2024-02-25 14:46:47 +00:00
|
|
|
#pragma once
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
#include "StarEntity.hpp"
|
|
|
|
#include "StarLua.hpp"
|
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
STAR_CLASS(ScriptedEntity);
|
|
|
|
|
|
|
|
// All ScriptedEntity methods should only be called on master entities
|
|
|
|
class ScriptedEntity : public virtual Entity {
|
|
|
|
public:
|
|
|
|
// Call a script function directly with the given arguments, should return
|
|
|
|
// nothing only on failure.
|
|
|
|
virtual Maybe<LuaValue> callScript(String const& func, LuaVariadic<LuaValue> const& args) = 0;
|
|
|
|
|
|
|
|
// Execute the given code directly in the underlying context, return nothing
|
|
|
|
// on failure.
|
|
|
|
virtual Maybe<LuaValue> evalScript(String const& code) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|