pointless commit to run checks
I shouldn't have skipped CI on the prev commit :V
This commit is contained in:
parent
4534172c2f
commit
33d696d505
@ -32,7 +32,7 @@ PcP2PNetworkingService::PcP2PNetworkingService(PcPlatformServicesStatePtr state)
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m_discordOnActivityJoinToken = m_state->discordCore->ActivityManager().OnActivityJoin.Connect([this](char const* peerId) {
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m_discordOnActivityJoinToken = m_state->discordCore->ActivityManager().OnActivityJoin.Connect([this](char const* peerId) {
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MutexLocker serviceLocker(m_mutex);
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MutexLocker serviceLocker(m_mutex);
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Logger::info("Joining discord peer at '{}'", peerId);
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Logger::info("Joining Discord peer at '{}'", peerId);
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addPendingJoin(strf("+platform:{}", peerId));
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addPendingJoin(strf("+platform:{}", peerId));
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});
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});
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m_discordOnActivityRequestToken = m_state->discordCore->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const& user) {
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m_discordOnActivityRequestToken = m_state->discordCore->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const& user) {
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@ -54,9 +54,9 @@ PcP2PNetworkingService::~PcP2PNetworkingService() {
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if (m_state->discordAvailable) {
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if (m_state->discordAvailable) {
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MutexLocker discordLocker(m_state->discordMutex);
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MutexLocker discordLocker(m_state->discordMutex);
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if (m_discordServerLobby) {
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if (m_discordServerLobby) {
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Logger::info("Deleting discord server lobby {}", m_discordServerLobby->first);
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Logger::info("Deleting Discord server lobby {}", m_discordServerLobby->first);
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m_state->discordCore->LobbyManager().DeleteLobby(m_discordServerLobby->first, [](discord::Result res) {
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m_state->discordCore->LobbyManager().DeleteLobby(m_discordServerLobby->first, [](discord::Result res) {
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Logger::error("Could not connect delete server lobby (err {})", (int)res);
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Logger::error("Could not delete Discord server lobby (err {})", (int)res);
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});
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});
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}
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}
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@ -113,13 +113,13 @@ void Star::PcP2PNetworkingService::setActivityData([[maybe_unused]] String const
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if (m_joinLocation.is<JoinLocal>()) {
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if (m_joinLocation.is<JoinLocal>()) {
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if (auto lobby = m_discordServerLobby) {
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if (auto lobby = m_discordServerLobby) {
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String joinSecret = strf("connect:discord_{}_{}_{}", m_state->discordCurrentUser->GetId(), lobby->first, lobby->second);
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String joinSecret = strf("connect:discord_{}_{}_{}", m_state->discordCurrentUser->GetId(), lobby->first, lobby->second);
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Logger::info("Setting discord join secret as {}", joinSecret);
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Logger::info("Setting Discord join secret as {}", joinSecret);
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activity.GetSecrets().SetJoin(joinSecret.utf8Ptr());
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activity.GetSecrets().SetJoin(joinSecret.utf8Ptr());
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}
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}
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} else if (m_joinLocation.is<JoinRemote>()) {
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} else if (m_joinLocation.is<JoinRemote>()) {
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String address = toString((HostAddressWithPort)m_joinLocation.get<JoinRemote>());
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String address = toString((HostAddressWithPort)m_joinLocation.get<JoinRemote>());
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String joinSecret = strf("connect:address_{}", address);
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String joinSecret = strf("connect:address_{}", address);
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Logger::info("Setting discord join secret as {}", joinSecret);
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Logger::info("Setting Discord join secret as {}", joinSecret);
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activity.GetSecrets().SetJoin(joinSecret.utf8Ptr());
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activity.GetSecrets().SetJoin(joinSecret.utf8Ptr());
