Kae
|
55cc6d793d
|
wire interface: fetch render vars on init instead of every wire (wtf?)
|
2024-03-29 02:54:17 +11:00 |
|
Kai Blaschke
|
3073a88cd1
|
Use "#pragma once" instead of include guards
|
2024-02-25 15:46:47 +01:00 |
|
Kae
|
4b0bc220e4
|
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
|
2023-07-21 00:58:49 +10:00 |
|
Kae
|
f75d1f0b5a
|
Wire rendering improvements
|
2023-07-05 21:33:15 +10:00 |
|
Kae
|
6352e8e319
|
everything everywhere
all at once
|
2023-06-20 14:33:09 +10:00 |
|