osb/source/frontend/StarMainInterface.cpp

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#include "StarMainInterface.hpp"
#include "StarJsonExtra.hpp"
#include "StarLogging.hpp"
#include "StarLexicalCast.hpp"
#include "StarContainerInterface.hpp"
#include "StarCraftingInterface.hpp"
#include "StarMerchantInterface.hpp"
#include "StarRoot.hpp"
#include "StarUniverseClient.hpp"
#include "StarCodexInterface.hpp"
#include "StarSongbookInterface.hpp"
#include "StarQuestInterface.hpp"
#include "StarQuestManager.hpp"
#include "StarPopupInterface.hpp"
#include "StarConfirmationDialog.hpp"
#include "StarJoinRequestDialog.hpp"
#include "StarImageMetadataDatabase.hpp"
#include "StarGuiReader.hpp"
#include "StarPaneManager.hpp"
#include "StarClientCommandProcessor.hpp"
#include "StarChat.hpp"
#include "StarOptionsMenu.hpp"
#include "StarActionBar.hpp"
#include "StarWireInterface.hpp"
#include "StarTeamBar.hpp"
#include "StarStatusPane.hpp"
#include "StarCanvasWidget.hpp"
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#include "StarLabelWidget.hpp"
#include "StarItemSlotWidget.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerLog.hpp"
#include "StarMonster.hpp"
#include "StarItemDrop.hpp"
#include "StarAssets.hpp"
#include "StarPlayerInventory.hpp"
#include "StarCelestialDatabase.hpp"
#include "StarItem.hpp"
#include "StarAiInterface.hpp"
#include "StarDrawable.hpp"
#include "StarFireableItem.hpp"
#include "StarClientContext.hpp"
#include "StarToolUserEntity.hpp"
#include "StarTeleportDialog.hpp"
#include "StarCinematic.hpp"
#include "StarNameplatePainter.hpp"
#include "StarQuestIndicatorPainter.hpp"
#include "StarScriptPane.hpp"
#include "StarContainerEntity.hpp"
#include "StarWarpTargetEntity.hpp"
#include "StarPlayerUniverseMap.hpp"
#include "StarWorldTemplate.hpp"
#include "StarRadioMessagePopup.hpp"
#include "StarAiTypes.hpp"
#include "StarActiveItem.hpp"
#include "StarInspectionTool.hpp"
#include "StarQuestTracker.hpp"
#include "StarContainerInteractor.hpp"
#include "StarChatBubbleManager.hpp"
#include "StarNpc.hpp"
namespace Star {
GuiMessage::GuiMessage() : message(), cooldown(), springState() {}
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GuiMessage::GuiMessage(String const& message, float cooldown, float spring)
: message(message), cooldown(cooldown), springState(spring) {}
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MainInterface::MainInterface(UniverseClientPtr client, WorldPainterPtr painter, CinematicPtr cinematicOverlay)
: m_guiContext(GuiContext::singletonPtr())
, m_config(MainInterfaceConfig::loadFromAssets())
, m_client(std::move(client))
, m_worldPainter(std::move(painter))
, m_cinematicOverlay(std::move(cinematicOverlay))
, m_containerInteractor(make_shared<ContainerInteractor>())
{
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GuiReader itemSlotReader;
m_cursorItem = convert<ItemSlotWidget>(itemSlotReader.makeSingle("cursorItemSlot", m_config->cursorItemSlot));
m_planetNameTimer = GameTimer(m_config->planetNameTime);
m_debugSpatialClearTimer = GameTimer(m_config->debugSpatialClearTime);
m_debugMapClearTimer = GameTimer(m_config->debugMapClearTime);
m_stickyTargetingTimer = GameTimer(m_config->monsterHealthBarTime);
m_inventoryWindow = make_shared<InventoryPane>(this, m_client->mainPlayer(), m_containerInteractor);
m_paneManager.registerPane(MainInterfacePanes::Inventory, PaneLayer::Window, m_inventoryWindow, [this](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
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if (m_containerPane) {
m_containerPane->dismiss();
m_containerPane = {};
m_containerInteractor->closeContainer();
}
for (EntityId id : m_interactionScriptPanes.keys()) {
if (m_paneManager.isDisplayed(m_interactionScriptPanes[id]) && as<ScriptPane>(m_interactionScriptPanes[id])->openWithInventory())
m_interactionScriptPanes[id]->dismiss();
}
});
m_overflowMessage = make_shared<GuiMessage>("", 0);
m_plainCraftingWindow = make_shared<CraftingPane>(m_client->worldClient(), m_client->mainPlayer(), JsonObject{{"filter", JsonArray{"plain"}}}, m_client->mainPlayer()->entityId());
m_paneManager.registerPane(MainInterfacePanes::CraftingPlain, PaneLayer::Window, m_plainCraftingWindow);
m_paneManager.registerPane(MainInterfacePanes::EscapeDialog, PaneLayer::ModalWindow, createEscapeDialog());
auto songbookInterface = make_shared<SongbookInterface>(m_client->mainPlayer());
m_paneManager.registerPane(MainInterfacePanes::Songbook, PaneLayer::Window, songbookInterface);
m_questLogInterface = make_shared<QuestLogInterface>(m_client->questManager(), m_client->mainPlayer(), m_cinematicOverlay, m_client);
m_paneManager.registerPane(MainInterfacePanes::QuestLog, PaneLayer::Window, m_questLogInterface);
auto aiInterface = make_shared<AiInterface>(m_client, m_cinematicOverlay, &m_paneManager);
m_paneManager.registerPane(MainInterfacePanes::Ai, PaneLayer::Window, aiInterface);
m_codexInterface = make_shared<CodexInterface>(m_client->mainPlayer());
m_paneManager.registerPane(MainInterfacePanes::Codex, PaneLayer::Window, m_codexInterface);
m_optionsMenu = make_shared<OptionsMenu>(&m_paneManager);
m_paneManager.registerPane(MainInterfacePanes::Options, PaneLayer::ModalWindow, m_optionsMenu);
m_popupInterface = make_shared<PopupInterface>();
m_paneManager.registerPane(MainInterfacePanes::Popup, PaneLayer::Window, m_popupInterface);
m_confirmationDialog = make_shared<ConfirmationDialog>();
m_paneManager.registerPane(MainInterfacePanes::Confirmation, PaneLayer::ModalWindow, m_confirmationDialog);
m_joinRequestDialog = make_shared<JoinRequestDialog>();
m_paneManager.registerPane(MainInterfacePanes::JoinRequest, PaneLayer::ModalWindow, m_joinRequestDialog);
m_actionBar = make_shared<ActionBar>(&m_paneManager, m_client->mainPlayer());
m_paneManager.registerPane(MainInterfacePanes::ActionBar, PaneLayer::Hud, m_actionBar);
m_questTracker = make_shared<QuestTrackerPane>();
m_paneManager.registerPane(MainInterfacePanes::QuestTracker, PaneLayer::Hud, m_questTracker);
m_mmUpgrade = make_shared<ScriptPane>(m_client, "/interface/scripted/mmupgrade/mmupgradegui.config");
m_paneManager.registerPane(MainInterfacePanes::MmUpgrade, PaneLayer::Window, m_mmUpgrade);
m_collections = make_shared<ScriptPane>(m_client, "/interface/scripted/collections/collectionsgui.config");
m_paneManager.registerPane(MainInterfacePanes::Collections, PaneLayer::Window, m_collections);
m_chat = make_shared<Chat>(m_client);
m_paneManager.registerPane(MainInterfacePanes::Chat, PaneLayer::Hud, m_chat);
m_clientCommandProcessor = make_shared<ClientCommandProcessor>(m_client, m_cinematicOverlay, &m_paneManager, m_config->macroCommands);
m_radioMessagePopup = make_shared<RadioMessagePopup>();
m_paneManager.registerPane(MainInterfacePanes::RadioMessagePopup, PaneLayer::Hud, m_radioMessagePopup);
m_wireInterface = make_shared<WirePane>(m_client->worldClient(), m_client->mainPlayer(), m_worldPainter);
m_paneManager.registerPane(MainInterfacePanes::WireInterface, PaneLayer::World, m_wireInterface);
m_client->mainPlayer()->setWireConnector(m_wireInterface.get());
auto teamBar = make_shared<TeamBar>(this, m_client);
m_paneManager.registerPane(MainInterfacePanes::TeamBar, PaneLayer::Hud, teamBar);
auto statusPane = make_shared<StatusPane>(&m_paneManager, m_client);
m_paneManager.registerPane(MainInterfacePanes::StatusPane, PaneLayer::Hud, statusPane);
auto planetName = make_shared<Pane>();
m_planetText = make_shared<LabelWidget>();
m_planetText->setTextStyle(m_config->planetNameTextStyle);
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m_planetText->setAnchor(HorizontalAnchor::HMidAnchor, VerticalAnchor::VMidAnchor);
