2024-02-25 14:46:47 +00:00
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#pragma once
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2023-06-20 04:33:09 +00:00
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#include "StarPortraitEntity.hpp"
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namespace Star {
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STAR_CLASS(DamageBarEntity);
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enum class DamageBarType : uint8_t {
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Default,
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None,
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Special
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};
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extern EnumMap<DamageBarType> const DamageBarTypeNames;
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class DamageBarEntity : public virtual PortraitEntity {
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public:
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virtual float health() const = 0;
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virtual float maxHealth() const = 0;
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virtual String name() const = 0;
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virtual DamageBarType damageBar() const = 0;
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};
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}
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