f7d2303fe0
Suggested by Bott
1367 lines
46 KiB
C++
1367 lines
46 KiB
C++
#include "StarObject.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarWorld.hpp"
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#include "StarLexicalCast.hpp"
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#include "StarRoot.hpp"
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#include "StarLogging.hpp"
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#include "StarDamageManager.hpp"
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#include "StarTreasure.hpp"
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#include "StarItemDrop.hpp"
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#include "StarItemDescriptor.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarMixer.hpp"
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#include "StarEntityRendering.hpp"
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#include "StarAssets.hpp"
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#include "StarConfigLuaBindings.hpp"
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#include "StarEntityLuaBindings.hpp"
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#include "StarRootLuaBindings.hpp"
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#include "StarNetworkedAnimatorLuaBindings.hpp"
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#include "StarLuaGameConverters.hpp"
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#include "StarParticleDatabase.hpp"
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#include "StarMaterialDatabase.hpp"
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#include "StarScriptedAnimatorLuaBindings.hpp"
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namespace Star {
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Object::Object(ObjectConfigConstPtr config, Json const& parameters) {
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m_config = config;
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if (!parameters.isNull())
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m_parameters.reset(parameters.toObject());
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m_animationTimer = 0.0f;
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m_currentFrame = 0;
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m_lightFlickering = m_config->lightFlickering;
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m_tileDamageStatus = make_shared<EntityTileDamageStatus>();
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m_orientationIndex = NPos;
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m_interactive.set(!configValue("interactAction", Json()).isNull());
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m_broken = false;
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m_unbreakable = m_config->unbreakable || configValue("unbreakable", false).toBool();
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m_direction.set(Direction::Left);
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m_health.set(m_config->health);
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m_currentFrame = -1;
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if (m_config->animationConfig)
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m_networkedAnimator = make_shared<NetworkedAnimator>(m_config->animationConfig, m_config->path);
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else
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m_networkedAnimator = make_shared<NetworkedAnimator>();
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if (m_config->damageTeam.type != TeamType::Null) {
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setTeam(m_config->damageTeam);
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} else {
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setTeam(EntityDamageTeam(TeamType::Environment));
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}
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for (auto const& node : configValue("inputNodes", JsonArray()).iterateArray())
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m_inputNodes.append({jsonToVec2I(node), {}, {}});
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for (auto const& node : configValue("outputNodes", JsonArray()).iterateArray())
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m_outputNodes.append({jsonToVec2I(node), {}, {}});
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m_offeredQuests.set(configValue("offeredQuests", JsonArray()).toArray().transformed(&QuestArcDescriptor::fromJson));
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m_turnInQuests.set(jsonToStringSet(configValue("turnInQuests", JsonArray())));
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if (!m_offeredQuests.get().empty() || !m_turnInQuests.get().empty())
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m_interactive.set(true);
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setUniqueId(configValue("uniqueId").optString());
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m_netGroup.addNetElement(&m_parameters);
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m_netGroup.addNetElement(&m_uniqueIdNetState);
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m_netGroup.addNetElement(&m_interactive);
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m_netGroup.addNetElement(&m_materialSpaces);
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m_netGroup.addNetElement(&m_xTilePosition);
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m_netGroup.addNetElement(&m_yTilePosition);
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m_netGroup.addNetElement(&m_direction);
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m_netGroup.addNetElement(&m_health);
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m_netGroup.addNetElement(&m_orientationIndexNetState);
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m_netGroup.addNetElement(&m_netImageKeys);
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m_netGroup.addNetElement(&m_soundEffectEnabled);
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m_netGroup.addNetElement(&m_lightSourceColor);
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m_netGroup.addNetElement(&m_newChatMessageEvent);
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m_netGroup.addNetElement(&m_chatMessage);
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m_netGroup.addNetElement(&m_chatPortrait);
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m_netGroup.addNetElement(&m_chatConfig);
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for (auto& i : m_inputNodes) {
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m_netGroup.addNetElement(&i.connections);
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m_netGroup.addNetElement(&i.state);
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}
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for (auto& o : m_outputNodes) {
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m_netGroup.addNetElement(&o.connections);
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m_netGroup.addNetElement(&o.state);
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}
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m_netGroup.addNetElement(&m_offeredQuests);
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m_netGroup.addNetElement(&m_turnInQuests);
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m_netGroup.addNetElement(&m_damageSources);
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// don't interpolate scripted animation parameters
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m_netGroup.addNetElement(&m_scriptedAnimationParameters, false);
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m_netGroup.addNetElement(m_tileDamageStatus.get());
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m_netGroup.addNetElement(m_networkedAnimator.get());
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m_netGroup.setNeedsLoadCallback(bind(&Object::getNetStates, this, _1));
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m_netGroup.setNeedsStoreCallback(bind(&Object::setNetStates, this));
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m_clientEntityMode = ClientEntityModeNames.getLeft(configValue("clientEntityMode", "ClientSlaveOnly").toString());
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}
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Json Object::diskStore() const {
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return writeStoredData().setAll({{"name", m_config->name}, {"parameters", m_parameters.baseMap()}});
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}
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ByteArray Object::netStore() {
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DataStreamBuffer ds;
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ds.write(m_config->name);
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ds.write<Json>(m_parameters.baseMap());
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return ds.takeData();
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}
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EntityType Object::entityType() const {
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return EntityType::Object;
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}
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ClientEntityMode Object::clientEntityMode() const {
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return m_clientEntityMode;
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}
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void Object::init(World* world, EntityId entityId, EntityMode mode) {
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Entity::init(world, entityId, mode);
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// Only try and find a new orientation if we do not already have one,
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// otherwise we may have a valid orientation that depends on non-tile data
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// that is not loaded yet.
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if (m_orientationIndex == NPos) {
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updateOrientation();
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} else if (auto orientation = currentOrientation()) {
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// update direction in case orientation config direction has changed
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if (orientation->directionAffinity)
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m_direction.set(*orientation->directionAffinity);
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m_materialSpaces.set(orientation->materialSpaces);
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}
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m_orientationDrawablesCache.reset();
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// This is stupid and we should only have to deal with the new directives parameter, but blah blah backwards compatibility.
