Array2S const&, NetElementData<CustomBarLink>& e) {
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addNetElement(&e);
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});
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addNetElement(&m_selectedActionBarNetState);
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addNetElement(&m_essentialNetState[EssentialItem::BeamAxe]);
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addNetElement(&m_essentialNetState[EssentialItem::WireTool]);
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addNetElement(&m_essentialNetState[EssentialItem::PaintTool]);
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addNetElement(&m_essentialNetState[EssentialItem::InspectionTool]);
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}
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ItemPtr PlayerInventory::itemsAt(InventorySlot const& slot) const {
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return retrieve(slot);
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}
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ItemPtr PlayerInventory::stackWith(InventorySlot const& slot, ItemPtr const& items) {
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if (!items || items->empty())
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return {};
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if (auto es = slot.ptr<EquipmentSlot>()) {
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auto& itemSlot = retrieve(slot);
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if (!itemSlot && itemAllowedAsEquipment(items, *es))
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m_equipment[*es] = items->take(1);
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} else {
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auto& dest = retrieve(slot);
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if (dest && dest->stackableWith(items))
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dest->stackWith(items);
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if (!dest)
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dest = items->take(items->count());
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}
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if (items->empty())
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return {};
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return items;
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}
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ItemPtr PlayerInventory::takeSlot(InventorySlot const& slot) {
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if (slot.is<SwapSlot>())
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m_swapReturnSlot = {};
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return take(retrieve(slot));
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}
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bool PlayerInventory::exchangeItems(InventorySlot const& first, InventorySlot const& second) {
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auto& firstItems = retrieve(first);
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auto& secondItems = retrieve(second);
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if (first.is<BagSlot>() && !itemAllowedInBag(secondItems, first.get<BagSlot>().first))
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return false;
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if (second.is<BagSlot>() && !itemAllowedInBag(firstItems, second.get<BagSlot>().first))
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return false;
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if (first.is<EquipmentSlot>() && (secondItems->count() > 1 || !itemAllowedAsEquipment(secondItems, first.get<EquipmentSlot>())))
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return false;
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if (second.is<EquipmentSlot>() && (firstItems->count() > 1 || !itemAllowedAsEquipment(firstItems, second.get<EquipmentSlot>())))
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return false;
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swap(firstItems, secondItems);
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swapCustomBarLinks(first, second);
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return true;
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}
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bool PlayerInventory::setItem(InventorySlot const& slot, ItemPtr const& item) {
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if (auto currencyItem = as<CurrencyItem>(item)) {
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m_currencies[currencyItem->currencyType()] += currencyItem->totalValue();
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return true;
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} else if (auto es = slot.ptr<EquipmentSlot>()) {
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if (itemAllowedAsEquipment(item, *es)) {
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m_equipment[*es] = item;
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return true;
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}
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} else if (slot.is<SwapSlot>()) {
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m_swapSlot = item;
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return true;
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} else if (slot.is<TrashSlot>()) {
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m_trashSlot = item;
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return true;
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} else {
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auto bs = slot.get<BagSlot>();
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if (itemAllowedInBag(item, bs.first)) {
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m_bags[bs.first]->setItem(bs.second, item);
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return true;
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}
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}
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return false;
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}
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bool PlayerInventory::consumeSlot(InventorySlot const& slot, uint64_t count) {
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if (count == 0)
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return true;
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auto& item = retrieve(slot);
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if (!item)
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return false;
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bool consumed = item->consume(count);
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if (item->empty())
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item = {};
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return consumed;
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}
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2023-10-30 18:34:26 +00:00
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bool PlayerInventory::slotValid(InventorySlot const& slot) const {
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if (auto bagSlot = slot.ptr<BagSlot>()) {
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if (auto bag = bagContents(bagSlot->first)) {
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if ((size_t)bagSlot->second >= bag->size())
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return false;
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2023-10-30 19:02:25 +00:00
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}
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2023-10-30 18:34:26 +00:00
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else return false;
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}
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return true;
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}
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2023-06-20 04:33:09 +00:00
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ItemPtr PlayerInventory::addItems(ItemPtr items) {
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if (!items || items->empty())
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return {};
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// First, add coins as monetary value.
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if (auto currencyItem = as<CurrencyItem>(items)) {
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addCurrency(currencyItem->currencyType(), currencyItem->totalValue());
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return {};
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}
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// Then, try adding equipment to the equipment slots.
