2023-06-20 04:33:09 +00:00
|
|
|
#ifndef STAR_PLAYER_HPP
|
|
|
|
#define STAR_PLAYER_HPP
|
|
|
|
|
|
|
|
#include "StarUuid.hpp"
|
|
|
|
#include "StarNetElementSystem.hpp"
|
|
|
|
#include "StarItemDescriptor.hpp"
|
|
|
|
#include "StarHumanoid.hpp"
|
|
|
|
#include "StarToolUserEntity.hpp"
|
|
|
|
#include "StarLoungingEntities.hpp"
|
|
|
|
#include "StarChattyEntity.hpp"
|
|
|
|
#include "StarEmoteEntity.hpp"
|
|
|
|
#include "StarDamageBarEntity.hpp"
|
|
|
|
#include "StarNametagEntity.hpp"
|
|
|
|
#include "StarPortraitEntity.hpp"
|
|
|
|
#include "StarInspectableEntity.hpp"
|
|
|
|
#include "StarInventoryTypes.hpp"
|
|
|
|
#include "StarActorMovementController.hpp"
|
|
|
|
#include "StarNetworkedAnimator.hpp"
|
|
|
|
#include "StarAiTypes.hpp"
|
|
|
|
#include "StarItemBag.hpp"
|
|
|
|
#include "StarArmorWearer.hpp"
|
|
|
|
#include "StarEntityRendering.hpp"
|
|
|
|
#include "StarToolUser.hpp"
|
|
|
|
#include "StarPlayerTypes.hpp"
|
|
|
|
#include "StarRadioMessageDatabase.hpp"
|
|
|
|
#include "StarLuaComponents.hpp"
|
|
|
|
#include "StarLuaActorMovementComponent.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
STAR_STRUCT(PlayerConfig);
|
|
|
|
STAR_CLASS(Songbook);
|
|
|
|
STAR_CLASS(WireConnector);
|
|
|
|
STAR_CLASS(PlayerInventory);
|
|
|
|
STAR_CLASS(PlayerBlueprints);
|
|
|
|
STAR_CLASS(PlayerTech);
|
|
|
|
STAR_CLASS(PlayerCompanions);
|
|
|
|
STAR_CLASS(PlayerDeployment);
|
|
|
|
STAR_CLASS(PlayerLog);
|
|
|
|
STAR_CLASS(TechController);
|
|
|
|
STAR_CLASS(ClientContext);
|
|
|
|
STAR_CLASS(Statistics);
|
|
|
|
STAR_CLASS(StatusController);
|
|
|
|
STAR_CLASS(PlayerCodexes);
|
|
|
|
STAR_CLASS(QuestManager);
|
|
|
|
STAR_CLASS(InteractiveEntity);
|
|
|
|
STAR_CLASS(PlayerUniverseMap);
|
|
|
|
STAR_CLASS(UniverseClient);
|
|
|
|
|
|
|
|
STAR_CLASS(Player);
|
|
|
|
|
|
|
|
class Player :
|
|
|
|
public virtual ToolUserEntity,
|
|
|
|
public virtual LoungingEntity,
|
|
|
|
public virtual ChattyEntity,
|
2023-06-30 01:44:42 +00:00
|
|
|
public virtual InspectableEntity,
|
2023-06-20 04:33:09 +00:00
|
|
|
public virtual DamageBarEntity,
|
|
|
|
public virtual PortraitEntity,
|
|
|
|
public virtual NametagEntity,
|
|
|
|
public virtual PhysicsEntity,
|
|
|
|
public virtual EmoteEntity {
|
|
|
|
|
|
|
|
public:
|
|
|
|
Player(PlayerConfigPtr config, Uuid uuid = Uuid());
|
|
|
|
Player(PlayerConfigPtr config, Json const& diskStore);
|
|
|
|
Player(PlayerConfigPtr config, ByteArray const& netStore);
|
|
|
|
|
|
|
|
ClientContextPtr clientContext() const;
|
|
|
|
void setClientContext(ClientContextPtr clientContext);
|
|
|
|
|
|
|
|
StatisticsPtr statistics() const;
|
|
|
|
void setStatistics(StatisticsPtr statistics);
|
|
|
|
|
|
|
|
void setUniverseClient(UniverseClient* universeClient);
|
|
|
|
|
|
|
|
QuestManagerPtr questManager() const;
|
|
|
|
|
|
|
|
Json diskStore();
|
|
|
|
ByteArray netStore();
|
|
|
|
|
|
|
|
EntityType entityType() const override;
|
|
|
|
|
|
|
|
void init(World* world, EntityId entityId, EntityMode mode) override;
|
|
|
|
void uninit() override;
|
|
|
|
|
|
|
|
Vec2F position() const override;
|
|
|
|