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activity.GetParty().SetId(address.utf8Ptr());
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activity.GetParty().SetId(address.utf8Ptr());
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@ -128,7 +128,7 @@ void Star::PcP2PNetworkingService::setActivityData([[maybe_unused]] String const
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m_discordUpdatingActivity = true;
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m_discordUpdatingActivity = true;
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m_state->discordCore->ActivityManager().UpdateActivity(activity, [this](discord::Result res) {
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m_state->discordCore->ActivityManager().UpdateActivity(activity, [this](discord::Result res) {
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if (res != discord::Result::Ok)
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if (res != discord::Result::Ok)
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Logger::error("failed to set discord activity (err {})", (int)res);
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Logger::error("Failed to set Discord activity (err {})", (int)res);
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MutexLocker serviceLocker(m_mutex);
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MutexLocker serviceLocker(m_mutex);
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m_discordUpdatingActivity = false;
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m_discordUpdatingActivity = false;
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@ -193,7 +193,7 @@ void Star::PcP2PNetworkingService::update() {
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m_state->discordCore->ActivityManager().SendRequestReply(p.first, reply, [](discord::Result res) {
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m_state->discordCore->ActivityManager().SendRequestReply(p.first, reply, [](discord::Result res) {
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if (res != discord::Result::Ok)
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if (res != discord::Result::Ok)
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Logger::error("Could not send discord activity join response (err {})", (int)res);
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Logger::error("Could not send Discord activity join response (err {})", (int)res);
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});
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});
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}
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}
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}
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}
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@ -312,7 +312,7 @@ auto PcP2PNetworkingService::createSteamP2PSocket(CSteamID steamId) -> unique_pt
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void PcP2PNetworkingService::steamOnConnectionFailure(P2PSessionConnectFail_t* callback) {
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void PcP2PNetworkingService::steamOnConnectionFailure(P2PSessionConnectFail_t* callback) {
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MutexLocker serviceLocker(m_mutex);
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MutexLocker serviceLocker(m_mutex);
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Logger::warn("Connection with steam user {} failed", callback->m_steamIDRemote.ConvertToUint64());
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Logger::warn("Connection with Steam user {} failed", callback->m_steamIDRemote.ConvertToUint64());
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if (auto socket = m_steamOpenSockets.value(callback->m_steamIDRemote.ConvertToUint64())) {
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if (auto socket = m_steamOpenSockets.value(callback->m_steamIDRemote.ConvertToUint64())) {
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MutexLocker socketLocker(socket->mutex);
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MutexLocker socketLocker(socket->mutex);
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steamCloseSocket(socket);
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steamCloseSocket(socket);
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@ -320,7 +320,7 @@ void PcP2PNetworkingService::steamOnConnectionFailure(P2PSessionConnectFail_t* c
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}
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}
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void PcP2PNetworkingService::steamOnJoinRequested(GameRichPresenceJoinRequested_t* callback) {
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void PcP2PNetworkingService::steamOnJoinRequested(GameRichPresenceJoinRequested_t* callback) {
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Logger::info("Queueing join request with steam friend id {} to address {}", callback->m_steamIDFriend.ConvertToUint64(), callback->m_rgchConnect);
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Logger::info("Enqueueing join request with Steam friend id {} to address {}", callback->m_steamIDFriend.ConvertToUint64(), callback->m_rgchConnect);
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addPendingJoin(callback->m_rgchConnect);
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addPendingJoin(callback->m_rgchConnect);
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}
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}
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@ -330,19 +330,19 @@ void PcP2PNetworkingService::steamOnSessionRequest(P2PSessionRequest_t* callback
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// non-friends can even initiate P2P sessions.
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// non-friends can even initiate P2P sessions.