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if (is<HeadArmor>(items) && !headArmor())
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m_equipment[EquipmentSlot::Head] = items->take(1);
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if (is<ChestArmor>(items) && !chestArmor())
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m_equipment[EquipmentSlot::Chest] = items->take(1);
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if (is<LegsArmor>(items) && !legsArmor())
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m_equipment[EquipmentSlot::Legs] = items->take(1);
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if (is<BackArmor>(items) && !backArmor())
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m_equipment[EquipmentSlot::Back] = items->take(1);
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// Then, finally the bags
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return addToBags(move(items));
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}
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ItemPtr PlayerInventory::addToBags(ItemPtr items) {
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if (!items || items->empty())
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return {};
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for (auto pair : m_bags) {
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if (!itemAllowedInBag(items, pair.first))
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continue;
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items = pair.second->stackItems(items);
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if (!items)
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break;
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2023-10-30 18:34:26 +00:00
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for (unsigned i = 0; i < pair.second->size(); ++i) {
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2023-06-20 04:33:09 +00:00
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if (!pair.second->at(i)) {
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pair.second->setItem(i, take(items));
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autoAddToCustomBar(BagSlot(pair.first, i));
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break;
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}
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}
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}
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return items;
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}
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uint64_t PlayerInventory::itemsCanFit(ItemPtr const& items) const {
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if (!items || items->empty())
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return 0;
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if (is<CurrencyItem>(items))
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return items->count();
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uint64_t canFit = 0;
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// First, check the equipment slots
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if (is<HeadArmor>(items) && !headArmor())
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++canFit;
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if (is<ChestArmor>(items) && !chestArmor())
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++canFit;
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if (is<LegsArmor>(items) && !legsArmor())
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++canFit;
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if (is<BackArmor>(items) && !backArmor())
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++canFit;
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// Then add into bags
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for (auto const& pair : m_bags) {
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if (itemAllowedInBag(items, pair.first))
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canFit += pair.second->itemsCanFit(items);
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}
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return min(canFit, items->count());
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}
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bool PlayerInventory::hasItem(ItemDescriptor const& descriptor, bool exactMatch) const {
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return hasCountOfItem(descriptor, exactMatch) >= descriptor.count();
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}
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uint64_t PlayerInventory::hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch) const {
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auto one = descriptor.singular();
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uint64_t count = 0;
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auto countItem = [&](ItemPtr const& ptr) {
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if (ptr)
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count += ptr->matches(one, exactMatch) ? ptr->count() : 0;
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};
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countItem(m_swapSlot);
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countItem(m_trashSlot);
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for (auto const& p : m_equipment)
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countItem(p.second);
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for (auto const& pair : m_bags)
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count += pair.second->available(one, exactMatch);
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return count;
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}
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bool PlayerInventory::consumeItems(ItemDescriptor const& descriptor, bool exactMatch) {
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if (descriptor.count() == 0)
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return true;
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auto one = descriptor.singular();
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Map<String, uint64_t> consumeFromItemBags;
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for (auto pair : m_bags)
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consumeFromItemBags[pair.first] = pair.second->available(one);
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uint64_t consumeFromEquipment = 0;
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for (auto const& p : m_equipment) {
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if (p.second)
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consumeFromEquipment += p.second->matches(one, exactMatch) ? p.second->count() : 0;
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}
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uint64_t consumeFromSwap = 0;
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if (m_swapSlot)
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consumeFromSwap += m_swapSlot->matches(one, exactMatch) ? m_swapSlot->count() : 0;
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uint64_t consumeFromTrash = 0;
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if (m_trashSlot)
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consumeFromTrash += m_trashSlot->matches(one, exactMatch) ? m_trashSlot->count() : 0;
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auto totalAvailable = consumeFromEquipment + consumeFromSwap + consumeFromTrash;
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for (auto pair : consumeFromItemBags)
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totalAvailable += pair.second;
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if (totalAvailable < descriptor.count())
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return false;
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uint64_t leftoverCount = descriptor.count();
