Kae
17ea975970
Update StarCommandProcessor.cpp
2024-03-19 14:44:21 +11:00
Kae
5ca42599ef
make timescale a server command and add a tickrate command
2024-03-19 13:35:55 +11:00
Kae
5f01d2d4d7
Update StarWorldServer.cpp
2024-03-18 23:25:44 +11:00
Kae
5a48b0383a
fix StepUpdate typos (oops)
2024-03-18 22:09:48 +11:00
Kae
647cd45dd5
Update StarPlayerUniverseMap.cpp
2024-03-18 17:37:43 +11:00
Kae
5d1e118a19
better UniverseMap checks
2024-03-18 17:34:02 +11:00
Kae
7d717489a9
Update StarUniverseClient.cpp
2024-03-18 17:12:42 +11:00
Kae
f15d50ec07
oops!!
2024-03-17 23:09:42 +11:00
Kae
758a900e51
Update StarWorldServer.cpp
2024-03-17 17:37:32 +11:00
Kae
9dc1eb7312
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
Kae
b2b6c05968
Update StarWorldServer.cpp
2024-03-17 15:12:08 +11:00
Kae
8559a46df2
fix RPATH and object material spaces from old worlds getting stuck
2024-03-17 15:11:29 +11:00
Kae
53c7c3775f
Lua: new Image userdata (& cursor mod fix)
2024-03-17 01:53:46 +11:00
Kae
6fa0afd758
experimental asset load scripts
2024-03-15 21:28:11 +11:00
Kae
696abcca71
fix late aimPosition
2024-03-15 16:26:12 +11:00
Kae
658fab846e
change net debug logging to kB/s
2024-03-15 16:00:56 +11:00
Kae
6208636d69
Fixes
2024-03-15 15:26:38 +11:00
Kae
662b83ff92
Initial commit of experimental zstd network compression
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currently a bit buggy
2024-03-14 21:41:53 +11:00
Kae
3534067801
Tile Prediction: make refunds silent
2024-03-11 17:03:09 +11:00
Kae
caf7abebfe
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
WasabiRaptor
e89a9af075
whoops
2024-03-09 18:58:25 -05:00
WasabiRaptor
21f9ab763e
remove missing persistent effects
2024-03-09 16:26:13 -05:00
Kae
dc77061840
hopefully fix #33
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in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
Kae
52a6f200ed
Merge pull request #27 from WasabiRaptor/main
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Inventory and Hotbar size mismatch fixes
2024-03-09 10:24:10 +11:00
WasabiRaptor
84fe2dfd4c
Perfectly Generic Item improvements
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spawnitem won't create generic items unless you intend to
generic items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed
2024-03-08 18:14:40 -05:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
WasabiRaptor
f8a6a3e57d
inventory and hotbar size mismatch fixes
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I realized why that was there
checking patch arrays in a more clean manner
also support for checking values in other files using a string in the patch arrays
Revert "checking patch arrays in a more clean manner"
sorry that wasn't supposed to be in this one
2024-03-07 19:18:28 -05:00
Niffe
4b4013e5c8
Dynamic sun image
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Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
28d486446c
Potential bugfix in quest coordinate matcher
2024-02-28 18:30:23 +01:00
Kae
a1addf1ec2
Merge pull request #22 from kblaschke/use-pragma-once
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Use "#pragma once" instead of include guards
2024-02-26 13:57:22 +11:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
ae3ecabcea
loadstring shouldn't accept bytecode
2024-02-22 17:25:46 +11:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
7c4fbad2ba
Removed some redundant std::move usages in return statements.
2024-02-19 18:39:01 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
yzh
1d23b7c1be
maybe fix the /run cmd
2024-02-14 22:39:35 +08:00
yzh
4e331c5404
fix memory leak
2024-02-13 14:49:00 +08:00
Kae
ddc64fb14c
Fix up and add options menu slider
2024-01-03 20:08:57 +11:00
Bottinator22
91cf2d8251
Add fork changes (move instruments to their own audio group)
2024-01-02 23:08:51 -08:00
Kae
588065cfc3
Update StarRootLuaBindings.cpp
2023-11-30 21:48:43 +11:00
Kae
2a56c3f9e3
Fix constant tile entity space updates
2023-11-30 21:48:31 +11:00
Kae
2ffd83c283
Restore missing configuration keys from default
2023-11-29 13:37:08 +11:00
Kae
24c2820ce1
Update StarPlayerStorage.cpp
2023-11-27 10:13:21 +11:00
Kae
8181cff72e
Hopefully fix the rare lightmap flicker
2023-11-25 23:36:36 +11:00
Kae
f3c7bd1d5e
Directives fixes
2023-11-25 23:03:46 +11:00
Kae
9c7d35ee26
A TYPO!!!!!
2023-11-25 22:23:10 +11:00
Kae
1db9091f50
non-zero default for script.updateDt for cases when it's called outside update()
2023-11-24 20:44:43 +11:00