osb/source/game/scripting/StarItemLuaBindings.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_ITEM_LUA_BINDINGS_HPP
#define STAR_ITEM_LUA_BINDINGS_HPP
#include "StarLua.hpp"
#include "StarVector.hpp"
namespace Star {
STAR_CLASS(Item);
namespace LuaBindings {
LuaCallbacks makeItemCallbacks(Item* item);
namespace ItemCallbacks {
String name(Item* item);
size_t count(Item* item);
size_t setCount(Item* item, size_t count);
size_t maxStack(Item* item);
bool matches(Item* item, Json const& descriptor, Maybe<bool> exactMatch);
Json matchingDescriptors(Item* item);
bool consume(Item* item, size_t count);
bool empty(Item* item);
Json descriptor(Item* item);
String description(Item* item);
String friendlyName(Item* item);
int rarity(Item* item);
String rarityString(Item* item);
size_t price(Item* item);
unsigned fuelAmount(Item* item);
Json iconDrawables(Item* item);
Json dropDrawables(Item* item);
String largeImage(Item* item);
String tooltipKind(Item* item);
String category(Item* item);
String pickupSound(Item* item);
bool twoHanded(Item* item);
float timeToLive(Item* item);
Json learnBlueprintsOnPickup(Item* item);
bool hasItemTag(Item* item, String const& itemTag);
Json pickupQuestTemplates(Item* item);
}
}
}
#endif