50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
|
#include "StarEntityRendering.hpp"
|
||
|
#include "StarRoot.hpp"
|
||
|
#include "StarAssets.hpp"
|
||
|
|
||
|
namespace Star {
|
||
|
|
||
|
RenderCallback::~RenderCallback() {}
|
||
|
|
||
|
void RenderCallback::addDrawables(List<Drawable> drawables, EntityRenderLayer renderLayer, Vec2F translate) {
|
||
|
for (auto& drawable : drawables) {
|
||
|
drawable.translate(translate);
|
||
|
addDrawable(move(drawable), renderLayer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderCallback::addLightSources(List<LightSource> lightSources, Vec2F translate) {
|
||
|
for (auto& lightSource : lightSources) {
|
||
|
lightSource.translate(translate);
|
||
|
addLightSource(move(lightSource));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderCallback::addParticles(List<Particle> particles, Vec2F translate) {
|
||
|
for (auto& particle : particles) {
|
||
|
particle.translate(translate);
|
||
|
addParticle(move(particle));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderCallback::addAudios(List<AudioInstancePtr> audios, Vec2F translate) {
|
||
|
for (auto& audio : audios) {
|
||
|
audio->translate(translate);
|
||
|
addAudio(move(audio));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderCallback::addTilePreviews(List<PreviewTile> previews) {
|
||
|
for (auto& preview : previews)
|
||
|
addTilePreview(move(preview));
|
||
|
}
|
||
|
|
||
|
void RenderCallback::addOverheadBars(List<OverheadBar> bars, Vec2F translate) {
|
||
|
for (auto& bar : bars) {
|
||
|
bar.entityPosition += translate;
|
||
|
addOverheadBar(move(bar));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|