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@ -1143,7 +1143,7 @@ PlayerInventoryPtr Player::inventory() const {
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return m_inventory;
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}
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size_t Player::itemsCanHold(ItemPtr const& items) const {
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uint64_t Player::itemsCanHold(ItemPtr const& items) const {
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return m_inventory->itemsCanFit(items);
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}
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@ -1211,7 +1211,7 @@ bool Player::hasItem(ItemDescriptor const& descriptor, bool exactMatch) const {
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return m_inventory->hasItem(descriptor, exactMatch);
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}
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size_t Player::hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch) const {
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uint64_t Player::hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch) const {
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return m_inventory->hasCountOfItem(descriptor, exactMatch);
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}
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@ -198,7 +198,7 @@ public:
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PlayerInventoryPtr inventory() const;
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// Returns the number of items from this stack that could be
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// picked up from the world, using inventory tab filtering
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size_t itemsCanHold(ItemPtr const& items) const;
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uint64_t itemsCanHold(ItemPtr const& items) const;
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// Adds items to the inventory, returning the overflow.
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// The items parameter is invalid after use.
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ItemPtr pickupItems(ItemPtr const& items);
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@ -209,7 +209,7 @@ public:
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void triggerPickupEvents(ItemPtr const& item);
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bool hasItem(ItemDescriptor const& descriptor, bool exactMatch = false) const;
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size_t hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch = false) const;
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uint64_t hasCountOfItem(ItemDescriptor const& descriptor, bool exactMatch = false) const;
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// altough multiple entries may match, they might have different
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// serializations
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ItemDescriptor takeItem(ItemDescriptor const& descriptor, bool consumePartial = false, bool exactMatch = false);
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