Kae
37f3178d33
Network compatibility changes
2024-09-11 15:19:17 +10:00
Kae
fc50600303
add Projectile::velocity
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thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
83ca73b299
Add volume and pitch to projectile sound actions
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did it to some chat bubble thing too lol, why not.
2024-04-15 17:47:40 +10:00
Kae
c484fab32d
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
9dc1eb7312
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
Kae
caf7abebfe
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
efa3872396
Don't do spatial logging on the server
2023-06-28 00:50:47 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
13a74602bd
Upgrade to C++17
2023-06-25 20:01:32 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00