osb/source/frontend/StarTitleScreen.cpp

444 lines
15 KiB
C++
Raw Normal View History

2023-06-20 04:33:09 +00:00
#include "StarTitleScreen.hpp"
#include "StarEncode.hpp"
#include "StarGuiReader.hpp"
#include "StarRoot.hpp"
#include "StarJsonExtra.hpp"
#include "StarPlayer.hpp"
#include "StarGuiContext.hpp"
#include "StarPaneManager.hpp"
#include "StarButtonWidget.hpp"
#include "StarCharSelection.hpp"
#include "StarCharCreation.hpp"
#include "StarTextBoxWidget.hpp"
#include "StarOptionsMenu.hpp"
#include "StarModsMenu.hpp"
#include "StarAssets.hpp"
#include "StarCelestialDatabase.hpp"
#include "StarEnvironmentPainter.hpp"
namespace Star {
TitleScreen::TitleScreen(PlayerStoragePtr playerStorage, MixerPtr mixer)
: m_playerStorage(playerStorage), m_skipMultiPlayerConnection(false), m_mixer(mixer) {
m_titleState = TitleState::Quit;
auto assets = Root::singleton().assets();
m_guiContext = GuiContext::singletonPtr();
m_celestialDatabase = make_shared<CelestialMasterDatabase>();
auto randomWorld = m_celestialDatabase->findRandomWorld(10, 50, [this](CelestialCoordinate const& coordinate) {
return is<TerrestrialWorldParameters>(m_celestialDatabase->parameters(coordinate)->visitableParameters());
}).take();
2023-06-27 14:50:47 +00:00
if (auto name = m_celestialDatabase->name(randomWorld))
Logger::info("Title world is {} @ CelestialWorld:{}", Text::stripEscapeCodes(*name), randomWorld);
2023-06-20 04:33:09 +00:00
SkyParameters skyParameters(randomWorld, m_celestialDatabase);
m_skyBackdrop = make_shared<Sky>(skyParameters, true);
m_musicTrack = make_shared<AmbientNoisesDescription>(assets->json("/interface/windowconfig/title.config:music").toObject(), "/");
initMainMenu();
initCharSelectionMenu();
initCharCreationMenu();
initMultiPlayerMenu();
initOptionsMenu();
initModsMenu();
resetState();
}
void TitleScreen::renderInit(RendererPtr renderer) {
m_renderer = move(renderer);
m_environmentPainter = make_shared<EnvironmentPainter>(m_renderer);
}
void TitleScreen::render() {
auto assets = Root::singleton().assets();
float pixelRatio = m_guiContext->interfaceScale();
Vec2F screenSize = Vec2F(m_guiContext->windowSize());
auto skyRenderData = m_skyBackdrop->renderData();
m_environmentPainter->renderStars(pixelRatio, screenSize, skyRenderData);
m_environmentPainter->renderDebrisFields(pixelRatio, screenSize, skyRenderData);
m_environmentPainter->renderBackOrbiters(pixelRatio, screenSize, skyRenderData);
m_environmentPainter->renderPlanetHorizon(pixelRatio, screenSize, skyRenderData);
m_environmentPainter->renderFrontOrbiters(pixelRatio, screenSize, skyRenderData);
m_environmentPainter->renderSky(screenSize, skyRenderData);
m_renderer->flush();
auto skyBackdropDarken = jsonToColor(assets->json("/interface/windowconfig/title.config:skyBackdropDarken"));
m_renderer->render(renderFlatRect(RectF(0, 0, windowWidth(), windowHeight()), skyBackdropDarken.toRgba(), 0.0f));
m_renderer->flush();
for (auto backdropImage : assets->json("/interface/windowconfig/title.config:backdropImages").toArray()) {
Vec2F offset = jsonToVec2F(backdropImage.get(0)) * interfaceScale();
String image = backdropImage.getString(1);
float scale = backdropImage.getFloat(2);
Vec2F imageSize = Vec2F(m_guiContext->textureSize(image)) * interfaceScale() * scale;
Vec2F lowerLeft = Vec2F(windowWidth() / 2.0f, windowHeight());
lowerLeft[0] -= imageSize[0] / 2;
lowerLeft[1] -= imageSize[1];
lowerLeft += offset;
RectF screenCoords(lowerLeft, lowerLeft + imageSize);
m_guiContext->drawQuad(image, screenCoords);
}
m_renderer->flush();
m_paneManager.render();
renderCursor();
m_renderer->flush();
}
bool TitleScreen::handleInputEvent(InputEvent const& event) {
