Commit Graph

21 Commits

Author SHA1 Message Date
Kae
6d76a11e25 experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
Kae
9dc1eb7312 InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
Kae
dc77061840 hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
2a56c3f9e3 Fix constant tile entity space updates 2023-11-30 21:48:31 +11:00
Kae
be27a96505 Tweak tool suppression logic for vehicles 2023-10-10 19:38:29 +11:00
Kae
a7ae034278 Objects can now be placed under tiles that have non-block collision 2023-08-21 00:59:02 +10:00
Kae
6e7c0498ef Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
Kae
d65bc3cc8d Add collision cycling to Material items 2023-08-19 20:47:58 +10:00
Kae
f6f91b18e8 Various improvements
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
35fc2679de Allow desired entity ID to be specified in addEntity 2023-07-29 00:52:56 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
b964668a38 Let players use tools in lounges 2023-07-20 15:27:28 +10:00
Kae
ad58a960e4 bring player inspection back! 2023-06-30 11:44:42 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
63b68b3a55 Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
7d205330db More directives optimization 2023-06-25 18:12:54 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00