planetName->disableScissoring();
planetName->setPosition(m_config->planetNameOffset);
planetName->setAnchor(PaneAnchor::Center);
planetName->addChild("planetText", m_planetText);
m_paneManager.registerPane(MainInterfacePanes::PlanetText, PaneLayer::Hud, planetName);
m_nameplatePainter = make_shared<NameplatePainter>();
m_questIndicatorPainter = make_shared<QuestIndicatorPainter>(m_client);
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m_chatBubbleManager = make_shared<ChatBubbleManager>();
m_paneManager.displayRegisteredPane(MainInterfacePanes::ActionBar);
m_paneManager.displayRegisteredPane(MainInterfacePanes::Chat);
m_paneManager.displayRegisteredPane(MainInterfacePanes::TeamBar);
m_paneManager.displayRegisteredPane(MainInterfacePanes::StatusPane);
}
MainInterface::~MainInterface() {
m_paneManager.dismissAllPanes();
}
MainInterface::RunningState MainInterface::currentState() const {
return m_state;
}
MainInterfacePaneManager* MainInterface::paneManager() {
return &m_paneManager;
}
bool MainInterface::escapeDialogOpen() const {
return m_paneManager.registeredPaneIsDisplayed(MainInterfacePanes::EscapeDialog) || m_paneManager.registeredPaneIsDisplayed(MainInterfacePanes::Options);
}
void MainInterface::openCraftingWindow(Json const& config, EntityId sourceEntityId) {
if (m_craftingWindow && m_paneManager.isDisplayed(m_craftingWindow)) {
m_paneManager.dismissPane(m_craftingWindow);
if (sourceEntityId != NullEntityId && m_craftingWindow->sourceEntityId() == sourceEntityId) {
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m_craftingWindow.reset();
return;
}
}
m_craftingWindow = make_shared<CraftingPane>(m_client->worldClient(), m_client->mainPlayer(), config, sourceEntityId);
m_paneManager.displayPane(PaneLayer::Window, m_craftingWindow, [this](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
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});
}
void MainInterface::openMerchantWindow(Json const& config, EntityId sourceEntityId) {
if (m_merchantWindow && m_paneManager.isDisplayed(m_merchantWindow)) {
m_paneManager.dismissPane(m_merchantWindow);
if (sourceEntityId != NullEntityId && m_merchantWindow->sourceEntityId() == sourceEntityId) {
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m_merchantWindow.reset();
return;
}
}
bool openWithInventory = config.getBool("openWithInventory", true);
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m_merchantWindow = make_shared<MerchantPane>(m_client->worldClient(), m_client->mainPlayer(), config, sourceEntityId);
m_paneManager.displayPane(PaneLayer::Window,
m_merchantWindow,
[this, openWithInventory](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
if (openWithInventory)
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
});
if (openWithInventory)
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
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m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
m_merchantWindow, Root::singleton().assets()->json("/interface.config:bringAdjacentWindowGap").toFloat());
}
void MainInterface::togglePlainCraftingWindow() {
m_paneManager.toggleRegisteredPane(MainInterfacePanes::CraftingPlain);
if (m_craftingWindow && m_craftingWindow->isDisplayed()
&& m_craftingWindow != m_paneManager.registeredPane(MainInterfacePanes::CraftingPlain))
m_paneManager.dismissPane(m_craftingWindow);
m_craftingWindow = m_plainCraftingWindow;
}
bool MainInterface::windowsOpen() const {
return (bool)m_paneManager.topPane({PaneLayer::Window});
}
MerchantPanePtr MainInterface::activeMerchantPane() const {
if (m_paneManager.isDisplayed(m_merchantWindow))
return m_merchantWindow;
else
return {};
}
bool MainInterface::handleInputEvent(InputEvent const& event) {
auto player = m_client->mainPlayer();
auto inv = player->inventory();
auto& root = Root::singleton();
if (auto mouseMove = event.ptr<MouseMoveEvent>())
m_cursorScreenPos = mouseMove->mousePosition;
if (m_paneManager.sendInputEvent(event)) {
if (!event.is<MouseButtonUpEvent>() && !event.is<KeyUpEvent>())
return true;
}
if (event.is<KeyDownEvent>()) {
if (m_chat->hasFocus()) {
if (m_guiContext->actions(event).contains(InterfaceAction::ChatSendLine)) {
doChat(m_chat->currentChat(), true);
m_chat->clearCurrentChat();
m_chat->stopChat();
return true;
}
} else if (!m_paneManager.keyboardCapturedPane()) {
Maybe<InventorySlot> swapSlot;
for (auto action : m_guiContext->actions(event)) {
switch (action) {
default:
break;
case InterfaceAction::GuiShifting:
m_guiContext->setShiftHeld(true);
break;
case InterfaceAction::ChatBegin:
m_chat->startChat();
break;
case InterfaceAction::InterfaceHideHud:
m_disableHud = !m_disableHud;
break;
case InterfaceAction::InterfaceRepeatCommand:
if (!m_lastCommand.empty())
doChat(m_lastCommand, false);
break;
case InterfaceAction::InterfaceToggleFullscreen:
m_optionsMenu->toggleFullscreen();
break;
case InterfaceAction::InterfaceReload:
root.reload();
root.fullyLoad();
break;
case InterfaceAction::ChatBeginCommand:
m_chat->startCommand();
break;
case InterfaceAction::InterfaceEscapeMenu:
m_paneManager.toggleRegisteredPane(MainInterfacePanes::EscapeDialog);
break;
case InterfaceAction::InterfaceInventory:
m_paneManager.toggleRegisteredPane(MainInterfacePanes::Inventory);
break;
case InterfaceAction::InterfaceCodex:
m_paneManager.toggleRegisteredPane(MainInterfacePanes::Codex);
break;
case InterfaceAction::InterfaceQuest:
m_paneManager.toggleRegisteredPane(MainInterfacePanes::QuestLog);
break;
case InterfaceAction::InterfaceCrafting:
togglePlainCraftingWindow();
break;
}
}
}
return false;
} else if (auto keyUp = event.ptr<KeyUpEvent>()) {
if (m_guiContext->actionsForKey(keyUp->key).contains(InterfaceAction::GuiShifting))
m_guiContext->setShiftHeld(false);
return false;
} else if (auto mouseDown = event.ptr<MouseButtonDownEvent>()) {
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auto mouseButton = mouseDown->mouseButton;
if (mouseButton >= MouseButton::Left && mouseButton <= MouseButton::Right
&& overlayClick(mouseDown->mousePosition, mouseDown->mouseButton)) {
return true;
} else {
if (mouseButton == MouseButton::Left)
player->beginPrimaryFire();
if (mouseButton == MouseButton::Right)
player->beginAltFire();
if (mouseButton == MouseButton::Middle)
player->beginTrigger();
}
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} else if (auto mouseUp = event.ptr<MouseButtonUpEvent>()) {
if (mouseUp->mouseButton == MouseButton::Left)
player->endPrimaryFire();
if (mouseUp->mouseButton == MouseButton::Right)
player->endAltFire();
if (mouseUp->mouseButton == MouseButton::Middle)
player->endTrigger();
}
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bool captured = false;
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for (auto& pair : m_canvases)
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captured |= pair.second->sendEvent(event);
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return captured;
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}
bool MainInterface::inputFocus() const {
return (bool)m_paneManager.keyboardCapturedPane();
}
bool MainInterface::textInputActive() const {
return m_paneManager.keyboardCapturedForTextInput();
}
void MainInterface::handleInteractAction(InteractAction interactAction) {
auto assets = Root::singleton().assets();
auto world = m_client->worldClient();
if (interactAction.type == InteractActionType::OpenContainer) {
// If we're currently displaying this container, close it.
if (m_containerPane && m_containerInteractor->openContainerId() == interactAction.entityId) {
m_paneManager.dismissPane(m_containerPane);
return;
}
// If we're currently displaying another container, close it before we open.
