2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarJson.hpp"
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#include "StarParticle.hpp"
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namespace Star {
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STAR_CLASS(World);
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STAR_STRUCT(EntitySplashConfig);
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STAR_CLASS(EntitySplashHelper);
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struct EntitySplashConfig {
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EntitySplashConfig();
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EntitySplashConfig(Json const& config);
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float splashSpeedMin;
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Vec2F splashBottomSensor;
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Vec2F splashTopSensor;
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float splashMinWaterLevel;
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int numSplashParticles;
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Particle splashParticle;
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Particle splashParticleVariance;
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float splashYVelocityFactor;
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List<Particle> doSplash(Vec2F position, Vec2F velocity, World* world) const;
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};
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}
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