osb/source/game/StarUniverseClient.cpp

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#include "StarUniverseClient.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarLogging.hpp"
#include "StarVersion.hpp"
#include "StarRoot.hpp"
#include "StarConfiguration.hpp"
#include "StarProjectileDatabase.hpp"
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#include "StarPlayerStorage.hpp"
#include "StarPlayer.hpp"
#include "StarPlayerLog.hpp"
#include "StarAssets.hpp"
#include "StarTime.hpp"
#include "StarNetPackets.hpp"
#include "StarTcp.hpp"
#include "StarWorldClient.hpp"
#include "StarSystemWorldClient.hpp"
#include "StarClientContext.hpp"
#include "StarTeamClient.hpp"
#include "StarSha256.hpp"
#include "StarEncode.hpp"
#include "StarPlayerCodexes.hpp"
#include "StarQuestManager.hpp"
#include "StarPlayerUniverseMap.hpp"
#include "StarWorldTemplate.hpp"
#include "StarCelestialLuaBindings.hpp"
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namespace Star {
UniverseClient::UniverseClient(PlayerStoragePtr playerStorage, StatisticsPtr statistics) {
m_storageTriggerDeadline = 0;
m_playerStorage = std::move(playerStorage);
m_statistics = std::move(statistics);
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m_pause = false;
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m_luaRoot = make_shared<LuaRoot>();
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reset();
}
UniverseClient::~UniverseClient() {
disconnect();
}
void UniverseClient::setMainPlayer(PlayerPtr player) {
if (isConnected())
throw StarException("Cannot call UniverseClient::setMainPlayer while connected");
if (m_mainPlayer) {
m_playerStorage->savePlayer(m_mainPlayer);
m_mainPlayer->setClientContext({});
m_mainPlayer->setStatistics({});
}
m_mainPlayer = player;
if (m_mainPlayer) {
m_mainPlayer->setClientContext(m_clientContext);
m_mainPlayer->setStatistics(m_statistics);
m_mainPlayer->setUniverseClient(this);
m_playerStorage->backupCycle(m_mainPlayer->uuid());
m_playerStorage->savePlayer(m_mainPlayer);
m_playerStorage->moveToFront(m_mainPlayer->uuid());
}
}
PlayerPtr UniverseClient::mainPlayer() const {
return m_mainPlayer;
}
Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowAssetsMismatch, String const& account, String const& password) {
auto& root = Root::singleton();
auto assets = root.assets();
reset();
m_disconnectReason = {};
if (!m_mainPlayer)
throw StarException("Cannot call UniverseClient::connect with no main player");
unsigned timeout = assets->json("/client.config:serverConnectTimeout").toUInt();
{
auto protocolRequest = make_shared<ProtocolRequestPacket>(StarProtocolVersion);
protocolRequest->setCompressionMode(PacketCompressionMode::Enabled);
// Signal that we're OpenStarbound. Vanilla Starbound only compresses packets above 64 bytes - by forcing it we can communicate this.
// If you know a less cursed way, please let me know.