if (m_containerPane)
m_paneManager.dismissPane(m_containerPane);
auto containerEntity = world->get<ContainerEntity>(interactAction.entityId);
if (!containerEntity)
return;
m_containerInteractor->openContainer(containerEntity);
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
m_containerPane = make_shared<ContainerPane>(world, m_client->mainPlayer(), m_containerInteractor);
m_paneManager.displayPane(PaneLayer::Window, m_containerPane, [this](PanePtr const&) {
if (auto player = m_client->mainPlayer())
player->clearSwap();
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
});
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m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
m_containerPane, Root::singleton().assets()->json("/interface.config:bringAdjacentWindowGap").toFloat());
} else if (interactAction.type == InteractActionType::SitDown) {
m_client->mainPlayer()->lounge(interactAction.entityId, interactAction.data.toUInt());
} else if (interactAction.type == InteractActionType::OpenCraftingInterface) {
if (interactAction.entityId != NullEntityId && !world->entity(interactAction.entityId))
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return;
openCraftingWindow(interactAction.data, interactAction.entityId);
} else if (interactAction.type == InteractActionType::OpenSongbookInterface) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::Songbook);
} else if (interactAction.type == InteractActionType::OpenNpcCraftingInterface) {
if (interactAction.entityId != NullEntityId && !world->entity(interactAction.entityId))
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return;
// wait, this is literally the exact same as OpenCraftingInterface. what the fuck? lol
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openCraftingWindow(interactAction.data, interactAction.entityId);
} else if (interactAction.type == InteractActionType::OpenMerchantInterface) {
if (interactAction.entityId != NullEntityId && !world->entity(interactAction.entityId))
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return;
openMerchantWindow(interactAction.data, interactAction.entityId);
} else if (interactAction.type == InteractActionType::OpenAiInterface) {
as<AiInterface>(m_paneManager.registeredPane(MainInterfacePanes::Ai))->setSourceEntityId(interactAction.entityId);
m_paneManager.displayRegisteredPane(MainInterfacePanes::Ai);
} else if (interactAction.type == InteractActionType::OpenTeleportDialog) {
if (m_teleportDialog)
m_teleportDialog->dismiss();
if (!m_client->canTeleport())
return;
auto currentLocation = TeleportBookmark();
auto config = assets->fetchJson(interactAction.data);
if (config.getBool("canBookmark", false)) {
if (auto entity = world->entity(interactAction.entityId)) {
if (auto uniqueEntityId = entity->uniqueId()) {
auto worldTemplate = m_client->worldClient()->currentTemplate();
String icon, planetName;
if (m_client->playerWorld().is<ClientShipWorldId>()) {
icon = "ship";
planetName = "Player Ship";
} else if (m_client->playerWorld().is<CelestialWorldId>()) {
icon = worldTemplate->worldParameters()->typeName;
planetName = worldTemplate->worldName();
} else if (m_client->playerWorld().is<InstanceWorldId>()) {
icon = worldTemplate->worldParameters()->typeName;
planetName = worldTemplate->worldName();
} else {
icon = "default";
planetName = "???";
}
currentLocation = TeleportBookmark {
{m_client->playerWorld(), SpawnTargetUniqueEntity(*uniqueEntityId)},
planetName,
config.getString("bookmarkName", ""),
icon
};
if (!m_client->mainPlayer()->universeMap()->teleportBookmarks().contains(currentLocation) || !config.getBool("canTeleport", true)) {
auto editBookmarkDialog = make_shared<EditBookmarkDialog>(m_client->mainPlayer()->universeMap());
editBookmarkDialog->setBookmark(currentLocation);
m_paneManager.displayPane(PaneLayer::ModalWindow, editBookmarkDialog);
return;
}
}
}
}
if (config.getBool("canTeleport", true)) {
m_teleportDialog = make_shared<TeleportDialog>(m_client, &m_paneManager, interactAction.data, interactAction.entityId, currentLocation);
m_paneManager.displayPane(PaneLayer::ModalWindow, m_teleportDialog);
}
} else if (interactAction.type == InteractActionType::ShowPopup) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::Popup);
m_popupInterface->displayMessage(interactAction.data.getString("message"), interactAction.data.getString("title", ""), interactAction.data.getString("subtitle", ""), interactAction.data.optString("sound"));
} else if (interactAction.type == InteractActionType::ScriptPane) {
auto sourceEntity = interactAction.entityId;
// dismiss if there's already a scriptpane open for this source entity
if (sourceEntity != NullEntityId && m_interactionScriptPanes.contains(sourceEntity) && m_paneManager.isDisplayed(m_interactionScriptPanes[sourceEntity]))
m_paneManager.dismissPane(m_interactionScriptPanes[sourceEntity]);
ScriptPanePtr scriptPane = make_shared<ScriptPane>(m_client, interactAction.data, sourceEntity);
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displayScriptPane(scriptPane, sourceEntity);
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} else if (interactAction.type == InteractActionType::Message) {
m_client->mainPlayer()->receiveMessage(connectionForEntity(interactAction.entityId),
interactAction.data.getString("messageType"), interactAction.data.getArray("messageArgs"));
}
}
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void MainInterface::preUpdate(float dt) {
auto player = m_client->mainPlayer();
if (!m_client->paused())
player->aim(cursorWorldPosition());
}
void MainInterface::update(float dt) {
m_paneManager.update(dt);
m_cursor.update(dt);
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m_questLogInterface->pollDialog(&m_paneManager);
if (!m_paneManager.topPane({PaneLayer::ModalWindow}) && m_codexInterface->showNewCodex())
m_paneManager.displayRegisteredPane(MainInterfacePanes::Codex);
auto player = m_client->mainPlayer();
auto cursorWorldPos = cursorWorldPosition();
if (player->wireToolInUse()) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::WireInterface);
player->setWireConnector(m_wireInterface.get());
} else {
m_paneManager.dismissRegisteredPane(MainInterfacePanes::WireInterface);
}
// update inventory pane items, to know if item slots changed
m_inventoryWindow->updateItems();
// update mouseover target
EntityId newMouseOverTarget = NullEntityId;
m_stickyTargetingTimer.tick(dt);
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auto mouseoverEntities = m_client->worldClient()->query<DamageBarEntity>(RectF::withCenter(cursorWorldPos, Vec2F(1, 1)), [=](shared_ptr<DamageBarEntity> const& entity) {
return entity != player
&& entity->damageBar() == DamageBarType::Default
&& (entity->getTeam().type == TeamType::Enemy || entity->getTeam().type == TeamType::PVP)
&& m_client->worldClient()->lightLevel(entity->position()) > 0;
});
sortByComputedValue(mouseoverEntities, [&](DamageBarEntityPtr const& a) {
return m_client->worldClient()->geometry().diff(a->position(), cursorWorldPos).magnitude();
});
if (mouseoverEntities.size() > 0) {
newMouseOverTarget = mouseoverEntities[0]->entityId();
} else if (m_lastMouseoverTarget == NullEntityId && player->lastDamagedTarget() != NullEntityId && player->timeSinceLastGaveDamage() < m_stickyTargetingTimer.time / 2) {
if (auto targetEntity = as<DamageBarEntity>(m_client->worldClient()->entity(player->lastDamagedTarget()))) {
if (targetEntity->damageBar() == DamageBarType::Default && (targetEntity->getTeam().type == TeamType::Enemy || targetEntity->getTeam().type == TeamType::PVP)) {
newMouseOverTarget = targetEntity->entityId();
}
}
}
if (newMouseOverTarget != NullEntityId && newMouseOverTarget != m_lastMouseoverTarget) {
m_lastMouseoverTarget = newMouseOverTarget;
m_portraitScale = 0;
m_stickyTargetingTimer.reset();
}
if (m_stickyTargetingTimer.ready())
m_lastMouseoverTarget = NullEntityId;
// special damage bar entity
if (m_specialDamageBarTarget != NullEntityId) {
auto damageBarEntity = as<DamageBarEntity>(m_client->worldClient()->entity(m_specialDamageBarTarget));
if (damageBarEntity && damageBarEntity->damageBar() == DamageBarType::Special) {
float targetHealth = damageBarEntity->health() / damageBarEntity->maxHealth();
float fillSpeed = 1.0f / Root::singleton().assets()->json("/interface.config:specialDamageBar.fillTime").toFloat();
if (abs(targetHealth - m_specialDamageBarValue) < fillSpeed * dt)
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m_specialDamageBarValue = targetHealth;
else
m_specialDamageBarValue += copysign(1.0f, targetHealth - m_specialDamageBarValue) * fillSpeed * dt;
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} else {