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uint64_t quantity;
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for (auto pair : m_bags) {
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quantity = min(leftoverCount, consumeFromItemBags[pair.first]);
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if (quantity > 0) {
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auto res = pair.second->consumeItems(one.multiply(quantity), exactMatch);
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_unused(res);
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starAssert(res);
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leftoverCount -= quantity;
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}
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}
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quantity = min(leftoverCount, consumeFromEquipment);
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if (quantity > 0) {
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auto leftoverQuantity = quantity;
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for (auto const& p : m_equipment) {
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if (p.second && p.second->matches(one, exactMatch)) {
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auto toConsume = min(p.second->count(), quantity);
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auto res = p.second->consume(toConsume);
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_unused(res);
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starAssert(res);
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leftoverQuantity -= toConsume;
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}
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}
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starAssert(leftoverQuantity == 0);
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leftoverCount -= quantity;
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}
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quantity = std::min(leftoverCount, consumeFromSwap);
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if (quantity > 0) {
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if (m_swapSlot && m_swapSlot->matches(one, exactMatch)) {
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auto toConsume = std::min(m_swapSlot->count(), quantity);
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auto res = m_swapSlot->consume(toConsume);
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_unused(res);
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starAssert(res);
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quantity -= toConsume;
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starAssert(quantity == 0);
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}
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|
|
|
leftoverCount -= std::min(leftoverCount, consumeFromSwap);
|
|
|
|
}
|
|
|
|
|
|
|
|
quantity = std::min(leftoverCount, consumeFromTrash);
|
|
|
|
if (quantity > 0) {
|
|
|
|
if (m_trashSlot && m_trashSlot->matches(one, exactMatch)) {
|
|
|
|
auto toConsume = std::min(m_trashSlot->count(), quantity);
|
|
|
|
auto res = m_trashSlot->consume(toConsume);
|
|
|
|
_unused(res);
|
|
|
|
starAssert(res);
|
|
|
|
|
|
|
|
quantity -= toConsume;
|
|
|
|
starAssert(quantity == 0);
|
|
|
|
}
|
|
|
|
leftoverCount -= std::min(leftoverCount, consumeFromTrash);
|
|
|
|
}
|
|
|
|
|
|
|
|
starAssert(leftoverCount == 0);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemDescriptor PlayerInventory::takeItems(ItemDescriptor const& descriptor, bool takePartial, bool exactMatch) {
|
|
|
|
uint64_t hasCount = hasCountOfItem(descriptor, exactMatch);
|
|
|
|
|
|
|
|
if (hasCount >= descriptor.count() || (takePartial && hasCount > 0)) {
|
|
|
|
ItemDescriptor consumeDescriptor = descriptor.withCount(min(descriptor.count(), hasCount));
|
|
|
|
consumeItems(consumeDescriptor, exactMatch);
|
|
|
|
return consumeDescriptor;
|
|
|
|
}
|
|
|
|
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
HashMap<ItemDescriptor, uint64_t> PlayerInventory::availableItems() const {
|
|
|
|
return ItemDatabase::normalizeBag(allItems());
|
|
|
|
}
|
|
|
|
|
|
|
|
HeadArmorPtr PlayerInventory::headArmor() const {
|
|
|
|
return as<HeadArmor>(m_equipment.value(EquipmentSlot::Head));
|
|
|
|
}
|
|
|
|
|
|
|
|
ChestArmorPtr PlayerInventory::chestArmor() const {
|
|
|
|
return as<ChestArmor>(m_equipment.value(EquipmentSlot::Chest));
|
|
|
|
}
|
|
|
|
|
|
|
|
LegsArmorPtr PlayerInventory::legsArmor() const {
|
|
|
|
return as<LegsArmor>(m_equipment.value(EquipmentSlot::Legs));
|
|
|
|
}
|
|
|
|
|
|
|
|
BackArmorPtr PlayerInventory::backArmor() const {
|
|
|
|
return as<BackArmor>(m_equipment.value(EquipmentSlot::Back));
|
|
|
|
}
|
|
|
|
|
|
|
|
HeadArmorPtr PlayerInventory::headCosmetic() const {
|
|
|
|
return as<HeadArmor>(m_equipment.value(EquipmentSlot::HeadCosmetic));
|
|
|
|
}
|
|
|
|
|
|
|
|
ChestArmorPtr PlayerInventory::chestCosmetic() const {
|
|
|
|
return as<ChestArmor>(m_equipment.value(EquipmentSlot::ChestCosmetic));
|
|
|
|
}
|
|
|
|
|
|
|
|
LegsArmorPtr PlayerInventory::legsCosmetic() const {
|
|
|
|
return as<LegsArmor>(m_equipment.value(EquipmentSlot::LegsCosmetic));
|
|
|
|
}
|
|
|
|
|
|
|
|
BackArmorPtr PlayerInventory::backCosmetic() const {
|
|
|
|
return as<BackArmor>(m_equipment.value(EquipmentSlot::BackCosmetic));
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemBagConstPtr PlayerInventory::bagContents(String const& type) const {
|
2023-10-30 05:30:25 +00:00
|
|
|
if (!m_bags.contains(type)) return nullptr;
|
2023-06-20 04:33:09 +00:00
|
|
|
return m_bags.get(type);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::condenseBagStacks(String const& bagType) {\
|
|
|
|
auto bag = m_bags[bagType];
|
|
|
|
|
|
|
|
bag->condenseStacks();
|
|
|
|
|
|
|
|
m_customBar.forEach([&](auto const& index, CustomBarLink& link) {
|
|
|
|
if (link.first) {
|
|
|
|
if (auto bs = link.first->ptr<BagSlot>()) {
|
|
|
|
if (bs->first == bagType && !bag->at(bs->second))
|
|
|
|
link.first = {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (link.second) {
|
|
|
|
if (auto bs = link.second->ptr<BagSlot>()) {
|
|
|
|
if (bs->first == bagType && !bag->at(bs->second))
|
|
|
|
link.second = {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::sortBag(String const& bagType) {
|
|
|
|
auto bag = m_bags[bagType];
|
|
|
|
|
|
|
|
// When sorting bags, we need to record where all the action bar links were
|
|
|
|
// pointing if any of them were pointing to the bag we are about to sort.
|
|
|
|
MultiArray<pair<ItemPtr, ItemPtr>, 2> savedCustomBar(m_customBar.size());
|
|
|
|
m_customBar.forEach([&](auto const& index, CustomBarLink const& link) {
|
|
|
|
if (link.first) {
|
|
|
|
if (auto bs = link.first->ptr<BagSlot>()) {
|
|
|
|
if (bs->first == bagType)
|
|
|
|
savedCustomBar(index).first = bag->at(bs->second);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (link.second) {
|
|
|
|
if (auto bs = link.second->ptr<BagSlot>()) {
|
|
|
|
if (bs->first == bagType)
|
|
|
|
savedCustomBar(index).second = bag->at(bs->second);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
auto itemDatabase = Root::singletonPtr()->itemDatabase();
|
|
|
|
bag->items().sort([itemDatabase](ItemPtr const& a, ItemPtr const& b) {
|
|
|
|
if (a && !b)
|
|
|
|
return true;
|
|
|
|
if (!a)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
auto aType = itemDatabase->itemType(a->name());
|
|
|
|
auto bType = itemDatabase->itemType(b->name());
|
|
|
|
if (aType != bType)
|
|
|
|
return aType < bType;
|
|
|
|
|
|
|
|
if (a->rarity() != b->rarity())
|
|
|
|
return a->rarity() > b->rarity();
|
|
|
|
|
|
|
|
if (a->name().compare(b->name()) != 0)
|
|
|
|
return a->name().compare(b->name()) < 0;
|
|
|
|
|
|
|
|
if (a->count() != b->count())
|
|
|
|
return a->count() > b->count();
|
|
|
|
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
|
|
|
|
// Once we are done sorting, we need to restore the potentially action bar
|
|
|
|
// links to point to where the item with the same identity is now residing.
