Small cleanup
This commit is contained in:
parent
ce6cadd2a0
commit
ca21b29f92
@ -42,7 +42,6 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
|
||||
m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
|
||||
m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
|
||||
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(config.getString("collisionOverride", "None")).value(TileCollisionOverride::None);
|
||||
//TODO: Work out a vanilla-compatible way to network the 3 above for visual reasons without storing as a parameter, because that prevents stacking.
|
||||
|
||||
m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
|
||||
m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
|
||||
@ -68,7 +67,8 @@ void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
|
||||
FireableItem::init(owner, hand);
|
||||
BeamItem::init(owner, hand);
|
||||
owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
|
||||
updateProperties();
|
||||
if (auto player = as<Player>(owner))
|
||||
updatePropertiesFromPlayer(player);
|
||||
}
|
||||
|
||||
void MaterialItem::uninit() {
|
||||
@ -85,6 +85,7 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
|
||||
setEnd(BeamItem::EndType::TileGroup);
|
||||
m_shifting = shifting;
|
||||
|
||||
if (Player* player = as<Player>(owner())) {
|
||||
if (owner()->isMaster()) {
|
||||
Input& input = Input::singleton();
|
||||
if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
|
||||
@ -96,7 +97,6 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
|
||||
if (collisionKindFromOverride(m_collisionOverride) != baseKind)
|
||||
break;
|
||||
}
|
||||
if (auto player = as<Player>(owner()))
|
||||
player->setSecretProperty(CollisionOverridePropertyKey, TileCollisionOverrideNames.getRight(m_collisionOverride));
|
||||
}
|
||||
owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
|
||||
@ -104,20 +104,18 @@ void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<Mo
|
||||
|
||||
if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
|
||||
m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
|
||||
if (auto player = as<Player>(owner()))
|
||||
player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
|
||||
owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
|
||||
}
|
||||
|
||||
if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
|
||||
m_blockRadius = max(1, int(m_blockRadius - *presses));
|
||||
if (auto player = as<Player>(owner()))
|
||||
player->setSecretProperty(BlockRadiusPropertyKey, m_blockRadius);
|
||||
owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
|
||||
}
|
||||
}
|
||||
else {
|
||||
updateProperties();
|
||||
else
|
||||
updatePropertiesFromPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
@ -269,8 +267,7 @@ List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
|
||||
return *m_generatedPreviewCache;
|
||||
}
|
||||
|
||||
void MaterialItem::updateProperties() {
|
||||
if (auto player = as<Player>(owner())) {
|
||||
void MaterialItem::updatePropertiesFromPlayer(Player* player) {
|
||||
auto blockRadius = player->getSecretProperty(BlockRadiusPropertyKey);
|
||||
if (blockRadius.isType(Json::Type::Float))
|
||||
m_blockRadius = blockRadius.toFloat();
|
||||
@ -282,7 +279,6 @@ void MaterialItem::updateProperties() {
|
||||
auto collisionOverride = player->getSecretProperty(CollisionOverridePropertyKey);
|
||||
if (collisionOverride.isType(Json::Type::String))
|
||||
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
|
||||
}
|
||||
}
|
||||
|
||||
float MaterialItem::calcRadius(bool shifting) const {
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
List<PreviewTile> previewTiles(bool shifting) const override;
|
||||
List<Drawable> const& generatedPreview(Vec2I position = {}) const;
|
||||
private:
|
||||
void updateProperties();
|
||||
void updatePropertiesFromPlayer(Player* player);
|
||||
float calcRadius(bool shifting) const;
|
||||
List<Vec2I>& tileArea(float radius, Vec2F const& position) const;
|
||||
MaterialHue placementHueShift(Vec2I const& position) const;
|
||||
|
Loading…
Reference in New Issue
Block a user