m_specialDamageBarTarget = NullEntityId;
}
}
if (m_specialDamageBarTarget == NullEntityId)
m_specialDamageBarValue = 0.0f;
if (m_specialDamageBarTarget == NullEntityId && m_client->mainPlayer()->inWorld()) {
List<DamageBarEntityPtr> specialDamageTargets;
m_client->worldClient()->forAllEntities([&specialDamageTargets](EntityPtr const& entity) {
if (auto damageBarEntity = as<DamageBarEntity>(entity))
if (damageBarEntity->damageBar() == DamageBarType::Special)
specialDamageTargets.append(damageBarEntity);
});
sortByComputedValue(specialDamageTargets, [&](DamageBarEntityPtr entity) {
return m_client->worldClient()->geometry().diff(entity->position(), m_client->mainPlayer()->position());
});
if (specialDamageTargets.size() > 0)
m_specialDamageBarTarget = specialDamageTargets[0]->entityId();
}
for (auto const& message : m_client->mainPlayer()->pullQueuedMessages())
queueMessage(message);
auto chatHeight = (m_chat->active() && m_chat->visible() > 0.1) ? m_chat->size()[1] : 0;
m_radioMessagePopup->setChatHeight(chatHeight);
if (!m_cinematicOverlay || m_cinematicOverlay->completed()) {
if (m_client->mainPlayer()->interruptRadioMessage())
m_radioMessagePopup->interrupt();
if (!m_radioMessagePopup->messageActive()) {
if (auto radioMessage = m_client->mainPlayer()->pullPendingRadioMessage()) {
m_radioMessagePopup->setMessage(*radioMessage);
m_paneManager.displayRegisteredPane(MainInterfacePanes::RadioMessagePopup);
ChatReceivedMessage message = {
{MessageContext::RadioMessage},
ServerConnectionId,
Text::stripEscapeCodes(radioMessage->senderName),
Text::stripEscapeCodes(radioMessage->text),
Text::stripEscapeCodes(radioMessage->portraitImage.replace("<frame>", "0"))
};
m_chat->addMessages({message}, false);
} else {
m_paneManager.dismissRegisteredPane(MainInterfacePanes::RadioMessagePopup);
}
}
m_client->mainPlayer()->setInCinematic(false);
} else {
m_client->mainPlayer()->setInCinematic(true);
}
for (auto const& drop : m_client->mainPlayer()->pullQueuedItemDrops())
queueItemPickupText(drop);
m_chat->addMessages(m_client->pullChatMessages());
if (auto worldClient = m_client->worldClient()) {
if (worldClient->inWorld()) {
if (auto cinematic = m_client->mainPlayer()->pullPendingCinematic()) {
if (*cinematic)
m_cinematicOverlay->load(Root::singleton().assets()->fetchJson(cinematic.take()));
else
m_cinematicOverlay->stop();
}
}
}
if (!m_confirmationDialog->isDisplayed()) {
if (auto confirmation = m_client->mainPlayer()->pullPendingConfirmation()) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::Confirmation);
m_confirmationDialog->displayConfirmation(confirmation->first, confirmation->second);
}
} else {
auto confirmationSource = m_confirmationDialog->sourceEntityId();
if (confirmationSource && !m_client->worldClient()->playerCanReachEntity(*confirmationSource))
m_confirmationDialog->dismiss();
}
if (!m_joinRequestDialog->isDisplayed()) {
if (auto req = m_queuedJoinRequests.maybeTakeLast()) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::JoinRequest);
m_joinRequestDialog->displayRequest(req->first, [req](P2PJoinRequestReply reply) mutable {
req->second.fulfill(reply);
});
}
}
for (EntityId id : m_interactionScriptPanes.keys()) {
if (!m_paneManager.isDisplayed(m_interactionScriptPanes[id]))
m_interactionScriptPanes.remove(id);
}
if (!m_messages.contains(m_overflowMessage))
m_messageOverflow = 0;
unsigned maxMessages = m_messageOverflow == 0 ? m_config->maxMessageCount : m_config->maxMessageCount + 1; // exclude overflow message
if (m_messages.size() > maxMessages) {
if (m_messageOverflow == 0) {
m_messages.prepend(m_overflowMessage);
}
m_messageOverflow++;
m_overflowMessage->message = m_config->overflowMessageText.replace("<count>", toString(m_messageOverflow));
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m_overflowMessage->cooldown = m_config->messageTime;
if (auto oldest = m_messages.sorted([](GuiMessagePtr a, GuiMessagePtr b) { return a->cooldown < b->cooldown; }).maybeFirst())
m_overflowMessage->cooldown = oldest.value()->cooldown;
if (auto bottom = m_messages.filtered([this](GuiMessagePtr m) { return m != m_overflowMessage; }).maybeFirst())
bottom.value()->cooldown = 0;
}
for (auto it = m_messages.begin(); it != m_messages.end();) {
auto& message = *it;
message->cooldown -= dt;
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if (message->cooldown < 0)
it = m_messages.erase(it);
else
it++;
}
for (auto it = m_itemDropMessages.begin(); it != m_itemDropMessages.end();) {
auto& message = *it;
if (message.second.second->cooldown < 0)
it = m_itemDropMessages.erase(it);
else
it++;
}
bool playerInWorld = m_client->mainPlayer()->inWorld();
if (m_cinematicOverlay->completed()) {
if (m_planetNameTimer.tick(dt)) {
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m_paneManager.dismissRegisteredPane(MainInterfacePanes::PlanetText);
} else {
if (playerInWorld) {
String worldName;
if (auto worldTemplate = m_client->worldClient()->currentTemplate())
worldName = worldTemplate->worldName();
if (!worldName.empty()) {
m_planetText->setText(strf(m_config->planetNameFormatString.utf8Ptr(), worldName));
m_paneManager.displayRegisteredPane(MainInterfacePanes::PlanetText);
}
}
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Color textColor = Color::White; // probably need to make this jsonable
float fadeTimer = m_planetNameTimer.timer;
if (fadeTimer < m_config->planetNameFadeTime)
textColor.setAlphaF(fadeTimer / m_config->planetNameFadeTime);
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m_planetText->setColor(textColor);
}
} else if (!playerInWorld) {
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m_planetNameTimer.reset();
m_paneManager.dismissRegisteredPane(MainInterfacePanes::PlanetText);
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}
for (auto& containerResult : m_containerInteractor->pullContainerResults()) {
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if (!m_containerPane || !m_containerPane->giveContainerResult(containerResult)) {
if (!m_inventoryWindow->giveContainerResult(containerResult)) {
for (auto item : containerResult) {
if (m_containerInteractor->containerOpen())
m_containerInteractor->addToContainer(m_client->mainPlayer()->pickupItems(item));
else
m_client->mainPlayer()->giveItem(item);
}
}
}
}
if (auto currentQuest = m_client->questManager()->currentQuest()) {
m_paneManager.displayRegisteredPane(MainInterfacePanes::QuestTracker);
m_questTracker->setQuest(*currentQuest);
} else {
m_paneManager.dismissRegisteredPane(MainInterfacePanes::QuestTracker);
}
updateCursor();
m_nameplatePainter->update(dt, m_client->worldClient(), m_worldPainter->camera(), m_client->worldClient()->interactiveHighlightMode());
m_questIndicatorPainter->update(dt, m_client->worldClient(), m_worldPainter->camera());
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m_chatBubbleManager->setCamera(m_worldPainter->camera());
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if (auto worldClient = m_client->worldClient()) {
auto chatActions = worldClient->pullPendingChatActions();
auto portraitActions = chatActions.filtered([](ChatAction action) { return action.is<PortraitChatAction>(); });
for (auto action : portraitActions) {
PortraitChatAction portraitAction = action.get<PortraitChatAction>();
String name;
if (auto npc = as<Npc>(worldClient->entity(portraitAction.entity)))
name = npc->name();
ChatReceivedMessage message = {
{ MessageContext::World },
ServerConnectionId,
Text::stripEscapeCodes(name),
Text::stripEscapeCodes(portraitAction.text),
Text::stripEscapeCodes(portraitAction.portrait.replace("<frame>", "0"))
};
m_chat->addMessages({message}, false);
}
m_chatBubbleManager->addChatActions(chatActions);
m_chatBubbleManager->update(dt, worldClient);
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}
if (auto container = m_client->worldClient()->get<ContainerEntity>(m_containerInteractor->openContainerId())) {
if (!m_client->worldClient()->playerCanReachEntity(container->entityId())
|| !container->isInteractive())
m_containerInteractor->closeContainer();
}
if (m_paneManager.topPane({PaneLayer::Window, PaneLayer::ModalWindow}))
m_client->mainPlayer()->setBusyState(PlayerBusyState::Menu);
else if (m_chat->hasFocus())
m_client->mainPlayer()->setBusyState(PlayerBusyState::Chatting);
else
m_client->mainPlayer()->setBusyState(PlayerBusyState::None);
for (auto& pair : m_canvases) {
pair.second->setPosition(Vec2I());
if (pair.second->ignoreInterfaceScale())
pair.second->setSize(Vec2I(m_guiContext->windowSize()));
else
pair.second->setSize(Vec2I(m_guiContext->windowInterfaceSize()));
pair.second->update(dt);
}