Vec2F velocity() const override;
|
|
|
|
|
|
|
|
Vec2F mouthPosition() const override;
|
2023-06-26 14:42:07 +00:00
|
|
|
Vec2F mouthPosition(bool ignoreAdjustments) const override;
|
|
|
|
Vec2F mouthOffset(bool ignoreAdjustments = true) const;
|
2023-06-20 04:33:09 +00:00
|
|
|
Vec2F feetOffset() const;
|
|
|
|
Vec2F headArmorOffset() const;
|
|
|
|
Vec2F chestArmorOffset() const;
|
|
|
|
Vec2F legsArmorOffset() const;
|
|
|
|
Vec2F backArmorOffset() const;
|
|
|
|
|
|
|
|
// relative to current position
|
|
|
|
RectF metaBoundBox() const override;
|
|
|
|
|
|
|
|
// relative to current position
|
|
|
|
RectF collisionArea() const override;
|
|
|
|
|
|
|
|
pair<ByteArray, uint64_t> writeNetState(uint64_t fromStep = 0) override;
|
|
|
|
void readNetState(ByteArray data, float interpolationStep = 0.0f) override;
|
|
|
|
|
|
|
|
void enableInterpolation(float extrapolationHint = 0.0f) override;
|
|
|
|
void disableInterpolation() override;
|
|
|
|
|
|
|
|
virtual Maybe<HitType> queryHit(DamageSource const& source) const override;
|
|
|
|
Maybe<PolyF> hitPoly() const override;
|
|
|
|
|
|
|
|
List<DamageNotification> applyDamage(DamageRequest const& damage) override;
|
|
|
|
List<DamageNotification> selfDamageNotifications() override;
|
|
|
|
|
|
|
|
void hitOther(EntityId targetEntityId, DamageRequest const& damageRequest) override;
|
|
|
|
void damagedOther(DamageNotification const& damage) override;
|
|
|
|
|
|
|
|
List<DamageSource> damageSources() const override;
|
|
|
|
|
|
|
|
bool shouldDestroy() const override;
|
|
|
|
void destroy(RenderCallback* renderCallback) override;
|
|
|
|
|
|
|
|
Maybe<EntityAnchorState> loungingIn() const override;
|
|
|
|
bool lounge(EntityId loungeableEntityId, size_t anchorIndex);
|
|
|
|
void stopLounging();
|
|
|
|
|
|
|
|
void revive(Vec2F const& footPosition);
|
|
|
|
|
|
|
|
List<Drawable> portrait(PortraitMode mode) const override;
|
|
|
|
bool underwater() const;
|
|
|
|
|
|
|
|
void setShifting(bool shifting);
|
|
|
|
void special(int specialKey);
|
|
|
|
|
2023-06-28 12:52:09 +00:00
|
|
|
void setMoveVector(Vec2F const& vec);
|
2023-06-20 04:33:09 +00:00
|
|
|
void moveLeft();
|
|
|
|
void moveRight();
|
|
|
|
void moveUp();
|
|
|
|
void moveDown();
|
|
|
|
void jump();
|
|
|
|
|
|
|
|
void dropItem();
|
|
|
|
|
|
|
|
float toolRadius() const;
|
|
|
|
float interactRadius() const override;
|
|
|
|
List<InteractAction> pullInteractActions();
|
|
|
|
|
|
|
|
uint64_t currency(String const& currencyType) const;
|
|
|
|
|
|
|
|
float health() const override;
|
|
|
|
float maxHealth() const override;
|
|
|
|
DamageBarType damageBar() const override;
|
|
|
|
float healthPercentage() const;
|
|
|
|
|
|
|
|
float energy() const override;
|
|
|
|
float maxEnergy() const;
|
|
|
|
float energyPercentage() const;
|
|
|
|
|
|
|
|
float energyRegenBlockPercent() const;
|
|
|
|
|
|
|
|
bool energyLocked() const override;
|
|
|
|
bool fullEnergy() const override;
|
|
|
|
bool consumeEnergy(float energy) override;
|
|
|
|
|
|
|
|
float foodPercentage() const;
|
|
|
|
|
|
|
|
float breath() const;
|
|
|
|
float maxBreath() const;
|
|
|
|
|
|
|