connection.pushSingle(protocolRequest);
}
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connection.sendAll(timeout);
connection.receiveAny(timeout);
auto protocolResponsePacket = as<ProtocolResponsePacket>(connection.pullSingle());
if (!protocolResponsePacket)
return String("Join failed! Timeout while establishing connection.");
else if (!protocolResponsePacket->allowed)
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return String(strf("Join failed! Server does not support connections with protocol version {}", StarProtocolVersion));
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m_legacyServer = protocolResponsePacket->compressionMode() != PacketCompressionMode::Enabled; // True if server is vanilla
connection.setLegacy(m_legacyServer);
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connection.pushSingle(make_shared<ClientConnectPacket>(Root::singleton().assets()->digest(), allowAssetsMismatch, m_mainPlayer->uuid(), m_mainPlayer->name(),
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m_mainPlayer->species(), m_playerStorage->loadShipData(m_mainPlayer->uuid()), m_mainPlayer->shipUpgrades(),
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m_mainPlayer->log()->introComplete(), account));
connection.sendAll(timeout);
connection.receiveAny(timeout);
auto packet = connection.pullSingle();
if (auto challenge = as<HandshakeChallengePacket>(packet)) {
Logger::info("UniverseClient: Sending Handshake Response");
ByteArray passAccountSalt = (password + account).utf8Bytes();
passAccountSalt.append(challenge->passwordSalt);
ByteArray passHash = Star::sha256(passAccountSalt);
connection.pushSingle(make_shared<HandshakeResponsePacket>(passHash));
connection.sendAll(timeout);
connection.receiveAny(timeout);
packet = connection.pullSingle();
}
if (auto success = as<ConnectSuccessPacket>(packet)) {
m_universeClock = make_shared<Clock>();
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m_clientContext = make_shared<ClientContext>(success->serverUuid, m_mainPlayer->uuid());
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m_teamClient = make_shared<TeamClient>(m_mainPlayer, m_clientContext);
m_mainPlayer->setClientContext(m_clientContext);
m_mainPlayer->setStatistics(m_statistics);
m_worldClient = make_shared<WorldClient>(m_mainPlayer);
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m_worldClient->setAsyncLighting(true);
for (auto& pair : m_luaCallbacks)
m_worldClient->setLuaCallbacks(pair.first, pair.second);
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m_connection = std::move(connection);
m_celestialDatabase = make_shared<CelestialSlaveDatabase>(std::move(success->celestialInformation));
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m_systemWorldClient = make_shared<SystemWorldClient>(m_universeClock, m_celestialDatabase, m_mainPlayer->universeMap());
Logger::info("UniverseClient: Joined {} server as client {}", m_legacyServer ? "Starbound" : "OpenStarbound", success->clientId);
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return {};
} else if (auto failure = as<ConnectFailurePacket>(packet)) {
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Logger::error("UniverseClient: Join failed: {}", failure->reason);
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return failure->reason;
} else {
Logger::error("UniverseClient: Join failed! No server response received");
return String("Join failed! No server response received");
}
}
bool UniverseClient::isConnected() const {
return m_connection && m_connection->isOpen();
}
void UniverseClient::disconnect() {
auto assets = Root::singleton().assets();
int timeout = assets->json("/client.config:serverDisconnectTimeout").toInt();
if (isConnected()) {
Logger::info("UniverseClient: Client disconnecting...");
m_connection->pushSingle(make_shared<ClientDisconnectRequestPacket>());
}
// Try to handle all the shutdown packets before returning.
while (m_connection) {
m_connection->sendAll(timeout);
if (m_connection->receiveAny(timeout))
handlePackets(m_connection->pull());
else
break;
}
reset();
m_mainPlayer = {};
}
Maybe<String> UniverseClient::disconnectReason() const {
return m_disconnectReason;
}
WorldClientPtr UniverseClient::worldClient() const {
return m_worldClient;
}
SystemWorldClientPtr UniverseClient::systemWorldClient() const {
return m_systemWorldClient;
}
void UniverseClient::update(float dt) {
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auto assets = Root::singleton().assets();
if (!isConnected())
return;
if (!m_warping && !m_pendingWarp) {
if (auto playerWarp = m_mainPlayer->pullPendingWarp())
warpPlayer(parseWarpAction(playerWarp->action), (bool)playerWarp->animation, playerWarp->animation.value("default"), playerWarp->deploy);
}
if (m_pendingWarp) {
if ((m_warping && !m_mainPlayer->isTeleportingOut()) || (!m_warping && m_warpDelay.tick(dt))) {
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m_connection->pushSingle(make_shared<PlayerWarpPacket>(take(m_pendingWarp), m_mainPlayer->isDeploying()));
m_warpDelay.reset();
if (m_warping) {
m_warpCinemaCancelTimer = GameTimer(assets->json("/client.config:playerWarpCinemaMinimumTime").toFloat());
bool isDeploying = m_mainPlayer->isDeploying();
String cinematicJsonPath = isDeploying ? "/client.config:deployCinematic" : "/client.config:warpCinematic";
String cinematicAssetPath = assets->json(cinematicJsonPath).toString()
.replaceTags(StringMap<String>{{"species", m_mainPlayer->species()}});
Json cinematic = jsonMerge(assets->json(cinematicJsonPath + "Base"), assets->json(cinematicAssetPath));
m_mainPlayer->setPendingCinematic(cinematic);
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}
}
}
// Don't cancel the warp cinema until at LEAST the
// playerWarpCinemaMinimumTime has passed, even if warping is faster than
// that.
