36 lines
958 B
C++
36 lines
958 B
C++
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#ifndef STAR_ASSET_SOURCE_HPP
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#define STAR_ASSET_SOURCE_HPP
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#include "StarIODevice.hpp"
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#include "StarJson.hpp"
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namespace Star {
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STAR_CLASS(AssetSource);
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STAR_EXCEPTION(AssetSourceException, StarException);
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// An asset source could be a directory on a filesystem, where assets are
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// pulled directly from files, or a single pak-like file containing all assets,
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// where assets are pulled from the correct region of the pak-like file.
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class AssetSource {
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public:
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virtual ~AssetSource() = default;
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// An asset source can have arbitrary metadata attached.
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virtual JsonObject metadata() const = 0;
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// Should return all the available assets in this source
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virtual StringList assetPaths() const = 0;
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// Open the given path in this source and return an IODevicePtr to it.
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virtual IODevicePtr open(String const& path) = 0;
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// Read the entirety of the given path into a buffer.
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virtual ByteArray read(String const& path) = 0;
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};
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}
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#endif
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