|
float protection() const;
|
|
|
|
|
|
|
|
bool forceNude() const;
|
|
|
|
|
|
|
|
String description() const override;
|
2023-06-30 01:44:42 +00:00
|
|
|
void setDescription(String const& description);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
List<LightSource> lightSources() const override;
|
|
|
|
|
|
|
|
Direction walkingDirection() const override;
|
|
|
|
Direction facingDirection() const override;
|
|
|
|
|
|
|
|
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args = {}) override;
|
|
|
|
|
|
|
|
void update(uint64_t currentStep) override;
|
|
|
|
|
|
|
|
void render(RenderCallback* renderCallback) override;
|
|
|
|
|
2023-06-29 00:11:19 +00:00
|
|
|
void renderLightSources(RenderCallback* renderCallback) override;
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
Json getGenericProperty(String const& name, Json const& defaultValue = Json()) const;
|
|
|
|
void setGenericProperty(String const& name, Json const& value);
|
|
|
|
|
|
|
|
PlayerInventoryPtr inventory() const;
|
|
|
|
// Returns the number of items from this stack that could be
|
|
|
|
// picked up from the world, using inventory tab filtering
|
|
|
|
size_t itemsCanHold(ItemPtr const& items) const;
|
|
|
|
// Adds items to the inventory, returning the overflow.
|
|
|
|
// The items parameter is invalid after use.
|
|
|
|
ItemPtr pickupItems(ItemPtr const& items);
|
|
|
|
// Pick up all of the given items as possible, dropping the overflow.
|
|
|
|
// The item parameter is invalid after use.
|
|
|
|
void giveItem(ItemPtr const& item);
|
|
|
|
|
|
|
|
void triggerPickupEvents(ItemPtr const& item);
|
|
|
|
|
|
|
|
bool hasItem(ItemDescriptor const& descriptor, bool exactMatch = false) const;
|
|
|
|
size_t hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch = false) const;
|
|
|
|
// altough multiple entries may match, they might have different
|
|
|
|
// serializations
|
|
|
|
ItemDescriptor takeItem(ItemDescriptor const& descriptor, bool consumePartial = false, bool exactMatch = false);
|
|
|
|
void giveItem(ItemDescriptor const& descriptor);
|
|
|
|
|
|
|
|
// Clear the item swap slot.
|
|
|
|
void clearSwap();
|
|
|
|
|
|
|
|
// Refresh worn equipment from the inventory
|
|
|
|
void refreshEquipment();
|
|
|
|
|
|
|
|
PlayerBlueprintsPtr blueprints() const;
|
|
|
|
bool addBlueprint(ItemDescriptor const& descriptor, bool showFailure = false);
|
|
|
|
bool blueprintKnown(ItemDescriptor const& descriptor) const;
|
|
|
|
|
|
|
|
bool addCollectable(String const& collectionName, String const& collectableName);
|
|
|
|
|
|
|
|
PlayerUniverseMapPtr universeMap() const;
|
|
|
|
|
|
|
|
PlayerCodexesPtr codexes() const;
|
|
|
|
|
|
|
|
PlayerTechPtr techs() const;
|
|
|
|
void overrideTech(Maybe<StringList> const& techModules);
|
|
|
|
bool techOverridden() const;
|
|
|
|
|
|
|
|
PlayerCompanionsPtr companions() const;
|
|
|
|
|
|
|
|
PlayerLogPtr log() const;
|
|
|
|
|
|
|
|
InteractiveEntityPtr bestInteractionEntity(bool includeNearby);
|
|
|
|
void interactWithEntity(InteractiveEntityPtr entity);
|
|
|
|
|
|
|
|
// Aim this player's target at the given world position.