|
|
|
|
|
|
|
|
Map<ItemPtr, size_t> itemIndexes;
|
|
|
|
for (size_t i = 0; i < bag->size(); ++i) {
|
|
|
|
if (auto item = bag->at(i))
|
|
|
|
itemIndexes[item] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
savedCustomBar.forEach([&](auto const& index, auto const& savedItems) {
|
|
|
|
if (savedItems.first)
|
|
|
|
m_customBar.at(index).first.set(BagSlot(bagType, itemIndexes.get(savedItems.first)));
|
|
|
|
if (savedItems.second)
|
|
|
|
m_customBar.at(index).second.set(BagSlot(bagType, itemIndexes.get(savedItems.second)));
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::shiftSwap(InventorySlot const& slot) {
|
|
|
|
if (auto es = slot.ptr<EquipmentSlot>()) {
|
|
|
|
if (itemAllowedAsEquipment(m_swapSlot, *es)) {
|
|
|
|
auto& equipSlot = m_equipment[*es];
|
|
|
|
if (itemSafeCount(m_swapSlot) <= 1) {
|
|
|
|
swap(m_swapSlot, equipSlot);
|
|
|
|
swapCustomBarLinks(SwapSlot(), slot);
|
|
|
|
} else if (itemSafeCount(equipSlot) == 0) {
|
|
|
|
equipSlot = m_swapSlot->take(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (slot.is<TrashSlot>()) {
|
|
|
|
swap(m_swapSlot, m_trashSlot);
|
|
|
|
swapCustomBarLinks(SwapSlot(), slot);
|
|
|
|
} else if (auto bs = slot.ptr<BagSlot>()) {
|
|
|
|
if (itemAllowedInBag(m_swapSlot, bs->first)) {
|
|
|
|
m_swapSlot = m_bags[bs->first]->swapItems(bs->second, m_swapSlot);
|
|
|
|
swapCustomBarLinks(SwapSlot(), slot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_swapSlot)
|
|
|
|
m_swapReturnSlot = {};
|
|
|
|
else
|
|
|
|
m_swapReturnSlot = slot;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PlayerInventory::clearSwap() {
|
|
|
|
auto trySlot = [&](InventorySlot slot) {
|
|
|
|
if (!m_swapSlot)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_swapSlot = stackWith(slot, m_swapSlot);
|
|
|
|
if (!m_swapSlot)
|
|
|
|
swapCustomBarLinks(SwapSlot(), slot);
|
|
|
|
};
|
|
|
|
|
|
|
|
auto tryBag = [&](String const& bagType) {
|
2023-10-30 18:34:26 +00:00
|
|
|
for (unsigned i = 0; i < m_bags[bagType]->size(); ++i) {
|
2023-06-20 04:33:09 +00:00
|
|
|
if (!m_swapSlot || !itemAllowedInBag(m_swapSlot, bagType))
|
|
|
|
break;
|
|
|
|
trySlot(BagSlot(bagType, i));
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
if (m_swapReturnSlot)
|
|
|
|
trySlot(m_swapReturnSlot.take());
|
|
|
|
|
|
|
|
trySlot(EquipmentSlot::Head);
|
|
|
|
trySlot(EquipmentSlot::Chest);
|
|
|
|
trySlot(EquipmentSlot::Legs);
|
|
|
|
trySlot(EquipmentSlot::Back);
|
|
|
|
|
|
|
|
for (auto bagType : m_bags.keys())
|
|
|
|
tryBag(bagType);
|
|
|
|
|
|
|
|
return !m_swapSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr PlayerInventory::swapSlotItem() const {
|
|
|
|
return m_swapSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::setSwapSlotItem(ItemPtr const& items) {
|
|
|
|
if (auto currencyItem = as<CurrencyItem>(items)) {
|
|
|
|
addCurrency(currencyItem->currencyType(), currencyItem->totalValue());
|
|
|
|
m_swapSlot = {};
|
|
|
|
} else {
|
|
|
|
m_swapSlot = items;
|
|
|
|
autoAddToCustomBar(SwapSlot());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr PlayerInventory::essentialItem(EssentialItem essentialItem) const {
|
|
|
|
return m_essential.value(essentialItem);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::setEssentialItem(EssentialItem essentialItem, ItemPtr item) {
|
|
|
|
m_essential[essentialItem] = item;
|
|
|
|
}
|
|
|
|
|
|
|
|
StringMap<uint64_t> PlayerInventory::availableCurrencies() const {
|
|
|
|
return m_currencies;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint64_t PlayerInventory::currency(String const& currencyType) const {
|
|
|
|
return m_currencies.value(currencyType, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::addCurrency(String const& currencyType, uint64_t amount) {
|
|
|
|
uint64_t previousTotal = m_currencies[currencyType];
|
|
|
|
uint64_t newTotal = previousTotal + amount;
|
|
|
|
if (newTotal < previousTotal)
|
|
|
|
newTotal = highest<uint64_t>();
|
|
|
|
m_currencies[currencyType] = min(Root::singleton().assets()->json("/currencies.config").get(currencyType).getUInt("playerMax", highest<uint64_t>()), newTotal);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PlayerInventory::consumeCurrency(String const& currencyType, uint64_t amount) {
|
|
|
|
if (m_currencies[currencyType] >= amount) {
|
|
|
|
m_currencies[currencyType] -= amount;
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Maybe<InventorySlot> PlayerInventory::customBarPrimarySlot(CustomBarIndex customBarIndex) const {
|
|
|
|
return m_customBar.at(m_customBarGroup, customBarIndex).first;
|
|
|
|
}
|
|
|
|
|
|
|
|
Maybe<InventorySlot> PlayerInventory::customBarSecondarySlot(CustomBarIndex customBarIndex) const {
|
|
|
|
return m_customBar.at(m_customBarGroup, customBarIndex).second;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::setCustomBarPrimarySlot(CustomBarIndex customBarIndex, Maybe<InventorySlot> slot) {
|
|
|
|
// The primary slot is not allowed to point to an empty item.
