Kae
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625f0d8fc5
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don't crash when drawing wires connected to a non-existent node
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2024-05-15 11:53:46 +10:00 |
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Kae
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55cc6d793d
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wire interface: fetch render vars on init instead of every wire (wtf?)
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2024-03-29 02:54:17 +11:00 |
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Kae
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8fee64013e
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don't deselect the wire after making one connection
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2024-03-29 02:48:38 +11:00 |
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Kai Blaschke
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cd23817bf1
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Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
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2024-02-28 18:30:27 +01:00 |
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Kae
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4b0bc220e4
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Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
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2023-07-21 00:58:49 +10:00 |
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Kae
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f75d1f0b5a
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Wire rendering improvements
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2023-07-05 21:33:15 +10:00 |
|
Kae
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6352e8e319
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everything everywhere
all at once
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2023-06-20 14:33:09 +10:00 |
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