if (auto mouseMove = event.ptr<MouseMoveEvent>())
m_cursorScreenPos = mouseMove->mousePosition;
if (event.is<KeyDownEvent>()) {
if (GuiContext::singleton().actions(event).contains(InterfaceAction::TitleBack)) {
back();
return true;
}
}
return m_paneManager.sendInputEvent(event);
}
void TitleScreen::update() {
for (auto p : m_rightAnchoredButtons)
p.first->setPosition(Vec2I(m_guiContext->windowWidth() / m_guiContext->interfaceScale(), 0) + p.second);
m_mainMenu->determineSizeFromChildren();
m_skyBackdrop->update();
m_environmentPainter->update();
m_paneManager.update();
if (!finishedState()) {
if (auto audioSample = m_musicTrackManager.updateAmbient(m_musicTrack, m_skyBackdrop->isDayTime())) {
audioSample->setMixerGroup(MixerGroup::Music);
m_mixer->play(audioSample);
}
}
}
bool TitleScreen::textInputActive() const {
return m_paneManager.keyboardCapturedForTextInput();
}
TitleState TitleScreen::currentState() const {
return m_titleState;
}
bool TitleScreen::finishedState() const {
switch (m_titleState) {
case TitleState::StartSinglePlayer:
case TitleState::StartMultiPlayer:
case TitleState::Quit:
return true;
default:
return false;
}
}
void TitleScreen::resetState() {
switchState(TitleState::Main);
}
void TitleScreen::goToMultiPlayerSelectCharacter(bool skipConnection) {
m_skipMultiPlayerConnection = skipConnection;
switchState(TitleState::MultiPlayerSelectCharacter);
}
void TitleScreen::stopMusic() {
m_musicTrackManager.cancelAll();
}
PlayerPtr TitleScreen::currentlySelectedPlayer() const {
return m_mainAppPlayer;
}
String TitleScreen::multiPlayerAddress() const {
return m_connectionAddress;
}
void TitleScreen::setMultiPlayerAddress(String address) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("address")->setText(address);
m_connectionAddress = move(address);
}
String TitleScreen::multiPlayerPort() const {
return m_connectionPort;
}
void TitleScreen::setMultiPlayerPort(String port) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("port")->setText(port);
m_connectionPort = move(port);
}
String TitleScreen::multiPlayerAccount() const {
return m_account;
}
void TitleScreen::setMultiPlayerAccount(String account) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("account")->setText(account);
m_account = move(account);
}
String TitleScreen::multiPlayerPassword() const {
return m_password;
}
void TitleScreen::setMultiPlayerPassword(String password) {
m_multiPlayerMenu->fetchChild<TextBoxWidget>("password")->setText(password);
m_password = move(password);
}
void TitleScreen::initMainMenu() {
m_mainMenu = make_shared<Pane>();
auto backMenu = make_shared<Pane>();
auto assets = Root::singleton().assets();
StringMap<WidgetCallbackFunc> buttonCallbacks;
buttonCallbacks["singleplayer"] = [=](Widget*) { switchState(TitleState::SinglePlayerSelectCharacter); };
buttonCallbacks["multiplayer"] = [=](Widget*) { switchState(TitleState::MultiPlayerSelectCharacter); };
buttonCallbacks["options"] = [=](Widget*) { switchState(TitleState::Options); };
buttonCallbacks["quit"] = [=](Widget*) { switchState(TitleState::Quit); };
buttonCallbacks["back"] = [=](Widget*) { back(); };
buttonCallbacks["mods"] = [=](Widget*) { switchState(TitleState::Mods); };
for (auto buttonConfig : assets->json("/interface/windowconfig/title.config:mainMenuButtons").toArray()) {
String key = buttonConfig.getString("key");
String image = buttonConfig.getString("button");
String imageHover = buttonConfig.getString("hover");
Vec2I offset = jsonToVec2I(buttonConfig.get("offset"));
WidgetCallbackFunc callback = buttonCallbacks.get(key);
bool rightAnchored = buttonConfig.getBool("rightAnchored", false);