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auto colorName = configValue("color", "default").toString().takeUtf8();
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auto colorEnd = colorName.find('?');
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if (colorEnd != NPos) {
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size_t suffixBegin = colorName.rfind('?');
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String colorDirectives;
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std::string colorSuffix = suffixBegin == NPos ? "" : colorName.substr(suffixBegin);
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if (colorSuffix.empty() && colorSuffix.rfind("?replace", 0) != 0)
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colorDirectives = colorName.substr(colorEnd);
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else
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colorDirectives = colorName.substr(colorEnd, suffixBegin - colorEnd);
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m_colorSuffix = std::move(colorSuffix);
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m_colorDirectives = std::move(colorDirectives);
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}
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else
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m_colorDirectives = m_colorSuffix = "";
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m_directives = "";
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if (auto directives = configValue("")) {
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if (directives.isType(Json::Type::String))
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m_directives.parse(directives.toString());
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}
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if (isMaster()) {
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setImageKey("color", colorName);
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if (m_config->lightColors.contains(colorName))
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m_lightSourceColor.set(m_config->lightColors.get(colorName));
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else
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m_lightSourceColor.set(Color::Clear);
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m_soundEffectEnabled.set(true);
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m_liquidCheckTimer = GameTimer(m_config->liquidCheckInterval);
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m_liquidCheckTimer.setDone();
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setKeepAlive(configValue("keepAlive", false).toBool());
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m_scriptComponent.setScripts(jsonToStringList(configValue("scripts", JsonArray()).toArray()));
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m_scriptComponent.setUpdateDelta(configValue("scriptDelta", 5).toInt());
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m_scriptComponent.addCallbacks("object", makeObjectCallbacks());
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m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Object::configValue, this, _1, _2)));
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m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this));
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m_scriptComponent.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(m_networkedAnimator.get()));
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m_scriptComponent.init(world);
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}
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if (world->isClient()) {
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m_scriptedAnimator.setScripts(m_config->animationScripts);
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m_scriptedAnimator.addCallbacks("animationConfig", LuaBindings::makeScriptedAnimatorCallbacks(m_networkedAnimator.get(),
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[this](String const& name, Json const& defaultValue) -> Json {
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return m_scriptedAnimationParameters.value(name, defaultValue);
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}));
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m_scriptedAnimator.addCallbacks("objectAnimator", makeAnimatorObjectCallbacks());
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m_scriptedAnimator.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Object::configValue, this, _1, _2)));
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m_scriptedAnimator.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this));
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m_scriptedAnimator.init(world);
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}
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m_xTilePosition.set(world->geometry().xwrap((int)m_xTilePosition.get()));
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// Compute all the relevant animation information after the final orientation
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// has been selected and after the script is initialized
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for (auto const& pair : configValue("animationParts", JsonObject()).iterateObject())
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m_networkedAnimator->setPartTag(pair.first, "partImage", pair.second.toString());
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m_animationPosition = jsonToVec2F(configValue("animationPosition", JsonArray{0, 0})) / TilePixels;
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m_networkedAnimator->setFlipped(false);
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m_animationCenterLine = configValue("animationCenterLine", Drawable::boundBoxAll(m_networkedAnimator->drawables(), false).center()[0]).toFloat();
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m_networkedAnimator->setFlipped(direction() == Direction::Left, m_animationCenterLine);
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// Don't animate the initial state when first spawned IF you're dumb, which by default
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// you would be, and don't know how to use transition and static states properly. Someday
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// I'll be brave and delete shit garbage entirely and we'll see what breaks.
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if (configValue("forceFinishAnimationsInInit", true) != false)
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m_networkedAnimator->finishAnimations();
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}
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void Object::uninit() {
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if (isMaster()) {
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m_scriptComponent.uninit();
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m_scriptComponent.removeCallbacks("object");
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m_scriptComponent.removeCallbacks("config");
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m_scriptComponent.removeCallbacks("entity");
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m_scriptComponent.removeCallbacks("animator");
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}
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if (world()->isClient()) {
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m_scriptedAnimator.uninit();
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m_scriptedAnimator.removeCallbacks("animationConfig");
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m_scriptedAnimator.removeCallbacks("objectAnimator");