if (m_warpCinemaCancelTimer) {
m_warpCinemaCancelTimer->tick();
if (m_warpCinemaCancelTimer->ready() && !m_warping) {
m_warpCinemaCancelTimer = {};
m_mainPlayer->setPendingCinematic(Json());
m_mainPlayer->teleportIn();
}
}
m_connection->receive();
handlePackets(m_connection->pull());
if (!isConnected())
return;
LogMap::set("universe_time_client", m_universeClock->time());
m_statistics->update();
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if (!m_pause) {
m_worldClient->update(dt);
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for (auto& p : m_scriptContexts)
p.second->update();
}
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m_connection->push(m_worldClient->getOutgoingPackets());
if (!m_pause)
m_systemWorldClient->update(dt);
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m_connection->push(m_systemWorldClient->pullOutgoingPackets());
m_teamClient->update();
auto contextUpdate = m_clientContext->writeUpdate();
if (!contextUpdate.empty())
m_connection->pushSingle(make_shared<ClientContextUpdatePacket>(std::move(contextUpdate)));
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auto celestialRequests = m_celestialDatabase->pullRequests();
if (!celestialRequests.empty())
m_connection->pushSingle(make_shared<CelestialRequestPacket>(std::move(celestialRequests)));
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m_connection->send();
if (Time::monotonicMilliseconds() >= m_storageTriggerDeadline) {
if (m_mainPlayer) {
m_playerStorage->savePlayer(m_mainPlayer);
m_playerStorage->moveToFront(m_mainPlayer->uuid());
}
m_storageTriggerDeadline = Time::monotonicMilliseconds() + assets->json("/client.config:storageTriggerInterval").toUInt();
}
if (m_respawning) {
if (m_respawnTimer.ready()) {
if ((playerOnOwnShip() || m_worldClient->respawnInWorld()) && m_worldClient->inWorld()) {
m_worldClient->reviveMainPlayer();
m_respawning = false;
}
} else {
if (m_respawnTimer.tick(dt)) {
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String cinematic = assets->json("/client.config:respawnCinematic").toString();
cinematic = cinematic.replaceTags(StringMap<String>{
{"species", m_mainPlayer->species()},
{"mode", PlayerModeNames.getRight(m_mainPlayer->modeType())}
});
m_mainPlayer->setPendingCinematic(Json(std::move(cinematic)));
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if (!m_worldClient->respawnInWorld())
m_pendingWarp = WarpAlias::OwnShip;
m_warpDelay.reset();
}
}
} else {
if (m_worldClient->mainPlayerDead()) {
if (m_mainPlayer->modeConfig().permadeath) {
// tooo bad....