|
|
|
|
void aim(Vec2F const& position);
|
|
|
|
Vec2F aimPosition() const override;
|
|
|
|
|
|
|
|
Vec2F armPosition(ToolHand hand, Direction facingDirection, float armAngle, Vec2F offset = {}) const override;
|
|
|
|
Vec2F handOffset(ToolHand hand, Direction facingDirection) const override;
|
|
|
|
|
|
|
|
Vec2F handPosition(ToolHand hand, Vec2F const& handOffset = {}) const override;
|
|
|
|
ItemPtr handItem(ToolHand hand) const override;
|
|
|
|
|
|
|
|
Vec2F armAdjustment() const override;
|
|
|
|
|
|
|
|
void setCameraFocusEntity(Maybe<EntityId> const& cameraFocusEntity) override;
|
|
|
|
|
|
|
|
void playEmote(HumanoidEmote emote) override;
|
|
|
|
|
|
|
|
bool canUseTool() const;
|
|
|
|
|
|
|
|
// "Fires" whatever is in the primary (left) item slot, or the primary fire
|
|
|
|
// of the 2H item, at whatever the current aim position is. Will auto-repeat
|
|
|
|
// depending on the item auto repeat setting.
|
|
|
|
void beginPrimaryFire();
|
|
|
|
// "Fires" whatever is in the alternate (right) item slot, or the alt fire of
|
|
|
|
// the 2H item, at whatever the current aim position is. Will auto-repeat
|
|
|
|
// depending on the item auto repeat setting.
|
|
|
|
void beginAltFire();
|
|
|
|
|
|
|
|
void endPrimaryFire();
|
|
|
|
void endAltFire();
|
|
|
|
|
|
|
|
// Triggered whenever the use key is pressed
|
|
|
|
void beginTrigger();
|
|
|
|
void endTrigger();
|
|
|
|
|
|
|
|
ItemPtr primaryHandItem() const;
|
|
|
|
ItemPtr altHandItem() const;
|
|
|
|
|
|
|
|
Uuid uuid() const;
|
|
|
|
|
|
|
|
PlayerMode modeType() const;
|
|
|
|
void setModeType(PlayerMode mode);
|
|
|
|
PlayerModeConfig modeConfig() const;
|
|
|
|
|
|
|
|
ShipUpgrades shipUpgrades();
|
|
|
|
void setShipUpgrades(ShipUpgrades shipUpgrades);
|
|
|
|
|
|
|
|
String name() const override;
|
|
|
|
void setName(String const& name);
|
|
|
|
|
|
|
|
Maybe<String> statusText() const override;
|
|
|
|
bool displayNametag() const override;
|
|
|
|
Vec3B nametagColor() const override;
|
2023-06-26 14:42:07 +00:00
|
|
|
Vec2F nametagOrigin() const override;
|
2023-06-20 04:33:09 +00:00
|
|
|
|
2023-06-28 19:58:24 +00:00
|
|
|
void updateIdentity();
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
void setBodyDirectives(String const& directives);
|
|
|
|
void setEmoteDirectives(String const& directives);
|
2023-06-28 19:58:24 +00:00
|
|
|
|
|
|
|
void setHairGroup(String const& group);
|
|
|
|
void setHairType(String const& type);
|
|
|
|
void setHairDirectives(String const& directives);
|
|
|
|
|
|
|
|
void setFacialHairGroup(String const& group);
|
|
|
|
void setFacialHairType(String const& type);
|
|
|
|
void setFacialHairDirectives(String const& directives);
|
|
|
|
|
|
|
|
void setFacialMaskGroup(String const& group);
|
|
|
|
void setFacialMaskType(String const& type);
|
|
|
|
void setFacialMaskDirectives(String const& directives);
|
|
|
|
|
|
|
|
void setHair (String const& group, String const& type, String const& directives);
|
2023-06-20 04:33:09 +00:00
|
|
|
void setFacialHair(String const& group, String const& type, String const& directives);
|
|
|
|
void setFacialMask(String const& group, String const& type, String const& directives);
|
|
|
|
|
|
|
|
String species() const override;
|
|
|
|
void setSpecies(String const& species);
|
|
|
|
Gender gender() const;
|
|
|
|
void setGender(Gender const& gender);
|
|
|
|
void setPersonality(Personality const& personality);
|
2023-06-28 19:58:24 +00:00
|
|
|
void setImagePath(Maybe<String> const& imagePath);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
2023-06-27 15:34:37 +00:00
|
|
|
HumanoidPtr humanoid();
|
2023-06-28 19:58:24 +00:00
|
|
|
HumanoidIdentity const& identity() const;
|
|
|
|
|
|
|
|