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m_scriptedAnimator.removeCallbacks("config");
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m_scriptedAnimator.removeCallbacks("entity");
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}
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if (m_soundEffect)
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m_soundEffect->stop();
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Entity::uninit();
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}
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List<LightSource> Object::lightSources() const {
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List<LightSource> lights;
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lights.appendAll(m_networkedAnimator->lightSources(position() + m_animationPosition));
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auto orientation = currentOrientation();
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if (!m_lightSourceColor.get().isClear() && orientation) {
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Color color = m_lightSourceColor.get();
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if (m_lightFlickering)
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color.setValue(clamp(color.value() * m_lightFlickering->value(SinWeightOperator<float>()), 0.0f, 1.0f));
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LightSource lightSource;
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lightSource.position = position() + centerOfTile(orientation->lightPosition);
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lightSource.color = color.toRgbF();
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lightSource.type = m_config->lightType;
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lightSource.pointBeam = m_config->pointBeam;
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lightSource.beamAngle = orientation->beamAngle;
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lightSource.beamAmbience = m_config->beamAmbience;
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lights.append(lightSource);
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}
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return lights;
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}
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Vec2F Object::position() const {
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return Vec2F(m_xTilePosition.get(), m_yTilePosition.get());
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}
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RectF Object::metaBoundBox() const {
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if (auto orientation = currentOrientation()) {
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// default metaboundbox extends the bounding box of the orientation's
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// spaces by one block
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return orientation->metaBoundBox.value(RectF(Vec2F(orientation->boundBox.min()) - Vec2F(1, 1), Vec2F(orientation->boundBox.max()) + Vec2F(2, 2)));
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} else {
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return RectF(-1, -1, 1, 1);
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}
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}
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pair<ByteArray, uint64_t> Object::writeNetState(uint64_t fromVersion) {
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DataStreamBuffer ds;
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return m_netGroup.writeNetState(fromVersion);
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}
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void Object::readNetState(ByteArray delta, float interpolationTime) {
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m_netGroup.readNetState(std::move(delta), interpolationTime);
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}
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Vec2I Object::tilePosition() const {
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return Vec2I(m_xTilePosition.get(), m_yTilePosition.get());
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}
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void Object::setTilePosition(Vec2I const& pos) {
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if (m_xTilePosition.get() != pos[0] || m_yTilePosition.get() != pos[1]) {
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m_xTilePosition.set(pos[0]);
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m_yTilePosition.set(pos[1]);
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if (inWorld())
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updateOrientation();
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}
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}
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Direction Object::direction() const {
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return m_direction.get();
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}
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void Object::setDirection(Direction direction) {
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m_direction.set(direction);
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}
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void Object::updateOrientation() {
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setOrientationIndex(m_config->findValidOrientation(world(), tilePosition(), m_direction.get()));
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if (auto orientation = currentOrientation()) {
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if (orientation->directionAffinity)
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m_direction.set(*orientation->directionAffinity);
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m_materialSpaces.set(orientation->materialSpaces);
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}
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resetEmissionTimers();
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}
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List<Vec2I> Object::anchorPositions() const {
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if (auto orientation = currentOrientation()) {
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List<Vec2I> positions;
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for (auto anchor : orientation->anchors)
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positions.append(anchor.position + tilePosition());
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return positions;
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} else {
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return {};
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}
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}
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List<Vec2I> Object::spaces() const {
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if (auto orientation = currentOrientation())
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return orientation->spaces;
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else
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return {};
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}
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List<MaterialSpace> Object::materialSpaces() const {
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return m_materialSpaces.get();
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}
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List<Vec2I> Object::roots() const {
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if (m_config->rooting) {