} else {
m_respawning = true;
m_respawnTimer.reset();
}
}
}
m_celestialDatabase->cleanup();
if (auto netStats = m_connection->incomingStats()) {
LogMap::set("net_incoming_bps", netStats->bytesPerSecond);
LogMap::set("net_worst_incoming", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
if (auto netStats = m_connection->outgoingStats()) {
LogMap::set("net_outgoing_bps", netStats->bytesPerSecond);
LogMap::set("net_worst_outgoing",
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strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
}
Maybe<BeamUpRule> UniverseClient::beamUpRule() const {
if (auto worldTemplate = currentTemplate())
if (auto parameters = worldTemplate->worldParameters())
return parameters->beamUpRule;
return {};
}
bool UniverseClient::canBeamUp() const {
auto playerWorldId = m_clientContext->playerWorldId();
if (playerWorldId.empty() || playerWorldId.is<ClientShipWorldId>())
return false;
if (m_mainPlayer->isAdmin())
return true;
if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting())
return false;
auto beamUp = beamUpRule();
if (beamUp == BeamUpRule::Anywhere || beamUp == BeamUpRule::AnywhereWithWarning)
return true;
else if (beamUp == BeamUpRule::Surface)
return mainPlayer()->modeConfig().allowBeamUpUnderground || mainPlayer()->isOutside();
return false;
}
bool UniverseClient::canBeamDown(bool deploy) const {
if (!m_clientContext->orbitWarpAction() || flying())
return false;
if (auto warpAction = m_clientContext->orbitWarpAction()) {
if (!deploy && warpAction->second == WarpMode::DeployOnly)
return false;
else if (deploy && (warpAction->second == WarpMode::BeamOnly || !m_mainPlayer->canDeploy()))
return false;
}
if (m_mainPlayer->isAdmin())
return true;
if (m_mainPlayer->isDead() || m_mainPlayer->isTeleporting() || !m_clientContext->shipUpgrades().capabilities.contains("teleport"))
return false;
return true;
}
bool UniverseClient::canBeamToTeamShip() const {
auto playerWorldId = m_clientContext->playerWorldId();
if (playerWorldId.empty())
return false;
if (m_mainPlayer->isAdmin())
return true;
if (canBeamUp())
return true;
if (playerWorldId.is<ClientShipWorldId>() && m_clientContext->shipUpgrades().capabilities.contains("teleport"))
return true;
return false;
}
bool UniverseClient::canTeleport() const {
if (m_mainPlayer->isAdmin())
return true;
if (m_clientContext->playerWorldId().is<ClientShipWorldId>())
return !flying() && m_clientContext->shipUpgrades().capabilities.contains("teleport");
return m_mainPlayer->canUseTool();
}
void UniverseClient::warpPlayer(WarpAction const& warpAction, bool animate, String const& animationType, bool deploy) {
// don't interrupt teleportation in progress
if (m_warping || m_respawning)
return;
m_mainPlayer->stopLounging();
if (animate) {
m_mainPlayer->teleportOut(animationType, deploy);
m_warping = warpAction;
m_warpDelay.reset();
}
m_pendingWarp = warpAction;
}
void UniverseClient::flyShip(Vec3I const& system, SystemLocation const& destination) {
m_connection->pushSingle(make_shared<FlyShipPacket>(system, destination));
}
CelestialDatabasePtr UniverseClient::celestialDatabase() const {
return m_celestialDatabase;
}
CelestialCoordinate UniverseClient::shipCoordinate() const {
return m_clientContext->shipCoordinate();
}
bool UniverseClient::playerOnOwnShip() const {
return playerWorld().is<ClientShipWorldId>() && playerWorld().get<ClientShipWorldId>() == m_clientContext->playerUuid();
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}
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bool UniverseClient::playerIsOriginal() const {
return m_clientContext->playerUuid() == mainPlayer()->uuid();
}
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WorldId UniverseClient::playerWorld() const {
return m_clientContext->playerWorldId();
}
bool UniverseClient::isAdmin() const {
return m_mainPlayer->isAdmin();
}
Uuid UniverseClient::teamUuid() const {
if (auto team = m_teamClient->currentTeam())
return *team;
return m_clientContext->playerUuid();
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}
WorldTemplateConstPtr UniverseClient::currentTemplate() const {
return m_worldClient->currentTemplate();
}
SkyConstPtr UniverseClient::currentSky() const {
return m_worldClient->currentSky();
}
bool UniverseClient::flying() const {
if (auto sky = currentSky())
return sky->flying();
return false;
}
void UniverseClient::sendChat(String const& text, ChatSendMode sendMode) {
if (!text.beginsWith("/"))
m_mainPlayer->addChatMessage(text);
m_connection->pushSingle(make_shared<ChatSendPacket>(text, sendMode));
}
List<ChatReceivedMessage> UniverseClient::pullChatMessages() {