void setIdentity(HumanoidIdentity identity);
|
2023-06-27 15:34:37 +00:00
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
void setAdmin(bool isAdmin);
|
|
|
|
bool isAdmin() const override;
|
|
|
|
|
|
|
|
bool inToolRange() const override;
|
|
|
|
bool inToolRange(Vec2F const& aimPos) const override;
|
|
|
|
bool inInteractionRange() const;
|
|
|
|
bool inInteractionRange(Vec2F aimPos) const;
|
|
|
|
|
|
|
|
void addParticles(List<Particle> const& particles) override;
|
|
|
|
void addSound(String const& sound, float volume = 1.0f) override;
|
|
|
|
|
|
|
|
bool wireToolInUse() const;
|
|
|
|
void setWireConnector(WireConnector* wireConnector) const;
|
|
|
|
|
|
|
|
void addEphemeralStatusEffects(List<EphemeralStatusEffect> const& statusEffects) override;
|
|
|
|
ActiveUniqueStatusEffectSummary activeUniqueStatusEffectSummary() const override;
|
|
|
|
|
|
|
|
float powerMultiplier() const override;
|
|
|
|
|
|
|
|
bool isDead() const;
|
|
|
|
void kill();
|
|
|
|
|
|
|
|
void setFavoriteColor(Vec4B color);
|
|
|
|
Vec4B favoriteColor() const override;
|
|
|
|
|
|
|
|
// Starts the teleport animation sequence, locking player movement and
|
|
|
|
// preventing some update code
|
|
|
|
void teleportOut(String const& animationType = "default", bool deploy = false);
|
|
|
|
void teleportIn();
|
|
|
|
void teleportAbort();
|
|
|
|
|
|
|
|
bool isTeleporting() const;
|
|
|
|
bool isTeleportingOut() const;
|
|
|
|
bool canDeploy();
|
|
|
|
void deployAbort(String const& animationType = "default");
|
|
|
|
bool isDeploying() const;
|
|
|
|
bool isDeployed() const;
|
|
|
|
|
|
|
|
void setBusyState(PlayerBusyState busyState);
|
|
|
|
|
|
|
|
// A hard move to a specified location
|
|
|
|
void moveTo(Vec2F const& footPosition);
|
|
|
|
|
|
|
|
List<String> pullQueuedMessages();
|
|
|
|
List<ItemPtr> pullQueuedItemDrops();
|
|
|
|
|
|
|
|
void queueUIMessage(String const& message) override;
|
|
|
|
void queueItemPickupMessage(ItemPtr const& item);
|
|
|
|
|
|
|
|
void addChatMessage(String const& message);
|
|
|
|
void addEmote(HumanoidEmote const& emote);
|
|
|
|
|
|
|
|
List<ChatAction> pullPendingChatActions() override;
|
|
|
|
|
2023-06-30 01:44:42 +00:00
|
|
|
Maybe<String> inspectionLogName() const override;
|
|
|
|
Maybe<String> inspectionDescription(String const& species) const override;
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
float beamGunRadius() const override;
|
|
|
|
|
|
|
|
bool instrumentPlaying() override;
|
|
|
|
void instrumentEquipped(String const& instrumentKind) override;
|
|
|
|
void interact(InteractAction const& action) override;
|
|
|
|
void addEffectEmitters(StringSet const& emitters) override;
|
|
|
|
void requestEmote(String const& emote) override;
|
|
|
|
|
|
|
|
ActorMovementController* movementController() override;
|
|
|
|
StatusController* statusController() override;
|
|
|
|
|
|
|
|
List<PhysicsForceRegion> forceRegions() const override;
|
|
|
|
|
|
|
|
SongbookPtr songbook() const;
|
|
|
|
|
|
|
|
void finalizeCreation();
|
|
|
|
|
|
|
|
float timeSinceLastGaveDamage() const;
|
|
|
|
EntityId lastDamagedTarget() const;
|
|
|
|
|
|
|
|
bool invisible() const;
|
|
|
|
|
|
|
|
void animatePortrait();
|
|
|
|
|
|
|
|
bool isOutside();
|
|
|
|
|
|
|
|
void dropSelectedItems(function<bool(ItemPtr)> filter);
|
|
|
|
void dropEverything();
|
|
|
|
|
|
|
|
bool isPermaDead() const;
|
|
|
|
|
|
|
|
bool interruptRadioMessage();
|
|
|
|
Maybe<RadioMessage> pullPendingRadioMessage();
|
|
|
|
void queueRadioMessage(Json const& messageConfig, float delay = 0);
|
|
|
|
void queueRadioMessage(RadioMessage message);
|
|
|
|
|
|
|
|
// If a cinematic should play, returns it and clears it. May stop cinematics
|
|
|
|
// by returning a null Json.
