osb/source/application/StarStatisticsService_pc_steam.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_STATISTICS_SERVICE_PC_STEAM_HPP
#define STAR_STATISTICS_SERVICE_PC_STEAM_HPP
#include "StarPlatformServices_pc.hpp"
namespace Star {
STAR_CLASS(SteamStatisticsService);
class SteamStatisticsService : public StatisticsService {
public:
SteamStatisticsService(PcPlatformServicesStatePtr state);
bool initialized() const override;
Maybe<String> error() const override;
bool setStat(String const& name, String const& type, Json const& value) override;
Json getStat(String const& name, String const& type, Json def = {}) const override;
bool reportEvent(String const& name, Json const& fields) override;
bool unlockAchievement(String const& name) override;
StringSet achievementsUnlocked() const override;
void refresh() override;
void flush() override;
bool reset() override;
private:
STEAM_CALLBACK(SteamStatisticsService, onUserStatsReceived, UserStatsReceived_t, m_callbackUserStatsReceived);
STEAM_CALLBACK(SteamStatisticsService, onUserStatsStored, UserStatsStored_t, m_callbackUserStatsStored);
STEAM_CALLBACK(SteamStatisticsService, onAchievementStored, UserAchievementStored_t, m_callbackAchievementStored);
uint64_t m_appId;
bool m_initialized;
Maybe<String> m_error;
};
}
#endif