Kai Blaschke
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3073a88cd1
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
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Kai Blaschke
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d0099a6d79
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Fixed some uninitialized members
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
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2024-02-19 23:44:59 +01:00 |
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Kae
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224ad2c2c0
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Reset script panes on character swap
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2023-07-29 02:12:03 +10:00 |
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Kae
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4b0bc220e4
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Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
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2023-07-21 00:58:49 +10:00 |
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Kae
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34bb0b5422
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Initial voice HUD indicator setup
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2023-07-17 22:20:39 +10:00 |
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Kae
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54dfd900ca
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interface.bindCanvas uses interface scale by default
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2023-07-05 18:25:16 +10:00 |
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Kae
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e3461e9053
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Start of Interface callbacks, starting with a bindCanvas function for the whole screen
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2023-07-04 19:27:16 +10:00 |
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Kae
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2386a95342
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Input Binding support
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2023-07-02 17:19:54 +10:00 |
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Kae
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6352e8e319
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everything everywhere
all at once
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2023-06-20 14:33:09 +10:00 |
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