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if (auto orientation = currentOrientation()) {
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List<Vec2I> res;
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for (auto anchor : orientation->anchors)
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res.append(anchor.position);
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return res;
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}
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}
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return {};
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}
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void Object::update(float dt, uint64_t) {
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if (!inWorld())
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return;
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if (isMaster()) {
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m_tileDamageStatus->recover(m_config->tileDamageParameters, dt);
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if (m_liquidCheckTimer.wrapTick())
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checkLiquidBroken();
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if (auto orientation = currentOrientation()) {
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auto frame = clamp<int>(std::floor(m_animationTimer / orientation->animationCycle * orientation->frames), 0, orientation->frames - 1);
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if (m_currentFrame != frame) {
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m_currentFrame = frame;
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setImageKey("frame", toString(frame));
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}
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m_animationTimer = std::fmod(m_animationTimer + dt, orientation->animationCycle);
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}
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m_networkedAnimator->update(dt, nullptr);
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m_networkedAnimator->setFlipped(direction() == Direction::Left, m_animationCenterLine);
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m_scriptComponent.update(m_scriptComponent.updateDt(dt));
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} else {
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m_networkedAnimator->update(dt, &m_networkedAnimatorDynamicTarget);
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m_networkedAnimatorDynamicTarget.updatePosition(position() + m_animationPosition);
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}
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if (m_lightFlickering)
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m_lightFlickering->update(dt);
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for (auto& timer : m_emissionTimers)
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timer.tick(dt);
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if (world()->isClient())
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m_scriptedAnimator.update();
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}
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void Object::render(RenderCallback* renderCallback) {
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renderParticles(renderCallback);
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renderSounds(renderCallback);
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for (auto const& imageKeyPair : m_imageKeys)
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m_networkedAnimator->setGlobalTag(imageKeyPair.first, imageKeyPair.second);
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renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
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renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
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if (m_networkedAnimator->constParts().size() > 0) {
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renderCallback->addDrawables(m_networkedAnimator->drawables(position() + m_animationPosition + damageShake()), renderLayer());
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} else {
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if (m_orientationIndex != NPos)
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renderCallback->addDrawables(orientationDrawables(m_orientationIndex), renderLayer(), position());
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}
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for (auto drawablePair : m_scriptedAnimator.drawables())
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renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer()));
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renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
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renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
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}
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void Object::renderLightSources(RenderCallback* renderCallback) {
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renderLights(renderCallback);
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renderCallback->addLightSources(m_scriptedAnimator.lightSources());
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}
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bool Object::damageTiles(List<Vec2I> const&, Vec2F const&, TileDamage const& tileDamage) {
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if (m_unbreakable)
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return false;
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m_tileDamageStatus->damage(m_config->tileDamageParameters, tileDamage);
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if (m_tileDamageStatus->dead())
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m_broken = true;
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return m_broken;
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}
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bool Object::checkBroken() {
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if (!m_broken && !m_unbreakable) {
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auto orientation = currentOrientation();
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if (orientation) {
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if (!orientation->anchorsValid(world(), tilePosition()))
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m_broken = true;
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} else {
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m_broken = true;
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}
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}
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return m_broken;
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}
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bool Object::shouldDestroy() const {
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return m_broken || (m_health.get() <= 0);
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}
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void Object::destroy(RenderCallback* renderCallback) {
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bool doSmash = m_health.get() <= 0 || configValue("smashOnBreak", m_config->smashOnBreak).toBool();
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if (isMaster()) {
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m_scriptComponent.invoke("die", m_health.get() <= 0);
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try {
