osb/source/game/StarStatCollection.cpp

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2023-06-20 04:33:09 +00:00
#include "StarStatCollection.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarGameTypes.hpp"
#include "StarLogging.hpp"
namespace Star {
StatCollection::StatCollection(Json const& config) {
for (auto const& stat : config.getObject("stats", {}))
m_stats.addStat(stat.first, stat.second.getFloat("baseValue", 0.0));
for (auto const& resource : config.getObject("resources", {})) {
auto statOrValue = [&resource](String const& statName, String const& valueName, MVariant<String, float> def = {}) -> MVariant<String, float> {
if (auto maxStat = resource.second.optString(statName))
return *maxStat;
else if (auto maxValue = resource.second.optFloat(valueName))
return *maxValue;
else
return def;
};
MVariant<String, float> resourceMax = statOrValue("maxStat", "maxValue");
MVariant<String, float> resourceDelta = statOrValue("deltaStat", "deltaValue");
m_stats.addResource(resource.first, resourceMax, resourceDelta);
if (auto initialValue = resource.second.optFloat("initialValue")) {
m_stats.setResourceValue(resource.first, *initialValue);
m_defaultResourceValues[resource.first] = makeLeft(*initialValue);
} else if (auto percentage = resource.second.optFloat("initialPercentage")) {
m_stats.setResourcePercentage(resource.first, *percentage);
m_defaultResourceValues[resource.first] = makeRight(*percentage);
} else {
if (m_stats.resourceMax(resource.first)) {
m_stats.setResourcePercentage(resource.first, 1.0f);
m_defaultResourceValues[resource.first] = makeRight(1.0f);
} else {
m_stats.setResourceValue(resource.first, 0.0f);
m_defaultResourceValues[resource.first] = makeLeft(0.0f);
}
}
}
addNetElement(&m_statModifiersNetState);
// Sort resource names alphabetically to ensure the same order on master and
// slaves.
for (auto const& resource : m_stats.resourceNames().sorted()) {
auto& resourceNetState = m_resourceValuesNetStates[resource];
addNetElement(&resourceNetState);
addNetElement(&m_resourceLockedNetStates[resource]);
}
}
StringList StatCollection::statNames() const {
return m_stats.effectiveStatNames();
}
float StatCollection::stat(String const& statName) const {
return m_stats.statEffectiveValue(statName);
}
bool StatCollection::statPositive(String const& statName) const {
return stat(statName) > 0.0f;
}
StringList StatCollection::resourceNames() const {
return m_stats.resourceNames();
}
bool StatCollection::isResource(String const& resourceName) const {
return m_stats.isResource(resourceName);
}
float StatCollection::resource(String const& resourceName) const {
return m_stats.resourceValue(resourceName);
}
bool StatCollection::resourcePositive(String const& resourceName) const {
return resource(resourceName) > 0.0f;
}
void StatCollection::setResource(String const& resourceName, float value) {
m_stats.setResourceValue(resourceName, value);
}
void StatCollection::modifyResource(String const& resourceName, float amount) {
m_stats.modifyResourceValue(resourceName, amount);
}
float StatCollection::giveResource(String const& resourceName, float amount) {
return m_stats.giveResourceValue(resourceName, amount);
}
bool StatCollection::consumeResource(String const& resourceName, float amount) {
return m_stats.consumeResourceValue(resourceName, amount);
}
bool StatCollection::overConsumeResource(String const& resourceName, float amount) {
return m_stats.overConsumeResourceValue(resourceName, amount);
}
bool StatCollection::resourceLocked(String const& resourceName) const {
return m_stats.resourceLocked(resourceName);
}
void StatCollection::setResourceLocked(String const& resourceName, bool locked) {
m_stats.setResourceLocked(resourceName, locked);
}
void StatCollection::resetResource(String const& resourceName) {
m_stats.setResourceLocked(resourceName, false);
auto def = m_defaultResourceValues.get(resourceName);
if (def.isLeft())
m_stats.setResourceValue(resourceName, def.left());
else
m_stats.setResourcePercentage(resourceName, def.right());
}
void StatCollection::resetAllResources() {
for (auto const& resourceName : m_stats.resourceNames())
resetResource(resourceName);
}
Maybe<float> StatCollection::resourceMax(String const& resourceName) const {
return m_stats.resourceMaxValue(resourceName);
}
Maybe<float> StatCollection::resourcePercentage(String const& resourceName) const {
return m_stats.resourcePercentage(resourceName);
}
float StatCollection::setResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_stats.setResourcePercentage(resourceName, resourcePercentage);
}
float StatCollection::modifyResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_stats.modifyResourcePercentage(resourceName, resourcePercentage);
}
StatModifierGroupId StatCollection::addStatModifierGroup(List<StatModifier> modifiers) {
return m_stats.addStatModifierGroup(modifiers);
}
void StatCollection::setStatModifierGroup(StatModifierGroupId modifierGroupId, List<StatModifier> modifiers) {
m_stats.setStatModifierGroup(modifierGroupId, modifiers);
}
void StatCollection::removeStatModifierGroup(StatModifierGroupId modifierGroupId) {
m_stats.removeStatModifierGroup(modifierGroupId);
}
void StatCollection::clearStatModifiers() {
m_stats.clearStatModifiers();
}
void StatCollection::tickMaster(float dt) {
m_stats.update(dt);
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}
void StatCollection::tickSlave(float dt) {
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m_stats.update(0.0f);
}
void StatCollection::netElementsNeedLoad(bool) {
if (m_statModifiersNetState.pullUpdated()) {
StatModifierGroupMap allModifiers;
for (auto const& p : m_statModifiersNetState)
allModifiers.add(p.first, p.second);
m_stats.setAllStatModifierGroups(std::move(allModifiers));
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}
for (auto const& pair : m_resourceValuesNetStates)
m_stats.setResourceValue(pair.first, pair.second.get());
for (auto& pair : m_resourceLockedNetStates)
m_stats.setResourceLocked(pair.first, pair.second.get());
}
void StatCollection::netElementsNeedStore() {
m_statModifiersNetState.setContents(m_stats.allStatModifierGroups());
for (auto& pair : m_resourceValuesNetStates)
pair.second.set(m_stats.resourceValue(pair.first));
for (auto& pair : m_resourceLockedNetStates)
pair.second.set(m_stats.resourceLocked(pair.first));
}
}