osb/source/game/scripting/StarStatusControllerLuaBindings.cpp

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2023-06-20 04:33:09 +00:00
#include "StarStatusControllerLuaBindings.hpp"
#include "StarStatusController.hpp"
#include "StarJsonExtra.hpp"
#include "StarLuaGameConverters.hpp"
namespace Star {
LuaCallbacks LuaBindings::makeStatusControllerCallbacks(StatusController* statController) {
LuaCallbacks callbacks;
callbacks.registerCallbackWithSignature<Json, String, Json>(
"statusProperty", bind(StatusControllerCallbacks::statusProperty, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String, Json>(
"setStatusProperty", bind(StatusControllerCallbacks::setStatusProperty, statController, _1, _2));
callbacks.registerCallbackWithSignature<float, String>(
"stat", bind(StatusControllerCallbacks::stat, statController, _1));
callbacks.registerCallbackWithSignature<bool, String>(
"statPositive", bind(StatusControllerCallbacks::statPositive, statController, _1));
callbacks.registerCallbackWithSignature<StringList>(
"resourceNames", bind(StatusControllerCallbacks::resourceNames, statController));
callbacks.registerCallbackWithSignature<bool, String>(
"isResource", bind(StatusControllerCallbacks::isResource, statController, _1));
callbacks.registerCallbackWithSignature<float, String>(
"resource", bind(StatusControllerCallbacks::resource, statController, _1));
callbacks.registerCallbackWithSignature<bool, String>(
"resourcePositive", bind(StatusControllerCallbacks::resourcePositive, statController, _1));
callbacks.registerCallbackWithSignature<void, String, float>(
"setResource", bind(StatusControllerCallbacks::setResource, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String, float>(
"modifyResource", bind(StatusControllerCallbacks::modifyResource, statController, _1, _2));
callbacks.registerCallbackWithSignature<float, String, float>(
"giveResource", bind(StatusControllerCallbacks::giveResource, statController, _1, _2));
callbacks.registerCallbackWithSignature<bool, String, float>(
"consumeResource", bind(StatusControllerCallbacks::consumeResource, statController, _1, _2));
callbacks.registerCallbackWithSignature<bool, String, float>(
"overConsumeResource", bind(StatusControllerCallbacks::overConsumeResource, statController, _1, _2));
callbacks.registerCallbackWithSignature<bool, String>(
"resourceLocked", bind(StatusControllerCallbacks::resourceLocked, statController, _1));
callbacks.registerCallbackWithSignature<void, String, bool>(
"setResourceLocked", bind(StatusControllerCallbacks::setResourceLocked, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String>(
"resetResource", bind(StatusControllerCallbacks::resetResource, statController, _1));
callbacks.registerCallbackWithSignature<void>(
"resetAllResources", bind(StatusControllerCallbacks::resetAllResources, statController));
callbacks.registerCallbackWithSignature<Maybe<float>, String>(
"resourceMax", bind(StatusControllerCallbacks::resourceMax, statController, _1));
callbacks.registerCallbackWithSignature<Maybe<float>, String>(
"resourcePercentage", bind(StatusControllerCallbacks::resourcePercentage, statController, _1));
callbacks.registerCallbackWithSignature<float, String, float>(
"setResourcePercentage", bind(StatusControllerCallbacks::setResourcePercentage, statController, _1, _2));
callbacks.registerCallbackWithSignature<float, String, float>(
"modifyResourcePercentage", bind(StatusControllerCallbacks::modifyResourcePercentage, statController, _1, _2));
callbacks.registerCallbackWithSignature<JsonArray, String>(
"getPersistentEffects", bind(StatusControllerCallbacks::getPersistentEffects, statController, _1));
callbacks.registerCallbackWithSignature<void, String, Json>(
"addPersistentEffect", bind(StatusControllerCallbacks::addPersistentEffect, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String, JsonArray>(
"addPersistentEffects", bind(StatusControllerCallbacks::addPersistentEffects, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String, JsonArray>(
"setPersistentEffects", bind(StatusControllerCallbacks::setPersistentEffects, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String>(
"clearPersistentEffects", bind(StatusControllerCallbacks::clearPersistentEffects, statController, _1));
callbacks.registerCallbackWithSignature<void>(
"clearAllPersistentEffects", bind(StatusControllerCallbacks::clearAllPersistentEffects, statController));
callbacks.registerCallbackWithSignature<void, String, Maybe<float>, Maybe<EntityId>>(
"addEphemeralEffect", bind(StatusControllerCallbacks::addEphemeralEffect, statController, _1, _2, _3));