|
|
|
|
Maybe<Json> pullPendingCinematic();
|
|
|
|
void setPendingCinematic(Json const& cinematic, bool unique = false);
|
|
|
|
|
|
|
|
void setInCinematic(bool inCinematic);
|
|
|
|
|
|
|
|
Maybe<pair<Maybe<StringList>, float>> pullPendingAltMusic();
|
|
|
|
|
|
|
|
Maybe<PlayerWarpRequest> pullPendingWarp();
|
|
|
|
void setPendingWarp(String const& action, Maybe<String> const& animation = {}, bool deploy = false);
|
|
|
|
|
|
|
|
Maybe<pair<Json, RpcPromiseKeeper<Json>>> pullPendingConfirmation();
|
|
|
|
void queueConfirmation(Json const& dialogConfig, RpcPromiseKeeper<Json> const& resultPromise);
|
|
|
|
|
|
|
|
AiState const& aiState() const;
|
|
|
|
AiState& aiState();
|
|
|
|
|
|
|
|
// In inspection mode, scannable, scanned, and interesting objects will be
|
|
|
|
// rendered with special highlighting.
|
|
|
|
bool inspecting() const;
|
|
|
|
|
|
|
|
// Will return the highlight effect to give an inspectable entity when inspecting
|
|
|
|
EntityHighlightEffect inspectionHighlight(InspectableEntityPtr const& inspectableEntity) const;
|
|
|
|
|
|
|
|
Vec2F cameraPosition();
|
|
|
|
|
|
|
|
using Entity::setTeam;
|
|
|
|
|
2023-07-12 12:16:12 +00:00
|
|
|
NetworkedAnimatorPtr effectsAnimator();
|
|
|
|
|
|
|
|
// We need to store ephemeral/large/always-changing networked properties that other clients can read. Candidates:
|
|
|
|
// genericProperties:
|
|
|
|
// Non-starter, is not networked.
|
|
|
|
// statusProperties:
|
|
|
|
// Nope! Changes to the status properties aren't networked efficiently - one change resends the whole map.
|
|
|
|
// We can't fix that because it would break compatibility with vanilla servers.
|
|
|
|
// effectsAnimator's globalTags:
|
|
|
|
// Cursed, but viable.
|
|
|
|
// Efficient networking due to using a NetElementMapWrapper.
|
|
|
|
// Unfortunately values are Strings, so to work with Json we need to serialize/deserialize. Whatever.
|
|
|
|
// Additionally, this is compatible with vanilla networking.
|
|
|
|
// I call this a 'secret property'.
|
|
|
|
|
|
|
|
// If the secret property exists as a serialized Json string, returns a view to it without deserializing.
|
|
|
|
Maybe<StringView> getSecretPropertyView(String const& name) const;
|
|
|
|
// Gets a secret Json property. It will be de-serialized.
|
|
|
|
Json getSecretProperty(String const& name, Json defaultValue = Json()) const;
|
|
|
|
// Sets a secret Json property. It will be serialized.
