Prevent particle copy, tweak debugging some more
probably not too time-saving
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1dacc0f41a
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deb96742e0
@ -16,7 +16,7 @@
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"debugFont" : "mono",
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"debugFontSize" : 7,
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"debugFontDirectives" : "?border=1;0007;0000",
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"debugFontDirectives" : "?border=1;2224;0000",
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// Change planet name to support the new internal string formatting.
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"planetNameFormatString" : "- {} -",
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@ -389,23 +389,23 @@ void ClientApplication::render() {
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auto start = Time::monotonicMicroseconds();
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renderer->switchEffectConfig("world");
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worldClient->render(m_renderData, TilePainter::BorderTileSize);
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LogMap::set("render_world_client", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_client", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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start = Time::monotonicMicroseconds();
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
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LogMap::set("render_world_painter", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_painter", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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start = Time::monotonicMicroseconds();
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m_mainInterface->renderInWorldElements();
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LogMap::set("render_world_elements", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_elements", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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renderer->switchEffectConfig("default");
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LogMap::set("render_world_total", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_total", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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auto start = Time::monotonicMicroseconds();
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m_mainInterface->render();
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m_cinematicOverlay->render();
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LogMap::set("render_interface", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_interface", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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if (!m_errorScreen->accepted())
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@ -862,14 +862,14 @@ void ClientApplication::updateRunning() {
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Vec2F aimPosition = m_player->aimPosition();
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float fps = appController()->renderFps();
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LogMap::set("render_rate", strf("{:4.2f} FPS ({:4.2f}ms)", fps, (1.0f / appController()->renderFps()) * 1000.0f));
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LogMap::set("update_rate", strf("{:4.2f}Hz", appController()->updateRate()));
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LogMap::set("client_render_rate", strf("{:4.2f} FPS ({:4.2f}ms)", fps, (1.0f / appController()->renderFps()) * 1000.0f));
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LogMap::set("client_update_rate", strf("{:4.2f}Hz", appController()->updateRate()));
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LogMap::set("player_pos", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->position()[0], m_player->position()[1]));
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LogMap::set("player_vel", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->velocity()[0], m_player->velocity()[1]));
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LogMap::set("player_aim", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", aimPosition[0], aimPosition[1]));
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if (m_universeClient->worldClient()) {
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LogMap::set("liquid_level", strf("{}", m_universeClient->worldClient()->liquidLevel(Vec2I::floor(aimPosition)).level));
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LogMap::set("dungeon_id", strf("{}", m_universeClient->worldClient()->dungeonId(Vec2I::floor(aimPosition))));
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LogMap::set("tile_liquid_level", strf("{}", m_universeClient->worldClient()->liquidLevel(Vec2I::floor(aimPosition)).level));
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LogMap::set("tile_dungeon_id", strf("{}", m_universeClient->worldClient()->dungeonId(Vec2I::floor(aimPosition))));
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}
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if (m_mainInterface->currentState() == MainInterface::ReturnToTitle)
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@ -279,12 +279,12 @@ void UniverseClient::update() {
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m_celestialDatabase->cleanup();
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if (auto netStats = m_connection->incomingStats()) {
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LogMap::set("client_incoming_bps", netStats->bytesPerSecond);
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LogMap::set("client_worst_incoming", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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LogMap::set("net_incoming_bps", netStats->bytesPerSecond);
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LogMap::set("net_worst_incoming", strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
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if (auto netStats = m_connection->outgoingStats()) {
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LogMap::set("client_outgoing_bps", netStats->bytesPerSecond);
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LogMap::set("client_worst_outgoing",
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LogMap::set("net_outgoing_bps", netStats->bytesPerSecond);
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LogMap::set("net_worst_outgoing",
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strf("{}:{}", PacketTypeNames.getRight(netStats->worstPacketType), netStats->worstPacketSize));
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}
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}
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@ -535,8 +535,8 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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}
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}
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renderData.particles = m_particles->particles();
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LogMap::set("active_particles", renderData.particles.size());
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renderData.particles = &m_particles->particles();
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LogMap::set("client_render_particle_count", renderData.particles->size());
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renderData.skyRenderData = m_sky->renderData();
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@ -569,9 +569,10 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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}
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}
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auto functionDatabase = Root::singleton().functionDatabase();
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for (auto& layer : renderData.parallaxLayers) {
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if (!layer.timeOfDayCorrelation.empty())
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layer.alpha *= clamp((float)Root::singleton().functionDatabase()->function(layer.timeOfDayCorrelation)->evaluate(m_sky->timeOfDay() / m_sky->dayLength()), 0.0f, 1.0f);
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layer.alpha *= clamp((float)functionDatabase->function(layer.timeOfDayCorrelation)->evaluate(m_sky->timeOfDay() / m_sky->dayLength()), 0.0f, 1.0f);
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}
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stableSort(renderData.parallaxLayers, [](ParallaxLayer const& a, ParallaxLayer const& b) {
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@ -1458,7 +1459,7 @@ void WorldClient::lightingMain() {
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m_lightingCalculator.calculate(m_renderData->lightMap);
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m_renderData = nullptr;
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LogMap::set("render_world_async_lighting_calc_time", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_async_light_calc", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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m_lightingCond.wait(m_lightingMutex);
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@ -30,7 +30,7 @@ struct WorldRenderData {
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Image tileLightMap;
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List<EntityDrawables> entityDrawables;
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List<Particle> particles;
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List<Particle> const* particles;
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List<OverheadBar> overheadBars;
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List<Drawable> nametags;
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@ -48,10 +48,10 @@ struct WorldRenderData {
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};
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inline void WorldRenderData::clear() {
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tiles.clear();
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tiles.resize({0, 0}); // keep reserved
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entityDrawables.clear();
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particles.clear();
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particles = nullptr;
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overheadBars.clear();
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nametags.clear();
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backgroundOverlays.clear();
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@ -72,7 +72,7 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai
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if (lightWaiter) {
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auto start = Time::monotonicMicroseconds();
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lightWaiter();
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LogMap::set("render_world_async_lighting_wait_time", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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LogMap::set("client_render_world_async_light_wait", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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if (renderData.isFullbright) {
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@ -166,7 +166,10 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer
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const int textParticleFontSize = m_assets->json("/rendering.config:textParticleFontSize").toInt();
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const RectF particleRenderWindow = RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).padded(m_assets->json("/rendering.config:particleRenderWindowPadding").toInt());
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for (Particle const& particle : renderData.particles) {
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if (!renderData.particles)
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return;
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for (Particle const& particle : *renderData.particles) {
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if (layer != particle.layer)
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continue;
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@ -218,7 +221,7 @@ void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer
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} else if (particle.type == Particle::Type::Text) {
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Vec2F position = m_camera.worldToScreen(particle.position);
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unsigned size = round((float)textParticleFontSize * m_camera.pixelRatio() * particle.size);
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int size = min(128.0f, round((float)textParticleFontSize * m_camera.pixelRatio() * particle.size));
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if (size > 0) {
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m_textPainter->setFontSize(size);
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m_textPainter->setFontColor(particle.color.toRgba());
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