auto button = make_shared<ButtonWidget>(callback, image, imageHover, "", "");
button->setPosition(offset);
if (rightAnchored)
m_rightAnchoredButtons.append({button, offset});
if (key == "back")
backMenu->addChild(key, button);
else
m_mainMenu->addChild(key, button);
}
m_mainMenu->setAnchor(PaneAnchor::BottomLeft);
m_mainMenu->lockPosition();
backMenu->determineSizeFromChildren();
backMenu->setAnchor(PaneAnchor::BottomLeft);
backMenu->lockPosition();
m_paneManager.registerPane("mainMenu", PaneLayer::Hud, m_mainMenu);
m_paneManager.registerPane("backMenu", PaneLayer::Hud, backMenu);
}
void TitleScreen::initCharSelectionMenu() {
auto deleteDialog = make_shared<Pane>();
GuiReader reader;
reader.registerCallback("delete", [=](Widget*) { deleteDialog->dismiss(); });
reader.registerCallback("cancel", [=](Widget*) { deleteDialog->dismiss(); });
reader.construct(Root::singleton().assets()->json("/interface/windowconfig/deletedialog.config"), deleteDialog.get());
auto charSelectionMenu = make_shared<CharSelectionPane>(m_playerStorage, [=]() {
if (m_titleState == TitleState::SinglePlayerSelectCharacter)
switchState(TitleState::SinglePlayerCreateCharacter);
else if (m_titleState == TitleState::MultiPlayerSelectCharacter)
switchState(TitleState::MultiPlayerCreateCharacter);
}, [=](PlayerPtr mainPlayer) {
m_mainAppPlayer = mainPlayer;
m_playerStorage->moveToFront(m_mainAppPlayer->uuid());
if (m_titleState == TitleState::SinglePlayerSelectCharacter) {
switchState(TitleState::StartSinglePlayer);
} else if (m_titleState == TitleState::MultiPlayerSelectCharacter) {
if (m_skipMultiPlayerConnection)
switchState(TitleState::StartMultiPlayer);
else
switchState(TitleState::MultiPlayerConnect);
}
}, [=](Uuid playerUuid) {
auto deleteDialog = m_paneManager.registeredPane("deleteDialog");
deleteDialog->fetchChild<ButtonWidget>("delete")->setCallback([=](Widget*) {
m_playerStorage->deletePlayer(playerUuid);
deleteDialog->dismiss();
});
m_paneManager.displayRegisteredPane("deleteDialog");
});
charSelectionMenu->setAnchor(PaneAnchor::Center);
charSelectionMenu->lockPosition();
m_paneManager.registerPane("deleteDialog", PaneLayer::ModalWindow, deleteDialog, [=](PanePtr const&) {
charSelectionMenu->updateCharacterPlates();
});
m_paneManager.registerPane("charSelectionMenu", PaneLayer::Hud, charSelectionMenu);
}
void TitleScreen::initCharCreationMenu() {
auto charCreationMenu = make_shared<CharCreationPane>([=](PlayerPtr newPlayer) {
if (newPlayer) {
m_mainAppPlayer = newPlayer;
m_playerStorage->savePlayer(m_mainAppPlayer);
m_playerStorage->moveToFront(m_mainAppPlayer->uuid());
}
back();
});
charCreationMenu->setAnchor(PaneAnchor::Center);
charCreationMenu->lockPosition();
m_paneManager.registerPane("charCreationMenu", PaneLayer::Hud, charCreationMenu);
}
void TitleScreen::initMultiPlayerMenu() {
m_multiPlayerMenu = make_shared<Pane>();
GuiReader reader;
reader.registerCallback("address", [=](Widget* obj) {
m_connectionAddress = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("port", [=](Widget* obj) {
m_connectionPort = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("account", [=](Widget* obj) {
m_account = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("password", [=](Widget* obj) {
m_password = convert<TextBoxWidget>(obj)->getText().trim();
});
reader.registerCallback("connect", [=](Widget*) {
switchState(TitleState::StartMultiPlayer);
});
auto assets = Root::singleton().assets();
reader.construct(assets->json("/interface/windowconfig/multiplayer.config"), m_multiPlayerMenu.get());
m_paneManager.registerPane("multiplayerMenu", PaneLayer::Hud, m_multiPlayerMenu);
}
void TitleScreen::initOptionsMenu() {