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if (m_acceptingP2PConnections && SteamFriends()->HasFriend(callback->m_steamIDRemote, k_EFriendFlagImmediate)) {
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if (m_acceptingP2PConnections && SteamFriends()->HasFriend(callback->m_steamIDRemote, k_EFriendFlagImmediate)) {
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if (SteamNetworking()->AcceptP2PSessionWithUser(callback->m_steamIDRemote)) {
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if (SteamNetworking()->AcceptP2PSessionWithUser(callback->m_steamIDRemote)) {
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Logger::info("Accepted steam p2p connection with user {}", callback->m_steamIDRemote.ConvertToUint64());
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Logger::info("Accepted Steam P2P connection with user {}", callback->m_steamIDRemote.ConvertToUint64());
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m_pendingIncomingConnections.append(createSteamP2PSocket(callback->m_steamIDRemote));
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m_pendingIncomingConnections.append(createSteamP2PSocket(callback->m_steamIDRemote));
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} else {
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} else {
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Logger::error("Accepting steam p2p connection from user {} failed!", callback->m_steamIDRemote.ConvertToUint64());
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Logger::error("Accepting Steam P2P connection from user {} failed!", callback->m_steamIDRemote.ConvertToUint64());
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}
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}
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} else {
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} else {
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Logger::error("Ignoring steam p2p connection from user {}", callback->m_steamIDRemote.ConvertToUint64());
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Logger::error("Ignoring Steam P2P connection from user {}", callback->m_steamIDRemote.ConvertToUint64());
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}
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}
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}
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}
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void PcP2PNetworkingService::steamCloseSocket(SteamP2PSocket* socket) {
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void PcP2PNetworkingService::steamCloseSocket(SteamP2PSocket* socket) {
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if (socket->connected) {
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if (socket->connected) {
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Logger::info("Closing p2p connection with steam user {}", socket->steamId.ConvertToUint64());
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Logger::info("Closing P2P connection with Steam user {}", socket->steamId.ConvertToUint64());
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m_steamOpenSockets.remove(socket->steamId.ConvertToUint64());
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m_steamOpenSockets.remove(socket->steamId.ConvertToUint64());
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socket->connected = false;
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socket->connected = false;
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}
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}
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@ -407,13 +407,13 @@ void PcP2PNetworkingService::discordCloseSocket(DiscordP2PSocket* socket) {
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if (!m_joinLocation.is<JoinLocal>() && m_discordOpenSockets.empty()) {
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if (!m_joinLocation.is<JoinLocal>() && m_discordOpenSockets.empty()) {
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auto res = m_state->discordCore->LobbyManager().DisconnectNetwork(socket->lobbyId);
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auto res = m_state->discordCore->LobbyManager().DisconnectNetwork(socket->lobbyId);
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if (res != discord::Result::Ok)
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if (res != discord::Result::Ok)
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Logger::error("failed to leave network for lobby {} (err {})", socket->lobbyId, (int)res);
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Logger::error("Failed to leave network for lobby {} (err {})", socket->lobbyId, (int)res);
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m_state->discordCore->LobbyManager().DisconnectLobby(socket->lobbyId, [this, lobbyId = socket->lobbyId](discord::Result res) {
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m_state->discordCore->LobbyManager().DisconnectLobby(socket->lobbyId, [this, lobbyId = socket->lobbyId](discord::Result res) {
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if (res != discord::Result::Ok)
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if (res != discord::Result::Ok)
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Logger::error("failed to leave discord lobby {}", lobbyId);
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Logger::error("Failed to leave Discord lobby {}", lobbyId);
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Logger::info("Left discord lobby {}", lobbyId);
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Logger::info("Left Discord lobby {}", lobbyId);
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MutexLocker serviceLocker(m_mutex);
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MutexLocker serviceLocker(m_mutex);
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m_discordServerLobby = {};
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m_discordServerLobby = {};
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m_discordForceUpdateActivity = true;
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m_discordForceUpdateActivity = true;
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@ -438,7 +438,7 @@ P2PSocketUPtr PcP2PNetworkingService::discordConnectRemote(discord::UserId remot
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socket->lobbyId = lobbyId;
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socket->lobbyId = lobbyId;
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m_discordOpenSockets[remoteUserId] = socket.get();
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m_discordOpenSockets[remoteUserId] = socket.get();