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}
void MainInterface::renderInWorldElements() {
if (m_disableHud)
return;
m_guiContext->clearTextStyle();
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m_questIndicatorPainter->render();
m_nameplatePainter->render();
m_chatBubbleManager->render();
}
void MainInterface::render() {
if (m_disableHud)
return;
m_guiContext->clearTextStyle();
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renderBreath();
renderMessages();
renderMonsterHealthBar();
renderSpecialDamageBar();
renderMainBar();
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renderDebug();
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RectI screenRect = RectI::withSize(Vec2I(), Vec2I(m_guiContext->windowSize()));
for (auto& pair : m_canvases)
pair.second->render(screenRect);
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renderWindows();
renderCursor();
}
Vec2F MainInterface::cursorWorldPosition() const {
return m_worldPainter->camera().screenToWorld(Vec2F(m_cursorScreenPos));
}
bool MainInterface::isDebugDisplayed() {
return m_clientCommandProcessor->debugDisplayEnabled();
}
void MainInterface::doChat(String const& chat, bool addToHistory) {
if (chat.empty())
return;
if (chat.beginsWith("/")) {
m_lastCommand = chat;
for (auto const& result : m_clientCommandProcessor->handleCommand(chat))
m_chat->addLine(result);
} else {
m_client->sendChat(chat, m_chat->sendMode());
}
if (addToHistory)
m_chat->addHistory(chat);
}
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void MainInterface::queueMessage(String const& message, Maybe<float> cooldown, float spring) {
auto guiMessage = make_shared<GuiMessage>(message, cooldown.value(m_config->messageTime), spring);
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m_messages.append(guiMessage);
}
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void MainInterface::queueMessage(String const& message) {
queueMessage(message, m_config->messageTime, 0.0f);
}
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void MainInterface::queueJoinRequest(pair<String, RpcPromiseKeeper<P2PJoinRequestReply>> request)
{
m_queuedJoinRequests.push_back(request);
}
void MainInterface::queueItemPickupText(ItemPtr const& item) {
auto descriptor = item->descriptor();
if (m_itemDropMessages.contains(descriptor.singular())) {
auto countMessPair = m_itemDropMessages.get(descriptor.singular());
auto newCount = item->count() + countMessPair.first;
auto message = countMessPair.second;
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message->message = strf("{} - {}", item->friendlyName(), newCount);
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message->cooldown = m_config->messageTime;
m_itemDropMessages[descriptor.singular()] = {newCount, message};
} else {
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auto message = make_shared<GuiMessage>(strf("{} - {}", item->friendlyName(), item->count()), m_config->messageTime);
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m_messages.append(message);
m_itemDropMessages[descriptor.singular()] = {item->count(), message};
}
}
bool MainInterface::fixedCamera() const {
return m_clientCommandProcessor->fixedCameraEnabled();
}
void MainInterface::warpToOrbitedWorld(bool deploy) {
if (m_client->canBeamDown(deploy)) {
if (deploy)
m_client->warpPlayer(WarpAlias::OrbitedWorld, true, "deploy", true);
else
m_client->warpPlayer(WarpAlias::OrbitedWorld, true, "beam");
return;
}
m_guiContext->playAudio("/sfx/interface/clickon_error.ogg");
}
void MainInterface::warpToOwnShip() {
if (m_client->canBeamUp()) {
warpTo(WarpAlias::OwnShip);
} else {
m_guiContext->playAudio("/sfx/interface/clickon_error.ogg");
}
}
void MainInterface::warpTo(WarpAction const& warpAction) {
if (m_client->beamUpRule() == BeamUpRule::AnywhereWithWarning) {
if (m_confirmationDialog->isDisplayed())
m_confirmationDialog->dismiss();
m_paneManager.displayRegisteredPane(MainInterfacePanes::Confirmation);
m_confirmationDialog->displayConfirmation("/interface/windowconfig/beamupconfirmation.config", [this, warpAction] (Widget*) {
m_client->warpPlayer(warpAction, true, "beam");
}, [](Widget*) {});
} else {
m_client->warpPlayer(warpAction, true, "beam");
}
}
CanvasWidgetPtr MainInterface::fetchCanvas(String const& canvasName, bool ignoreInterfaceScale) {
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CanvasWidgetPtr canvas;
if (auto canvasPtr = m_canvases.ptr(canvasName))
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canvas = *canvasPtr;
else {
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m_canvases.emplace(canvasName, canvas = make_shared<CanvasWidget>());
canvas->setPosition(Vec2I());
if (ignoreInterfaceScale)
canvas->setSize(Vec2I(m_guiContext->windowSize()));
else
canvas->setSize(Vec2I(m_guiContext->windowInterfaceSize()));
}
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canvas->setIgnoreInterfaceScale(ignoreInterfaceScale);
return canvas;
}
ClientCommandProcessorPtr MainInterface::commandProcessor() const {
return m_clientCommandProcessor;
}
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// For when the player swaps characters. We need to completely reload ScriptPanes,
// because a lot of ScriptPanes do not expect the character to suddenly change and may break or spill data over.
void MainInterface::takeScriptPanes(List<ScriptPaneInfo>& out) {
m_paneManager.dismissWhere([&](PanePtr const& pane) {
if (auto scriptPane = as<ScriptPane>(pane)) {
if (scriptPane->isDismissed())
return false;
auto sourceEntityId = scriptPane->sourceEntityId();
m_interactionScriptPanes.remove(sourceEntityId);
auto& info = out.emplaceAppend();
info.scriptPane = scriptPane;
info.config = scriptPane->rawConfig();
info.sourceEntityId = sourceEntityId;
info.visible = scriptPane->visibility();
info.position = scriptPane->relativePosition();
return true;
}
return false;
});
}
void MainInterface::reviveScriptPanes(List<ScriptPaneInfo>& panes) {
for (auto& info : panes) { // this is evil and stupid
info.scriptPane->~ScriptPane();
new(info.scriptPane.get()) ScriptPane(m_client, info.config, info.sourceEntityId);
info.scriptPane->setVisibility(info.visible);
displayScriptPane(info.scriptPane, info.sourceEntityId);
info.scriptPane->setPosition(info.position);
}
}
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PanePtr MainInterface::createEscapeDialog() {
auto assets = Root::singleton().assets();
auto escapeDialog = make_shared<Pane>();
auto escapeDialogPtr = escapeDialog.get();
GuiReader escapeDialogReader;
escapeDialogReader.registerCallback("returnToGame", [escapeDialogPtr](Widget*) {
escapeDialogPtr->dismiss();
});
escapeDialogReader.registerCallback("showOptions", [escapeDialogPtr, this](Widget*) {
escapeDialogPtr->dismiss();
m_paneManager.displayRegisteredPane(MainInterfacePanes::Options);
});
escapeDialogReader.registerCallback("saveAndQuit", [escapeDialogPtr, this](Widget*) {
m_state = ReturnToTitle;
escapeDialogPtr->dismiss();
});
escapeDialogReader.construct(assets->json("/interface.config:escapeDialog"), escapeDialogPtr);
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escapeDialog->fetchChild<LabelWidget>("lblversion")->setText(strf("OpenStarbound - {} ({})", StarVersionString, StarArchitectureString));
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return escapeDialog;
}
float MainInterface::interfaceScale() const {
return m_guiContext->interfaceScale();
}
unsigned MainInterface::windowHeight() const {
return m_guiContext->windowHeight();
}
unsigned MainInterface::windowWidth() const {
return m_guiContext->windowWidth();
}
Vec2I MainInterface::mainBarPosition() const {
return Vec2I(windowWidth(), windowHeight()) - m_config->mainBarSize * interfaceScale();
}
void MainInterface::renderBreath() {
auto assets = Root::singleton().assets();
auto imgMetadata = Root::singleton().imageMetadataDatabase();
Vec2I breathBarSize = Vec2I(Vec2F(m_guiContext->textureSize("/interface/breath/empty.png")) * interfaceScale());
Vec2I breathOffset = jsonToVec2I(assets->json("/interface.config:breathPos"));
Vec2F breathBackgroundCenterPos(windowWidth() * 0.5f + breathOffset[0] * interfaceScale(), windowHeight() - breathOffset[1] * interfaceScale());
Vec2F breathBarPos = breathBackgroundCenterPos + Vec2F(jsonToVec2I(assets->json("/interface.config:breathBarPos")) * interfaceScale());
float breath = m_client->mainPlayer()->breath();
float breathMax = m_client->mainPlayer()->maxBreath();
size_t blocks = round((10 * breath) / breathMax);
if (blocks < 10) {
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String breathPath = "/interface/breath/breath.png";