auto optionsMenu = make_shared<OptionsMenu>(&m_paneManager);
optionsMenu->setAnchor(PaneAnchor::Center);
optionsMenu->lockPosition();
m_paneManager.registerPane("optionsMenu", PaneLayer::Hud, optionsMenu, [this](PanePtr const&) {
back();
});
}
void TitleScreen::initModsMenu() {
auto modsMenu = make_shared<ModsMenu>();
modsMenu->setAnchor(PaneAnchor::Center);
modsMenu->lockPosition();
m_paneManager.registerPane("modsMenu", PaneLayer::Hud, modsMenu, [this](PanePtr const&) {
back();
});
}
void TitleScreen::switchState(TitleState titleState) {
if (m_titleState == titleState)
return;
m_paneManager.dismissAllPanes();
m_titleState = titleState;
// Clear the 'skip multi player connection' flag if we leave the multi player
// menus
if (m_titleState < TitleState::MultiPlayerSelectCharacter || m_titleState > TitleState::MultiPlayerConnect)
m_skipMultiPlayerConnection = false;
if (titleState == TitleState::Main) {
m_paneManager.displayRegisteredPane("mainMenu");
} else {
m_paneManager.displayRegisteredPane("backMenu");
if (titleState == TitleState::Options) {
m_paneManager.displayRegisteredPane("optionsMenu");
} if (titleState == TitleState::Mods) {
m_paneManager.displayRegisteredPane("modsMenu");
} else if (titleState == TitleState::SinglePlayerSelectCharacter) {
m_paneManager.displayRegisteredPane("charSelectionMenu");
} else if (titleState == TitleState::SinglePlayerCreateCharacter) {
m_paneManager.displayRegisteredPane("charCreationMenu");
} else if (titleState == TitleState::MultiPlayerSelectCharacter) {
m_paneManager.displayRegisteredPane("charSelectionMenu");
} else if (titleState == TitleState::MultiPlayerCreateCharacter) {
m_paneManager.displayRegisteredPane("charCreationMenu");
} else if (titleState == TitleState::MultiPlayerConnect) {
m_paneManager.displayRegisteredPane("multiplayerMenu");
if (auto addressWidget = m_multiPlayerMenu->fetchChild("address"))
addressWidget->focus();
}
}
if (titleState == TitleState::Quit)
m_musicTrackManager.cancelAll();
}
void TitleScreen::back() {
if (m_titleState == TitleState::Options)
switchState(TitleState::Main);
else if (m_titleState == TitleState::Mods)
switchState(TitleState::Main);
else if (m_titleState == TitleState::SinglePlayerSelectCharacter)
switchState(TitleState::Main);
else if (m_titleState == TitleState::SinglePlayerCreateCharacter)
switchState(TitleState::SinglePlayerSelectCharacter);
else if (m_titleState == TitleState::MultiPlayerSelectCharacter)
switchState(TitleState::Main);
else if (m_titleState == TitleState::MultiPlayerCreateCharacter)
switchState(TitleState::MultiPlayerSelectCharacter);
else if (m_titleState == TitleState::MultiPlayerConnect)
switchState(TitleState::MultiPlayerSelectCharacter);
}
void TitleScreen::renderCursor() {
auto assets = Root::singleton().assets();
m_cursor.update(WorldTimestep);
Vec2I cursorPos = m_cursorScreenPos;
Vec2I cursorSize = m_cursor.size();
Vec2I cursorOffset = m_cursor.offset();
2023-06-26 08:39:40 +00:00
unsigned int cursorScale = m_cursor.scale(interfaceScale());
Drawable cursorDrawable = m_cursor.drawable();
2023-06-20 04:33:09 +00:00
2023-06-26 08:39:40 +00:00
cursorPos[0] -= cursorOffset[0] * cursorScale;
cursorPos[1] -= (cursorSize[1] - cursorOffset[1]) * cursorScale;
if (!m_guiContext->trySetCursor(cursorDrawable, cursorOffset, cursorScale))
m_guiContext->drawDrawable(cursorDrawable, Vec2F(cursorPos), cursorScale);
2023-06-20 04:33:09 +00:00
}
float TitleScreen::interfaceScale() const {
return m_guiContext->interfaceScale();
}
unsigned TitleScreen::windowHeight() const {
return m_guiContext->windowHeight();
}
unsigned TitleScreen::windowWidth() const {
return m_guiContext->windowWidth();
}
}