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if (doSmash) {
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auto smashDropPool = configValue("smashDropPool", "").toString();
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if (!smashDropPool.empty()) {
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for (auto const& treasureItem : Root::singleton().treasureDatabase()->createTreasure(smashDropPool, world()->threatLevel()))
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world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position()));
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} else if (!m_config->smashDropOptions.empty()) {
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List<ItemDescriptor> drops;
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auto dropOption = Random::randFrom(m_config->smashDropOptions);
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for (auto o : dropOption)
|
|
world()->addEntity(ItemDrop::createRandomizedDrop(o, position()));
|
|
}
|
|
} else {
|
|
auto breakDropPool = configValue("breakDropPool", "").toString();
|
|
if (!breakDropPool.empty()) {
|
|
for (auto const& treasureItem : Root::singleton().treasureDatabase()->createTreasure(breakDropPool, world()->threatLevel()))
|
|
world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position()));
|
|
} else if (!m_config->breakDropOptions.empty()) {
|
|
List<ItemDescriptor> drops;
|
|
auto dropOption = Random::randFrom(m_config->breakDropOptions);
|
|
for (auto o : dropOption)
|
|
world()->addEntity(ItemDrop::createRandomizedDrop(o, position()));
|
|
} else if (m_config->hasObjectItem) {
|
|
ItemDescriptor objectItem(m_config->name, 1);
|
|
if (m_config->retainObjectParametersInItem) {
|
|
auto parameters = m_parameters.baseMap();
|
|
parameters.remove("owner");
|
|
parameters["scriptStorage"] = m_scriptComponent.getScriptStorage();
|
|
objectItem = objectItem.applyParameters(parameters);
|
|
}
|
|
world()->addEntity(ItemDrop::createRandomizedDrop(objectItem, position()));
|
|
}
|
|
}
|
|
} catch (StarException const& e) {
|
|
Logger::warn("Invalid dropID in entity death. {}", outputException(e, false));
|
|
}
|
|
}
|
|
|
|
if (renderCallback && doSmash && !m_config->smashSoundOptions.empty()) {
|
|
auto audio = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randFrom(m_config->smashSoundOptions)));
|
|
renderCallback->addAudios({std::move(audio)}, position());
|
|
}
|
|
|
|
if (renderCallback && doSmash && !m_config->smashParticles.empty()) {
|
|
auto& root = Root::singleton();
|
|
List<Particle> particles;
|
|
for (auto const& config : m_config->smashParticles) {
|
|
auto creator = root.particleDatabase()->particleCreator(config.get("particle"), m_config->path);
|
|
unsigned count = config.getUInt("count", 1);
|
|
Vec2F offset = jsonToVec2F(config.get("offset", JsonArray{0, 0}));
|
|
bool flip = config.getBool("flip", false);
|
|
for (unsigned i = 0; i < count; ++i) {
|
|
Particle particle = creator();
|
|
particle.position += offset;
|
|
if (flip)
|
|
particle.flip = !particle.flip;
|
|
if (m_direction.get() == Direction::Left) {
|
|
particle.position[0] *= -1;
|
|
particle.velocity[0] *= -1;
|
|
particle.flip = !particle.flip;
|
|
}
|
|
particle.translate(position() + volume().center());
|
|
particles.append(std::move(particle));
|
|
}
|
|
}
|
|
renderCallback->addParticles(particles);
|
|
}
|
|
|
|
if (m_soundEffect)
|
|
m_soundEffect->stop(1.0f);
|
|
}
|
|
|
|
String Object::name() const {
|
|
return m_config->name;
|
|
}
|
|
|
|
String Object::shortDescription() const {
|
|
return configValue("shortdescription", name()).toString();
|
|
}
|
|
|
|
String Object::description() const {
|
|
return configValue("description", shortDescription()).toString();
|
|
}
|
|
|
|
bool Object::inspectable() const {
|
|
return m_config->scannable;
|
|
}
|
|
|
|
Maybe<String> Object::inspectionLogName() const {
|
|
return configValue("inspectionLogName").optString().value(m_config->name);
|
|
}
|
|
|
|
Maybe<String> Object::inspectionDescription(String const& species) const {
|
|
return configValue("inspectionDescription").optString()
|
|
.orMaybe(configValue(strf("{}Description", species)).optString())
|
|
.value(description());
|
|
}
|
|
|
|
String Object::category() const {
|
|
return m_config->category;
|
|
}
|
|
|
|
ObjectOrientationPtr Object::currentOrientation() const {
|
|
if (m_orientationIndex != NPos)
|
|
return m_config->orientations.at(m_orientationIndex);
|
|
else
|
|
return {};
|
|
}
|
|
|
|
List<Drawable> Object::cursorHintDrawables() const {
|
|
if (configValue("placementImage")) {
|
|
String placementImage = configValue("placementImage").toString();
|
|
if (m_direction.get() == Direction::Left)
|
|
placementImage += "?flipx";
|
|
Drawable imageDrawable = Drawable::makeImage(AssetPath::relativeTo(m_config->path, placementImage),
|
|
1.0 / TilePixels, false, jsonToVec2F(configValue("placementImagePosition", jsonFromVec2F(Vec2F()))) / TilePixels);
|
|
return {imageDrawable};
|
|
} else {
|
|
if (m_orientationIndex != NPos) {
|
|
return orientationDrawables(m_orientationIndex);
|
|
} else {
|
|
// If we aren't in a valid orientation, still need to draw something at
|
|
// the cursor. Draw the first orientation whose direction affinity
|
|
// matches our current direction, or if that fails just the first
|
|
// orientation.
|
|
List<Drawable> result;
|
|
for (size_t i = 0; i < m_config->orientations.size(); ++i) {
|
|
if (m_config->orientations[i]->directionAffinity && *m_config->orientations[i]->directionAffinity == m_direction.get()) {
|
|
result = orientationDrawables(i);
|
|
break;
|
|
}
|
|
}
|
|
if (result.empty())
|
|
result = orientationDrawables(0);
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::getNetStates(bool initial) {
|
|
setUniqueId(m_uniqueIdNetState.get());
|
|
if (m_orientationIndex != m_orientationIndexNetState.get())
|
|
setOrientationIndex(m_orientationIndexNetState.get());
|
|
|
|
if (m_newChatMessageEvent.pullOccurred() && !initial) {
|
|
if (m_chatPortrait.get().empty())
|
|
m_pendingChatActions.append(SayChatAction{entityId(), m_chatMessage.get(), mouthPosition()});
|
|
else
|
|
m_pendingChatActions.append(PortraitChatAction{entityId(), m_chatPortrait.get(), m_chatMessage.get(), mouthPosition(), m_chatConfig.get()});
|
|
}
|
|
|
|
if (m_netImageKeys.pullUpdated()) {
|
|
m_imageKeys.merge(m_netImageKeys.baseMap(), true);
|
|
m_orientationDrawablesCache.reset();
|
|
}
|
|
}
|
|
|
|
void Object::setNetStates() {
|
|
m_uniqueIdNetState.set(uniqueId());
|
|
m_orientationIndexNetState.set(m_orientationIndex);
|
|
}
|
|
|
|
List<QuestArcDescriptor> Object::offeredQuests() const {
|
|
return m_offeredQuests.get();
|
|
}
|
|
|
|
StringSet Object::turnInQuests() const {
|
|
return m_turnInQuests.get();
|
|
}
|
|
|
|
Vec2F Object::questIndicatorPosition() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
auto pos = position() + Vec2F(orientation->boundBox.center()[0], orientation->boundBox.max()[1] + 2.5);
|
|
if (!(orientation->boundBox.size()[0] % 2))
|
|
pos[0] += 0.5;
|
|
if (auto configPosition = configValue("questIndicatorPosition", Json())) {
|
|
auto indicatorOffset = jsonToVec2F(configPosition);
|
|
if (m_direction.get() == Direction::Left)
|
|
indicatorOffset[0] = -indicatorOffset[0];
|
|
pos += indicatorOffset;
|
|
}
|
|
return pos;
|
|
} else {
|
|
return position();
|
|
}
|
|
}
|
|
|
|
Maybe<Json> Object::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
|
|
return m_scriptComponent.handleMessage(message, sendingConnection == world()->connection(), args);
|
|
}
|
|
|
|
Json Object::configValue(String const& name, Json const& def) const {
|
|
if (auto orientation = currentOrientation())
|
|
return jsonMergeQueryDef(name, def, m_config->config, orientation->config, m_parameters.baseMap());
|
|
else
|
|
return jsonMergeQueryDef(name, def, m_config->config, m_parameters.baseMap());
