add Object::clientEntityMode, & read scripts from params
Suggested by Bott
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6ded71d9eb
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@ -110,6 +110,8 @@ Object::Object(ObjectConfigConstPtr config, Json const& parameters) {
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m_netGroup.setNeedsLoadCallback(bind(&Object::getNetStates, this, _1));
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m_netGroup.setNeedsStoreCallback(bind(&Object::setNetStates, this));
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m_clientEntityMode = ClientEntityModeNames.getLeft(configValue("clientEntityMode", "ClientSlaveOnly").toString());
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}
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Json Object::diskStore() const {
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@ -127,6 +129,10 @@ EntityType Object::entityType() const {
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return EntityType::Object;
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}
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ClientEntityMode Object::clientEntityMode() const {
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return m_clientEntityMode;
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}
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void Object::init(World* world, EntityId entityId, EntityMode mode) {
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Entity::init(world, entityId, mode);
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// Only try and find a new orientation if we do not already have one,
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@ -182,7 +188,7 @@ void Object::init(World* world, EntityId entityId, EntityMode mode) {
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setKeepAlive(configValue("keepAlive", false).toBool());
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m_scriptComponent.setScripts(m_config->scripts);
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m_scriptComponent.setScripts(jsonToStringList(configValue("scripts", JsonArray()).toArray()));
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m_scriptComponent.setUpdateDelta(configValue("scriptDelta", 5).toInt());
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m_scriptComponent.addCallbacks("object", makeObjectCallbacks());
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@ -40,6 +40,7 @@ public:
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ByteArray netStore();
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virtual EntityType entityType() const override;
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virtual ClientEntityMode clientEntityMode() const override;
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virtual void init(World* world, EntityId entityId, EntityMode mode) override;
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virtual void uninit() override;
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@ -267,6 +268,8 @@ private:
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NetElementHashMap<String, Json> m_scriptedAnimationParameters;
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NetElementData<List<DamageSource>> m_damageSources;
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ClientEntityMode m_clientEntityMode;
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};
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}
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