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# OpenStarbound
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Open-source Starbound fork
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This is a fork of Starbound.
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You **must** own a copy of Starbound to use it. Base game assets are not provided for obvious reasons.
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It is **work-in-progress**, so compiled builds are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future.
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If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`.
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Changes:
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* You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple.
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* Some Lua functions like getters and setters for player identity values, but not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet.
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* Custom user input support with a keybindings menu (rewrite from StarExtensions)
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* Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)
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* Both menus are made available in the options menu in this fork rather than as a chat command.
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* Multiple font support (switch fonts inline with `^font=name;`, .ttf assets are auto-detected)
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* Per-thread world lightmap generation moved off the main thread
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* Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes
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* Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/).
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* Client-side tile placement prediction (rewrite from StarExtensions)
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* You can also resize the placement area of tiles on the fly.
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* Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)
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* Additionally, objects can be placed under non-solid foreground tiles.
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* Some minor polish to UI
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