|
|
}
|
|
|
|
ObjectConfigConstPtr Object::config() const {
|
|
return m_config;
|
|
}
|
|
|
|
void Object::readStoredData(Json const& diskStore) {
|
|
setUniqueId(diskStore.optString("uniqueId"));
|
|
setTilePosition(jsonToVec2I(diskStore.get("tilePosition")));
|
|
setOrientationIndex(jsonToSize(diskStore.get("orientationIndex")));
|
|
m_direction.set(DirectionNames.getLeft(diskStore.getString("direction")));
|
|
|
|
m_interactive.set(diskStore.getBool("interactive", !configValue("interactAction", Json()).isNull()));
|
|
|
|
m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage", JsonObject()));
|
|
|
|
JsonArray inputNodes = diskStore.getArray("inputWireNodes");
|
|
for (size_t i = 0; i < m_inputNodes.size(); ++i) {
|
|
if (i < inputNodes.size()) {
|
|
auto& in = m_inputNodes[i];
|
|
List<WireConnection> connections;
|
|
for (auto const& conn : inputNodes[i].getArray("connections"))
|
|
connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()});
|
|
in.connections.set(std::move(connections));
|
|
in.state.set(inputNodes[i].getBool("state"));
|
|
}
|
|
}
|
|
|
|
JsonArray outputNodes = diskStore.getArray("outputWireNodes");
|
|
for (size_t i = 0; i < m_outputNodes.size(); ++i) {
|
|
if (i < outputNodes.size()) {
|
|
auto& in = m_outputNodes[i];
|
|
List<WireConnection> connections;
|
|
for (auto const& conn : outputNodes[i].getArray("connections"))
|
|
connections.append(WireConnection{jsonToVec2I(conn.get(0)), (size_t)conn.get(1).toUInt()});
|
|
in.connections.set(std::move(connections));
|
|
in.state.set(outputNodes[i].getBool("state"));
|
|
}
|
|
}
|
|
}
|
|
|
|
Json Object::writeStoredData() const {
|
|
JsonArray inputNodes;
|
|
for (size_t i = 0; i < m_inputNodes.size(); ++i) {
|
|
auto const& in = m_inputNodes[i];
|
|
JsonArray connections;
|
|
for (auto const& node : in.connections.get())
|
|
connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex});
|
|
|
|
inputNodes.append(JsonObject{
|
|
{"connections", std::move(connections)},
|
|
{"state", in.state.get()}
|
|
});
|
|
}
|
|
|
|
JsonArray outputNodes;
|
|
for (size_t i = 0; i < m_outputNodes.size(); ++i) {
|
|
auto const& in = m_outputNodes[i];
|
|
JsonArray connections;
|
|
for (auto const& node : in.connections.get())
|
|
connections.append(JsonArray{jsonFromVec2I(node.entityLocation), node.nodeIndex});
|
|
|
|
outputNodes.append(JsonObject{
|
|
{"connections", std::move(connections)},
|
|
{"state", in.state.get()}
|
|
});
|
|
}
|
|
|
|
return JsonObject{
|
|
{"uniqueId", jsonFromMaybe(uniqueId())},
|
|
{"tilePosition", jsonFromVec2I(tilePosition())},
|
|
{"orientationIndex", jsonFromSize(m_orientationIndex)},
|
|
{"direction", DirectionNames.getRight(m_direction.get())},
|
|
{"scriptStorage", m_scriptComponent.getScriptStorage()},
|
|
{"interactive", m_interactive.get()},
|
|
{"inputWireNodes", std::move(inputNodes)},
|
|
{"outputWireNodes", std::move(outputNodes)}
|
|
};
|
|
}
|
|
|
|
void Object::breakObject(bool smash) {
|
|
m_broken = true;
|
|
if (smash)
|
|
m_health.set(0.0f);
|
|
}
|
|
|
|
size_t Object::nodeCount(WireDirection direction) const {
|
|
if (direction == WireDirection::Input)
|
|
return m_inputNodes.size();
|
|
else
|
|
return m_outputNodes.size();
|
|
}
|
|
|
|
Vec2I Object::nodePosition(WireNode wireNode) const {
|
|
if (wireNode.direction == WireDirection::Input)
|
|
return m_inputNodes.at(wireNode.nodeIndex).position;
|
|
else
|
|
return m_outputNodes.at(wireNode.nodeIndex).position;
|
|
}
|
|
|
|
List<WireConnection> Object::connectionsForNode(WireNode wireNode) const {
|
|
if (wireNode.direction == WireDirection::Input)
|
|
return m_inputNodes.at(wireNode.nodeIndex).connections.get();
|
|
else
|
|
return m_outputNodes.at(wireNode.nodeIndex).connections.get();
|
|
}
|
|
|
|
bool Object::nodeState(WireNode wireNode) const {
|
|
if (wireNode.direction == WireDirection::Input)
|
|
return m_inputNodes.at(wireNode.nodeIndex).state.get();
|
|
else
|
|
return m_outputNodes.at(wireNode.nodeIndex).state.get();
|
|
}
|
|
|
|
void Object::addNodeConnection(WireNode wireNode, WireConnection nodeConnection) {
|
|
if (wireNode.direction == WireDirection::Input) {
|
|
m_inputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) {
|
|
if (list.contains(nodeConnection))
|
|
return false;
|
|
list.append(nodeConnection);
|
|
return true;
|
|
});
|
|
} else {
|
|
m_outputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) {
|
|
if (list.contains(nodeConnection))
|
|
return false;
|
|
list.append(nodeConnection);
|
|
return true;
|
|
});
|
|
}
|
|
m_scriptComponent.invoke("onNodeConnectionChange");
|
|
}
|
|
|
|
void Object::removeNodeConnection(WireNode wireNode, WireConnection nodeConnection) {
|
|
if (wireNode.direction == WireDirection::Input) {
|
|
m_inputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) {
|
|
return list.remove(nodeConnection);
|
|
});
|
|
} else {
|
|
m_outputNodes.at(wireNode.nodeIndex).connections.update([&](auto& list) {
|
|
return list.remove(nodeConnection);
|
|
});
|
|
}
|
|
m_scriptComponent.invoke("onNodeConnectionChange");
|
|
}
|
|
|
|
void Object::evaluate(WireCoordinator* coordinator) {
|
|
for (size_t i = 0; i < m_inputNodes.size(); ++i) {
|
|
auto& in = m_inputNodes[i];
|
|
bool nextState = false;
|
|
for (auto const& connection : in.connections.get())
|
|
nextState |= coordinator->readInputConnection(connection);
|
|
|
|
if (in.state.get() != nextState) {
|
|
in.state.set(nextState);
|
|
m_scriptComponent.invoke("onInputNodeChange", JsonObject{
|
|
{"node", i},
|
|
{"level", nextState}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::setImageKey(String const& name, String const& value) {
|
|
if (!isSlave())
|
|
m_netImageKeys.set(name, value);
|
|
|
|
if (auto p = m_imageKeys.ptr(name)) {
|
|
if (*p != value) {
|
|
*p = value;
|
|
m_orientationDrawablesCache.reset();
|
|
}
|
|
} else {
|
|
m_imageKeys.set(name, value);
|
|
m_orientationDrawablesCache.reset();
|
|
}
|
|
}
|
|
|
|
void Object::resetEmissionTimers() {
|
|
m_emissionTimers.clear();
|
|
if (auto orientation = currentOrientation())
|
|
for (size_t i = 0; i < orientation->particleEmitters.size(); i++)
|
|
m_emissionTimers.append(GameTimer());
|
|
}
|
|
|
|
size_t Object::orientationIndex() const {
|
|
return m_orientationIndex;
|
|
}
|
|
|
|
void Object::setOrientationIndex(size_t orientationIndex) {
|
|
m_orientationIndex = orientationIndex;
|
|
}
|
|
|
|
PolyF Object::volume() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
RectF box = RectF(orientation->boundBox);
|
|
box.max()[0]++;
|
|
box.max()[1]++;
|
|
return PolyF(box);
|
|
} else {
|
|
return PolyF(RectF(0, 0, 1, 1));
|
|
}
|
|
}
|
|
|
|
float Object::liquidFillLevel() const {
|
|
if (auto orientation = currentOrientation())
|
|
return spacesLiquidFillLevel(orientation->spaces);
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Object::biomePlaced() const {
|
|
return m_config->biomePlaced;
|
|
}
|
|
|
|
LuaCallbacks Object::makeObjectCallbacks() {
|
|
LuaCallbacks callbacks;
|
|
|
|
callbacks.registerCallback("name", [this]() {
|
|
return name();
|
|
});
|
|
|
|
callbacks.registerCallback("direction", [this]() {
|
|
return numericalDirection(direction());
|
|
});
|
|
|
|
callbacks.registerCallback("position", [this]() {
|
|
return position();
|
|
});
|
|
|
|
callbacks.registerCallback("setInteractive", [this](bool interactive) {
|
|
m_interactive.set(interactive);
|
|
});
|
|
|
|
callbacks.registerCallbackWithSignature<Maybe<String>>("uniqueId", bind(&Object::uniqueId, this));
|
|
callbacks.registerCallbackWithSignature<void, Maybe<String>>("setUniqueId", bind(&Object::setUniqueId, this, _1));
|
|
|
|
callbacks.registerCallback("boundBox", [this]() {
|
|
return metaBoundBox().translated(position());
|
|
});
|
|
|
|
callbacks.registerCallback("spaces", [this]() {
|
|
return spaces();
|
|
});
|
|
|
|