|
|
|
|
void setSecretProperty(String const& name, Json const& value);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
private:
|
|
|
|
enum class State {
|
|
|
|
Idle,
|
|
|
|
Walk,
|
|
|
|
Run,
|
|
|
|
Jump,
|
|
|
|
Fall,
|
|
|
|
Swim,
|
|
|
|
SwimIdle,
|
|
|
|
TeleportIn,
|
|
|
|
TeleportOut,
|
|
|
|
Crouch,
|
|
|
|
Lounge
|
|
|
|
};
|
|
|
|
static EnumMap<State> const StateNames;
|
|
|
|
|
|
|
|
typedef LuaMessageHandlingComponent<LuaStorableComponent<LuaActorMovementComponent<LuaUpdatableComponent<LuaWorldComponent<LuaBaseComponent>>>>> GenericScriptComponent;
|
|
|
|
typedef shared_ptr<GenericScriptComponent> GenericScriptComponentPtr;
|
|
|
|
|
|
|
|
typedef std::function<void(ItemPtr)> ItemSetFunc;
|
|
|
|
|
|
|
|
// handle input and other events (master only) that happen BEFORE movement/tech controller updates
|
|
|
|
void processControls();
|
|
|
|
|
|
|
|
// state changes and effect animations (master and slave) that happen AFTER movement/tech controller updates
|
|
|
|
void processStateChanges();
|
|
|
|
|
|
|
|
void getNetStates(bool initial);
|
|
|
|
void setNetStates();
|
|
|
|
|
|
|
|
List<Drawable> drawables() const;
|
|
|
|
List<OverheadBar> bars() const;
|
|
|
|
List<Particle> particles();
|
|
|
|
String getFootstepSound(Vec2I const& sensor) const;
|
|
|
|
|
|
|
|
void tickShared();
|
|
|
|
|
|
|
|
HumanoidEmote detectEmotes(String const& chatter);
|
|
|
|
|
|
|
|
PlayerConfigPtr m_config;
|
|
|
|
|
|
|
|
NetElementTopGroup m_netGroup;
|
|
|
|
|
|
|
|
ClientContextPtr m_clientContext;
|
|
|
|
StatisticsPtr m_statistics;
|
|
|
|
QuestManagerPtr m_questManager;
|
|
|
|
|
|
|
|
HumanoidPtr m_humanoid;
|
|
|
|
PlayerInventoryPtr m_inventory;
|
|
|
|
PlayerBlueprintsPtr m_blueprints;
|
|
|
|
PlayerUniverseMapPtr m_universeMap;
|
|
|
|
PlayerCodexesPtr m_codexes;
|
|
|
|
PlayerTechPtr m_techs;
|
|
|
|
PlayerCompanionsPtr m_companions;
|
|
|
|
PlayerDeploymentPtr m_deployment;
|
|
|
|
PlayerLogPtr m_log;
|
|
|
|
|
|
|
|
UniverseClient* m_client; // required for celestial callbacks in scripts
|
|
|
|
StringMap<GenericScriptComponentPtr> m_genericScriptContexts;
|
|
|
|
JsonObject m_genericProperties;
|
|
|
|
|
|
|
|
State m_state;
|
|
|
|
HumanoidEmote m_emoteState;
|
|
|
|
|
|
|
|
float m_footstepTimer;
|
|
|
|
float m_teleportTimer;
|
|
|
|
float m_emoteCooldownTimer;
|
|
|
|
float m_blinkCooldownTimer;
|
|
|
|
float m_lastDamagedOtherTimer;
|
|
|
|
EntityId m_lastDamagedTarget;
|
|
|
|
GameTimer m_ageItemsTimer;
|
|
|
|
|
|
|
|
float m_footstepVolumeVariance;
|
|
|
|
float m_landingVolume;
|
|
|
|
bool m_landingNoisePending;
|
|
|
|
|
|
|
|
String m_teleportAnimationType;
|
|
|
|
NetworkedAnimatorPtr m_effectsAnimator;
|
|
|
|
NetworkedAnimator::DynamicTarget m_effectsAnimatorDynamicTarget;
|
|
|
|
|
|
|
|
float m_emoteCooldown;
|
|
|
|
Vec2F m_blinkInterval;
|
|
|
|
|
|
|
|
HashSet<MoveControlType> m_pendingMoves;
|
2023-06-28 12:52:09 +00:00
|
|
|
Vec2F m_moveVector;
