osb/source/game/StarEntityRendering.hpp

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2023-06-20 04:33:09 +00:00
#ifndef STAR_RENDERING_HPP
#define STAR_RENDERING_HPP
#include "StarMixer.hpp"
#include "StarEntityRenderingTypes.hpp"
#include "StarParticle.hpp"
#include "StarDrawable.hpp"
#include "StarLightSource.hpp"
#include "StarGameTypes.hpp"
namespace Star {
STAR_CLASS(RenderCallback);
// Callback interface for entities to produce light sources, particles,
// drawables, and sounds on render. Everything added is expected to already be
// translated into world space.
class RenderCallback {
public:
virtual ~RenderCallback();
virtual void addDrawable(Drawable drawable, EntityRenderLayer renderLayer) = 0;
virtual void addLightSource(LightSource lightSource) = 0;
virtual void addParticle(Particle particle) = 0;
virtual void addAudio(AudioInstancePtr audio) = 0;
virtual void addTilePreview(PreviewTile preview) = 0;
virtual void addOverheadBar(OverheadBar bar) = 0;
// Convenience non-virtuals
void addDrawables(List<Drawable> drawables, EntityRenderLayer renderLayer, Vec2F translate = Vec2F());
void addLightSources(List<LightSource> lightSources, Vec2F translate = Vec2F());
void addParticles(List<Particle> particles, Vec2F translate = Vec2F());
void addAudios(List<AudioInstancePtr> audios, Vec2F translate = Vec2F());
void addTilePreviews(List<PreviewTile> previews);
void addOverheadBars(List<OverheadBar> bars, Vec2F translate = Vec2F());
};
}
#endif