2023-06-20 04:33:09 +00:00
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#ifndef STAR_SLIDER_BAR_HPP
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#define STAR_SLIDER_BAR_HPP
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#include "StarWidget.hpp"
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#include "StarButtonWidget.hpp"
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#include "StarImageWidget.hpp"
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namespace Star {
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// This class only does left right right now. If you need advanced
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// multiorientation physics please
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// implement it in.
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class SliderBarWidget : public Widget {
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public:
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SliderBarWidget(String const& grid, bool showSpinner = true);
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void setJogImages(String const& baseImage, String const& hoverImage = "", String const& pressedImage = "", String const& disabledImage = "");
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void setRange(int low, int high, int delta);
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void setRange(Vec2I const& range, int delta);
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void setVal(int val, bool callbackIfChanged = true);
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int val() const;
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void setEnabled(bool enabled);
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void setCallback(WidgetCallbackFunc callback);
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2023-07-20 14:58:49 +00:00
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virtual void update(float dt) override;
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2023-06-20 04:33:09 +00:00
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virtual bool sendEvent(InputEvent const& event) override;
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private:
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void leftCallback();
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void rightCallback();
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ButtonWidgetPtr m_leftButton;
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ButtonWidgetPtr m_rightButton;
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ImageWidgetPtr m_grid;
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ButtonWidgetPtr m_jog;
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int m_low;
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int m_high;
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int m_delta;
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int m_val;
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bool m_updateJog;
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Vec2I m_savedJogPos;
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Vec2I m_jogDragPos;
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bool m_jogDragActive;
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bool m_enabled;
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WidgetCallbackFunc m_callback;
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};
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typedef shared_ptr<SliderBarWidget> SliderBarWidgetPtr;
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}
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#endif
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