osb/source/game/StarStagehand.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_STAGEHAND_HPP
#define STAR_STAGEHAND_HPP
#include "StarEntity.hpp"
#include "StarLuaComponents.hpp"
#include "StarScriptedEntity.hpp"
#include "StarBehaviorState.hpp"
#include "StarNetElementSystem.hpp"
#include "StarStagehandDatabase.hpp"
#include "StarRoot.hpp"
namespace Star {
STAR_CLASS(Stagehand);
class Stagehand : public virtual ScriptedEntity {
public:
Stagehand(Json const& config);
Stagehand(ByteArray const& netStore);
Json diskStore() const;
ByteArray netStore();
void init(World* world, EntityId entityId, EntityMode mode) override;
void uninit() override;
EntityType entityType() const override;
void setPosition(Vec2F const& position);
Vec2F position() const override;
RectF metaBoundBox() const override;
pair<ByteArray, uint64_t> writeNetState(uint64_t fromVersion = 0) override;
void readNetState(ByteArray data, float interpolationTime = 0.0f) override;
void update(uint64_t currentStep) override;
bool shouldDestroy() const override;
Maybe<LuaValue> callScript(String const& func, LuaVariadic<LuaValue> const& args) override;
Maybe<LuaValue> evalScript(String const& code) override;
String typeName() const;
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;
using Entity::setUniqueId;
private:
Stagehand();
void readConfig(Json config);
LuaCallbacks makeStagehandCallbacks();
Json m_config;
RectF m_boundBox;
bool m_dead = false;
NetElementTopGroup m_netGroup;
NetElementFloat m_xPosition;
NetElementFloat m_yPosition;
NetElementData<Maybe<String>> m_uniqueIdNetState;
bool m_scripted = false;
List<BehaviorStatePtr> m_behaviors;
LuaMessageHandlingComponent<LuaStorableComponent<LuaUpdatableComponent<LuaWorldComponent<LuaBaseComponent>>>>
m_scriptComponent;
};
}
#endif