|
|
|
|
if (slot) {
|
|
|
|
if (!itemsAt(*slot))
|
|
|
|
slot = {};
|
|
|
|
}
|
|
|
|
|
|
|
|
auto& cbl = m_customBar.at(m_customBarGroup, customBarIndex);
|
|
|
|
if (slot && cbl.second == slot) {
|
|
|
|
// If we match the secondary slot, just swap the slots for primary and
|
|
|
|
// secondary
|
|
|
|
swap(cbl.first, cbl.second);
|
|
|
|
} else {
|
|
|
|
cbl.first = slot;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::setCustomBarSecondarySlot(CustomBarIndex customBarIndex, Maybe<InventorySlot> slot) {
|
|
|
|
auto& cbl = m_customBar.at(m_customBarGroup, customBarIndex);
|
|
|
|
// The secondary slot is not allowed to point to an empty item or a two
|
|
|
|
// handed item.
|
|
|
|
if (slot) {
|
|
|
|
if (!itemsAt(*slot) || itemSafeTwoHanded(itemsAt(*slot)))
|
|
|
|
slot = {};
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cbl.first && cbl.first == slot && !itemSafeTwoHanded(itemsAt(*cbl.first))) {
|
|
|
|
// If we match the primary slot and the primary slot is not a two handed
|
|
|
|
// item, then just swap the two slots.
|
|
|
|
swap(cbl.first, cbl.second);
|
|
|
|
} else {
|
|
|
|
cbl.second = slot;
|
|
|
|
// If the primary slot was two handed, it is no longer valid so clear it.
|
|
|
|
if (cbl.first && itemSafeTwoHanded(itemsAt(*cbl.first)))
|
|
|
|
cbl.first = {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::addToCustomBar(InventorySlot slot) {
|
|
|
|
for (size_t j = 0; j < m_customBar.size(1); ++j) {
|
|
|
|
auto& cbl = m_customBar.at(m_customBarGroup, j);
|
|
|
|
if (!cbl.first && !cbl.second) {
|
|
|
|
cbl.first.set(slot);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t PlayerInventory::customBarGroup() const {
|
|
|
|
return m_customBarGroup;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::setCustomBarGroup(uint8_t group) {
|
|
|
|
m_customBarGroup = group;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t PlayerInventory::customBarGroups() const {
|
|
|
|
return m_customBar.size(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t PlayerInventory::customBarIndexes() const {
|
|
|
|
return m_customBar.size(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
SelectedActionBarLocation PlayerInventory::selectedActionBarLocation() const {
|
|
|
|
return m_selectedActionBar;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::selectActionBarLocation(SelectedActionBarLocation location) {
|
|
|
|
m_selectedActionBar = location;
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr PlayerInventory::primaryHeldItem() const {
|
|
|
|
if (m_swapSlot)
|
|
|
|
return m_swapSlot;
|
|
|
|
|
|
|
|
if (m_selectedActionBar.is<EssentialItem>())
|
|
|
|
return m_essential.value(m_selectedActionBar.get<EssentialItem>());
|
|
|
|
|
|
|
|
if (m_selectedActionBar.is<CustomBarIndex>()) {
|
|
|
|
if (auto slot = m_customBar.at(m_customBarGroup, m_selectedActionBar.get<CustomBarIndex>()).first)
|
|
|
|
return itemsAt(*slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr PlayerInventory::secondaryHeldItem() const {
|
|
|
|
auto pri = primaryHeldItem();
|
|
|
|
if (itemSafeTwoHanded(pri) || m_swapSlot || !m_selectedActionBar || m_selectedActionBar.is<EssentialItem>())
|
|
|
|
return {};
|
|
|
|
|
|
|
|
auto const& cbl = m_customBar.at(m_customBarGroup, m_selectedActionBar.get<CustomBarIndex>());
|
|
|
|
|
|
|
|
if (cbl.first && itemSafeTwoHanded(itemsAt(*cbl.first)))
|
|
|
|
return {};
|
|
|
|
|
|
|
|
if (cbl.second)
|
|
|
|
return itemsAt(*cbl.second);
|
|
|
|
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
Maybe<InventorySlot> PlayerInventory::primaryHeldSlot() const {
|
|
|
|
if (m_swapSlot)
|
|
|
|
return InventorySlot(SwapSlot());
|
|
|
|
if (m_selectedActionBar.is<CustomBarIndex>())
|
|
|
|
return customBarPrimarySlot(m_selectedActionBar.get<CustomBarIndex>());
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
Maybe<InventorySlot> PlayerInventory::secondaryHeldSlot() const {
|
|
|
|
if (m_swapSlot || itemSafeTwoHanded(primaryHeldItem()))
|
|
|
|
return {};
|
|
|
|
if (m_selectedActionBar.is<CustomBarIndex>())
|
|
|
|
return customBarSecondarySlot(m_selectedActionBar.get<CustomBarIndex>());
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::load(Json const& store) {
|
|
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
|
|
|
|
|
|
m_equipment[EquipmentSlot::Head] = itemDatabase->diskLoad(store.get("headSlot"));
|
|
|
|
m_equipment[EquipmentSlot::Chest] = itemDatabase->diskLoad(store.get("chestSlot"));
|
|
|
|
m_equipment[EquipmentSlot::Legs] = itemDatabase->diskLoad(store.get("legsSlot"));
|
|
|
|
m_equipment[EquipmentSlot::Back] = itemDatabase->diskLoad(store.get("backSlot"));
|
|
|
|
m_equipment[EquipmentSlot::HeadCosmetic] = itemDatabase->diskLoad(store.get("headCosmeticSlot"));
|
|
|
|
