osb/source/game/StarCelestialParameters.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarCelestialCoordinate.hpp"
#include "StarWorldParameters.hpp"
namespace Star {
STAR_CLASS(CelestialParameters);
class CelestialParameters {
public:
CelestialParameters();
CelestialParameters(CelestialCoordinate coordinate, uint64_t seed, String name, Json parameters);
explicit CelestialParameters(Json const& diskStore);
explicit CelestialParameters(ByteArray netStore);
Json diskStore() const;
ByteArray netStore() const;
CelestialCoordinate coordinate() const;
String name() const;
uint64_t seed() const;
Json parameters() const;
Json getParameter(String const& name, Json def = Json()) const;
// Predictably select from a json array, given by the named parameter.
// Selects based on the name hash and the system seed.
Json randomizeParameterList(String const& name, int32_t mix = 0) const;
// Predictably select from a range, given by the named parameter. Works for
// either floating or integral ranges.
Json randomizeParameterRange(String const& name, int32_t mix = 0) const;
// Same function, but if you want to specify the range from an external source
Json randomizeParameterRange(JsonArray const& range, int32_t mix = 0, Maybe<String> const& name = {}) const;
// Not all worlds are visitable, if the world is not visitable its
// visitableParameters will be empty.
bool isVisitable() const;
VisitableWorldParametersConstPtr visitableParameters() const;
void setVisitableParameters(VisitableWorldParametersPtr const& newVisitableParameters);
private:
CelestialCoordinate m_coordinate;
uint64_t m_seed;
String m_name;
Json m_parameters;
VisitableWorldParametersConstPtr m_visitableParameters;
};
}