osb/source/game/StarPlayerStorage.hpp

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#ifndef STAR_PLAYER_STORAGE_HPP
#define STAR_PLAYER_STORAGE_HPP
#include "StarOrderedMap.hpp"
#include "StarUuid.hpp"
#include "StarPlayerFactory.hpp"
#include "StarThread.hpp"
#include "StarWorldStorage.hpp"
#include "StarStatistics.hpp"
namespace Star {
class PlayerStorage {
public:
PlayerStorage(String const& storageDir);
~PlayerStorage();
size_t playerCount() const;
// Returns nothing if index is out of bounds.
Maybe<Uuid> playerUuidAt(size_t index);
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// Returns nothing if name doesn't match a player.
Maybe<Uuid> playerUuidByName(String const& name, Maybe<Uuid> except = {});
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// Also returns the diskStore Json if needed.
Json savePlayer(PlayerPtr const& player);
Maybe<Json> maybeGetPlayerData(Uuid const& uuid);
Json getPlayerData(Uuid const& uuid);
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PlayerPtr loadPlayer(Uuid const& uuid);
void deletePlayer(Uuid const& uuid);
WorldChunks loadShipData(Uuid const& uuid);
void applyShipUpdates(Uuid const& uuid, WorldChunks const& updates);
// Move the given player to the top of the player ordering.
void moveToFront(Uuid const& uuid);
// Copy all the player relevant files for this uuid into .bak1 .bak2 etc
// files for however many backups are configured
void backupCycle(Uuid const& uuid);
// Get / Set PlayerStorage global metadata
void setMetadata(String key, Json value);
Json getMetadata(String const& key);
private:
String const& uuidFileName(Uuid const& uuid);
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void writeMetadata();
mutable RecursiveMutex m_mutex;
String m_storageDirectory;
String m_backupDirectory;
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OrderedHashMap<Uuid, Json> m_savedPlayersCache;
BiMap<Uuid, String> m_playerFileNames;
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JsonObject m_metadata;
};
}
#endif