return take(m_pendingMessages);
}
uint16_t UniverseClient::players() {
return m_serverInfo.apply([](auto const& info) { return info.players; }).value(1);
}
uint16_t UniverseClient::maxPlayers() {
return m_serverInfo.apply([](auto const& info) { return info.maxPlayers; }).value(1);
}
void UniverseClient::setLuaCallbacks(String const& groupName, LuaCallbacks const& callbacks) {
m_luaCallbacks[groupName] = callbacks;
if (m_worldClient)
m_worldClient->setLuaCallbacks(groupName, callbacks);
}
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void UniverseClient::startLua() {
setLuaCallbacks("celestial", LuaBindings::makeCelestialCallbacks(this));
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auto assets = Root::singleton().assets();
for (auto& p : assets->json("/client.config:universeScriptContexts").toObject()) {
auto scriptComponent = make_shared<ScriptComponent>();
scriptComponent->setLuaRoot(m_luaRoot);
scriptComponent->setScripts(jsonToStringList(p.second.toArray()));
for (auto& pair : m_luaCallbacks)
scriptComponent->addCallbacks(pair.first, pair.second);
m_scriptContexts.set(p.first, scriptComponent);
scriptComponent->init();
}
}
void UniverseClient::stopLua() {
for (auto& p : m_scriptContexts)
p.second->uninit();
m_scriptContexts.clear();
}
bool UniverseClient::reloadPlayer(Json const& data, Uuid const& uuid, bool resetInterfaces, bool showIndicator) {
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auto player = mainPlayer();
bool playerInWorld = player->inWorld();
auto world = as<WorldClient>(player->world());
EntityId entityId = (playerInWorld || !world->inWorld())
? player->entityId()
: connectionEntitySpace(world->connection()).first;
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if (m_playerReloadPreCallback)
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m_playerReloadPreCallback(resetInterfaces);
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ProjectilePtr indicator;
if (playerInWorld) {
if (showIndicator) {
// EntityCreatePacket for player entities can be pretty big.
// We can show a loading projectile to other players while the create packet uploads.
auto projectileDb = Root::singleton().projectileDatabase();
auto config = projectileDb->projectileConfig("opensb:playerloading");
indicator = projectileDb->createProjectile("stationpartsound", config);
indicator->setInitialPosition(player->position());
indicator->setInitialDirection({ 1.0f, 0.0f });
world->addEntity(indicator);
}
world->removeEntity(player->entityId(), false);
} else {
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m_respawning = false;
m_respawnTimer.reset();
}
Json originalData = m_playerStorage->savePlayer(player);
std::exception_ptr exception;
try {
auto newData = data.set("movementController", originalData.get("movementController"));
player->diskLoad(newData);
}
catch (std::exception const& e) {
player->diskLoad(originalData);
exception = std::current_exception();
}
world->addEntity(player, entityId);
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if (indicator && indicator->inWorld())
world->removeEntity(indicator->entityId(), false);
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CelestialCoordinate coordinate = m_systemWorldClient->location();
player->universeMap()->addMappedCoordinate(coordinate);
player->universeMap()->filterMappedObjects(coordinate, m_systemWorldClient->objectKeys());
if (m_playerReloadCallback)
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m_playerReloadCallback(resetInterfaces);
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if (exception)
std::rethrow_exception(exception);
return true;
}
bool UniverseClient::switchPlayer(Uuid const& uuid) {
if (uuid == mainPlayer()->uuid())
return false;
else if (auto data = m_playerStorage->maybeGetPlayerData(uuid)) {
if (reloadPlayer(*data, uuid, true, true)) {
auto dance = Root::singleton().assets()->json("/player.config:swapDance");
if (dance.isType(Json::Type::String))
m_mainPlayer->humanoid()->setDance(dance.toString());
return true;
}
}
return false;
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}
bool UniverseClient::switchPlayer(size_t index) {
if (auto uuid = m_playerStorage->playerUuidAt(index))
return switchPlayer(*uuid);
else
return false;
}
bool UniverseClient::switchPlayer(String const& name) {
if (auto uuid = m_playerStorage->playerUuidByName(name, mainPlayer()->uuid()))
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return switchPlayer(*uuid);
else
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return switchPlayer(Uuid(name));
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}
