68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
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#include "StarPlayerFactory.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarPlayer.hpp"
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#include "StarAssets.hpp"
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#include "StarRoot.hpp"
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namespace Star {
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PlayerConfig::PlayerConfig(JsonObject const& cfg) {
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defaultIdentity = HumanoidIdentity(cfg.value("defaultHumanoidIdentity"));
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humanoidTiming = Humanoid::HumanoidTiming(cfg.value("humanoidTiming"));
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for (Json v : cfg.value("defaultItems", JsonArray()).toArray())
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defaultItems.append(ItemDescriptor(v));
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for (Json v : cfg.value("defaultBlueprints", JsonObject()).getArray("tier1", JsonArray()))
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defaultBlueprints.append(ItemDescriptor(v));
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metaBoundBox = jsonToRectF(cfg.get("metaBoundBox"));
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movementParameters = cfg.get("movementParameters");
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zeroGMovementParameters = cfg.get("zeroGMovementParameters");
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statusControllerSettings = cfg.get("statusControllerSettings");
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footstepTiming = cfg.get("footstepTiming").toFloat();
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footstepSensor = jsonToVec2F(cfg.get("footstepSensor"));
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underwaterSensor = jsonToVec2F(cfg.get("underwaterSensor"));
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underwaterMinWaterLevel = cfg.get("underwaterMinWaterLevel").toFloat();
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splashConfig = EntitySplashConfig(cfg.get("splashConfig"));
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companionsConfig = cfg.get("companionsConfig");
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deploymentConfig = cfg.get("deploymentConfig");
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effectsAnimator = cfg.get("effectsAnimator").toString();
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teleportInTime = cfg.get("teleportInTime").toFloat();
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teleportOutTime = cfg.get("teleportOutTime").toFloat();
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deployInTime = cfg.get("deployInTime").toFloat();
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deployOutTime = cfg.get("deployOutTime").toFloat();
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bodyMaterialKind = cfg.get("bodyMaterialKind").toString();
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for (auto& p : cfg.get("genericScriptContexts").optObject().value(JsonObject()))
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genericScriptContexts[p.first] = p.second.toString();
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}
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PlayerFactory::PlayerFactory() {
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m_config = make_shared<PlayerConfig>(Root::singleton().assets()->json("/player.config").toObject());
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}
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PlayerPtr PlayerFactory::create() const {
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return make_shared<Player>(m_config);
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}
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PlayerPtr PlayerFactory::diskLoadPlayer(Json const& diskStore) const {
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return make_shared<Player>(m_config, diskStore);
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}
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PlayerPtr PlayerFactory::netLoadPlayer(ByteArray const& netStore) const {
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return make_shared<Player>(m_config, netStore);
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}
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}
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