remove missing persistent effects

This commit is contained in:
WasabiRaptor 2024-03-09 16:26:13 -05:00
parent dc77061840
commit 21f9ab763e
2 changed files with 25 additions and 18 deletions

View File

@ -650,22 +650,26 @@ void StatusController::updateAnimators(float dt) {
void StatusController::updatePersistentUniqueEffects() {
Set<UniqueStatusEffect> activePersistentUniqueEffects;
for (auto const& categoryPair : m_persistentEffects)
activePersistentUniqueEffects.addAll(categoryPair.second.uniqueEffects);
for (auto const& uniqueEffectName : activePersistentUniqueEffects) {
for (auto & categoryPair : m_persistentEffects) {
for (auto & uniqueEffectName : categoryPair.second.uniqueEffects) {
// It is important to note here that if a unique effect exists, it *may*
// not come from a persistent effect, it *may* be from an ephemeral effect.
// Here, when a persistent effect overrides an ephemeral effect, it is
// clearing the duration making it into a solely persistent effect. This
// means that by applying a persistent effect and then clearing it, you can
// remove an ephemeral effect.
if (auto existingEffect = m_uniqueEffects.ptr(uniqueEffectName))
if (auto existingEffect = m_uniqueEffects.ptr(uniqueEffectName)) {
m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId)->duration.reset();
else
addUniqueEffect(uniqueEffectName, {}, {});
activePersistentUniqueEffects.add(uniqueEffectName);
}
// we want to make sure the effect it's applying actually exists
// if not then it should be removed from the list
else if (addUniqueEffect(uniqueEffectName, {}, {}))
activePersistentUniqueEffects.add(uniqueEffectName);
else
categoryPair.second.uniqueEffects.remove(uniqueEffectName);
}
}
// Again, here we are using "durationless" to mean "persistent"
for (auto const& key : m_uniqueEffects.keys()) {
auto metadata = m_uniqueEffectMetadata.getNetElement(m_uniqueEffects[key].metadataId);
@ -678,13 +682,13 @@ float StatusController::defaultUniqueEffectDuration(UniqueStatusEffect const& ef
return Root::singleton().statusEffectDatabase()->uniqueEffectConfig(effect).defaultDuration;
}
void StatusController::addUniqueEffect(
bool StatusController::addUniqueEffect(
UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId) {
auto statusEffectDatabase = Root::singleton().statusEffectDatabase();
if (statusEffectDatabase->isUniqueEffect(effect)) {
auto effectConfig = statusEffectDatabase->uniqueEffectConfig(effect);
if ((duration && statPositive("statusImmunity")) || (effectConfig.blockingStat && statPositive(*effectConfig.blockingStat)))
return;
return false;
auto& uniqueEffect = m_uniqueEffects[effect];
uniqueEffect.effectConfig = effectConfig;
@ -701,8 +705,11 @@ void StatusController::addUniqueEffect(
if (m_parentEntity)
initUniqueEffectScript(uniqueEffect);
return true;
} else {
Logger::warn("Unique status effect '{}' not found in status effect database", effect);
return false
}
}

View File

@ -190,7 +190,7 @@ private:
void updatePersistentUniqueEffects();
float defaultUniqueEffectDuration(UniqueStatusEffect const& name) const;
void addUniqueEffect(UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId);
bool addUniqueEffect(UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId);
void removeUniqueEffect(UniqueStatusEffect const& name);
void initPrimaryScript();