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Logger::info("Connect to discord lobby {}", lobbyId);
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Logger::info("Connecting to Discord lobby {}", lobbyId);
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m_state->discordCore->LobbyManager().ConnectLobby(lobbyId, lobbySecret.utf8Ptr(), [this, remoteUserId, lobbyId](discord::Result res, discord::Lobby const& lobby) {
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m_state->discordCore->LobbyManager().ConnectLobby(lobbyId, lobbySecret.utf8Ptr(), [this, remoteUserId, lobbyId](discord::Result res, discord::Lobby const& lobby) {
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MutexLocker serviceLocker(m_mutex);
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MutexLocker serviceLocker(m_mutex);
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if (res == discord::Result::Ok) {
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if (res == discord::Result::Ok) {
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@ -448,17 +448,17 @@ P2PSocketUPtr PcP2PNetworkingService::discordConnectRemote(discord::UserId remot
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res = m_state->discordCore->LobbyManager().ConnectNetwork(lobbyId);
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res = m_state->discordCore->LobbyManager().ConnectNetwork(lobbyId);
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if (res != discord::Result::Ok) {
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if (res != discord::Result::Ok) {
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discordCloseSocket(socket);
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discordCloseSocket(socket);
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return Logger::error("Could not connect to discord lobby network (err {})", (int)res);
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return Logger::error("Could not connect to Discord lobby network (err {})", (int)res);
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}
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}
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res = m_state->discordCore->LobbyManager().OpenNetworkChannel(lobbyId, DiscordMainNetworkChannel, true);
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res = m_state->discordCore->LobbyManager().OpenNetworkChannel(lobbyId, DiscordMainNetworkChannel, true);
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if (res != discord::Result::Ok) {
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if (res != discord::Result::Ok) {
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discordCloseSocket(socket);
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discordCloseSocket(socket);
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return Logger::error("Could not open discord main network channel (err {})", (int)res);
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return Logger::error("Could not open Discord main network channel (err {})", (int)res);
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}
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}
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socket->mode = DiscordSocketMode::Connected;
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socket->mode = DiscordSocketMode::Connected;
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Logger::info("Discord p2p connection opened to remote user {} via lobby {}", remoteUserId, lobbyId);
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Logger::info("Discord P2P connection opened to remote user {} via lobby {}", remoteUserId, lobbyId);
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m_discordServerLobby = make_pair(lobbyId, String());
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m_discordServerLobby = make_pair(lobbyId, String());
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m_discordForceUpdateActivity = true;
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m_discordForceUpdateActivity = true;
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@ -466,7 +466,7 @@ P2PSocketUPtr PcP2PNetworkingService::discordConnectRemote(discord::UserId remot
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Logger::error("discord::Lobbies::Connect callback no matching remoteUserId {} found", remoteUserId);
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Logger::error("discord::Lobbies::Connect callback no matching remoteUserId {} found", remoteUserId);
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}
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}
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} else {
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} else {
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Logger::error("failed to connect to remote lobby (err {})", (int)res);
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Logger::error("Failed to connect to remote lobby (err {})", (int)res);
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if (auto socket = m_discordOpenSockets.value(remoteUserId)) {
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if (auto socket = m_discordOpenSockets.value(remoteUserId)) {
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MutexLocker socketLocker(socket->mutex);
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MutexLocker socketLocker(socket->mutex);
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discordCloseSocket(socket);
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discordCloseSocket(socket);
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@ -488,10 +488,10 @@ void PcP2PNetworkingService::discordOnReceiveMessage(discord::LobbyId lobbyId, d
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MutexLocker socketLocker(socket->mutex);
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MutexLocker socketLocker(socket->mutex);
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socket->incoming.append(ByteArray((char const*)data, size));
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socket->incoming.append(ByteArray((char const*)data, size));
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} else {
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} else {
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Logger::error("Received discord message on unexpected channel {}, ignoring", channel);
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Logger::error("Received Discord message on unexpected channel {}, ignoring", channel);
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}
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}
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} else {