|
2023-06-20 04:33:09 +00:00
|
|
|
bool m_shifting;
|
|
|
|
ActorMovementParameters m_zeroGMovementParameters;
|
|
|
|
|
|
|
|
List<DamageSource> m_damageSources;
|
|
|
|
|
|
|
|
String m_description;
|
|
|
|
|
|
|
|
PlayerMode m_modeType;
|
|
|
|
PlayerModeConfig m_modeConfig;
|
|
|
|
ShipUpgrades m_shipUpgrades;
|
|
|
|
|
|
|
|
ToolUserPtr m_tools;
|
|
|
|
ArmorWearerPtr m_armor;
|
|
|
|
|
|
|
|
bool m_useDown;
|
|
|
|
bool m_edgeTriggeredUse;
|
|
|
|
|
|
|
|
Vec2F m_aimPosition;
|
|
|
|
|
|
|
|
Maybe<EntityId> m_cameraFocusEntity;
|
|
|
|
|
|
|
|
ActorMovementControllerPtr m_movementController;
|
|
|
|
TechControllerPtr m_techController;
|
|
|
|
StatusControllerPtr m_statusController;
|
|
|
|
|
|
|
|
float m_foodLowThreshold;
|
|
|
|
List<PersistentStatusEffect> m_foodLowStatusEffects;
|
|
|
|
List<PersistentStatusEffect> m_foodEmptyStatusEffects;
|
|
|
|
|
|
|
|
List<PersistentStatusEffect> m_inCinematicStatusEffects;
|
|
|
|
|
|
|
|
HumanoidIdentity m_identity;
|
|
|
|
bool m_identityUpdated;
|
|
|
|
|
|
|
|
bool m_isAdmin;
|
|
|
|
float m_interactRadius; // hand interact radius
|
|
|
|
Vec2F m_walkIntoInteractBias; // offset on position to find an interactable
|
|
|
|
// when not pointing at
|
|
|
|
// an interactable with the mouse
|
|
|
|
|
|
|
|
List<RpcPromise<InteractAction>> m_pendingInteractActions;
|
|
|
|
|
|
|
|
List<Particle> m_callbackParticles;
|
|
|
|
List<pair<String, float>> m_callbackSounds;
|
|
|
|
|
|
|
|
List<String> m_queuedMessages;
|
|
|
|
List<ItemPtr> m_queuedItemPickups;
|
|
|
|
|
|
|
|
List<ChatAction> m_pendingChatActions;
|
|
|
|
|
|
|
|
StringSet m_missionRadioMessages;
|
|
|
|
bool m_interruptRadioMessage;
|
|
|
|
List<pair<GameTimer, RadioMessage>> m_delayedRadioMessages;
|
|
|
|
Deque<RadioMessage> m_pendingRadioMessages;
|
|
|
|
Maybe<Json> m_pendingCinematic;
|
|
|
|
Maybe<pair<Maybe<StringList>, float>> m_pendingAltMusic;
|
|
|
|
Maybe<PlayerWarpRequest> m_pendingWarp;
|
|
|
|
Deque<pair<Json, RpcPromiseKeeper<Json>>> m_pendingConfirmations;
|
|
|
|
|
|
|
|
AiState m_aiState;
|
|
|
|
|
|
|
|
String m_chatMessage;
|
|
|
|
bool m_chatMessageChanged;
|
|
|
|
bool m_chatMessageUpdated;
|
|
|
|
|
|
|
|
EffectEmitterPtr m_effectEmitter;
|
|
|
|
|
|
|
|
SongbookPtr m_songbook;
|
|
|
|
|
|
|
|
int m_hitDamageNotificationLimiter;
|
|
|
|
int m_hitDamageNotificationLimit;
|
|
|
|
|
|
|
|
StringSet m_interestingObjects;
|
|
|
|
|
|
|
|
NetElementUInt m_stateNetState;
|
|
|
|
NetElementBool m_shiftingNetState;
|
|
|
|
NetElementFloat m_xAimPositionNetState;
|
|
|
|
NetElementFloat m_yAimPositionNetState;
|
|
|
|
NetElementData<HumanoidIdentity> m_identityNetState;
|
|
|
|
NetElementData<EntityDamageTeam> m_teamNetState;
|
|
|
|
NetElementEvent m_landedNetState;
|
|
|
|
NetElementString m_chatMessageNetState;
|
|
|
|
NetElementEvent m_newChatMessageNetState;
|
|
|
|
NetElementString m_emoteNetState;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|