Small cleanup
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@ -42,7 +42,6 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
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m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
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m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
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m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
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m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(config.getString("collisionOverride", "None")).value(TileCollisionOverride::None);
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(config.getString("collisionOverride", "None")).value(TileCollisionOverride::None);
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//TODO: Work out a vanilla-compatible way to network the 3 above for visual reasons without storing as a parameter, because that prevents stacking.
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
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m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
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m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
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@ -68,7 +67,8 @@ void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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FireableItem::init(owner, hand);
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FireableItem::init(owner, hand);
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BeamItem::init(owner, hand);
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BeamItem::init(owner, hand);
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owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
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owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
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updateProperties();
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if (auto player = as<Player>(owner))
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updatePropertiesFromPlayer(player);
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}
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}
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void MaterialItem::uninit() {
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void MaterialItem::uninit() {
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@ -85,6 +85,7 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
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setEnd(BeamItem::EndType::TileGroup);
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setEnd(BeamItem::EndType::TileGroup);
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m_shifting = shifting;
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m_shifting = shifting;
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if (Player* player = as<Player>(owner())) {
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if (owner()->isMaster()) {
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if (owner()->isMaster()) {
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Input& input = Input::singleton();
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Input& input = Input::singleton();
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if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
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if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
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@ -96,7 +97,6 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
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if (collisionKindFromOverride(m_collisionOverride) != baseKind)
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if (collisionKindFromOverride(m_collisionOverride) != baseKind)
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break;
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break;
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}
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}
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
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player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
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}
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}
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owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
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owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
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@ -104,20 +104,18 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
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if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
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if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
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m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
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m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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}
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if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
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if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
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m_blockRadius = max(1, int(m_blockRadius - *presses));
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m_blockRadius = max(1, int(m_blockRadius - *presses));
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if (auto player = as<Player>(owner()))
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
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owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
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}
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}
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}
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}
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else {
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else
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updateProperties();
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updatePropertiesFromPlayer(player);
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}
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}
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}
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}
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@ -269,8 +267,7 @@ List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
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return *m_generatedPreviewCache;
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return *m_generatedPreviewCache;
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}
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}
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void MaterialItem::updateProperties() {
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void MaterialItem::updatePropertiesFromPlayer(Player* player) {
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if (auto player = as<Player>(owner())) {
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auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
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auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
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if (blockRadius.isType(Json::Type::Float))
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if (blockRadius.isType(Json::Type::Float))
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m_blockRadius = blockRadius.toFloat();
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m_blockRadius = blockRadius.toFloat();
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@ -282,7 +279,6 @@ void MaterialItem::updateProperties() {
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auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
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auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
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if (collisionOverride.isType(Json::Type::String))
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if (collisionOverride.isType(Json::Type::String))
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
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m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
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}
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}
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}
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float MaterialItem::calcRadius(bool shifting) const {
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float MaterialItem::calcRadius(bool shifting) const {
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@ -47,7 +47,7 @@ public:
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List<PreviewTile> previewTiles(bool shifting) const override;
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List<PreviewTile> previewTiles(bool shifting) const override;
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List<Drawable> const& generatedPreview(Vec2I position = {}) const;
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List<Drawable> const& generatedPreview(Vec2I position = {}) const;
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private:
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private:
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void updateProperties();
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void updatePropertiesFromPlayer(Player* player);
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float calcRadius(bool shifting) const;
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float calcRadius(bool shifting) const;
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List<Vec2I>& tileArea(float radius, Vec2F const& position) const;
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List<Vec2I>& tileArea(float radius, Vec2F const& position) const;
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MaterialHue placementHueShift(Vec2I const& position) const;
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MaterialHue placementHueShift(Vec2I const& position) const;
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