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} else {
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Logger::error("Could not find associated discord socket for user id {}", userId);
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Logger::error("Could not find associated Discord socket for user id {}", userId);
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}
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}
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}
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}
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@ -508,7 +508,7 @@ void PcP2PNetworkingService::discordOnLobbyMemberConnect(discord::LobbyId lobbyI
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m_discordOpenSockets[userId] = socket.get();
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m_discordOpenSockets[userId] = socket.get();
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m_pendingIncomingConnections.append(std::move(socket));
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m_pendingIncomingConnections.append(std::move(socket));
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Logger::info("Accepted new discord connection from remote user {}", userId);
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Logger::info("Accepted new Discord connection from remote user {}", userId);
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}
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}
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}
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}
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}
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}
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@ -543,17 +543,17 @@ void PcP2PNetworkingService::setJoinLocation(JoinLocation location) {
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#ifdef STAR_ENABLE_STEAM_INTEGRATION
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#ifdef STAR_ENABLE_STEAM_INTEGRATION
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if (m_state->steamAvailable) {
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if (m_state->steamAvailable) {
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if (m_joinLocation.is<JoinUnavailable>()) {
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if (m_joinLocation.is<JoinUnavailable>()) {
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Logger::info("Clearing steam rich presence connection");
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Logger::info("Clearing Steam rich presence connection");
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SteamFriends()->SetRichPresence("connect", "");
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SteamFriends()->SetRichPresence("connect", "");
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} else if (m_joinLocation.is<JoinLocal>()) {
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} else if (m_joinLocation.is<JoinLocal>()) {
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auto steamId = SteamUser()->GetSteamID().ConvertToUint64();
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auto steamId = SteamUser()->GetSteamID().ConvertToUint64();
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Logger::info("Setting steam rich presence connection as steamid_{}", steamId);
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Logger::info("Setting Steam rich presence connection as steamid_{}", steamId);
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SteamFriends()->SetRichPresence("connect", strf("+platform:connect:steamid_{}", steamId).c_str());
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SteamFriends()->SetRichPresence("connect", strf("+platform:connect:steamid_{}", steamId).c_str());
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} else if (m_joinLocation.is<JoinRemote>()) {
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} else if (m_joinLocation.is<JoinRemote>()) {
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auto address = (HostAddressWithPort)location.get<JoinRemote>();
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auto address = (HostAddressWithPort)location.get<JoinRemote>();
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Logger::info("Setting steam rich presence connection as address_{}", address);
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Logger::info("Setting Steam rich presence connection as address_{}", address);
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SteamFriends()->SetRichPresence("connect", strf("+platform:connect:address_{}", address).c_str());
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SteamFriends()->SetRichPresence("connect", strf("+platform:connect:address_{}", address).c_str());
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}
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}
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}
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}
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@ -562,9 +562,9 @@ void PcP2PNetworkingService::setJoinLocation(JoinLocation location) {
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#ifdef STAR_ENABLE_DISCORD_INTEGRATION
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#ifdef STAR_ENABLE_DISCORD_INTEGRATION
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if (m_state->discordAvailable && m_state->discordCurrentUser) {
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if (m_state->discordAvailable && m_state->discordCurrentUser) {
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if (m_discordServerLobby) {
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if (m_discordServerLobby) {
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Logger::info("Deleting discord server lobby {}", m_discordServerLobby->first);
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Logger::info("Deleting Discord server lobby {}", m_discordServerLobby->first);
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m_state->discordCore->LobbyManager().DeleteLobby(m_discordServerLobby->first, [](discord::Result res) {
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m_state->discordCore->LobbyManager().DeleteLobby(m_discordServerLobby->first, [](discord::Result res) {
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Logger::error("Could not connect delete server lobby (err {})", (int)res);
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Logger::error("Could not delete Discord server lobby (err {})", (int)res);
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});
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});