callbacks.registerCallbackWithSignature<void, JsonArray, Maybe<EntityId>>(
"addEphemeralEffects", bind(StatusControllerCallbacks::addEphemeralEffects, statController, _1, _2));
callbacks.registerCallbackWithSignature<void, String>(
"removeEphemeralEffect", bind(StatusControllerCallbacks::removeEphemeralEffect, statController, _1));
callbacks.registerCallbackWithSignature<void>(
"clearEphemeralEffects", bind(StatusControllerCallbacks::clearEphemeralEffects, statController));
callbacks.registerCallbackWithSignature<LuaTupleReturn<List<Json>, uint64_t>, Maybe<uint64_t>>(
"damageTakenSince", bind(StatusControllerCallbacks::damageTakenSince, statController, _1));
callbacks.registerCallbackWithSignature<LuaTupleReturn<List<Json>, uint64_t>, Maybe<uint64_t>>(
"inflictedHitsSince", bind(StatusControllerCallbacks::inflictedHitsSince, statController, _1));
callbacks.registerCallbackWithSignature<LuaTupleReturn<List<Json>, uint64_t>, Maybe<uint64_t>>(
"inflictedDamageSince", bind(StatusControllerCallbacks::inflictedDamageSince, statController, _1));
callbacks.registerCallbackWithSignature<List<JsonArray>>("activeUniqueStatusEffectSummary",
bind(&StatusControllerCallbacks::activeUniqueStatusEffectSummary, statController));
callbacks.registerCallbackWithSignature<bool, String>("uniqueStatusEffectActive",
bind(&StatusControllerCallbacks::uniqueStatusEffectActive, statController, _1));
callbacks.registerCallbackWithSignature<String>("primaryDirectives", bind(&StatusController::primaryDirectives, statController));
callbacks.registerCallback("setPrimaryDirectives", [statController](Maybe<String> const& directives) { statController->setPrimaryDirectives(directives.value()); });
callbacks.registerCallbackWithSignature<void, DamageRequest>("applySelfDamageRequest", bind(&StatusController::applySelfDamageRequest, statController, _1));
return callbacks;
}
Json LuaBindings::StatusControllerCallbacks::statusProperty(
StatusController* statController, String const& arg1, Json const& arg2) {
return statController->statusProperty(arg1, arg2);
}
void LuaBindings::StatusControllerCallbacks::setStatusProperty(
StatusController* statController, String const& arg1, Json const& arg2) {
statController->setStatusProperty(arg1, arg2);
}
float LuaBindings::StatusControllerCallbacks::stat(StatusController* statController, String const& arg1) {
return statController->stat(arg1);
}
bool LuaBindings::StatusControllerCallbacks::statPositive(StatusController* statController, String const& arg1) {
return statController->statPositive(arg1);
}
StringList LuaBindings::StatusControllerCallbacks::resourceNames(StatusController* statController) {
return statController->resourceNames();
}
bool LuaBindings::StatusControllerCallbacks::isResource(StatusController* statController, String const& arg1) {
return statController->isResource(arg1);
}
float LuaBindings::StatusControllerCallbacks::resource(StatusController* statController, String const& arg1) {
return statController->resource(arg1);
}
bool LuaBindings::StatusControllerCallbacks::resourcePositive(StatusController* statController, String const& arg1) {
return statController->resourcePositive(arg1);
}
void LuaBindings::StatusControllerCallbacks::setResource(
StatusController* statController, String const& arg1, float arg2) {
statController->setResource(arg1, arg2);
}
void LuaBindings::StatusControllerCallbacks::modifyResource(
StatusController* statController, String const& arg1, float arg2) {
statController->modifyResource(arg1, arg2);
}
float LuaBindings::StatusControllerCallbacks::giveResource(
StatusController* statController, String const& resourceName, float amount) {
return statController->giveResource(resourceName, amount);
}
bool LuaBindings::StatusControllerCallbacks::consumeResource(
StatusController* statController, String const& arg1, float arg2) {
return statController->consumeResource(arg1, arg2);
}
bool LuaBindings::StatusControllerCallbacks::overConsumeResource(
StatusController* statController, String const& arg1, float arg2) {
return statController->overConsumeResource(arg1, arg2);
}
bool LuaBindings::StatusControllerCallbacks::resourceLocked(StatusController* statController, String const& arg1) {
return statController->resourceLocked(arg1);
}
void LuaBindings::StatusControllerCallbacks::setResourceLocked(
StatusController* statController, String const& arg1, bool arg2) {
statController->setResourceLocked(arg1, arg2);
}
void LuaBindings::StatusControllerCallbacks::resetResource(StatusController* statController, String const& arg1) {
statController->resetResource(arg1);
}
