fix possible segfault in PlayerInventory::retrieve

This commit is contained in:
Kae 2024-07-26 14:54:34 +10:00
parent a6ac154b94
commit 2d278e71c1

View File

@ -1008,9 +1008,10 @@ ItemPtr& PlayerInventory::retrieve(InventorySlot const& slot) {
if (auto es = slot.ptr<EquipmentSlot>())
return guardEmpty(m_equipment[*es]);
else if (auto bs = slot.ptr<BagSlot>())
return guardEmpty(m_bags[bs->first]->at(bs->second));
else if (slot.is<SwapSlot>())
else if (auto bs = slot.ptr<BagSlot>()) {
if (auto bag = m_bags.ptr(bs->first))
return guardEmpty((*bag)->at(bs->second));
} else if (slot.is<SwapSlot>())
return guardEmpty(m_swapSlot);
else
return guardEmpty(m_trashSlot);