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}
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}
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@ -591,21 +591,21 @@ void PcP2PNetworkingService::setJoinLocation(JoinLocation location) {
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// successfully joined lobby network
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// successfully joined lobby network
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return;
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return;
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} else {
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} else {
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Logger::error("Failed to open discord main network channel (err {})", (int)res);
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Logger::error("Failed to open Discord main network channel (err {})", (int)res);
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}
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}
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} else {
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} else {
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Logger::error("Failed to join discord lobby network (err {})", (int)res);
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Logger::error("Failed to join Discord lobby network (err {})", (int)res);
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}
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}
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// Created lobby but failed to join the lobby network, delete lobby
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// Created lobby but failed to join the lobby network, delete lobby
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Logger::error("Failed to join discord lobby network (err {})", (int)res);
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Logger::error("Failed to join Discord lobby network (err {})", (int)res);
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Logger::info("Deleting discord lobby {}", lobbyId);
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Logger::info("Deleting Discord lobby {}", lobbyId);
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m_state->discordCore->LobbyManager().DeleteLobby(lobbyId, [lobbyId](discord::Result res) {
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m_state->discordCore->LobbyManager().DeleteLobby(lobbyId, [lobbyId](discord::Result res) {
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Logger::error("failed to delete lobby {} (err {})", lobbyId, (int)res);
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Logger::error("Failed to delete Discord lobby {} (err {})", lobbyId, (int)res);
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});
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});
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} else {
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} else {
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Logger::error("failed to create discord lobby (err {})", (int)res);
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Logger::error("Failed to create Discord lobby (err {})", (int)res);
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}
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}
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});
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});
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}
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}
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@ -43,26 +43,26 @@ PcPlatformServicesState::PcPlatformServicesState()
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discord::User user;
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discord::User user;
|
||||||
auto res = discordCore->UserManager().GetCurrentUser(&user);
|
auto res = discordCore->UserManager().GetCurrentUser(&user);
|
||||||
if (res != discord::Result::Ok)
|
if (res != discord::Result::Ok)
|
||||||
Logger::error("Could not get current discord user. (err {})", (int)res);
|
Logger::error("Could not get current Discord user. (err {})", (int)res);
|
||||||
else
|
else
|
||||||
discordCurrentUser = user;
|
discordCurrentUser = user;
|
||||||
});
|
});
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
Logger::error("Failed to instantiate discord core (err {})", (int)res);
|
Logger::error("Failed to instantiate Discord core (err {})", (int)res);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (discordAvailable) {
|
if (discordAvailable) {
|
||||||
MutexLocker locker(discordMutex);
|
MutexLocker locker(discordMutex);
|
||||||
discordCore->SetLogHook(discord::LogLevel::Info, [](discord::LogLevel level, char const* msg) {
|
discordCore->SetLogHook(discord::LogLevel::Info, [](discord::LogLevel level, char const* msg) {
|
||||||
if (level == discord::LogLevel::Debug)
|
if (level == discord::LogLevel::Debug)
|
||||||
Logger::debug("[DISCORD]: {}", msg);
|
Logger::debug("[Discord]: {}", msg);
|
||||||
else if (level == discord::LogLevel::Error)
|
else if (level == discord::LogLevel::Error)
|
||||||
Logger::debug("[DISCORD]: {}", msg);
|
Logger::debug("[Discord]: {}", msg);
|
||||||
else if (level == discord::LogLevel::Info)
|
else if (level == discord::LogLevel::Info)
|
||||||
Logger::info("[DISCORD]: {}", msg);
|
Logger::info("[Discord]: {}", msg);
|
||||||
else if (level == discord::LogLevel::Warn)
|
else if (level == discord::LogLevel::Warn)
|
||||||
Logger::warn("[DISCORD]: {}", msg);
|
Logger::warn("[Discord]: {}", msg);
|
||||||
});
|
});
|
||||||
discordEventShutdown = false;
|
discordEventShutdown = false;
|
||||||
discordEventThread = Thread::invoke("PcPlatformServices::discordEventThread", [this]() {
|
discordEventThread = Thread::invoke("PcPlatformServices::discordEventThread", [this]() {
|
||||||
@ -138,7 +138,7 @@ PcPlatformServicesUPtr PcPlatformServices::create([[maybe_unused]] String const&
|
|||||||
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
#ifdef STAR_ENABLE_DISCORD_INTEGRATION
|
||||||
MutexLocker discordLocker(services->m_state->discordMutex);
|
MutexLocker discordLocker(services->m_state->discordMutex);
|
||||||
if (services->m_state->discordAvailable) {
|
if (services->m_state->discordAvailable) {
|
||||||
Logger::debug("Registering starbound to discord at path: {}", path);
|
Logger::debug("Registering Starbound to Discord at path: {}", path);
|
||||||
services->m_state->discordCore->ActivityManager().RegisterCommand(path.utf8Ptr());
|
services->m_state->discordCore->ActivityManager().RegisterCommand(path.utf8Ptr());
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user