callbacks.registerCallback("setProcessingDirectives", [this](String const& directives) {
|
|
m_networkedAnimator->setProcessingDirectives(directives);
|
|
});
|
|
|
|
callbacks.registerCallback("setSoundEffectEnabled", [this](bool soundEffectEnabled) {
|
|
m_soundEffectEnabled.set(soundEffectEnabled);
|
|
});
|
|
|
|
callbacks.registerCallback("smash", [this](Maybe<bool> smash) {
|
|
breakObject(smash.value(false));
|
|
});
|
|
|
|
callbacks.registerCallback("level", [this]() {
|
|
return configValue("level", this->world()->threatLevel());
|
|
});
|
|
|
|
callbacks.registerCallback("toAbsolutePosition", [this](Vec2F const& p) {
|
|
return p + position();
|
|
});
|
|
|
|
callbacks.registerCallback("say", [this](String line, Maybe<StringMap<String>> const& tags, Json const& config) {
|
|
if (tags)
|
|
line = line.replaceTags(*tags, false);
|
|
|
|
if (!line.empty()) {
|
|
addChatMessage(line, config);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
callbacks.registerCallback("sayPortrait", [this](String line, String portrait, Maybe<StringMap<String>> const& tags, Json const& config) {
|
|
if (tags)
|
|
line = line.replaceTags(*tags, false);
|
|
|
|
if (!line.empty()) {
|
|
addChatMessage(line, config, portrait);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
callbacks.registerCallback("isTouching", [this](EntityId entityId) {
|
|
if (auto entity = this->world()->entity(entityId))
|
|
return !entity->collisionArea().overlap(volume().boundBox()).isEmpty();
|
|
return false;
|
|
});
|
|
|
|
callbacks.registerCallback("setLightColor", [this](Color const& color) {
|
|
m_lightSourceColor.set(color);
|
|
});
|
|
|
|
callbacks.registerCallback("getLightColor", [this]() {
|
|
return m_lightSourceColor.get();
|
|
});
|
|
|
|
callbacks.registerCallback("inputNodeCount", [this]() {
|
|
return m_inputNodes.size();
|
|
});
|
|
|
|
callbacks.registerCallback("outputNodeCount", [this]() {
|
|
return m_outputNodes.size();
|
|
});
|
|
|
|
callbacks.registerCallback("getInputNodePosition", [this](size_t i) {
|
|
return m_inputNodes.at(i).position;
|
|
});
|
|
|
|
callbacks.registerCallback("getOutputNodePosition", [this](size_t i) {
|
|
return m_outputNodes.at(i).position;
|
|
});
|
|
|
|
callbacks.registerCallback("getInputNodeLevel", [this](size_t i) {
|
|
return m_inputNodes.at(i).state.get();
|
|
});
|
|
|
|
callbacks.registerCallback("getOutputNodeLevel", [this](size_t i) {
|
|
return m_outputNodes.at(i).state.get();
|
|
});
|
|
|
|
callbacks.registerCallback("isInputNodeConnected", [this](size_t i) {
|
|
return !m_inputNodes.at(i).connections.get().empty();
|
|
});
|
|
|
|
callbacks.registerCallback("isOutputNodeConnected", [this](size_t i) {
|
|
return !m_outputNodes.at(i).connections.get().empty();
|
|
});
|
|
|
|
callbacks.registerCallback("getInputNodeIds", [this](LuaEngine& engine, size_t i) {
|
|
auto result = engine.createTable();
|
|
for (auto const& conn : m_inputNodes.at(i).connections.get()) {
|
|
for (auto const& entity : worldPtr()->atTile<WireEntity>(conn.entityLocation))
|
|
result.set(entity->entityId(), conn.nodeIndex);
|
|
}
|
|
return result;
|
|
});
|
|
|
|
callbacks.registerCallback("getOutputNodeIds", [this](LuaEngine& engine, size_t i) {
|
|
auto result = engine.createTable();
|
|
for (auto const& conn : m_outputNodes.at(i).connections.get()) {
|
|
for (auto const& entity : worldPtr()->atTile<WireEntity>(conn.entityLocation))
|
|
result.set(entity->entityId(), conn.nodeIndex);
|
|
}
|
|
return result;
|
|
});
|
|
|
|
callbacks.registerCallback("setOutputNodeLevel", [this](size_t i, bool l) {
|
|
m_outputNodes.at(i).state.set(l);
|
|
});
|
|
|
|
callbacks.registerCallback("setAllOutputNodes", [this](bool l) {
|
|
for (auto& out : m_outputNodes)
|
|
out.state.set(l);
|
|
});
|
|
|
|
callbacks.registerCallback("setOfferedQuests", [this](Maybe<JsonArray> const& offeredQuests) {
|
|
m_offeredQuests.set(offeredQuests.value().transformed(&QuestArcDescriptor::fromJson));
|
|
});
|
|
|
|
callbacks.registerCallback("setTurnInQuests", [this](Maybe<StringList> const& turnInQuests) {
|
|
m_turnInQuests.set(StringSet::from(turnInQuests.value()));
|
|
});
|
|
|
|
callbacks.registerCallback("setConfigParameter", [this](String key, Json value) {
|
|
m_parameters.set(std::move(key), std::move(value));
|
|
});
|
|
|
|
callbacks.registerCallback("setAnimationParameter", [this](String key, Json value) {
|
|
m_scriptedAnimationParameters.set(std::move(key), std::move(value));
|
|
});
|
|
|
|
callbacks.registerCallback("setMaterialSpaces", [this](Maybe<JsonArray> const& newSpaces) {
|
|
List<MaterialSpace> materialSpaces;
|
|
auto materialDatabase = Root::singleton().materialDatabase();
|
|
for (auto space : newSpaces.value())
|
|
materialSpaces.append({jsonToVec2I(space.get(0)), materialDatabase->materialId(space.get(1).toString())});
|
|
m_materialSpaces.set(materialSpaces);
|
|
});
|
|
|
|
callbacks.registerCallback("setDamageSources", [this](Maybe<JsonArray> damageSources) {
|
|
m_damageSources.set(damageSources.value().transformed(construct<DamageSource>()));
|
|
});
|
|
|
|
callbacks.registerCallback("health", [this]() {
|
|
return m_health.get();
|
|
});
|
|
|
|
callbacks.registerCallback("setHealth", [this](float health) {
|
|
m_health.set(health);
|
|
});
|
|
|
|
return callbacks;
|
|
}
|
|
|
|
LuaCallbacks Object::makeAnimatorObjectCallbacks() {
|
|
LuaCallbacks callbacks;
|
|
|
|
callbacks.registerCallback("getParameter", [this](String const& name, Json const& def) {
|
|
return configValue(name, def);
|
|
});
|
|
|
|
callbacks.registerCallback("direction", [this]() {
|
|
return numericalDirection(direction());
|
|
});
|
|
|
|
callbacks.registerCallback("position", [this]() {
|
|
return position();
|
|
});
|
|
|
|
return callbacks;
|
|
}
|
|
|
|
List<DamageSource> Object::damageSources() const {
|
|
auto damageSources = m_damageSources.get();
|
|
|
|
if (auto orientation = currentOrientation()) {
|
|
Json touchDamageConfig = jsonMerge(m_config->touchDamageConfig, orientation->touchDamageConfig);
|
|
if (!touchDamageConfig.isNull()) {
|
|
DamageSource ds(touchDamageConfig);
|
|
ds.sourceEntityId = entityId();
|
|
ds.team = getTeam();
|
|
damageSources.append(ds);
|
|
}
|
|
}
|
|
|
|
return damageSources;
|
|
}
|
|
|
|
List<PersistentStatusEffect> Object::statusEffects() const {
|
|
return m_config->statusEffects;
|
|
}
|
|
|
|
PolyF Object::statusEffectArea() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
if (orientation->statusEffectArea)
|
|
return orientation->statusEffectArea.get();
|
|
}
|
|
return volume();
|
|
}
|
|
|
|
Maybe<HitType> Object::queryHit(DamageSource const& source) const {
|
|
if (!m_config->smashable || !inWorld() || m_health.get() <= 0.0f || m_unbreakable)
|
|
return {};
|
|
|
|
if (source.intersectsWithPoly(world()->geometry(), hitPoly().get()))
|
|
return HitType::Hit;
|
|
|
|
return {};
|
|
}
|
|
|
|
Maybe<PolyF> Object::hitPoly() const {
|
|
auto poly = volume();
|
|
poly.translate(position());
|
|
return poly;
|
|
}
|
|
|
|
List<DamageNotification> Object::applyDamage(DamageRequest const& damage) {
|
|
if (!m_config->smashable || !inWorld() || m_health.get() <= 0.0f)
|
|
return {};
|
|
|
|
float dmg = std::min(m_health.get(), damage.damage);
|
|
m_health.set(m_health.get() - dmg);
|
|
|
|
return {{
|
|
damage.sourceEntityId,
|
|
entityId(),
|
|
position(),
|
|
damage.damage,
|
|
dmg,
|
|
m_health.get() <= 0 ? HitType::Kill : HitType::Hit,
|
|
damage.damageSourceKind,
|
|
m_config->damageMaterialKind
|
|
}};
|
|
}
|
|
|
|
RectF Object::interactiveBoundBox() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
auto rect = RectF(orientation->boundBox);
|
|
rect.setMax(Vec2F(orientation->boundBox.xMax() + 1, orientation->boundBox.yMax() + 1));
|
|
return rect;
|
|
} else {
|
|
return RectF::null();
|
|
}
|
|
}
|
|
|
|
bool Object::isInteractive() const {
|
|
return m_interactive.get();
|
|
}
|
|
