osb/source/game/interfaces/StarDamageBarEntity.hpp

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#pragma once
2023-06-20 04:33:09 +00:00
#include "StarPortraitEntity.hpp"
namespace Star {
STAR_CLASS(DamageBarEntity);
enum class DamageBarType : uint8_t {
Default,
None,
Special
};
extern EnumMap<DamageBarType> const DamageBarTypeNames;
class DamageBarEntity : public virtual PortraitEntity {
public:
virtual float health() const = 0;
virtual float maxHealth() const = 0;
virtual String name() const = 0;
virtual DamageBarType damageBar() const = 0;
};
}