osb/source/game/objects/StarLoungeableObject.cpp

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2023-06-20 04:33:09 +00:00
#include "StarLoungeableObject.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarObjectDatabase.hpp"
namespace Star {
LoungeableObject::LoungeableObject(ObjectConfigConstPtr config, Json const& parameters) : Object(config, parameters) {
m_interactive.set(true);
}
void LoungeableObject::render(RenderCallback* renderCallback) {
Object::render(renderCallback);
if (!m_sitCoverImage.empty()) {
if (!entitiesLounging().empty()) {
if (auto orientation = currentOrientation()) {
Drawable drawable =
Drawable::makeImage(m_sitCoverImage, 1.0f / TilePixels, false, position() + orientation->imagePosition);
if (m_flipImages)
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center());
renderCallback->addDrawable(move(drawable), RenderLayerObject + 2);
}
}
}
}
InteractAction LoungeableObject::interact(InteractRequest const& request) {
auto res = Object::interact(request);
if (res.type == InteractActionType::None && !m_sitPositions.empty()) {
Maybe<size_t> index;
Vec2F interactOffset =
direction() == Direction::Right ? position() - request.interactPosition : request.interactPosition - position();
for (size_t i = 0; i < m_sitPositions.size(); ++i) {
if (!index || vmag(m_sitPositions[i] + interactOffset) < vmag(m_sitPositions[*index] + interactOffset))
index = i;
}
return InteractAction(InteractActionType::SitDown, entityId(), *index);
} else {
return res;
}
}
size_t LoungeableObject::anchorCount() const {
return m_sitPositions.size();
}
LoungeAnchorConstPtr LoungeableObject::loungeAnchor(size_t positionIndex) const {
if (positionIndex >= m_sitPositions.size())
return {};
auto loungeAnchor = make_shared<LoungeAnchor>();
loungeAnchor->controllable = false;
loungeAnchor->direction = m_sitFlipDirection ? -direction() : direction();
loungeAnchor->position = m_sitPositions.at(positionIndex);
if (loungeAnchor->direction == Direction::Left)
loungeAnchor->position[0] *= -1;
loungeAnchor->position += position();
loungeAnchor->exitBottomPosition = Vec2F(loungeAnchor->position[0], position()[1] + volume().boundBox().min()[1]);
loungeAnchor->angle = m_sitAngle;
if (loungeAnchor->direction == Direction::Left)
loungeAnchor->angle *= -1;
loungeAnchor->orientation = m_sitOrientation;
// Layer all anchored entities one above the object layer, in top to bottom
// order based on the anchor index.
loungeAnchor->loungeRenderLayer = RenderLayerObject + m_sitPositions.size() - positionIndex;
loungeAnchor->statusEffects = m_sitStatusEffects;
loungeAnchor->effectEmitters = m_sitEffectEmitters;
loungeAnchor->emote = m_sitEmote;
loungeAnchor->dance = m_sitDance;
loungeAnchor->armorCosmeticOverrides = m_sitArmorCosmeticOverrides;
loungeAnchor->cursorOverride = m_sitCursorOverride;
return loungeAnchor;
}
void LoungeableObject::setOrientationIndex(size_t orientationIndex) {
Object::setOrientationIndex(orientationIndex);
if (orientationIndex != NPos) {
if (auto sp = configValue("sitPosition")) {
m_sitPositions = {jsonToVec2F(configValue("sitPosition")) / TilePixels};
} else if (auto sps = configValue("sitPositions")) {
m_sitPositions.clear();
for (auto const& sp : sps.toArray())
m_sitPositions.append(jsonToVec2F(sp) / TilePixels);
}
m_sitFlipDirection = configValue("sitFlipDirection", false).toBool();
m_sitOrientation = LoungeOrientationNames.getLeft(configValue("sitOrientation", "sit").toString());
m_sitAngle = configValue("sitAngle", 0).toFloat() * Constants::pi / 180.0f;
m_sitCoverImage = configValue("sitCoverImage", "").toString();
m_flipImages = configValue("flipImages", false).toBool();
m_sitStatusEffects = configValue("sitStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
m_sitEffectEmitters = jsonToStringSet(configValue("sitEffectEmitters", JsonArray()));
m_sitEmote = configValue("sitEmote").optString();
m_sitDance = configValue("sitDance").optString();
m_sitArmorCosmeticOverrides = configValue("sitArmorCosmeticOverrides", JsonObject()).toObject();
m_sitCursorOverride = configValue("sitCursorOverride").optString();
}
}
}