m_equipment[EquipmentSlot::ChestCosmetic] = itemDatabase->diskLoad(store.get("chestCosmeticSlot"));
|
|
|
|
m_equipment[EquipmentSlot::LegsCosmetic] = itemDatabase->diskLoad(store.get("legsCosmeticSlot"));
|
|
|
|
m_equipment[EquipmentSlot::BackCosmetic] = itemDatabase->diskLoad(store.get("backCosmeticSlot"));
|
|
|
|
|
2023-07-22 12:31:04 +00:00
|
|
|
//reuse ItemBags so the Inventory pane still works after load()'ing into the same PlayerInventory again (from swap)
|
|
|
|
auto itemBags = store.get("itemBags").toObject();
|
|
|
|
eraseWhere(m_bags, [&](auto const& p) { return !itemBags.contains(p.first); });
|
|
|
|
for (auto const& p : itemBags) {
|
|
|
|
auto& bagType = p.first;
|
|
|
|
auto newBag = ItemBag::loadStore(p.second);
|
|
|
|
auto& bagPtr = m_bags[bagType];
|
|
|
|
if (bagPtr)
|
|
|
|
*bagPtr = move(newBag);
|
|
|
|
else
|
|
|
|
bagPtr = make_shared<ItemBag>(move(newBag));
|
|
|
|
}
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
m_swapSlot = itemDatabase->diskLoad(store.get("swapSlot"));
|
|
|
|
m_trashSlot = itemDatabase->diskLoad(store.get("trashSlot"));
|
|
|
|
|
|
|
|
m_currencies = jsonToMapV<StringMap<uint64_t>>(store.get("currencies"), mem_fn(&Json::toUInt));
|
|
|
|
|
|
|
|
m_customBarGroup = store.getUInt("customBarGroup");
|
|
|
|
|
|
|
|
for (size_t i = 0; i < m_customBar.size(0); ++i) {
|
|
|
|
for (size_t j = 0; j < m_customBar.size(1); ++j) {
|
|
|
|
Json cbl = store.get("customBar").get(i).get(j);
|
|
|
|
m_customBar.at(i, j) = CustomBarLink{
|
|
|
|
jsonToMaybe<InventorySlot>(cbl.get(0, {}), jsonToInventorySlot),
|
|
|
|
jsonToMaybe<InventorySlot>(cbl.get(1, {}), jsonToInventorySlot)
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_selectedActionBar = jsonToSelectedActionBarLocation(store.get("selectedActionBar"));
|
|
|
|
|
2023-07-22 12:31:04 +00:00
|
|
|
m_essential.clear();
|
2023-06-20 04:33:09 +00:00
|
|
|
m_essential[EssentialItem::BeamAxe] = itemDatabase->diskLoad(store.get("beamAxe"));
|
|
|
|
m_essential[EssentialItem::WireTool] = itemDatabase->diskLoad(store.get("wireTool"));
|
|
|
|
m_essential[EssentialItem::PaintTool] = itemDatabase->diskLoad(store.get("paintTool"));
|
|
|
|
m_essential[EssentialItem::InspectionTool] = itemDatabase->diskLoad(store.get("inspectionTool"));
|
|
|
|
}
|
|
|
|
|
|
|
|
Json PlayerInventory::store() const {
|
|
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
|
|
|
|
|
|
JsonArray customBar;
|
|
|
|
for (size_t i = 0; i < m_customBar.size(0); ++i) {
|
|
|
|
JsonArray customBarGroup;
|
|
|
|
for (size_t j = 0; j < m_customBar.size(1); ++j) {
|
|
|
|
auto const& cbl = m_customBar.at(i, j);
|
|
|
|
customBarGroup.append(JsonArray{jsonFromMaybe(cbl.first, jsonFromInventorySlot), jsonFromMaybe(cbl.second, jsonFromInventorySlot)});
|
|
|
|
}
|
|
|
|
customBar.append(take(customBarGroup));
|
|
|
|
}
|
|
|
|
|
|
|
|
JsonObject itemBags;
|
|
|
|
for (auto bag : m_bags)
|
|
|
|
itemBags.add(bag.first, bag.second->diskStore());
|
|
|
|
|
|
|
|
return JsonObject{
|
|
|
|
{"headSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::Head))},
|
|
|
|
{"chestSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::Chest))},
|
|
|
|
{"legsSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::Legs))},
|
|
|
|
{"backSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::Back))},
|
|
|
|
{"headCosmeticSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::HeadCosmetic))},
|
|
|
|
{"chestCosmeticSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::ChestCosmetic))},
|
|
|
|
{"legsCosmeticSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::LegsCosmetic))},
|
|
|
|
{"backCosmeticSlot", itemDatabase->diskStore(m_equipment.value(EquipmentSlot::BackCosmetic))},
|
|
|
|
{"itemBags", itemBags},
|
|
|
|
{"swapSlot", itemDatabase->diskStore(m_swapSlot)},
|
|
|
|
{"trashSlot", itemDatabase->diskStore(m_trashSlot)},
|
|
|
|
{"currencies", jsonFromMap(m_currencies)},
|
|
|
|
{"customBarGroup", m_customBarGroup},
|
|
|
|
{"customBar", move(customBar)},
|
|
|
|
{"selectedActionBar", jsonFromSelectedActionBarLocation(m_selectedActionBar)},
|
|
|
|
{"beamAxe", itemDatabase->diskStore(m_essential.value(EssentialItem::BeamAxe))},
|
|
|
|
{"wireTool", itemDatabase->diskStore(m_essential.value(EssentialItem::WireTool))},
|
|
|
|
{"paintTool", itemDatabase->diskStore(m_essential.value(EssentialItem::PaintTool))},
|
|
|
|
{"inspectionTool", itemDatabase->diskStore(m_essential.value(EssentialItem::InspectionTool))}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::forEveryItem(function<void(InventorySlot const&, ItemPtr&)> function) {
|
|
|
|
auto checkedFunction = [function = move(function)](InventorySlot const& slot, ItemPtr& item) {
|
|
|
|
if (item)
|
|
|
|
function(slot, item);
|
|
|
|
};
|
|
|
|
|
|
|
|