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UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadPreCallback() {
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return m_playerReloadPreCallback;
}
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UniverseClient::ReloadPlayerCallback& UniverseClient::playerReloadCallback() {
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return m_playerReloadCallback;
}
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ClockConstPtr UniverseClient::universeClock() const {
return m_universeClock;
}
JsonRpcInterfacePtr UniverseClient::rpcInterface() const {
return m_clientContext->rpcInterface();
}
ClientContextPtr UniverseClient::clientContext() const {
return m_clientContext;
}
TeamClientPtr UniverseClient::teamClient() const {
return m_teamClient;
}
QuestManagerPtr UniverseClient::questManager() const {
return m_mainPlayer->questManager();
}
PlayerStoragePtr UniverseClient::playerStorage() const {
return m_playerStorage;
}
StatisticsPtr UniverseClient::statistics() const {
return m_statistics;
}
bool UniverseClient::paused() const {
return m_pause;
}
void UniverseClient::setPause(bool pause) {
m_pause = pause;
if (pause)
m_universeClock->stop();
else
m_universeClock->start();
}
void UniverseClient::handlePackets(List<PacketPtr> const& packets) {
for (auto const& packet : packets) {
if (auto clientContextUpdate = as<ClientContextUpdatePacket>(packet)) {
m_clientContext->readUpdate(clientContextUpdate->updateData);
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m_playerStorage->applyShipUpdates(m_clientContext->playerUuid(), m_clientContext->newShipUpdates());
if (playerIsOriginal())
m_mainPlayer->setShipUpgrades(m_clientContext->shipUpgrades());
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m_mainPlayer->setAdmin(m_clientContext->isAdmin());
m_mainPlayer->setTeam(m_clientContext->team());
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} else if (auto chatReceivePacket = as<ChatReceivePacket>(packet)) {
m_pendingMessages.append(chatReceivePacket->receivedMessage);
} else if (auto universeTimeUpdatePacket = as<UniverseTimeUpdatePacket>(packet)) {
m_universeClock->setTime(universeTimeUpdatePacket->universeTime);
} else if (auto serverDisconnectPacket = as<ServerDisconnectPacket>(packet)) {
reset();
m_disconnectReason = serverDisconnectPacket->reason;
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break; // Stop handling other packets
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} else if (auto celestialResponse = as<CelestialResponsePacket>(packet)) {
m_celestialDatabase->pushResponses(std::move(celestialResponse->responses));
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} else if (auto warpResult = as<PlayerWarpResultPacket>(packet)) {
if (m_mainPlayer->isDeploying() && m_warping && m_warping->is<WarpToPlayer>()) {
Uuid target = m_warping->get<WarpToPlayer>();
for (auto member : m_teamClient->members()) {
if (member.uuid == target) {
if (member.warpMode != WarpMode::DeployOnly && member.warpMode != WarpMode::BeamOrDeploy)
m_mainPlayer->deployAbort();
break;
}
}
}
m_warping.reset();
if (!warpResult->success) {
m_mainPlayer->teleportAbort();
if (warpResult->warpActionInvalid)
m_mainPlayer->universeMap()->invalidateWarpAction(warpResult->warpAction);
}
} else if (auto planetTypeUpdate = as<PlanetTypeUpdatePacket>(packet)) {
m_celestialDatabase->invalidateCacheFor(planetTypeUpdate->coordinate);
} else if (auto pausePacket = as<PausePacket>(packet)) {
setPause(pausePacket->pause);
} else if (auto serverInfoPacket = as<ServerInfoPacket>(packet)) {
m_serverInfo = ServerInfo{serverInfoPacket->players, serverInfoPacket->maxPlayers};
} else if (!m_systemWorldClient->handleIncomingPacket(packet)) {
// see if the system world will handle it, otherwise pass it along to the world client
m_worldClient->handleIncomingPackets({packet});
}
}
}
void UniverseClient::reset() {
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stopLua();
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m_universeClock.reset();
m_worldClient.reset();
m_celestialDatabase.reset();
m_clientContext.reset();
m_teamClient.reset();
m_warping.reset();
m_respawning = false;
auto assets = Root::singleton().assets();
m_warpDelay = GameTimer(assets->json("/client.config:playerWarpDelay").toFloat());
m_respawnTimer = GameTimer(assets->json("/client.config:playerReviveTime").toFloat());
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if (m_mainPlayer)
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m_playerStorage->savePlayer(m_mainPlayer);
m_connection.reset();
}
}