m_guiContext->drawQuad(breathPath, RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize(breathPath)) * interfaceScale()));
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for (size_t i = 0; i < 10; i++) {
if (i >= blocks) {
if (blocks == 0 && Time::monotonicMilliseconds() % 500 > 250)
m_guiContext->drawQuad("/interface/breath/warning.png", breathBarPos + Vec2F(breathBarSize[0] * i, 0), interfaceScale());
else
m_guiContext->drawQuad("/interface/breath/empty.png", breathBarPos + Vec2F(breathBarSize[0] * i, 0), interfaceScale());
} else {
m_guiContext->drawQuad("/interface/breath/breathbar.png", breathBarPos + Vec2F(breathBarSize[0] * i, 0), interfaceScale());
}
}
}
}
void MainInterface::renderMessages() {
if (m_messages.empty())
return;
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Vec2F totalOffset = {};
auto imgMetadata = Root::singleton().imageMetadataDatabase();
unsigned bottomOffset = Root::singleton().configuration()->getPath("inventory.bottomActionBar").optBool().value(false) ? 32 : 0;
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for (auto& message : m_messages) {
Vec2F hiddenOffset = Vec2F(m_config->messageHiddenOffset);
Vec2F activeOffset = Vec2F(m_config->messageActiveOffset);
if (bottomOffset) {
activeOffset[1] += bottomOffset;
bottomOffset = 0;
}
Vec2F messageOffset = lerp(message->springState, Vec2F(), activeOffset - hiddenOffset);
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totalOffset += messageOffset;
messageOffset = totalOffset + hiddenOffset;
Vec2F backgroundCenterPos = Vec2F(windowWidth() * 0.5f + messageOffset[0] * interfaceScale(), messageOffset[1] * interfaceScale());
Vec2F backgroundTextCenterPos = backgroundCenterPos + Vec2F(m_config->messageTextContainerOffset * interfaceScale());
Vec2F messageTextOffset = backgroundTextCenterPos + Vec2F(m_config->messageTextOffset * interfaceScale());
if (message->cooldown > m_config->messageHideTime)
message->springState = (message->springState * m_config->messageWindowSpring + 1.0f) / (m_config->messageWindowSpring + 1.0f);
else
message->springState = (message->springState * m_config->messageWindowSpring) / (m_config->messageWindowSpring + 1.0f);
m_guiContext->drawQuad(m_config->messageTextContainer,
RectF::withCenter(backgroundTextCenterPos, Vec2F(imgMetadata->imageSize(m_config->messageTextContainer) * interfaceScale())));
m_guiContext->setTextStyle(m_config->textStyle);
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m_guiContext->renderText(message->message, {messageTextOffset, HorizontalAnchor::HMidAnchor, VerticalAnchor::VMidAnchor});
}
}
void MainInterface::renderMonsterHealthBar() {
auto assets = Root::singleton().assets();
auto imgMetadata = Root::singleton().imageMetadataDatabase();
if (m_lastMouseoverTarget != NullEntityId && !m_stickyTargetingTimer.ready()) {
auto world = m_client->worldClient();
auto entity = world->entity(m_lastMouseoverTarget);
auto showDamageEntity = as<DamageBarEntity>(entity);
if (!showDamageEntity) {
m_lastMouseoverTarget = NullEntityId;
return;
}
Vec2F backgroundCenterPos = Vec2F(windowWidth() / 2.0f, windowHeight());
auto container = assets->json("/interface.config:monsterHealth.container").toString();
auto offset = jsonToVec2F(assets->json("/interface.config:monsterHealth.offset")) * interfaceScale();
m_guiContext->drawQuad(container, RectF::withCenter(backgroundCenterPos + offset, Vec2F(imgMetadata->imageSize(container) * interfaceScale())));
auto nameTextOffset = jsonToVec2F(assets->json("/interface.config:monsterHealth.nameTextOffset")) * interfaceScale();
m_guiContext->setTextStyle(m_config->textStyle);
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m_guiContext->renderText(showDamageEntity->name(), backgroundCenterPos + nameTextOffset);
auto empty = assets->json("/interface.config:monsterHealth.progressEmpty").toString();
auto filled = assets->json("/interface.config:monsterHealth.progressFilled").toString();
auto progressBarOffset = jsonToVec2F(assets->json("/interface.config:monsterHealth.progressBarOffset")) * interfaceScale();
auto chunks = assets->json("/interface.config:monsterHealth.progressChunks").toInt();
int blocks = round(showDamageEntity->health() / showDamageEntity->maxHealth() * chunks);
Vec2F barPos = backgroundCenterPos + progressBarOffset;
Vec2F barItemOffset = Vec2F(imgMetadata->imageSize(filled)) * interfaceScale();
barItemOffset[1] = 0;
m_guiContext->drawQuad(empty, RectF::withSize(backgroundCenterPos + barPos, Vec2F(imgMetadata->imageSize(empty) * interfaceScale())));
for (int i = 0; i < blocks; i++)
m_guiContext->drawQuad(filled, barPos + barItemOffset * i, interfaceScale());
auto portraitOffset = jsonToVec2F(assets->json("/interface.config:monsterHealth.portraitOffset")) * interfaceScale();
auto portraitScale = assets->json("/interface.config:monsterHealth.portraitScale").toFloat() * interfaceScale();
auto portraitScissorRect = jsonToRectF(assets->json("/interface.config:monsterHealth.portraitScissorRect")).scaled(interfaceScale());
auto rect = portraitScissorRect.translated(backgroundCenterPos + portraitOffset);
m_guiContext->setInterfaceScissorRect(RectI(RectF(rect).scaled(1.0f / interfaceScale())));
auto portraitMaxSize = jsonToVec2I(assets->json("/interface.config:monsterHealth.portraitMaxSize"));
List<Drawable> portrait = showDamageEntity->portrait(PortraitMode::Full);
auto bounds = Drawable::boundBoxAll(portrait, true);
if (m_portraitScale == 0)
m_portraitScale = max<int>(1, ceil(max(bounds.size().x() / portraitMaxSize.x(), bounds.size().y() / portraitMaxSize.y())));
Drawable::translateAll(portrait, {-bounds.xMin() - (bounds.width() * 0.5f), -bounds.yMin() }); // crop out whitespace, align bottom center
Drawable::scaleAll(portrait, 1.0f / m_portraitScale);
for (auto drawable : portrait)
m_guiContext->drawDrawable(std::move(drawable), backgroundCenterPos + portraitOffset, portraitScale);
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m_guiContext->resetInterfaceScissorRect();
}
}
void MainInterface::renderSpecialDamageBar() {
if (m_specialDamageBarTarget == NullEntityId)
return;
auto assets = Root::singleton().assets();
auto imgMetadata = Root::singleton().imageMetadataDatabase();
if (auto target = as<DamageBarEntity>(m_client->worldClient()->entity(m_specialDamageBarTarget))) {
Vec2F bottomCenter = Vec2F(windowWidth() / 2.0f, 0);
auto barConfig = assets->json("/interface.config:specialDamageBar");
auto background = barConfig.getString("background");
auto backgroundOffset = jsonToVec2F(barConfig.get("backgroundOffset")) * interfaceScale();
auto screenPos = RectF::withSize(bottomCenter + backgroundOffset, Vec2F(imgMetadata->imageSize(background) * interfaceScale()));
m_guiContext->drawQuad(background, screenPos);
auto fill = barConfig.getString("fill");
auto fillOffset = jsonToVec2F(barConfig.get("fillOffset")) * interfaceScale();
Vec2F size = Vec2F(barConfig.getInt("fillWidth") * m_specialDamageBarValue, imgMetadata->imageSize(fill).y());
m_guiContext->drawQuad(fill, RectF::withSize(bottomCenter + fillOffset, size * interfaceScale()));
auto nameOffset = jsonToVec2F(barConfig.get("nameOffset")) * interfaceScale();
m_guiContext->setFontColor(jsonToColor(barConfig.get("nameStyle")).toRgba());
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m_guiContext->setFontSize(barConfig.getUInt("nameSize"));
m_guiContext->setFontProcessingDirectives(barConfig.getString("nameDirectives"));
m_guiContext->renderText(target->name(), TextPositioning(bottomCenter + nameOffset, HorizontalAnchor::HMidAnchor, VerticalAnchor::BottomAnchor));
m_guiContext->clearTextStyle();
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}
}
void MainInterface::renderMainBar() {
Vec2I barPos = mainBarPosition();
m_cursorTooltip = {};
auto assets = Root::singleton().assets();
Vec2I inventoryButtonPos = barPos + m_config->mainBarInventoryButtonOffset * interfaceScale();
if (m_paneManager.registeredPaneIsDisplayed(MainInterfacePanes::Inventory)) {
if (overButton(m_config->mainBarInventoryButtonPoly, m_cursorScreenPos)) {
m_guiContext->drawQuad(m_config->inventoryImageOpenHover, Vec2F(inventoryButtonPos), interfaceScale());
m_cursorTooltip = assets->json("/interface.config:cursorTooltip.inventoryText").toString();
} else {
m_guiContext->drawQuad(m_config->inventoryImageOpen, Vec2F(inventoryButtonPos), interfaceScale());
}
} else if (overButton(m_config->mainBarInventoryButtonPoly, m_cursorScreenPos)) {
if (m_inventoryWindow->containsNewItems())
m_guiContext->drawQuad(m_config->inventoryImageGlowHover, Vec2F(inventoryButtonPos), interfaceScale());
else
m_guiContext->drawQuad(m_config->inventoryImageHover, Vec2F(inventoryButtonPos), interfaceScale());
