osb/source/game/StarGameTypes.cpp

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#include "StarGameTypes.hpp"
namespace Star {
float GlobalTimescale = 1.0f;
float GlobalTimestep = 1.0f / 60.0f;
float ServerGlobalTimestep = 1.0f / 60.0f;
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EnumMap<Direction> const DirectionNames{
{Direction::Left, "left"},
{Direction::Right, "right"},
};
EnumMap<Gender> const GenderNames{
{Gender::Male, "male"},
{Gender::Female, "female"},
};
EnumMap<FireMode> const FireModeNames{
{FireMode::None, "none"},
{FireMode::Primary, "primary"},
{FireMode::Alt, "alt"}
};
EnumMap<ToolHand> const ToolHandNames{
{ToolHand::Primary, "primary"},
{ToolHand::Alt, "alt"}
};
EnumMap<TileLayer> const TileLayerNames{
{TileLayer::Foreground, "foreground"},
{TileLayer::Background, "background"}
};
EnumMap<MoveControlType> const MoveControlTypeNames{
{MoveControlType::Left, "left"},
{MoveControlType::Right, "right"},
{MoveControlType::Down, "down"},
{MoveControlType::Up, "up"},
{MoveControlType::Jump, "jump"}
};
EnumMap<PortraitMode> const PortraitModeNames{
{PortraitMode::Head, "head"},
{PortraitMode::Bust, "bust"},
{PortraitMode::Full, "full"},
{PortraitMode::FullNeutral, "fullneutral"},
{PortraitMode::FullNude, "fullnude"},
{PortraitMode::FullNeutralNude, "fullneutralnude"}
};
EnumMap<Rarity> const RarityNames{
{Rarity::Common, "common"},
{Rarity::Uncommon, "uncommon"},
{Rarity::Rare, "rare"},
{Rarity::Legendary, "legendary"},
{Rarity::Essential, "essential"}
};
std::pair<EntityId, EntityId> connectionEntitySpace(ConnectionId connectionId) {
if (connectionId == ServerConnectionId) {
return {MinServerEntityId, MaxServerEntityId};
} else if (connectionId >= MinClientConnectionId && connectionId <= MaxClientConnectionId) {
EntityId beginIdSpace = (EntityId)connectionId * -65536;
EntityId endIdSpace = beginIdSpace + 65535;
return {beginIdSpace, endIdSpace};
} else {
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throw StarException::format("Invalid connection id in clientEntitySpace({})", connectionId);
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}
}
bool entityIdInSpace(EntityId entityId, ConnectionId connectionId) {
auto pair = connectionEntitySpace(connectionId);
return entityId >= pair.first && entityId <= pair.second;
}
ConnectionId connectionForEntity(EntityId entityId) {
if (entityId > 0)
return ServerConnectionId;
else
return (-entityId - 1) / 65536 + 1;
}
pair<float, Direction> getAngleSide(float angle, bool ccRotation) {
angle = constrainAngle(angle);
Direction direction = Direction::Right;
if (angle > Constants::pi / 2) {
direction = Direction::Left;
angle = Constants::pi - angle;
} else if (angle < -Constants::pi / 2) {
direction = Direction::Left;
angle = -Constants::pi - angle;
}
if (direction == Direction::Left && ccRotation)
angle *= -1;
return make_pair(angle, direction);
}
}