70 lines
1.5 KiB
Markdown
70 lines
1.5 KiB
Markdown
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# effect
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The `effect` table relates to functions specifically for status effects.
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---
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#### `float` effect.duration()
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Returns the remaining duration of the status effect.
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#### `void` effect.modifyDuration(`float` duration)
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Adds the specified duration to the current remaining duration.
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---
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#### `void` effect.expire()
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Immediately expire the effect, setting the duration to 0.
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---
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#### `EntityId` effect.sourceEntity()
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Returns the source entity id of the status effect, if any.
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---
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#### `void` effect.setParentDirectives(`String` directives)
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Sets image processing directives for the entity the status effect is active on.
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---
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#### `Json` effect.getParameter(`String` name, `Json` def)
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Returns the value associated with the parameter name in the effect configuration. If no value is set, returns the default specified.
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---
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#### `StatModifierGroupId` effect.addStatModifierGroup(`List<StatModifier>` modifiers)
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Adds a new stat modifier group and returns the ID created for the group. Stat modifier groups will stay active until the effect expires.
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Stat modifiers are of the format:
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```lua
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{
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stat = "health",
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amount = 50
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--OR baseMultiplier = 1.5
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--OR effectiveMultiplier = 1.5
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}
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```
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---
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#### `void` effect.setStatModifierGroup(`StatModifierGroupId`, groupId, `List<StatModifier>` modifiers)
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Replaces the list of stat modifiers in a group with the specified modifiers.
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---
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#### `void` effect.removeStatModifierGroup(`StatModifierGroupId` groupId)
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Removes the specified stat modifier group.
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