for (auto& p : m_equipment)
|
|
|
|
checkedFunction(p.first, p.second);
|
|
|
|
for (auto const& p : m_bags) {
|
|
|
|
for (size_t i = 0; i < p.second->size(); ++i)
|
|
|
|
checkedFunction(BagSlot(p.first, i), p.second->at(i));
|
|
|
|
}
|
|
|
|
checkedFunction(SwapSlot(), m_swapSlot);
|
|
|
|
checkedFunction(TrashSlot(), m_trashSlot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::forEveryItem(function<void(InventorySlot const&, ItemPtr const&)> function) const {
|
|
|
|
return const_cast<PlayerInventory*>(this)->forEveryItem([function = move(function)](InventorySlot const& slot, ItemPtr& item) {
|
|
|
|
function(slot, item);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
List<ItemPtr> PlayerInventory::allItems() const {
|
|
|
|
List<ItemPtr> items;
|
|
|
|
forEveryItem([&items](InventorySlot const&, ItemPtr const& item) {
|
|
|
|
items.append(item);
|
|
|
|
});
|
|
|
|
return items;
|
|
|
|
}
|
|
|
|
|
|
|
|
Map<String, uint64_t> PlayerInventory::itemSummary() const {
|
|
|
|
Map<String, uint64_t> result;
|
|
|
|
forEveryItem([&result](auto const&, auto const& item) {
|
|
|
|
result[item->name()] += item->count();
|
|
|
|
});
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::cleanup() {
|
|
|
|
for (auto pair : m_bags)
|
|
|
|
pair.second->cleanup();
|
|
|
|
|
|
|
|
for (auto& p : m_equipment)
|
|
|
|
if (p.second && p.second->empty())
|
|
|
|
p.second = ItemPtr();
|
|
|
|
|
|
|
|
if (m_swapSlot && m_swapSlot->empty())
|
|
|
|
m_swapSlot = ItemPtr();
|
|
|
|
|
|
|
|
if (m_trashSlot && m_trashSlot->empty())
|
|
|
|
m_trashSlot = ItemPtr();
|
|
|
|
|
|
|
|
m_customBar.forEach([this](Array2S const&, CustomBarLink& p) {
|
|
|
|
ItemPtr primary = p.first ? retrieve(*p.first) : ItemPtr();
|
|
|
|
ItemPtr secondary = p.second ? retrieve(*p.second) : ItemPtr();
|
|
|
|
|
|
|
|
// Reset the primary and secondary action bar link if the item is gone
|
|
|
|
if (!primary)
|
|
|
|
p.first.reset();
|
|
|
|
if (!secondary)
|
|
|
|
p.second.reset();
|
|
|
|
|
|
|
|
// If the primary hand item is two handed, the secondary hand should not be
|
|
|
|
// set
|
|
|
|
if (itemSafeTwoHanded(primary))
|
|
|
|
p.second.reset();
|
|
|
|
// Two handed items are not allowed in the secondary slot
|
|
|
|
if (itemSafeTwoHanded(secondary))
|
|
|
|
p.second.reset();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PlayerInventory::checkInventoryFilter(ItemPtr const& items, String const& filterName) {
|
|
|
|
auto config = Root::singleton().assets()->json("/player.config:inventoryFilters");
|
|
|
|
|
|
|
|
// filter by item type if an itemTypes filter is set
|
|
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
|
|
auto filterConfig = config.get(filterName);
|
|
|
|
auto itemTypeName = ItemTypeNames.getRight(itemDatabase->itemType(items->name()));
|
|
|
|
if (filterConfig.contains("typeWhitelist") && !filterConfig.getArray("typeWhitelist").contains(itemTypeName))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (filterConfig.contains("typeBlacklist") && filterConfig.getArray("typeBlacklist").contains(itemTypeName))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// filter by item tags if an itemTags filter is set
|
|
|
|
// this is an inclusive filter
|
|
|
|
auto itemTags = itemDatabase->itemTags(items->name());
|
|
|
|
if (filterConfig.contains("tagWhitelist")) {
|
|
|
|
auto whitelistedTags = filterConfig.getArray("tagWhitelist").filtered([itemTags](Json const& tag) {
|
|
|
|
return itemTags.contains(tag.toString());
|
|
|
|
});
|
|
|
|
if (whitelistedTags.size() == 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (filterConfig.contains("tagBlacklist")) {
|
|
|
|
auto blacklistedTags = filterConfig.getArray("tagBlacklist").filtered([itemTags](Json const& tag) {
|
|
|
|
return itemTags.contains(tag.toString());
|
|
|
|
});
|
|
|
|
if (blacklistedTags.size() > 0)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto itemCategory = items->category();
|
|
|
|
if (auto categoryWhitelist = filterConfig.optArray("categoryWhitelist")) {
|
|
|
|
auto categoryWhiteset = jsonToStringSet(*categoryWhitelist);
|
|
|
|
if (!categoryWhiteset.contains(itemCategory))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (auto categoryBlacklist = filterConfig.optArray("categoryBlacklist")) {
|
|
|
|
auto categoryBlackset = jsonToStringSet(*categoryBlacklist);
|
|
|
|
if (categoryBlackset.contains(itemCategory))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr const& PlayerInventory::retrieve(InventorySlot const& slot) const {
|
|
|
|
return const_cast<PlayerInventory*>(this)->retrieve(slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemPtr& PlayerInventory::retrieve(InventorySlot const& slot) {
|
|
|
|
auto guardEmpty = [](ItemPtr& item) -> ItemPtr& {
|
|
|
|
