2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarThread.hpp"
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#include "StarJson.hpp"
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#include "StarUuid.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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STAR_CLASS(UniverseSettings);
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struct PlaceDungeonFlagAction {
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String dungeonId;
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String targetInstance;
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Vec2I targetPosition;
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};
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typedef MVariant<PlaceDungeonFlagAction> UniverseFlagAction;
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UniverseFlagAction parseUniverseFlagAction(Json const& json);
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class UniverseSettings {
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public:
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UniverseSettings();
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UniverseSettings(Json const& json);
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Json toJson() const;
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Uuid uuid() const;
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StringSet flags() const;
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void setFlag(String const& flag);
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Maybe<List<UniverseFlagAction>> pullPendingFlagActions();
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List<UniverseFlagAction> currentFlagActions() const;
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List<UniverseFlagAction> currentFlagActionsForInstanceWorld(String const& instanceName) const;
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void resetFlags();
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private:
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void loadFlagActions();
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mutable Mutex m_lock;
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Uuid m_uuid;
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StringSet m_flags;
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StringMap<List<UniverseFlagAction>> m_flagActions;
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List<UniverseFlagAction> m_pendingFlagActions;
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};
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}
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