m_cursorTooltip = assets->json("/interface.config:cursorTooltip.inventoryText").toString();
} else {
if (m_inventoryWindow->containsNewItems())
m_guiContext->drawQuad(m_config->inventoryImageGlow, Vec2F(inventoryButtonPos), interfaceScale());
else
m_guiContext->drawQuad(m_config->inventoryImage, Vec2F(inventoryButtonPos), interfaceScale());
}
auto drawStateButton = [this](MainInterfacePanes paneType, Vec2I pos, PolyI poly,
String image, String hoverImage, String openImage, String hoverOpenImage, String toolTip) {
if (m_paneManager.registeredPaneIsDisplayed(paneType)) {
if (overButton(poly, m_cursorScreenPos)) {
m_guiContext->drawQuad(hoverOpenImage, Vec2F(pos), interfaceScale());
m_cursorTooltip = toolTip;
} else {
m_guiContext->drawQuad(openImage, Vec2F(pos), interfaceScale());
}
} else if (overButton(poly, m_cursorScreenPos)) {
m_guiContext->drawQuad(hoverImage, Vec2F(pos), interfaceScale());
m_cursorTooltip = toolTip;
} else {
m_guiContext->drawQuad(image, Vec2F(pos), interfaceScale());
}
};
Vec2I craftButtonPos = barPos + m_config->mainBarCraftButtonOffset * interfaceScale();
drawStateButton(MainInterfacePanes::CraftingPlain,
craftButtonPos,
m_config->mainBarCraftButtonPoly,
m_config->craftImage,
m_config->craftImageHover,
m_config->craftImageOpen,
m_config->craftImageOpenHover,
assets->json("/interface.config:cursorTooltip.craftingText").toString());
Vec2I codexButtonPos = barPos + m_config->mainBarCodexButtonOffset * interfaceScale();
drawStateButton(MainInterfacePanes::Codex,
codexButtonPos,
m_config->mainBarCodexButtonPoly,
m_config->codexImage,
m_config->codexImageHover,
m_config->codexImageOpen,
m_config->codexImageHoverOpen,
assets->json("/interface.config:cursorTooltip.codexText").toString());
Vec2I mmUpgradeButtonPos = barPos + m_config->mainBarMmUpgradeButtonOffset * interfaceScale();
if (m_client->mainPlayer()->inventory()->essentialItem(EssentialItem::BeamAxe)) {
drawStateButton(MainInterfacePanes::MmUpgrade,
mmUpgradeButtonPos,
m_config->mainBarMmUpgradeButtonPoly,
m_config->mmUpgradeImage,
m_config->mmUpgradeImageHover,
m_config->mmUpgradeImageOpen,
m_config->mmUpgradeImageHoverOpen,
assets->json("/interface.config:cursorTooltip.mmUpgradeText").toString());
} else {
drawStateButton(MainInterfacePanes::MmUpgrade,
mmUpgradeButtonPos,
m_config->mainBarMmUpgradeButtonPoly,
m_config->mmUpgradeImageDisabled,
m_config->mmUpgradeImageDisabled,
m_config->mmUpgradeImageDisabled,
m_config->mmUpgradeImageDisabled,
assets->json("/interface.config:cursorTooltip.disabledText").toString());
}
Vec2I collectionsButtonPos = barPos + m_config->mainBarCollectionsButtonOffset * interfaceScale();
drawStateButton(MainInterfacePanes::Collections,
collectionsButtonPos,
m_config->mainBarCollectionsButtonPoly,
m_config->collectionsImage,
m_config->collectionsImageHover,
m_config->collectionsImageOpen,
m_config->collectionsImageHoverOpen,
assets->json("/interface.config:cursorTooltip.collectionsText").toString());
// when the player can't deploy or beam, show the deploy button disabled
// when the player can beam up they can't deploy down, show beaming up button in deploy button's place
// when the player can only deploy, only show deploy button
// when the player can deploy or beam down, show both buttons
Vec2F deployButtonPos(barPos + m_config->mainBarDeployButtonOffset * interfaceScale());
if (m_client->canBeamUp()) {
if (overButton(m_config->mainBarDeployButtonPoly, m_cursorScreenPos)) {
m_guiContext->drawQuad(m_config->beamUpImageHover, deployButtonPos, interfaceScale());
m_cursorTooltip = assets->json("/interface.config:cursorTooltip.beamUpText").toString();
} else {
m_guiContext->drawQuad(m_config->beamUpImage, deployButtonPos, interfaceScale());
}
} else if (m_client->canBeamDown(true)) {
if (overButton(m_config->mainBarDeployButtonPoly, m_cursorScreenPos)) {
m_guiContext->drawQuad(m_config->deployImageHover, deployButtonPos, interfaceScale());
m_cursorTooltip = assets->json("/interface.config:cursorTooltip.deployText").toString();
} else {
m_guiContext->drawQuad(m_config->deployImage, deployButtonPos, interfaceScale());
}
} else {
m_guiContext->drawQuad(m_config->deployImageDisabled, deployButtonPos, interfaceScale());
}
Vec2F beamButtonPos(barPos + m_config->mainBarBeamButtonOffset * interfaceScale());
if (m_client->canBeamDown()) {
if (overButton(m_config->mainBarBeamButtonPoly, m_cursorScreenPos)) {
m_guiContext->drawQuad(m_config->beamDownImageHover, beamButtonPos, interfaceScale());
m_cursorTooltip = assets->json("/interface.config:cursorTooltip.beamDownText").toString();
} else {
m_guiContext->drawQuad(m_config->beamDownImage, beamButtonPos, interfaceScale());
}
}
Vec2I questLogButtonPos = barPos + m_config->mainBarQuestLogButtonOffset * interfaceScale();
drawStateButton(MainInterfacePanes::QuestLog,
questLogButtonPos,
m_config->mainBarQuestLogButtonPoly,
m_config->questLogImage,
m_config->questLogImageHover,
m_config->questLogImageOpen,
m_config->questLogImageHoverOpen,
assets->json("/interface.config:cursorTooltip.questsText").toString());
}
void MainInterface::renderWindows() {
m_paneManager.render();
}
void MainInterface::renderDebug() {
if (!isDebugDisplayed()) {
SpatialLogger::clear();
m_debugTextRect = RectF::null();
LogMap::clear();
SpatialLogger::setObserved(false);
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return;
}
SpatialLogger::setObserved(true);
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if (m_clientCommandProcessor->debugHudEnabled()) {
auto assets = Root::singleton().assets();
m_guiContext->setTextStyle(m_config->debugTextStyle);
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m_guiContext->setLineSpacing(0.5f);
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bool clearMap = m_debugMapClearTimer.wrapTick();
auto logMapValues = LogMap::getValues();
if (clearMap)
LogMap::clear();
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List<String> formatted;
formatted.reserve(logMapValues.size());
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int counter = 0;
for (auto const& pair : logMapValues) {
TextPositioning positioning = { Vec2F(m_config->debugOffset[0], windowHeight() - m_config->debugOffset[1] - m_config->textStyle.fontSize * interfaceScale() * counter++) };
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String& text = formatted.emplace_back(strf("{}^lightgray;:^green,set; {}", pair.first, pair.second));
m_debugTextRect.combine(m_guiContext->determineTextSize(text, positioning).padded(m_config->debugBackgroundPad));
}
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if (!m_debugTextRect.isNull()) {
RenderQuad& quad = m_guiContext->renderer()->immediatePrimitives()
.emplace_back(std::in_place_type_t<RenderQuad>(), m_debugTextRect, m_config->debugBackgroundColor.toRgba(), 0.0f).get<RenderQuad>();
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quad.b.color[3] = quad.c.color[3] = 0;
};
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m_debugTextRect = RectF::null();
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for (size_t index = 0; index != formatted.size(); ++index) {
TextPositioning positioning = { Vec2F(m_config->debugOffset[0], windowHeight() - m_config->debugOffset[1] - m_config->textStyle.fontSize * interfaceScale() * index) };
m_guiContext->renderText(formatted[index], positioning);
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}
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}
auto const& camera = m_worldPainter->camera();
bool clearSpatial = m_debugSpatialClearTimer.wrapTick();
for (auto const& line : SpatialLogger::getLines("world", clearSpatial)) {
Vec2F begin = camera.worldToScreen(line.begin);
Vec2F end = camera.worldGeometry().diff(line.end, line.begin) * camera.pixelRatio() * TilePixels + begin;
m_guiContext->drawLine(begin, end, line.color, 1);
}
for (auto const& line : SpatialLogger::getLines("screen", clearSpatial))
m_guiContext->drawLine(Vec2F(line.begin), Vec2F(line.end), line.color, 1);
for (auto const& point : SpatialLogger::getPoints("world", clearSpatial)) {
auto position = camera.worldToScreen(point.position);
m_guiContext->drawLine(position + Vec2F(-2, -2), position + Vec2F(-2, 2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(-2, 2), position + Vec2F(2, 2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(2, 2), position + Vec2F(2, -2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(2, -2), position + Vec2F(-2, -2), point.color, 1);
}
for (auto const& point : SpatialLogger::getPoints("screen", clearSpatial)) {
auto position = point.position;