if (item && item->empty())
|
|
|
|
item = {};
|
|
|
|
return item;
|
|
|
|
};
|
|
|
|
|
|
|
|
if (auto es = slot.ptr<EquipmentSlot>())
|
|
|
|
return guardEmpty(m_equipment[*es]);
|
|
|
|
else if (auto bs = slot.ptr<BagSlot>())
|
|
|
|
return guardEmpty(m_bags[bs->first]->at(bs->second));
|
|
|
|
else if (slot.is<SwapSlot>())
|
|
|
|
return guardEmpty(m_swapSlot);
|
|
|
|
else
|
|
|
|
return guardEmpty(m_trashSlot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::swapCustomBarLinks(InventorySlot a, InventorySlot b) {
|
|
|
|
m_customBar.forEach([&](Array2S const&, CustomBarLink& p) {
|
|
|
|
if (p.first == a)
|
|
|
|
p.first = b;
|
|
|
|
else if (p.first == b)
|
|
|
|
p.first = a;
|
|
|
|
|
|
|
|
if (p.second == a)
|
|
|
|
p.second = b;
|
|
|
|
else if (p.second == b)
|
|
|
|
p.second = a;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::autoAddToCustomBar(InventorySlot slot) {
|
|
|
|
if (!Root::singleton().configuration()->getPath("inventory.pickupToActionBar").toBool())
|
|
|
|
return;
|
|
|
|
|
|
|
|
auto items = itemsAt(slot);
|
|
|
|
if (items && !items->empty() && checkInventoryFilter(items, "autoAddToCustomBar"))
|
|
|
|
addToCustomBar(slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::netElementsNeedLoad(bool) {
|
|
|
|
auto itemDatabase = Root::singleton().itemDatabase();
|
|
|
|
|
|
|
|
auto deserializeItem = [&itemDatabase](NetElementData<ItemDescriptor>& netState, ItemPtr& item) {
|
|
|
|
if (netState.pullUpdated())
|
|
|
|
itemDatabase->loadItem(netState.get(), item);
|
|
|
|
};
|
|
|
|
|
|
|
|
auto deserializeItemList = [&](List<NetElementData<ItemDescriptor>>& netStatesList, List<ItemPtr>& itemList) {
|
|
|
|
for (size_t i = 0; i < netStatesList.size(); ++i)
|
|
|
|
deserializeItem(netStatesList[i], itemList[i]);
|
|
|
|
};
|
|
|
|
|
|
|
|
auto deserializeItemMap = [&](auto& netStatesMap, auto& itemMap) {
|
|
|
|
for (auto k : netStatesMap.keys())
|
|
|
|
deserializeItem(netStatesMap[k], itemMap[k]);
|
|
|
|
};
|
|
|
|
|
|
|
|
deserializeItemMap(m_equipmentNetState, m_equipment);
|
|
|
|
|
|
|
|
for (auto bagType : m_bagsNetState.keys())
|
|
|
|
deserializeItemList(m_bagsNetState[bagType], m_bags[bagType]->items());
|
|
|
|
|
|
|
|
deserializeItem(m_swapSlotNetState, m_swapSlot);
|
|
|
|
deserializeItem(m_trashSlotNetState, m_trashSlot);
|
|
|
|
|
|
|
|
m_currencies = m_currenciesNetState.get();
|
|
|
|
|
|
|
|
m_customBarGroup = m_customBarGroupNetState.get();
|
|
|
|
m_customBarNetState.forEach([&](auto const& index, auto& ns) {
|
|
|
|
m_customBar.at(index) = ns.get();
|
|
|
|
});
|
|
|
|
|
|
|
|
m_selectedActionBar = m_selectedActionBarNetState.get();
|
|
|
|
|
|
|
|
deserializeItemMap(m_essentialNetState, m_essential);
|
|
|
|
|
|
|
|
cleanup();
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerInventory::netElementsNeedStore() {
|
|
|
|
cleanup();
|
|
|
|
|
|
|
|
auto serializeItem = [](NetElementData<ItemDescriptor>& netState, ItemPtr& item) {
|
|
|
|
netState.set(itemSafeDescriptor(item));
|
|
|
|
};
|
|
|
|
|
|
|
|
auto serializeItemList = [&](List<NetElementData<ItemDescriptor>>& netStatesList, List<ItemPtr>& itemList) {
|
|
|
|
for (size_t i = 0; i < netStatesList.size(); ++i)
|
|
|
|
serializeItem(netStatesList[i], itemList[i]);
|
|
|
|
};
|
|
|
|
|
|
|
|
auto serializeItemMap = [&](auto& netStatesMap, auto& itemMap) {
|
|
|
|
for (auto k : netStatesMap.keys())
|
|
|
|
serializeItem(netStatesMap[k], itemMap[k]);
|
|
|
|
};
|
|
|
|
|
|
|
|
serializeItemMap(m_equipmentNetState, m_equipment);
|
|
|
|
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for (auto bagType : m_bagsNetState.keys())
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serializeItemList(m_bagsNetState[bagType], m_bags[bagType]->items());
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serializeItem(m_swapSlotNetState, m_swapSlot);
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serializeItem(m_trashSlotNetState, m_trashSlot);
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m_currenciesNetState.set(m_currencies);
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m_customBarGroupNetState.set(m_customBarGroup);
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m_customBar.forEach([&](auto const& index, auto& cbl) {
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m_customBarNetState.at(index).set(cbl);
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});
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m_selectedActionBarNetState.set(m_selectedActionBar);
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serializeItemMap(m_essentialNetState, m_essential);
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}
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}
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