|
|
InteractAction Object::interact(InteractRequest const& request) {
|
|
Vec2F diff = world()->geometry().diff(request.sourcePosition, position());
|
|
auto result = m_scriptComponent.invoke<Json>(
|
|
"onInteraction", JsonObject{{"source", JsonArray{diff[0], diff[1]}}, {"sourceId", request.sourceId}});
|
|
|
|
if (result) {
|
|
if (result->isNull())
|
|
return {};
|
|
else if (result->isType(Json::Type::String))
|
|
return InteractAction(result->toString(), entityId(), Json());
|
|
else
|
|
return InteractAction(result->getString(0), entityId(), result->get(1));
|
|
} else if (!configValue("interactAction", Json()).isNull()) {
|
|
return InteractAction(configValue("interactAction").toString(), entityId(), configValue("interactData", Json()));
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
List<Vec2I> Object::interactiveSpaces() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
if (auto iSpaces = orientation->interactiveSpaces)
|
|
return *iSpaces;
|
|
}
|
|
return spaces();
|
|
}
|
|
|
|
Maybe<LuaValue> Object::callScript(String const& func, LuaVariadic<LuaValue> const& args) {
|
|
return m_scriptComponent.invoke(func, args);
|
|
}
|
|
|
|
Maybe<LuaValue> Object::evalScript(String const& code) {
|
|
return m_scriptComponent.eval(code);
|
|
}
|
|
|
|
Vec2F Object::mouthPosition() const {
|
|
if (auto orientation = currentOrientation()) {
|
|
auto pos = position() + Vec2F(orientation->boundBox.center()[0], orientation->boundBox.max()[1]);
|
|
if (!(orientation->boundBox.size()[0] % 2))
|
|
pos[0] += 0.5;
|
|
if (auto configPosition = configValue("mouthPosition", Json())) {
|
|
auto mouthOffset = jsonToVec2F(configPosition);
|
|
if (m_direction.get() == Direction::Left)
|
|
mouthOffset[0] = -mouthOffset[0];
|
|
pos += mouthOffset;
|
|
}
|
|
return pos;
|
|
} else {
|
|
return position();
|
|
}
|
|
}
|
|
|
|
Vec2F Object::mouthPosition(bool) const {
|
|
return mouthPosition();
|
|
}
|
|
|
|
List<ChatAction> Object::pullPendingChatActions() {
|
|
return std::move(m_pendingChatActions);
|
|
}
|
|
|
|
void Object::addChatMessage(String const& message, Json const& config, String const& portrait) {
|
|
assert(!isSlave());
|
|
m_chatMessage.set(message);
|
|
m_chatPortrait.set(portrait);
|
|
m_chatConfig.set(config);
|
|
m_newChatMessageEvent.trigger();
|
|
if (portrait.empty())
|
|
m_pendingChatActions.append(SayChatAction{entityId(), message, mouthPosition()});
|
|
else
|
|
m_pendingChatActions.append(PortraitChatAction{entityId(), portrait, message, mouthPosition()});
|
|
}
|
|
|
|
List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
|
|
if (orientationIndex == NPos)
|
|
return {};
|
|
|
|
auto orientation = m_config->orientations.at(orientationIndex);
|
|
|
|
if (!m_orientationDrawablesCache || orientationIndex != m_orientationDrawablesCache->first) {
|
|
m_orientationDrawablesCache = make_pair(orientationIndex, List<Drawable>());
|
|
for (auto const& layer : orientation->imageLayers) {
|
|
Drawable drawable = layer;
|
|
|
|
auto& imagePart = drawable.imagePart();
|
|
imagePart.image.directives.clear();
|
|
String imagePath = AssetPath::join(imagePart.image);
|
|
if ((m_colorDirectives || !m_colorSuffix.empty()) && m_imageKeys.contains("color")) { // We had to leave color untouched despite separating its directives for server-side compatibility reasons, temporarily substr it in the image key
|
|
String& color = m_imageKeys.find("color")->second;
|
|
String backup = std::move(color);
|
|
color = backup.substr(0, backup.find('?'));
|
|
|
|
// backwards compatibility for this is really annoying, need to append text after the <color> tag to the last directive for a rare use-case
|
|
auto& image = imagePath.utf8();
|
|
size_t suffix = NPos;
|
|
if (!m_colorSuffix.empty() && (suffix = image.rfind("<color>")) != NPos)
|
|
imagePart.image = String(image.substr(0, (suffix += 7))).replaceTags(m_imageKeys, true, "default");
|
|
else
|
|
imagePart.image = imagePath.replaceTags(m_imageKeys, true, "default");
|
|
|
|
color = std::move(backup);
|
|
|
|
imagePart.image.directives = layer.imagePart().image.directives;
|
|
if (m_colorDirectives)
|
|
imagePart.addDirectives(m_colorDirectives);
|
|
if (suffix != NPos)
|
|
imagePart.addDirectives(m_colorSuffix + String(image.substr(suffix)).replaceTags(m_imageKeys, true, "default"));
|
|
}
|
|
else {
|
|
imagePart.image = imagePath.replaceTags(m_imageKeys, true, "default");
|
|
imagePart.image.directives = layer.imagePart().image.directives;
|
|
}
|
|
|
|
imagePart.addDirectives(m_directives);
|
|
|
|
if (orientation->flipImages)
|
|
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
|
|
|
|
m_orientationDrawablesCache->second.append(std::move(drawable));
|
|
}
|
|
}
|
|
|
|
auto drawables = m_orientationDrawablesCache->second;
|
|
Drawable::translateAll(drawables, orientation->imagePosition + damageShake());
|
|
return drawables;
|
|
}
|
|
|
|
EntityRenderLayer Object::renderLayer() const {
|
|
if (auto orientation = currentOrientation())
|
|
return orientation->renderLayer;
|
|
else
|
|
return RenderLayerObject;
|
|
}
|
|
|
|
void Object::renderLights(RenderCallback* renderCallback) const {
|
|
renderCallback->addLightSources(lightSources());
|
|
}
|
|
|
|
void Object::renderParticles(RenderCallback* renderCallback) {
|
|
if (!inWorld())
|
|
return;
|
|
|
|
if (auto orientation = currentOrientation()) {
|
|
if (m_emissionTimers.size() != orientation->particleEmitters.size())
|
|
resetEmissionTimers();
|
|
|
|
for (size_t i = 0; i < orientation->particleEmitters.size(); i++) {
|
|
auto& particleEmitter = orientation->particleEmitters.at(i);
|
|
|
|
if (particleEmitter.particleEmissionRate <= 0.0f)
|
|
continue;
|
|
|
|
auto& timer = m_emissionTimers.at(i);
|
|
if (timer.ready()) {
|
|
auto particle = particleEmitter.particle;
|
|
particle.applyVariance(particleEmitter.particleVariance);
|
|
if (particleEmitter.placeInSpaces)
|
|
particle.translate(Vec2F(Random::randFrom(orientation->spaces)) + Vec2F(0.5, 0.5));
|
|
particle.translate(position());
|
|
renderCallback->addParticle(std::move(particle));
|
|
timer = GameTimer(1.0f / (particleEmitter.particleEmissionRate + Random::randf(-particleEmitter.particleEmissionRateVariance, particleEmitter.particleEmissionRateVariance)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::renderSounds(RenderCallback* renderCallback) {
|
|
if (m_soundEffectEnabled.get()) {
|
|
if (!m_config->soundEffect.empty() && (!m_soundEffect || m_soundEffect->finished())) {
|
|
auto& root = Root::singleton();
|
|
|
|
m_soundEffect = make_shared<AudioInstance>(*root.assets()->audio(m_config->soundEffect));
|
|
m_soundEffect->setLoops(-1);
|
|
// Randomize the start position of the looping persistent audio
|
|
m_soundEffect->seekTime(Random::randf() * m_soundEffect->totalTime());
|
|
m_soundEffect->setRangeMultiplier(m_config->soundEffectRangeMultiplier);
|
|
m_soundEffect->setPosition(metaBoundBox().center() + position());
|
|
// Fade the audio in slowly
|
|
m_soundEffect->setVolume(0);
|
|
m_soundEffect->setVolume(1, 1.0);
|
|
|
|
renderCallback->addAudio(m_soundEffect);
|
|
}
|
|
} else {
|
|
if (m_soundEffect)
|
|
m_soundEffect->stop();
|
|
}
|
|
}
|
|
|
|
Vec2F Object::damageShake() const {
|
|
if (m_tileDamageStatus->damaged() && !m_tileDamageStatus->damageProtected())
|
|
return Vec2F(Random::randf(-1, 1), Random::randf(-1, 1)) * m_tileDamageStatus->damageEffectPercentage() * m_config->damageShakeMagnitude;
|
|
return Vec2F();
|
|
}
|
|
|
|
void Object::checkLiquidBroken() {
|
|
if (m_config->minimumLiquidLevel || m_config->maximumLiquidLevel) {
|
|
float currentLiquidLevel = liquidFillLevel();
|
|
if (m_config->minimumLiquidLevel && currentLiquidLevel < *m_config->minimumLiquidLevel)
|
|
m_broken = true;
|
|
if (m_config->maximumLiquidLevel && currentLiquidLevel > *m_config->maximumLiquidLevel)
|
|
m_broken = true;
|
|
}
|
|
}
|
|
|
|
}
|