m_guiContext->drawLine(position + Vec2F(-2, -2), position + Vec2F(-2, 2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(-2, 2), position + Vec2F(2, 2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(2, 2), position + Vec2F(2, -2), point.color, 1);
m_guiContext->drawLine(position + Vec2F(2, -2), position + Vec2F(-2, -2), point.color, 1);
}
m_guiContext->setTextStyle(m_config->debugTextStyle);
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for (auto const& logText : SpatialLogger::getText("world", clearSpatial)) {
m_guiContext->setFontColor(logText.color);
m_guiContext->renderText(logText.text.utf8Ptr(), camera.worldToScreen(logText.position));
}
for (auto const& logText : SpatialLogger::getText("screen", clearSpatial)) {
m_guiContext->setFontColor(logText.color);
m_guiContext->renderText(logText.text.utf8Ptr(), logText.position);
}
m_guiContext->clearTextStyle();
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}
void MainInterface::updateCursor() {
Maybe<String> cursorOverride = m_actionBar->cursorOverride(m_cursorScreenPos);
if (!cursorOverride) {
if (auto pane = m_paneManager.getPaneAt(m_cursorScreenPos / interfaceScale())) {
cursorOverride = cursorOverride.orMaybe(pane->cursorOverride(m_cursorScreenPos / interfaceScale()));
} else {
auto player = m_client->mainPlayer();
if (auto anchorState = m_client->mainPlayer()->loungingIn()) {
if (auto loungeable = m_client->worldClient()->get<LoungeableEntity>(anchorState->entityId)) {
if (auto loungeAnchor = loungeable->loungeAnchor(anchorState->positionIndex))
cursorOverride = cursorOverride.orMaybe(loungeAnchor->cursorOverride);
}
}
if (!cursorOverride) {
for (auto item : {player->primaryHandItem(), player->altHandItem()}) {
if (auto activeItem = as<ActiveItem>(item)) {
if (auto cursor = activeItem->cursor()) {
cursorOverride = cursor;
break;
}
} else if (auto inspectionTool = as<InspectionTool>(item)) {
cursorOverride = String("/cursors/inspect.cursor");
break;
}
}
}
}
}
if (cursorOverride)
m_cursor.setCursor(cursorOverride.take());
else
m_cursor.resetCursor();
}
void MainInterface::renderCursor() {
// if we're currently playing a cinematic, we should not render the mouse.
if (m_cinematicOverlay && !m_cinematicOverlay->completed())
return m_guiContext->applicationController()->setCursorVisible(false);
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Vec2I cursorPos = m_cursorScreenPos;
Vec2I cursorSize = m_cursor.size();
Vec2I cursorOffset = m_cursor.offset();
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unsigned int cursorScale = m_cursor.scale(interfaceScale());
Drawable cursorDrawable = m_cursor.drawable();
cursorPos[0] -= cursorOffset[0] * cursorScale;
cursorPos[1] -= (cursorSize[1] - cursorOffset[1]) * cursorScale;
if (!m_guiContext->trySetCursor(cursorDrawable, cursorOffset, cursorScale))
m_guiContext->drawDrawable(cursorDrawable, Vec2F(cursorPos), cursorScale);
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if (m_cursorTooltip) {
auto assets = Root::singleton().assets();
auto imgDb = Root::singleton().imageMetadataDatabase();
auto config = assets->json("/interface.config:cursorTooltip");
auto backgroundImage = config.getString("background");
auto rawCursorOffset = jsonToVec2I(config.get("offset"));
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Vec2I tooltipSize = Vec2I(imgDb->imageSize(backgroundImage)) * interfaceScale();
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Vec2I cursorOffset = (Vec2I{0, -m_cursor.size().y()} + rawCursorOffset) * cursorScale;
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Vec2I tooltipOffset = m_cursorScreenPos + cursorOffset;
TextStyle textStyle = config.get("textStyle");
size_t fontSize = config.get("fontSize").toUInt();
Vec4B fontColor = jsonToColor(config.get("color")).toRgba();
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m_guiContext->drawQuad(backgroundImage, Vec2F(tooltipOffset) + Vec2F(-tooltipSize.x(), 0), interfaceScale());
m_guiContext->setTextStyle(textStyle);
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m_guiContext->setFontSize(fontSize);
m_guiContext->setFontColor(fontColor);
m_guiContext->renderText(*m_cursorTooltip,
TextPositioning(Vec2F(tooltipOffset) + Vec2F(-tooltipSize.x(), tooltipSize.y()) / 2,
HorizontalAnchor::HMidAnchor,
VerticalAnchor::VMidAnchor));
m_guiContext->clearTextStyle();
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}
m_cursorItem->setPosition(m_cursorScreenPos / interfaceScale() + m_config->inventoryItemMouseOffset);
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if (auto swapItem = m_client->mainPlayer()->inventory()->swapSlotItem())
m_cursorItem->setItem(swapItem);
else
m_cursorItem->setItem({});
m_cursorItem->render(RectI::withSize({}, {(int)windowWidth(), (int)windowHeight()}));
m_guiContext->resetInterfaceScissorRect();
}
bool MainInterface::overButton(PolyI buttonPoly, Vec2I const& mousePos) const {
Vec2I barPos = mainBarPosition();
buttonPoly.translate(barPos);
buttonPoly.scale(interfaceScale(), barPos);
return buttonPoly.contains(mousePos);
}
bool MainInterface::overlayClick(Vec2I const& mousePos, MouseButton) {
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PolyI mainBarPoly = m_config->mainBarPoly;
Vec2I barPos = mainBarPosition();
mainBarPoly.translate(barPos);
mainBarPoly.scale(interfaceScale(), barPos);
if (overButton(m_config->mainBarInventoryButtonPoly, mousePos)) {
m_paneManager.toggleRegisteredPane(MainInterfacePanes::Inventory);
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return true;
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}
if (overButton(m_config->mainBarCraftButtonPoly, mousePos)) {
togglePlainCraftingWindow();
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return true;
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}
if (overButton(m_config->mainBarCodexButtonPoly, mousePos)) {
m_paneManager.toggleRegisteredPane(MainInterfacePanes::Codex);
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return true;
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}
if (overButton(m_config->mainBarDeployButtonPoly, mousePos)) {
if (m_client->canBeamDown(true))
warpToOrbitedWorld(true);
else if (m_client->canBeamUp())
warpToOwnShip();
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return true;
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}
if (overButton(m_config->mainBarBeamButtonPoly, mousePos)) {
if (m_client->canBeamDown())
warpToOrbitedWorld();
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return true;
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}
if (overButton(m_config->mainBarQuestLogButtonPoly, mousePos)) {
m_paneManager.toggleRegisteredPane(MainInterfacePanes::QuestLog);
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return true;
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}
if (overButton(m_config->mainBarMmUpgradeButtonPoly, mousePos)) {
if (m_client->mainPlayer()->inventory()->essentialItem(EssentialItem::BeamAxe))
m_paneManager.toggleRegisteredPane(MainInterfacePanes::MmUpgrade);
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return true;
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}
if (overButton(m_config->mainBarCollectionsButtonPoly, mousePos)) {
m_paneManager.toggleRegisteredPane(MainInterfacePanes::Collections);
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return true;
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}
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return false;
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}
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void MainInterface::displayScriptPane(ScriptPanePtr& scriptPane, EntityId sourceEntity) {
// keep any number of script panes open with null source entities
if (sourceEntity != NullEntityId)
m_interactionScriptPanes[sourceEntity] = scriptPane;
PaneLayer layer = PaneLayer::Window;
if (auto layerName = scriptPane->config().optString("paneLayer"))
layer = PaneLayerNames.getLeft(*layerName);
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if (scriptPane->openWithInventory()) {
m_paneManager.displayPane(layer, scriptPane, [this](PanePtr const&) {
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if (auto player = m_client->mainPlayer())
player->clearSwap();
m_paneManager.dismissRegisteredPane(MainInterfacePanes::Inventory);
});
m_paneManager.displayRegisteredPane(MainInterfacePanes::Inventory);
m_paneManager.bringPaneAdjacent(m_paneManager.registeredPane(MainInterfacePanes::Inventory),
scriptPane, Root::singleton().assets()->json("/interface.config:bringAdjacentWindowGap").toFloat());
} else {
m_paneManager.displayPane(layer, scriptPane);
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}
}
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}