void LuaBindings::StatusControllerCallbacks::resetAllResources(StatusController* statController) {
statController->resetAllResources();
}
Maybe<float> LuaBindings::StatusControllerCallbacks::resourceMax(StatusController* statController, String const& arg1) {
return statController->resourceMax(arg1);
}
Maybe<float> LuaBindings::StatusControllerCallbacks::resourcePercentage(
StatusController* statController, String const& arg1) {
return statController->resourcePercentage(arg1);
}
float LuaBindings::StatusControllerCallbacks::setResourcePercentage(
StatusController* statController, String const& arg1, float arg2) {
return statController->setResourcePercentage(arg1, arg2);
}
float LuaBindings::StatusControllerCallbacks::modifyResourcePercentage(
StatusController* statController, String const& arg1, float arg2) {
return statController->modifyResourcePercentage(arg1, arg2);
}
JsonArray LuaBindings::StatusControllerCallbacks::getPersistentEffects(
StatusController* statController, String const& arg1) {
return statController->getPersistentEffects(arg1).transformed(jsonFromPersistentStatusEffect);
}
void LuaBindings::StatusControllerCallbacks::addPersistentEffect(
StatusController* statController, String const& arg1, Json const& arg2) {
addPersistentEffects(statController, arg1, JsonArray{arg2});
}
void LuaBindings::StatusControllerCallbacks::addPersistentEffects(
StatusController* statController, String const& arg1, JsonArray const& arg2) {
statController->addPersistentEffects(arg1, arg2.transformed(jsonToPersistentStatusEffect));
}
void LuaBindings::StatusControllerCallbacks::setPersistentEffects(
StatusController* statController, String const& arg1, JsonArray const& arg2) {
statController->setPersistentEffects(arg1, arg2.transformed(jsonToPersistentStatusEffect));
}
void LuaBindings::StatusControllerCallbacks::clearPersistentEffects(
StatusController* statController, String const& arg1) {
statController->clearPersistentEffects(arg1);
}
void LuaBindings::StatusControllerCallbacks::clearAllPersistentEffects(StatusController* statController) {
statController->clearAllPersistentEffects();
}
void LuaBindings::StatusControllerCallbacks::addEphemeralEffect(
StatusController* statController, String const& arg1, Maybe<float> arg2, Maybe<EntityId> sourceEntityId) {
statController->addEphemeralEffect(EphemeralStatusEffect{UniqueStatusEffect{arg1}, arg2}, sourceEntityId);
}
void LuaBindings::StatusControllerCallbacks::addEphemeralEffects(
StatusController* statController, JsonArray const& arg1, Maybe<EntityId> sourceEntityId) {
statController->addEphemeralEffects(arg1.transformed(jsonToEphemeralStatusEffect), sourceEntityId);
}
void LuaBindings::StatusControllerCallbacks::removeEphemeralEffect(
StatusController* statController, String const& arg1) {
statController->removeEphemeralEffect(UniqueStatusEffect{arg1});
}
void LuaBindings::StatusControllerCallbacks::clearEphemeralEffects(StatusController* statController) {
statController->clearEphemeralEffects();
}
LuaTupleReturn<List<Json>, uint64_t> LuaBindings::StatusControllerCallbacks::damageTakenSince(
StatusController* statController, Maybe<uint64_t> timestep) {
auto pair = statController->damageTakenSince(timestep.value());
return luaTupleReturn(pair.first.transformed(mem_fn(&DamageNotification::toJson)), pair.second);
}
LuaTupleReturn<List<Json>, uint64_t> LuaBindings::StatusControllerCallbacks::inflictedHitsSince(
StatusController* statController, Maybe<uint64_t> timestep) {
auto pair = statController->inflictedHitsSince(timestep.value());
return luaTupleReturn(
pair.first.transformed([](auto const& p) { return p.second.toJson().set("targetEntityId", p.first); }),
pair.second);
}
LuaTupleReturn<List<Json>, uint64_t> LuaBindings::StatusControllerCallbacks::inflictedDamageSince(
StatusController* statController, Maybe<uint64_t> timestep) {
auto pair = statController->inflictedDamageSince(timestep.value());
return luaTupleReturn(pair.first.transformed(mem_fn(&DamageNotification::toJson)), pair.second);
}
List<JsonArray> LuaBindings::StatusControllerCallbacks::activeUniqueStatusEffectSummary(
StatusController* statController) {
auto summary = statController->activeUniqueStatusEffectSummary();
return summary.transformed([](pair<UniqueStatusEffect, Maybe<float>> effect) {
JsonArray effectJson = {effect.first};
if (effect.second)
effectJson.append(*effect.second);
return effectJson;
});
}
bool LuaBindings::StatusControllerCallbacks::uniqueStatusEffectActive(
StatusController* statController, String const& effectName) {
return statController->uniqueStatusEffectActive(effectName);
}
}