remove redundant logMap, now that lighting is 100% asynchronous

This commit is contained in:
Kae 2024-03-27 16:33:21 +11:00
parent f08ffe2162
commit 1b20362583

View File

@ -76,12 +76,7 @@ void WorldPainter::render(WorldRenderData& renderData, function<bool()> lightWai
m_renderer->flush(); m_renderer->flush();
bool lightMapUpdated = false; bool lightMapUpdated = lightWaiter ? lightWaiter() : false;
if (lightWaiter) {
auto start = Time::monotonicMicroseconds();
lightMapUpdated = lightWaiter();
LogMap::set("client_render_world_async_light_wait", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
}
m_renderer->setEffectParameter("lightMapEnabled", !renderData.isFullbright); m_renderer->setEffectParameter("lightMapEnabled", !renderData.isFullbright);
if (renderData.isFullbright) { if (renderData.isFullbright) {